Update entities_game_service_default.cfg (mise à jour du gameplay pour les tests temps de rez 5 minutes , temps pour une action racourcit et bijoux a 10% au lieu de 1%)

This commit is contained in:
deed 2016-12-31 00:12:21 +01:00
parent 1906de7b89
commit 21a22fa048

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@ -125,7 +125,7 @@ DeathXPResorptionTime = 60;
//*************************************************************************************************************
// Duration of comma
//*************************************************************************************************************
CommaDelayBeforeDeath = 100; // 10 ticks per second * 60 for minutes * 5 for 5 minutes
CommaDelayBeforeDeath = 3000; // 10 ticks per second * 60 for minutes * 5 for 5 minutes
//*************************************************************************************************************
// Duration of dead mektoub stay spawned
@ -179,7 +179,7 @@ NoLinkTimeSlow = 100;
NoLinkTimeBlind = 100;
NoLinkTimeMadness = 100;
NoLinkTimeDot = 100;
PostCastLatency = 100; // in ticks
PostCastLatency = 10; // in ticks (temps minimun d'une action)
TickFrequencyCompassUpdate = 32;
@ -1155,28 +1155,28 @@ HeavyVestMaxPiercingProtection = 0.10;
HeavyHelmetMaxPiercingProtection = 0.10;
//////////////////////////////
// JEWEL PROTECTION
AcidJewelProtection = 0.01001; // de 0 à 1.0 (1.0 = 100% de protection)
ColdJewelProtection = 0.01001;
FireJewelProtection = 0.01001;
RotJewelProtection = 0.01001;
ShockWaveJewelProtection = 0.01001;
PoisonJewelProtection = 0.01001;
ElectricityJewelProtection = 0.01001;
AcidJewelProtection = 0.1001; // de 0 à 1.0 (1.0 = 100% de protection)
ColdJewelProtection = 0.1001;
FireJewelProtection = 0.1001;
RotJewelProtection = 0.1001;
ShockWaveJewelProtection = 0.1001;
PoisonJewelProtection = 0.1001;
ElectricityJewelProtection = 0.1001;
MaxMagicProtection = 10; // Maximum protection can be gived by jewelry (clamp value), de 0 à 100 (pourcentage)
MaxMagicProtection = 50; // Maximum protection can be gived by jewelry (clamp value), de 0 à 100 (pourcentage)
HominBaseProtection = 10; // Homin base protection in generic magic damage type
HominRacialProtection = 10; // Homin base protection in racial magic damage type
MaxAbsorptionFactor = 10; // Factor used for compute maximum absorption gived by all jewel (100 = 1.0 factor (100%)) (Max absorbtion = sum(equipped jewels recommandeds) * factor)
MaxAbsorptionFactor = 50; // Factor used for compute maximum absorption gived by all jewel (100 = 1.0 factor (100%)) (Max absorbtion = sum(equipped jewels recommandeds) * factor)
//////////////////////////////
// JEWEL RESISTANCE
DesertResistance = 1; // In skill points bonus
ForestResistance = 1;
LacustreResistance = 1;
JungleResistance = 1;
PrimaryRootResistance = 1;
DesertResistance = 10; // In skill points bonus
ForestResistance = 10;
LacustreResistance = 10;
JungleResistance = 10;
PrimaryRootResistance = 10;
HominRacialResistance = 10;// Homin racial magic resistance to magic racial spell type
MaxMagicResistanceBonus = 10;// clamp value of resistance bonus resistance after all bonus/malus applied
MaxMagicResistanceBonus = 50;// clamp value of resistance bonus resistance after all bonus/malus applied
EcosystemResistancePenalty = 10;// ecosystem resistance penalty value
//*************************************************************************************************************
// regen speed parameters
@ -1196,8 +1196,8 @@ SmoothingFactor = 0;
//*************************************************************************************************************
// hand to hand combat config
//*************************************************************************************************************
HandToHandDamageFactor = 0.10;
HandToHandLatency = 25; // 25 ticks = 2.5s
HandToHandDamageFactor = 0.20;
HandToHandLatency = 20; // 25 ticks = 2.5s
//*************************************************************************************************************
// combat config
@ -1712,7 +1712,7 @@ StatDBSavePeriod = 20;
// New Newbieland
UseNewNewbieLandStartingPoint= 1;
// The domain mainlands configuration (pour changer le nom du shard à la creation du personnage et dans NeLadmin )
// The domain mainlands configuration (pour changer le nom du shard à la creation du personnage et dans NeLadmin )
Mainlands = {
"302", "Lirria", "(Khanat DEV)", "en",
};