Commit initial et ajout de build_gamedata_linux depuis une copie de build_gamedata (pour le moment que 0_setup.py et configuration/scripts.py changé et all_dev bash script ajouté)

This commit is contained in:
Sit Melai 2017-01-22 00:48:21 +01:00
parent 145651ed54
commit 1590df0b1d
235 changed files with 21107 additions and 2 deletions

View file

@ -366,7 +366,7 @@ for projectName in ProjectsToProcess:
subprocess.call([ "python", "0_setup.py", "--excludeprocess" ] + args.excludeprocess)
else:
subprocess.call([ "python", "0_setup.py" ])
except Exception, e:
except Exception as e:
printLog(log, "<" + projectName + "> " + str(e))
os.chdir("..")
try:
@ -374,7 +374,7 @@ for projectName in ProjectsToProcess:
projectLogData = projectLog.read()
projectLog.close()
log.write(projectLogData)
except Exception, e:
except Exception as e:
printLog(log, "<" + projectName + "> " + str(e))
else:
printLog(log, "IGNORE PROJECT " + projectName)

View file

@ -0,0 +1,469 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Run all setup processes
# \date 2009-02-18 15:28GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util, argparse
sys.path.append("configuration")
parser = argparse.ArgumentParser(description='Ryzom Core - Build Gamedata - Setup')
parser.add_argument('--noconf', '-nc', action='store_true')
parser.add_argument('--noverify', '-nv', action='store_true')
# parser.add_argument('--haltonerror', '-eh', action='store_true')
parser.add_argument('--includeproject', '-ipj', nargs='+')
parser.add_argument('--excludeproject', '-epj', nargs='+')
parser.add_argument('--includeprocess', '-ipc', nargs='+')
parser.add_argument('--excludeprocess', '-epc', nargs='+')
args = parser.parse_args()
if not args.includeproject == None and not args.excludeproject == None:
print("ERROR --includeproject cannot be combined with --excludeproject, exit.")
exit()
if not args.includeprocess == None and not args.excludeprocess == None:
print("ERROR --includeprocess cannot be combined with --excludeprocess, exit.")
exit()
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
try:
from buildsite import *
except ImportError:
printLog(log, "*** FIRST RUN ***")
if args.noconf:
printLog(log, "ERROR --noconf is invalid on first run, exit.")
exit()
from tools import *
if not args.noconf:
try:
BaseDir
except NameError:
BaseDir = "/Volumes/SIELA/Khaganat"
try:
CodeDir
except NameError:
CodeDir = BaseDir + "/khanat-code/code"
try:
DataDir
except NameError:
DataDir = BaseDir + "/khanat-data"
try:
AssetsDir
except NameError:
AssetsDir = BaseDir + "/khanat-assets"
try:
BuildDir
except NameError:
BuildDir = BaseDir + "/khanat-build"
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup build site")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, "This script will set up the buildsite configuration, and create needed directories.")
printLog(log, "To use the defaults, simply hit ENTER, else type in the new value.")
printLog(log, "Use -- if you need to insert an empty value.")
printLog(log, "")
BaseDir = askVar(log, "Base Directory", BaseDir).replace("\\", "/")
CodeDir = askVar(log, "Code Directory", CodeDir).replace("\\", "/")
DataDir = askVar(log, "Data Directory", DataDir).replace("\\", "/")
AssetsDir = askVar(log, "Asset Directory", AssetsDir).replace("\\", "/")
BuildDir = askVar(log, "Build Directory", BuildDir).replace("\\", "/")
try:
BuildQuality
except NameError:
BuildQuality = 1
try:
ToolDirectories
except NameError:
ToolDirectories = [ CodeDir + '/build_tools/bin', BaseDir + '/external/bin' ]
try:
ToolSuffix
except NameError:
ToolSuffix = ""
try:
ScriptDirectory
except NameError:
ScriptDirectory = CodeDir + "/nel/tools/build_gamedata_linux"
try:
WorkspaceDirectory
except NameError:
WorkspaceDirectory = DataDir + "/workspace"
try:
DatabaseDirectory
except NameError:
DatabaseDirectory = AssetsDir + "/database"
try:
ExportBuildDirectory
except NameError:
ExportBuildDirectory = BuildDir + "/export"
try:
InstallDirectory
except NameError:
InstallDirectory = BuildDir + "/install"
try:
ClientDevDirectory
except NameError:
ClientDevDirectory = BuildDir + "/client_dev"
try:
ClientPatchDirectory
except NameError:
ClientPatchDirectory = BuildDir + "/client_patch"
try:
ClientInstallDirectory
except NameError:
ClientInstallDirectory = BuildDir + "/client_install"
try:
ShardInstallDirectory
except NameError:
ShardInstallDirectory = BuildDir + "/shard"
try:
WorldEditInstallDirectory
except NameError:
WorldEditInstallDirectory = BuildDir + "/worldedit"
try:
LeveldesignDirectory
except NameError:
LeveldesignDirectory = DataDir + "/leveldesign"
try:
LeveldesignDfnDirectory
except NameError:
LeveldesignDfnDirectory = DataDir + "/leveldesign/DFN"
try:
LeveldesignWorldDirectory
except NameError:
LeveldesignWorldDirectory = DataDir + "/leveldesign/world"
try:
PrimitivesDirectory
except NameError:
PrimitivesDirectory = DataDir + "/primitives"
try:
GamedevDirectory
except NameError:
GamedevDirectory = CodeDir + "/ryzom/client/data/gamedev"
try:
DataShardDirectory
except NameError:
DataShardDirectory = CodeDir + "/ryzom/server/data_shard"
try:
DataCommonDirectory
except NameError:
DataCommonDirectory = CodeDir + "/ryzom/common/data_common"
try:
LeveldesignDataShardDirectory
except NameError:
LeveldesignDataShardDirectory = DataDir + "/shard"
try:
LeveldesignDataCommonDirectory
except NameError:
LeveldesignDataCommonDirectory = DataDir + "/common"
try:
TranslationDirectory
except NameError:
TranslationDirectory = DataDir + "/translation"
try:
WorldEditorFilesDirectory
except NameError:
WorldEditorFilesDirectory = CodeDir + "/ryzom/common/data_leveldesign/leveldesign/world_editor_files"
try:
WindowsExeDllCfgDirectories
except NameError:
WindowsExeDllCfgDirectories = [ 'C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/redist/x86', 'D:/libraries/external/bin', 'R:/build/dev/bin/Release', 'R:/code/ryzom/client', 'R:/code/nel/lib', 'R:/code/ryzom/bin', 'R:/code/ryzom/tools/client/client_config/bin' ]
try:
LinuxServiceExecutableDirectory
except NameError:
LinuxServiceExecutableDirectory = CodeDir + "/build_linux_server/bin"
try:
LinuxClientExecutableDirectory
except NameError:
LinuxClientExecutableDirectory = CodeDir + "/build_linux_client/bin"
try:
PatchmanCfgAdminDirectory
except NameError:
PatchmanCfgAdminDirectory = CodeDir + "/ryzom/server/patchman_cfg/admin_install"
try:
PatchmanCfgDefaultDirectory
except NameError:
PatchmanCfgDefaultDirectory = CodeDir + "/ryzom/server/patchman_cfg/default"
try:
PatchmanBridgeServerDirectory
except NameError:
PatchmanBridgeServerDirectory = BuildDir + "/bridge_server"
try:
MaxAvailable
except NameError:
MaxAvailable = 0
try:
MaxDirectory
except NameError:
MaxDirectory = "C:/Program Files (x86)/Autodesk/3ds Max 2010"
try:
MaxUserDirectory
except NameError:
import os
try:
MaxUserDirectory = os.path.normpath(os.environ["LOCALAPPDATA"] + "/Autodesk/3dsMax/2010 - 32bit/enu")
except KeyError:
MaxAvailable = 0
MaxUserDirectory = "C:/Users/Kaetemi/AppData/Local/Autodesk/3dsMax/2010 - 32bit/enu"
try:
MaxExecutable
except NameError:
MaxExecutable = "3dsmax.exe"
BuildQuality = int(askVar(log, "Build Quality", str(BuildQuality)))
ToolDirectories[0] = askVar(log, "[IN] Primary Tool Directory", ToolDirectories[0]).replace("\\", "/")
ToolDirectories[1] = askVar(log, "[IN] Secondary Tool Directory", ToolDirectories[1]).replace("\\", "/")
ToolSuffix = askVar(log, "Tool Suffix", ToolSuffix)
ScriptDirectory = askVar(log, "[IN] Script Directory", os.getcwd().replace("\\", "/")).replace("\\", "/")
WorkspaceDirectory = askVar(log, "[IN] Workspace Directory", WorkspaceDirectory).replace("\\", "/")
DatabaseDirectory = askVar(log, "[IN] Database Directory", DatabaseDirectory).replace("\\", "/")
ExportBuildDirectory = askVar(log, "[OUT] Export Build Directory", ExportBuildDirectory).replace("\\", "/")
InstallDirectory = askVar(log, "[OUT] Install Directory", InstallDirectory).replace("\\", "/")
ClientDevDirectory = askVar(log, "[OUT] Client Dev Directory", ClientDevDirectory).replace("\\", "/")
ClientPatchDirectory = askVar(log, "[OUT] Client Patch Directory", ClientPatchDirectory).replace("\\", "/")
ClientInstallDirectory = askVar(log, "[OUT] Client Install Directory", ClientInstallDirectory).replace("\\", "/")
ShardInstallDirectory = askVar(log, "[OUT] Shard Data Install Directory", ShardInstallDirectory).replace("\\", "/")
WorldEditInstallDirectory = askVar(log, "[OUT] World Edit Data Install Directory", WorldEditInstallDirectory).replace("\\", "/")
LeveldesignDirectory = askVar(log, "[IN] Leveldesign Directory", LeveldesignDirectory).replace("\\", "/")
LeveldesignDfnDirectory = askVar(log, "[IN] Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/")
LeveldesignWorldDirectory = askVar(log, "[IN] Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/")
PrimitivesDirectory = askVar(log, "[IN] Primitives Directory", PrimitivesDirectory).replace("\\", "/")
GamedevDirectory = askVar(log, "[IN] Gamedev Directory", GamedevDirectory).replace("\\", "/")
DataShardDirectory = askVar(log, "[IN] Data Shard Directory", DataShardDirectory).replace("\\", "/")
DataCommonDirectory = askVar(log, "[IN] Data Common Directory", DataCommonDirectory).replace("\\", "/")
TranslationDirectory = askVar(log, "[IN] Translation Directory", TranslationDirectory).replace("\\", "/")
LeveldesignDataShardDirectory = askVar(log, "[IN] Leveldesign Data Shard Directory", LeveldesignDataShardDirectory).replace("\\", "/")
LeveldesignDataCommonDirectory = askVar(log, "[IN] Leveldesign Data Common Directory", LeveldesignDataCommonDirectory).replace("\\", "/")
WorldEditorFilesDirectory = askVar(log, "[IN] World Editor Files Directory", WorldEditorFilesDirectory).replace("\\", "/")
WindowsExeDllCfgDirectories[0] = askVar(log, "[IN] Primary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[0]).replace("\\", "/")
WindowsExeDllCfgDirectories[1] = askVar(log, "[IN] Secondary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[1]).replace("\\", "/")
WindowsExeDllCfgDirectories[2] = askVar(log, "[IN] Tertiary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[2]).replace("\\", "/")
WindowsExeDllCfgDirectories[3] = askVar(log, "[IN] Quaternary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[3]).replace("\\", "/")
WindowsExeDllCfgDirectories[4] = askVar(log, "[IN] Quinary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[4]).replace("\\", "/")
WindowsExeDllCfgDirectories[5] = askVar(log, "[IN] Senary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[5]).replace("\\", "/")
WindowsExeDllCfgDirectories[6] = askVar(log, "[IN] Septenary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[6]).replace("\\", "/")
LinuxServiceExecutableDirectory = askVar(log, "[IN] Linux Service Executable Directory", LinuxServiceExecutableDirectory).replace("\\", "/")
LinuxClientExecutableDirectory = askVar(log, "[IN] Linux Client Executable Directory", LinuxClientExecutableDirectory).replace("\\", "/")
PatchmanCfgAdminDirectory = askVar(log, "[IN] Patchman Cfg Admin Directory", PatchmanCfgAdminDirectory).replace("\\", "/")
PatchmanCfgDefaultDirectory = askVar(log, "[IN] Patchman Cfg Default Directory", PatchmanCfgDefaultDirectory).replace("\\", "/")
PatchmanBridgeServerDirectory = askVar(log, "[OUT] Patchman Bridge Server Patch Directory", PatchmanBridgeServerDirectory).replace("\\", "/")
MaxAvailable = int(askVar(log, "3dsMax Available", str(MaxAvailable)))
if MaxAvailable:
MaxDirectory = askVar(log, "3dsMax Directory", MaxDirectory).replace("\\", "/")
MaxUserDirectory = askVar(log, "3dsMax User Directory", MaxUserDirectory).replace("\\", "/")
MaxExecutable = askVar(log, "3dsMax Executable", MaxExecutable)
if os.path.isfile("configuration/buildsite.py"):
os.remove("configuration/buildsite.py")
sf = open("configuration/buildsite.py", "w")
sf.write("#!/usr/bin/python\n")
sf.write("# \n")
sf.write("# \\file site.py\n")
sf.write("# \\brief Site configuration\n")
sf.write("# \\date " + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "\n")
sf.write("# \\author Jan Boon (Kaetemi)\n")
sf.write("# Python port of game data build pipeline.\n")
sf.write("# Site configuration.\n")
sf.write("# \n")
sf.write("# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>\n")
sf.write("# Copyright (C) 2009-2014 by authors\n")
sf.write("# \n")
sf.write("# This program is free software: you can redistribute it and/or modify\n")
sf.write("# it under the terms of the GNU Affero General Public License as\n")
sf.write("# published by the Free Software Foundation, either version 3 of the\n")
sf.write("# License, or (at your option) any later version.\n")
sf.write("# \n")
sf.write("# This program is distributed in the hope that it will be useful,\n")
sf.write("# but WITHOUT ANY WARRANTY; without even the implied warranty of\n")
sf.write("# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n")
sf.write("# GNU Affero General Public License for more details.\n")
sf.write("# \n")
sf.write("# You should have received a copy of the GNU Affero General Public License\n")
sf.write("# along with this program. If not, see <http://www.gnu.org/licenses/>.\n")
sf.write("# \n")
sf.write("\n")
sf.write("\n")
sf.write("# *** SITE INSTALLATION ***\n")
sf.write("\n")
sf.write("# Use '/' in path name, not '\'\n")
sf.write("# Don't put '/' at the end of a directory name\n")
sf.write("\n")
sf.write("\n")
sf.write("# Quality option for this site (1 for BEST, 0 for DRAFT)\n")
sf.write("BuildQuality = " + str(BuildQuality) + "\n")
sf.write("\n")
sf.write("ToolDirectories = " + str(ToolDirectories) + "\n")
sf.write("ToolSuffix = \"" + str(ToolSuffix) + "\"\n")
sf.write("\n")
sf.write("# Build script directory\n")
sf.write("ScriptDirectory = \"" + str(ScriptDirectory) + "\"\n")
sf.write("WorkspaceDirectory = \"" + str(WorkspaceDirectory) + "\"\n")
sf.write("\n")
sf.write("# Data build directories\n")
sf.write("DatabaseDirectory = \"" + str(DatabaseDirectory) + "\"\n")
sf.write("ExportBuildDirectory = \"" + str(ExportBuildDirectory) + "\"\n")
sf.write("\n")
sf.write("# Install directories\n")
sf.write("InstallDirectory = \"" + str(InstallDirectory) + "\"\n")
sf.write("ClientDevDirectory = \"" + str(ClientDevDirectory) + "\"\n")
sf.write("ClientPatchDirectory = \"" + str(ClientPatchDirectory) + "\"\n")
sf.write("ClientInstallDirectory = \"" + str(ClientInstallDirectory) + "\"\n")
sf.write("ShardInstallDirectory = \"" + str(ShardInstallDirectory) + "\"\n")
sf.write("WorldEditInstallDirectory = \"" + str(WorldEditInstallDirectory) + "\"\n")
sf.write("\n")
sf.write("# Utility directories\n")
sf.write("WorldEditorFilesDirectory = \"" + str(WorldEditorFilesDirectory) + "\"\n")
sf.write("\n")
sf.write("# Leveldesign directories\n")
sf.write("LeveldesignDirectory = \"" + str(LeveldesignDirectory) + "\"\n")
sf.write("LeveldesignDfnDirectory = \"" + str(LeveldesignDfnDirectory) + "\"\n")
sf.write("LeveldesignWorldDirectory = \"" + str(LeveldesignWorldDirectory) + "\"\n")
sf.write("PrimitivesDirectory = \"" + str(PrimitivesDirectory) + "\"\n")
sf.write("LeveldesignDataCommonDirectory = \"" + str(LeveldesignDataCommonDirectory) + "\"\n")
sf.write("LeveldesignDataShardDirectory = \"" + str(LeveldesignDataShardDirectory) + "\"\n")
sf.write("TranslationDirectory = \"" + str(TranslationDirectory) + "\"\n")
sf.write("\n")
sf.write("# Misc data directories\n")
sf.write("GamedevDirectory = \"" + str(GamedevDirectory) + "\"\n")
sf.write("DataCommonDirectory = \"" + str(DataCommonDirectory) + "\"\n")
sf.write("DataShardDirectory = \"" + str(DataShardDirectory) + "\"\n")
sf.write("WindowsExeDllCfgDirectories = " + str(WindowsExeDllCfgDirectories) + "\n")
sf.write("LinuxServiceExecutableDirectory = \"" + str(LinuxServiceExecutableDirectory) + "\"\n")
sf.write("LinuxClientExecutableDirectory = \"" + str(LinuxClientExecutableDirectory) + "\"\n")
sf.write("PatchmanCfgAdminDirectory = \"" + str(PatchmanCfgAdminDirectory) + "\"\n")
sf.write("PatchmanCfgDefaultDirectory = \"" + str(PatchmanCfgDefaultDirectory) + "\"\n")
sf.write("PatchmanBridgeServerDirectory = \"" + str(PatchmanBridgeServerDirectory) + "\"\n")
sf.write("\n")
sf.write("# 3dsMax directives\n")
sf.write("MaxAvailable = " + str(MaxAvailable) + "\n")
sf.write("MaxDirectory = \"" + str(MaxDirectory) + "\"\n")
sf.write("MaxUserDirectory = \"" + str(MaxUserDirectory) + "\"\n")
sf.write("MaxExecutable = \"" + str(MaxExecutable) + "\"\n")
sf.write("\n")
sf.write("\n")
sf.write("# end of file\n")
sf.close()
sys.path.append(WorkspaceDirectory)
from projects import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the setup projects")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each project
for projectName in ProjectsToProcess:
if ((args.includeproject == None or projectName in args.includeproject) and (args.excludeproject == None or not projectName in args.excludeproject)):
printLog(log, "PROJECT " + projectName)
os.putenv("NELBUILDACTIVEPROJECT", os.path.abspath(WorkspaceDirectory + "/" + projectName))
os.chdir("processes")
try:
if not args.includeprocess == None:
subprocess.call([ "python", "0_setup.py", "--includeprocess" ] + args.includeprocess)
elif not args.excludeprocess == None:
subprocess.call([ "python", "0_setup.py", "--excludeprocess" ] + args.excludeprocess)
else:
subprocess.call([ "python", "0_setup.py" ])
except Exception as e:
printLog(log, "<" + projectName + "> " + str(e))
os.chdir("..")
try:
projectLog = open("processes/log.log", "r")
projectLogData = projectLog.read()
projectLog.close()
log.write(projectLogData)
except Exception as e:
printLog(log, "<" + projectName + "> " + str(e))
else:
printLog(log, "IGNORE PROJECT " + projectName)
printLog(log, "")
# Additional directories
printLog(log, ">>> Setup additional directories <<<")
mkPath(log, ClientDevDirectory)
mkPath(log, ClientPatchDirectory)
mkPath(log, ClientInstallDirectory)
if not args.noverify:
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Verify tool paths")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
if MaxAvailable:
findMax(log, MaxDirectory, MaxExecutable)
findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix)
findTool(log, ToolDirectories, BuildInterfaceTool, ToolSuffix)
findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
findTool(log, ToolDirectories, BuildSmallbankTool, ToolSuffix)
findTool(log, ToolDirectories, BuildFarbankTool, ToolSuffix)
findTool(log, ToolDirectories, ZoneDependenciesTool, ToolSuffix)
findTool(log, ToolDirectories, ZoneWelderTool, ToolSuffix)
findTool(log, ToolDirectories, BuildRbankTool, ToolSuffix)
findTool(log, ToolDirectories, BuildIndoorRbankTool, ToolSuffix)
findTool(log, ToolDirectories, BuildIgBoxesTool, ToolSuffix)
findTool(log, ToolDirectories, GetNeighborsTool, ToolSuffix)
findTool(log, ToolDirectories, ZoneLighterTool, ToolSuffix)
findTool(log, ToolDirectories, ZoneIgLighterTool, ToolSuffix)
findTool(log, ToolDirectories, IgLighterTool, ToolSuffix)
findTool(log, ToolDirectories, AnimBuilderTool, ToolSuffix)
findTool(log, ToolDirectories, TileEditTool, ToolSuffix)
# findTool(log, ToolDirectories, BuildImagesetTool, ToolSuffix) # kaetemi stuff, ignore this
findTool(log, ToolDirectories, MakeSheetIdTool, ToolSuffix)
# findTool(log, ToolDirectories, BuildSheetsTool, ToolSuffix) # kaetemi stuff, ignore this
# findTool(log, ToolDirectories, BuildSoundTool, ToolSuffix) # kaetemi stuff, ignore this
findTool(log, ToolDirectories, BuildCoarseMeshTool, ToolSuffix)
findTool(log, ToolDirectories, LightmapOptimizerTool, ToolSuffix)
findTool(log, ToolDirectories, BuildClodtexTool, ToolSuffix)
findTool(log, ToolDirectories, BuildShadowSkinTool, ToolSuffix)
findTool(log, ToolDirectories, PanoplyMakerTool, ToolSuffix)
findTool(log, ToolDirectories, HlsBankMakerTool, ToolSuffix)
findTool(log, ToolDirectories, LandExportTool, ToolSuffix)
findTool(log, ToolDirectories, PrimExportTool, ToolSuffix)
findTool(log, ToolDirectories, IgElevationTool, ToolSuffix)
findTool(log, ToolDirectories, IgAddTool, ToolSuffix)
findTool(log, ToolDirectories, BuildClodBankTool, ToolSuffix)
findTool(log, ToolDirectories, SheetsPackerTool, ToolSuffix)
findTool(log, ToolDirectories, BnpMakeTool, ToolSuffix)
findTool(log, ToolDirectories, AiBuildWmapTool, ToolSuffix)
findTool(log, ToolDirectories, TgaCutTool, ToolSuffix)
findTool(log, ToolDirectories, PatchGenTool, ToolSuffix)
findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix)
findTool(log, ToolDirectories, BuildWorldPackedColTool, ToolSuffix)
findTool(log, ToolDirectories, R2IslandsTexturesTool, ToolSuffix)
log.close()
if os.path.isfile("0_setup.log"):
os.remove("0_setup.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_setup.log")
shutil.move("log.log", "0_setup.log")

View file

@ -0,0 +1,94 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Run all export processes
# \date 2009-02-18 09:22GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all export processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util, argparse
sys.path.append("configuration")
parser = argparse.ArgumentParser(description='Ryzom Core - Build Gamedata - Export')
# parser.add_argument('--haltonerror', '-eh', action='store_true')
parser.add_argument('--includeproject', '-ipj', nargs='+')
parser.add_argument('--excludeproject', '-epj', nargs='+')
parser.add_argument('--includeprocess', '-ipc', nargs='+')
parser.add_argument('--excludeprocess', '-epc', nargs='+')
args = parser.parse_args()
if not args.includeproject == None and not args.excludeproject == None:
print "ERROR --includeproject cannot be combined with --excludeproject, exit."
exit()
if not args.includeprocess == None and not args.excludeprocess == None:
print "ERROR --includeprocess cannot be combined with --excludeprocess, exit."
exit()
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
sys.path.append(WorkspaceDirectory)
from projects import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the export processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each project
for projectName in ProjectsToProcess:
if ((args.includeproject == None or projectName in args.includeproject) and (args.excludeproject == None or not projectName in args.excludeproject)):
printLog(log, "PROJECT " + projectName)
os.putenv("NELBUILDACTIVEPROJECT", os.path.abspath(WorkspaceDirectory + "/" + projectName))
os.chdir("processes")
try:
if not args.includeprocess == None:
subprocess.call([ "python", "1_export.py", "--includeprocess" ] + args.includeprocess)
elif not args.excludeprocess == None:
subprocess.call([ "python", "1_export.py", "--excludeprocess" ] + args.excludeprocess)
else:
subprocess.call([ "python", "1_export.py" ])
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
os.chdir("..")
try:
projectLog = open("processes/log.log", "r")
projectLogData = projectLog.read()
projectLog.close()
log.write(projectLogData)
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
else:
printLog(log, "IGNORE PROJECT " + projectName)
printLog(log, "")
log.close()
if os.path.isfile("1_export.log"):
os.remove("1_export.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_export.log")
shutil.move("log.log", "1_export.log")

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#!/usr/bin/python
#
# \file 2_build.py
# \brief Run all build processes
# \date 2009-02-18 09:22GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all build processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util, argparse
sys.path.append("configuration")
parser = argparse.ArgumentParser(description='Ryzom Core - Build Gamedata - Build')
# parser.add_argument('--haltonerror', '-eh', action='store_true')
parser.add_argument('--includeproject', '-ipj', nargs='+')
parser.add_argument('--excludeproject', '-epj', nargs='+')
parser.add_argument('--includeprocess', '-ipc', nargs='+')
parser.add_argument('--excludeprocess', '-epc', nargs='+')
args = parser.parse_args()
if not args.includeproject == None and not args.excludeproject == None:
print "ERROR --includeproject cannot be combined with --excludeproject, exit."
exit()
if not args.includeprocess == None and not args.excludeprocess == None:
print "ERROR --includeprocess cannot be combined with --excludeprocess, exit."
exit()
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
sys.path.append(WorkspaceDirectory)
from projects import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the build processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each project
for projectName in ProjectsToProcess:
if ((args.includeproject == None or projectName in args.includeproject) and (args.excludeproject == None or not projectName in args.excludeproject)):
printLog(log, "PROJECT " + projectName)
os.putenv("NELBUILDACTIVEPROJECT", os.path.abspath(WorkspaceDirectory + "/" + projectName))
os.chdir("processes")
try:
if not args.includeprocess == None:
subprocess.call([ "python", "2_build.py", "--includeprocess" ] + args.includeprocess)
elif not args.excludeprocess == None:
subprocess.call([ "python", "2_build.py", "--excludeprocess" ] + args.excludeprocess)
else:
subprocess.call([ "python", "2_build.py" ])
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
os.chdir("..")
try:
projectLog = open("processes/log.log", "r")
projectLogData = projectLog.read()
projectLog.close()
log.write(projectLogData)
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
else:
printLog(log, "IGNORE PROJECT " + projectName)
printLog(log, "")
log.close()
if os.path.isfile("2_build.log"):
os.remove("2_build.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_build.log")
shutil.move("log.log", "2_build.log")

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#!/usr/bin/python
#
# \file 3_install.py
# \brief Run all install processes
# \date 2009-02-18 16:19GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all install processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util, argparse
sys.path.append("configuration")
parser = argparse.ArgumentParser(description='Ryzom Core - Build Gamedata - Install')
# parser.add_argument('--haltonerror', '-eh', action='store_true')
parser.add_argument('--includeproject', '-ipj', nargs='+')
parser.add_argument('--excludeproject', '-epj', nargs='+')
parser.add_argument('--includeprocess', '-ipc', nargs='+')
parser.add_argument('--excludeprocess', '-epc', nargs='+')
args = parser.parse_args()
if not args.includeproject == None and not args.excludeproject == None:
print "ERROR --includeproject cannot be combined with --excludeproject, exit."
exit()
if not args.includeprocess == None and not args.excludeprocess == None:
print "ERROR --includeprocess cannot be combined with --excludeprocess, exit."
exit()
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
sys.path.append(WorkspaceDirectory)
from projects import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the install processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each project
for projectName in ProjectsToProcess:
if ((args.includeproject == None or projectName in args.includeproject) and (args.excludeproject == None or not projectName in args.excludeproject)):
printLog(log, "PROJECT " + projectName)
os.putenv("NELBUILDACTIVEPROJECT", os.path.abspath(WorkspaceDirectory + "/" + projectName))
os.chdir("processes")
try:
if not args.includeprocess == None:
subprocess.call([ "python", "3_install.py", "--includeprocess" ] + args.includeprocess)
elif not args.excludeprocess == None:
subprocess.call([ "python", "3_install.py", "--excludeprocess" ] + args.excludeprocess)
else:
subprocess.call([ "python", "3_install.py" ])
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
os.chdir("..")
try:
projectLog = open("processes/log.log", "r")
projectLogData = projectLog.read()
projectLog.close()
log.write(projectLogData)
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
else:
printLog(log, "IGNORE PROJECT " + projectName)
printLog(log, "")
log.close()
if os.path.isfile("3_install.log"):
os.remove("3_install.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_install.log")
shutil.move("log.log", "3_install.log")

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#!/usr/bin/python
#
# \file 9_upload.py
# \brief Upload data to servers
# \date 2009-02-18 16:19GMT
# \author Jan Boon (Kaetemi)
# Game data build pipeline.
# Upload data to servers
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2011 Kaetemi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
try:
from upload import *
except ImportError:
# Not documenting this. Because we can.
printLog(log, "ERROR Upload not configured, bye.")
exit()
sys.path.append(WorkspaceDirectory)
from projects import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Upload data to servers")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
# Not documenting this. Because we can.
Psftp = findFileMultiDir(log, ToolDirectories + WindowsExeDllCfgDirectories, UploadPsftpTool)
printLog(log, "PSFTP " + Psftp)
def downloadVersionTag(server, user, sshkey, dir):
if os.path.isfile("upload.tag"):
os.remove("upload.tag")
if os.path.isfile("upload.batch"):
os.remove("upload.batch")
ub = open("upload.batch", "w")
ub.write("cd " + dir + "\n")
ub.write("get upload.tag upload.tag\n")
ub.write("quit\n")
ub.close()
subprocess.call([ Psftp, "-b", "upload.batch", "-i", sshkey, user + "@" + server ])
os.remove("upload.batch")
if os.path.isfile("upload.tag"):
ft = open("upload.tag")
result = float(ft.read()) # float, really
ft.close()
os.remove("upload.tag")
printLog(log, "INFO Upload tag is " + str(result))
return result
else:
printLog(log, "WARNING Upload tag not found, uploading everything")
return 0
def isDirectoryNeeded(ft, dir):
files = os.listdir(dir)
for fileName in files:
if isLegalFileName(fileName):
fileFull = dir + "/" + fileName
if os.path.isfile(fileFull):
nftf = os.stat(fileFull).st_mtime
if nftf > ft:
return True
elif os.path.isdir(fileFull):
if isDirectoryNeeded(ft, fileFull):
return True
elif not os.path.isdir(fileFull):
printLog(log, "isDirectoryNeeded: file not dir or file?!" + fileFull)
return False
def listDirectoryUpload(ft, ub, udb, dir):
nft = 0
files = os.listdir(dir)
for fileName in files:
if isLegalFileName(fileName):
fileFull = dir + "/" + fileName
if os.path.isfile(fileFull):
nftf = os.stat(fileFull).st_mtime
if nftf > ft:
ub.write("put " + fileFull + " " + fileName + "\n")
if nftf > nft:
nft = nftf
elif os.path.isdir(fileFull):
if isDirectoryNeeded(ft, fileFull):
udb.write("mkdir " + fileName + "\n")
ub.write("cd " + fileName + "\n")
udb.write("cd " + fileName + "\n")
nft2 = listDirectoryUpload(ft, ub, udb, fileFull)
if (nft2 > nft):
nft = nft2
ub.write("cd ..\n")
udb.write("cd ..\n")
elif not os.path.isdir(fileFull):
printLog(log, "listDirectoryUpload: file not dir or file?!" + fileFull)
return nft
def uploadSftp(server, user, sshkey, dir_to, dir_from, addcmd):
ft = downloadVersionTag(server, user, sshkey, dir_to)
if isDirectoryNeeded(ft, dir_from):
if os.path.isfile("upload_dir.batch"):
os.remove("upload_dir.batch")
if os.path.isfile("upload.batch"):
os.remove("upload.batch")
udb = open("upload_dir.batch", "w")
udb.write("cd " + dir_to + "\n")
ub = open("upload.batch", "w")
ub.write("cd " + dir_to + "\n")
for ac in addcmd:
ub.write(ac + "\n")
ftn = listDirectoryUpload(ft, ub, udb, dir_from)
if (ft > ftn):
ftn = ft
nft = open("upload.tag", "w")
nft.write(str(ftn))
nft.close()
ub.write("put upload.tag upload.tag\n")
ub.write("quit\n")
ub.close()
udb.write("quit\n")
udb.close()
subprocess.call([ Psftp, "-be", "-b", "upload_dir.batch", "-i", sshkey, user + "@" + server ])
subprocess.call([ Psftp, "-b", "upload.batch", "-i", sshkey, user + "@" + server ])
os.remove("upload_dir.batch")
os.remove("upload.batch")
os.remove("upload.tag")
else:
printLog(log, "SKIP " + dir_to)
printLog(log, ">>> Upload patch <<<")
for target in UploadPatch:
uploadSftp(target[0], target[1], target[2], target[3], ClientPatchDirectory + "/patch", [ ])
printLog(log, ">>> Upload data_shard <<<")
for target in UploadShard:
uploadSftp(target[0], target[1], target[2], target[3], DataShardDirectory, [ "rm *.packed_sheets", "rm primitive_cache/*.binprim" ])
printLog(log, ">>> Upload data_common <<<")
for target in UploadCommon:
uploadSftp(target[0], target[1], target[2], target[3], DataCommonDirectory, [ ])
printLog(log, ">>> Upload data_leveldesign/leveldesign <<<")
for target in UploadLeveldesign:
uploadSftp(target[0], target[1], target[2], target[3], LeveldesignDirectory, [ ])
printLog(log, ">>> Upload data_leveldesign/primitives <<<")
for target in UploadPrimitives:
uploadSftp(target[0], target[1], target[2], target[3], PrimitivesDirectory, [ ])
log.close()
if os.path.isfile("9_upload.log"):
os.remove("9_upload.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_upload.log")
shutil.move("log.log", "9_upload.log")

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#!/usr/bin/python
#
# \file a1_worldedit_data.py
# \brief Install worldedit data
# \date 2014-09-10 14:01GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install worldedit data
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
sys.path.append(WorkspaceDirectory)
from projects import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install worldedit data")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
for ecosystem in WorldEditEcosystems:
ecosystemName = ecosystem[0]
srcZoneLigos = ExportBuildDirectory + "/ecosystems/" + ecosystemName + "/ligo_es/zoneligos/"
dstZoneLigos = WorldEditInstallDirectory + "/" + ecosystemName + "/zoneligos/"
mkPath(log, srcZoneLigos)
mkPath(log, dstZoneLigos)
copyFilesNoTreeIfNeeded(log, srcZoneLigos, dstZoneLigos)
srcZoneBitmaps = DatabaseDirectory + "/landscape/ligo/" + ecosystemName + "/zonebitmaps/"
dstZoneBitmaps = WorldEditInstallDirectory + "/" + ecosystemName + "/zonebitmaps/"
mkPath(log, srcZoneBitmaps)
mkPath(log, dstZoneBitmaps)
copyFilesExtNoTreeIfNeeded(log, srcZoneBitmaps, dstZoneBitmaps, ".tga")
copyFilesExtNoTreeIfNeeded(log, srcZoneBitmaps, dstZoneBitmaps, ".png")
dstCollisionMap = WorldEditInstallDirectory + "/" + ecosystemName + "/collisionmap/"
mkPath(log, dstCollisionMap)
for continentName in ecosystem[1]:
srcCollisionMap = ExportBuildDirectory + "/continents/" + continentName + "/ai_wmap/"
mkPath(log, srcCollisionMap)
copyFilesExtNoTreeIfNeeded(log, srcCollisionMap, dstCollisionMap, ".tga")
copyFilesExtNoTreeIfNeeded(log, srcCollisionMap, dstCollisionMap, ".png")
printLog(log, "")
log.close()
if os.path.isfile("a1_worldedit_data.log"):
os.remove("a1_worldedit_data.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_worldedit_data.log")
shutil.move("log.log", "a1_worldedit_data.log")

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#!/bin/bash
cd $(dirname $0)
echo "Build Pipeline: 1_export.py"
python 1_export.py
echo "Build Pipeline: 2_build.py"
python 2_build.py
echo "Build Pipeline: 3_install.py"
python 3_install.py
echo "Build Pipeline: a1_worldedit_data.py"
python a1_worldedit_data.py
echo "Build Pipeline: b1_client_dev.py"
python b1_client_dev.py
echo "Build Pipeline: b2_shard_data.py"
python b2_shard_data.py
echo "Build Pipeline: Ready!!!"

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title Ryzom Core: 3_install.py
3_install.py
title Ryzom Core: a1_worldedit_data.py
a1_worldedit_data.py
title Ryzom Core: b1_client_dev.py
b1_client_dev.py
title Ryzom Core: b2_shard_data.py
b2_shard_data.py
title Ryzom Core: Ready

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#!/usr/bin/python
#
# \file b1_client_dev.py
# \brief Install to client dev
# \date 2009-02-18 16:19GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install to client dev
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
sys.path.append(WorkspaceDirectory)
from projects import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install to client dev")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
if not os.path.isfile(ClientDevDirectory + "/client.cfg"):
printLog(log, ">>> Generate client.cfg <<<")
cfg = open(ClientDevDirectory + "/client.cfg", "w")
cfg.write("RootConfigFilename = \"client_default.cfg\";\n")
cfg.write("PreDataPath = {\n")
cfg.write("\t\"" + InstallDirectory + "\", \"user\", \"patch\", \"data\", \"examples\" \n")
cfg.write("};\n")
cfg.write("PatchWanted = 0;\n")
cfg.write("DisplayLuaDebugInfo = 1;\n")
cfg.write("AllowDebugLua = 1;\n")
cfg.write("FullScreen = 0;\n")
printLog(log, "")
printLog(log, ">>> Install data <<<")
for category in InstallClientData:
if (category["UnpackTo"] != None):
printLog(log, "CATEGORY " + category["Name"])
targetPath = ClientDevDirectory
if (category["UnpackTo"] != ""):
targetPath += "/" + category["UnpackTo"]
mkPath(log, targetPath)
for package in category["Packages"]:
printLog(log, "PACKAGE " + package[0])
mkPath(log, InstallDirectory + "/" + package[0])
copyFilesNoTreeIfNeeded(log, InstallDirectory + "/" + package[0], targetPath)
printLog(log, "")
log.close()
if os.path.isfile("b1_client_dev.log"):
os.remove("b1_client_dev.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_client_dev.log")
shutil.move("log.log", "b1_client_dev.log")

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#!/usr/bin/python
#
# \file b2_shard_data.py
# \brief Install shard data
# \date 2009-02-18 16:19GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install shard data
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
sys.path.append(WorkspaceDirectory)
from projects import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install shard data")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
for dir in InstallShardDataDirectories:
printLog(log, "SHARD PACKAGE " + dir)
mkPath(log, ShardInstallDirectory + "/" + dir)
printLog(log, "FROM " + dir)
mkPath(log, InstallDirectory + "/" + dir)
copyFilesNoTreeIfNeeded(log, InstallDirectory + "/" + dir, ShardInstallDirectory + "/" + dir)
for package in InstallShardDataFiles:
dstDir = package[0]
mkPath(log, ShardInstallDirectory + "/" + dstDir)
printLog(log, "SHARD PACKAGE " + dstDir)
copyFileListNoTreeIfNeeded(log, InstallDirectory, ShardInstallDirectory + "/" + dstDir, package[1])
for multiDir in InstallShardDataMultiDirectories:
dstDir = multiDir[0]
mkPath(log, ShardInstallDirectory + "/" + dstDir)
printLog(log, "SHARD PACKAGE " + dstDir)
for srcDir in multiDir[1]:
printLog(log, "FROM " + srcDir)
mkPath(log, InstallDirectory + "/" + srcDir)
mkPath(log, ShardInstallDirectory + "/" + dstDir + "/" + srcDir)
copyFilesNoTreeIfNeeded(log, InstallDirectory + "/" + srcDir, ShardInstallDirectory + "/" + dstDir + "/" + srcDir)
for multiDir in InstallShardDataPrimitivesDirectories:
dstDir = multiDir[0]
mkPath(log, ShardInstallDirectory + "/" + dstDir)
printLog(log, "SHARD PACKAGE " + dstDir)
for srcDir in multiDir[1]:
printLog(log, "FROM PRIMITIVES " + srcDir)
mkPath(log, PrimitivesDirectory + "/" + srcDir)
mkPath(log, ShardInstallDirectory + "/" + dstDir + "/" + srcDir)
copyFilesNoTreeIfNeeded(log, PrimitivesDirectory + "/" + srcDir, ShardInstallDirectory + "/" + dstDir + "/" + srcDir)
for execDir in InstallShardDataExecutables:
dstDir = execDir[0]
mkPath(log, LinuxServiceExecutableDirectory)
mkPath(log, PatchmanCfgDefaultDirectory)
mkPath(log, InstallDirectory)
mkPath(log, ShardInstallDirectory + "/" + dstDir)
printLog(log, "SHARD PACKAGE " + dstDir)
copyFileIfNeeded(log, LinuxServiceExecutableDirectory + "/" + execDir[1][1], ShardInstallDirectory + "/" + dstDir + "/" + execDir[1][0])
copyFileListNoTreeIfNeeded(log, PatchmanCfgDefaultDirectory, ShardInstallDirectory + "/" + dstDir, execDir[2])
copyFileListNoTreeIfNeeded(log, InstallDirectory, ShardInstallDirectory + "/" + dstDir, execDir[3])
printLog(log, "")
log.close()
if os.path.isfile("b2_shard_data.log"):
os.remove("b2_shard_data.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_shard_data.log")
shutil.move("log.log", "b2_shard_data.log")

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#!/usr/bin/python
#
# \file c1_shard_patch.py
# \brief Create a new patch for the patchman bridge
# \date 2014-02-20 00:27GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Create a new patch for the patchman bridge
#
# NeL - MMORPG Framework <http://www.ryzomcore.org/>
# Copyright (C) 2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util, tarfile, argparse
sys.path.append("configuration")
parser = argparse.ArgumentParser(description='Ryzom Core - Build Gamedata - Shard Patch')
parser.add_argument('--admininstall', '-ai', action='store_true')
args = parser.parse_args()
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
sys.path.append(WorkspaceDirectory)
from projects import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Create a new patch for the patchman bridge")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# List the directories that will be used
archiveDirectories = [ ]
for dir in InstallShardDataDirectories:
if not dir in archiveDirectories:
archiveDirectories += [ dir ]
for package in InstallShardDataFiles:
dstDir = package[0]
if not dstDir in archiveDirectories:
archiveDirectories += [ dstDir ]
for multiDir in InstallShardDataMultiDirectories:
dstDir = multiDir[0]
if not dstDir in archiveDirectories:
archiveDirectories += [ dstDir ]
for multiDir in InstallShardDataPrimitivesDirectories:
dstDir = multiDir[0]
if not dstDir in archiveDirectories:
archiveDirectories += [ dstDir ]
for execDir in InstallShardDataExecutables:
dstDir = execDir[0]
if not dstDir in archiveDirectories:
archiveDirectories += [ dstDir ]
printLog(log, ">>> Archive new admin_install.tgz <<<")
mkPath(log, PatchmanBridgeServerDirectory)
adminInstallTgz = PatchmanBridgeServerDirectory + "/admin_install.tgz"
patchmanExecutable = LinuxServiceExecutableDirectory + "/ryzom_patchman_service"
if needUpdateDirNoSubdirFile(log, PatchmanCfgAdminDirectory + "/bin", adminInstallTgz) or needUpdateDirNoSubdirFile(log, PatchmanCfgAdminDirectory + "/patchman", adminInstallTgz) or needUpdate(log, patchmanExecutable, adminInstallTgz):
printLog(log, "WRITE " + adminInstallTgz)
if os.path.isfile(adminInstallTgz):
os.remove(adminInstallTgz)
tar = tarfile.open(adminInstallTgz, "w:gz")
tar.add(PatchmanCfgAdminDirectory + "/bin", arcname = "bin")
tar.add(PatchmanCfgAdminDirectory + "/patchman", arcname = "patchman")
tar.add(patchmanExecutable, arcname = "patchman/ryzom_patchman_service")
tar.close()
else:
printLog(log, "SKIP " + adminInstallTgz)
printLog(log, "")
if not args.admininstall:
printLog(log, ">>> Create new version <<<")
newVersion = 1
vstr = str(newVersion).zfill(6)
vpath = PatchmanBridgeServerDirectory + "/" + vstr
while os.path.exists(vpath):
newVersion = newVersion + 1
vstr = str(newVersion).zfill(6)
vpath = PatchmanBridgeServerDirectory + "/" + vstr
mkPath(log, vpath)
for dir in archiveDirectories:
mkPath(log, ShardInstallDirectory + "/" + dir)
tgzPath = vpath + "/" + dir + ".tgz"
printLog(log, "WRITE " + tgzPath)
tar = tarfile.open(tgzPath, "w:gz")
tar.add(ShardInstallDirectory + "/" + dir, arcname = dir)
tar.close()
printLog(log, "")
log.close()
if os.path.isfile("c1_shard_patch.log"):
os.remove("c1_shard_patch.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_shard_patch.log")
shutil.move("log.log", "c1_shard_patch.log")

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title Ryzom Core: 1_export.py (CHARACTERS)
1_export.py -ipj common/characters common/characters_maps_hr
title Ryzom Core: 2_build.py (CHARACTERS)
2_build.py -ipj common/characters common/characters_maps_hr
title Ryzom Core: 3_install.py (CHARACTERS)
3_install.py -ipj common/characters common/characters_maps_hr
title Ryzom Core: b1_client_dev.py (CHARACTERS)
b1_client_dev.py
title Ryzom Core: b2_shard_data.py (CHARACTERS)
b2_shard_data.py
title Ryzom Core: Ready (CHARACTERS)

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#!/usr/bin/python
#
# \file site.py
# \brief Site configuration
# \date 2017-01-19-23-06-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Site configuration.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** SITE INSTALLATION ***
# Use '/' in path name, not ''
# Don't put '/' at the end of a directory name
# Quality option for this site (1 for BEST, 0 for DRAFT)
BuildQuality = 1
ToolDirectories = ['/Volumes/SIELA/Khaganat/khaganat/code/build_tools/bin', '/Volumes/SIELA/Khaganat/external/bin']
ToolSuffix = ""
# Build script directory
ScriptDirectory = "/Volumes/SIELA/Khaganat/khaganat/code/nel/tools/build_gamedata_linux"
WorkspaceDirectory = "/Volumes/SIELA/Khaganat/khanat-data/workspace"
# Data build directories
DatabaseDirectory = "/Volumes/SIELA/Khaganat/khanat-assets/database"
ExportBuildDirectory = "/Volumes/SIELA/Khaganat/khanat-build/export"
# Install directories
InstallDirectory = "/Volumes/SIELA/Khaganat/khanat-build/install"
ClientDevDirectory = "/Volumes/SIELA/Khaganat/khanat-build/client_dev"
ClientPatchDirectory = "/Volumes/SIELA/Khaganat/khanat-build/client_patch"
ClientInstallDirectory = "/Volumes/SIELA/Khaganat/khanat-build/client_install"
ShardInstallDirectory = "/Volumes/SIELA/Khaganat/khanat-build/shard"
WorldEditInstallDirectory = "/Volumes/SIELA/Khaganat/khanat-build/worldedit"
# Utility directories
WorldEditorFilesDirectory = "/Volumes/SIELA/Khaganat/khaganat/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files"
# Leveldesign directories
LeveldesignDirectory = "/Volumes/SIELA/Khaganat/khanat-data/leveldesign"
LeveldesignDfnDirectory = "/Volumes/SIELA/Khaganat/khanat-data/leveldesign/DFN"
LeveldesignWorldDirectory = "/Volumes/SIELA/Khaganat/khanat-data/leveldesign/world"
PrimitivesDirectory = "/Volumes/SIELA/Khaganat/khanat-data/primitives"
LeveldesignDataCommonDirectory = "/Volumes/SIELA/Khaganat/khanat-data/common"
LeveldesignDataShardDirectory = "/Volumes/SIELA/Khaganat/khanat-data/shard"
TranslationDirectory = "/Volumes/SIELA/Khaganat/khanat-data/translation"
# Misc data directories
GamedevDirectory = "/Volumes/SIELA/Khaganat/khaganat/code/ryzom/client/data/gamedev"
DataCommonDirectory = "/Volumes/SIELA/Khaganat/khaganat/code/ryzom/common/data_common"
DataShardDirectory = "/Volumes/SIELA/Khaganat/khaganat/code/ryzom/server/data_shard"
WindowsExeDllCfgDirectories = ['C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/redist/x86', 'D:/libraries/external/bin', 'R:/build/dev/bin/Release', 'R:/code/ryzom/client', 'R:/code/nel/lib', 'R:/code/ryzom/bin', 'R:/code/ryzom/tools/client/client_config/bin']
LinuxServiceExecutableDirectory = "/Volumes/SIELA/Khaganat/khaganat/code/build_linux_server/bin"
LinuxClientExecutableDirectory = "/Volumes/SIELA/Khaganat/khaganat/code/build_linux_client/bin"
PatchmanCfgAdminDirectory = "/Volumes/SIELA/Khaganat/khaganat/code/ryzom/server/patchman_cfg/admin_install"
PatchmanCfgDefaultDirectory = "/Volumes/SIELA/Khaganat/khaganat/code/ryzom/server/patchman_cfg/default"
PatchmanBridgeServerDirectory = "/Volumes/SIELA/Khaganat/khanat-build/bridge_server"
# 3dsMax directives
MaxAvailable = 0
MaxDirectory = "C:/Program Files (x86)/Autodesk/3ds Max 2010"
MaxUserDirectory = "C:/Users/Kaetemi/AppData/Local/Autodesk/3dsMax/2010 - 32bit/enu"
MaxExecutable = "3dsmax.exe"
# end of file

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#!/usr/bin/python
#
# \file export.py
# \brief Useful scripts
# \date 2009-02-18 09:22GMT
# \author Jan Boon (Kaetemi)
# Useful scripts
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
ActiveProjectDirectory = os.getenv("NELBUILDACTIVEPROJECT", "configuration/project")
sys.path.append(ActiveProjectDirectory)
def printLog(log, text):
log.write(text + "\n")
print(text)
def mkPath(log, path):
printLog(log, "DIR " + path)
distutils.dir_util.mkpath(path)
def needUpdate(log, source, dest):
if (os.path.isfile(source)):
if (os.path.isfile(dest)):
if (os.stat(source).st_mtime > os.stat(dest).st_mtime):
return 1
else:
return 0
return 1
printLog(log, "MISSING " + source)
return 0
def needUpdateRemoveDest(log, source, dest):
if (os.path.isfile(source)):
if (os.path.isfile(dest)):
if (os.stat(source).st_mtime > os.stat(dest).st_mtime):
os.remove(dest)
return 1
else:
return 0
return 1
printLog(log, "MISSING " + source)
return 0
def needUpdateLogRemoveDest(log, source, dest):
if (os.path.isfile(source)):
if (os.path.isfile(dest)):
if (os.stat(source).st_mtime > os.stat(dest).st_mtime):
os.remove(dest)
printLog(log, source + " -> " + dest)
return 1
else:
printLog(log, "SKIP " + dest)
return 0
printLog(log, source + " -> " + dest)
return 1
printLog(log, "MISSING " + source)
printLog(log, "SKIP " + dest)
return 0
def copyFileList(log, dir_source, dir_target, files):
for fileName in files:
if fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*":
if (os.path.isfile(dir_source + "/" + fileName)):
if needUpdateLogRemoveDest(log, dir_source + "/" + fileName, dir_target + "/" + fileName):
shutil.copy(dir_source + "/" + fileName, dir_target + "/" + fileName)
def copyFileListLogless(log, dir_source, dir_target, files):
for fileName in files:
if fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*":
if (os.path.isfile(dir_source + "/" + fileName)):
if needUpdateRemoveDest(log, dir_source + "/" + fileName, dir_target + "/" + fileName):
shutil.copy(dir_source + "/" + fileName, dir_target + "/" + fileName)
def copyFileListNoTree(log, dir_source, dir_target, files):
for fileName in files:
if fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*":
if (os.path.isfile(dir_source + "/" + fileName)):
printLog(log, dir_source + "/" + fileName + " -> " + dir_target + "/" + os.path.basename(fileName))
shutil.copy(dir_source + "/" + fileName, dir_target + "/" + os.path.basename(fileName))
def copyFileListNoTreeIfNeeded(log, dir_source, dir_target, files):
for fileName in files:
if fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*":
if (os.path.isfile(dir_source + "/" + fileName)):
srcFile = dir_source + "/" + fileName
destFile = dir_target + "/" + os.path.basename(fileName)
if needUpdateLogRemoveDest(log, srcFile, destFile):
shutil.copy(srcFile, destFile)
def removeFilesRecursive(log, dir_files):
files = os.listdir(dir_files)
for fileName in files:
if (fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*"):
if os.path.isdir(dir_files + "/" + fileName):
removeFilesRecursive(log, dir_files + "/" + fileName)
else:
printLog(log, "RM " + dir_files + "/" + fileName)
os.remove(dir_files + "/" + fileName)
def removeFilesDirsRecursive(log, dir_files):
files = os.listdir(dir_files)
for fileName in files:
if (fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*"):
if os.path.isdir(dir_files + "/" + fileName):
removeFilesRecursive(log, dir_files + "/" + fileName)
else:
printLog(log, "RM " + dir_files + "/" + fileName)
os.remove(dir_files + "/" + fileName)
printLog(log, "RMDIR " + dir_files)
os.rmdir(dir_files)
def removeFilesRecursiveExt(log, dir_files, file_ext):
files = os.listdir(dir_files)
len_file_ext = len(file_ext)
for fileName in files:
if (fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*"):
if os.path.isdir(dir_files + "/" + fileName):
removeFilesRecursiveExt(log, dir_files + "/" + fileName, file_ext)
elif (fileName[-len_file_ext:].lower() == file_ext.lower()):
printLog(log, "RM " + dir_files + "/" + fileName)
os.remove(dir_files + "/" + fileName)
def copyFilesRecursive(log, dir_source, dir_target):
files = os.listdir(dir_source)
mkPath(log, dir_target)
for fileName in files:
if (fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*"):
if os.path.isdir(dir_source + "/" + fileName):
copyFilesRecursive(log, dir_source + "/" + fileName, dir_target + "/" + fileName)
else:
printLog(log, dir_source + "/" + fileName + " -> " + dir_target + "/" + fileName)
shutil.copy(dir_source + "/" + fileName, dir_target + "/" + fileName)
def copyFiles(log, dir_source, dir_target):
copyFileList(log, dir_source, dir_target, os.listdir(dir_source))
def copyFilesLogless(log, dir_source, dir_target):
copyFileListLogless(log, dir_source, dir_target, os.listdir(dir_source))
def copyFilesExt(log, dir_source, dir_target, file_ext):
files = os.listdir(dir_source)
len_file_ext = len(file_ext)
for fileName in files:
if (fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*") and (fileName[-len_file_ext:].lower() == file_ext.lower()):
if (os.path.isfile(dir_source + "/" + fileName)):
printLog(log, dir_source + "/" + fileName + " -> " + dir_target + "/" + fileName)
shutil.copy(dir_source + "/" + fileName, dir_target + "/" + fileName)
def copyFilesRenamePrefixExt(log, dir_source, dir_target, old_prefix, new_prefix, file_ext):
files = os.listdir(dir_source)
len_file_ext = len(file_ext)
len_prefix = len(old_prefix)
for fileName in files:
if (fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*") and (fileName[-len_file_ext:].lower() == file_ext.lower()) and ((fileName[:len_prefix].lower() == old_prefix.lower())):
if (os.path.isfile(dir_source + "/" + fileName)):
printLog(log, dir_source + "/" + fileName + " -> " + dir_target + "/" + new_prefix + fileName[-(len(fileName) - len_prefix):])
shutil.copy(dir_source + "/" + fileName, dir_target + "/" + new_prefix + fileName[-(len(fileName) - len_prefix):])
def copyFilesExtNoSubdir(log, dir_source, dir_target, file_ext):
files = findFilesNoSubdir(log, dir_source, file_ext)
copyFileListNoTree(log, dir_source, dir_target, files)
def copyFilesExtNoTree(log, dir_source, dir_target, file_ext):
files = findFiles(log, dir_source, "", file_ext)
copyFileListNoTree(log, dir_source, dir_target, files)
def copyFilesExtNoTreeIfNeeded(log, dir_source, dir_target, file_ext):
files = findFiles(log, dir_source, "", file_ext)
copyFileListNoTreeIfNeeded(log, dir_source, dir_target, files)
def copyFilesExtNoSubdirIfNeeded(log, dir_source, dir_target, file_ext):
files = findFilesNoSubdir(log, dir_source, file_ext)
copyFileListNoTreeIfNeeded(log, dir_source, dir_target, files)
def copyFilesNoTreeIfNeeded(log, dir_source, dir_target):
copyFileListNoTreeIfNeeded(log, dir_source, dir_target, os.listdir(dir_source))
def copyFilesRecursiveNoTreeIfNeeded(log, dir_source, dir_target):
files = findFilesRecursive(log, dir_source, "")
copyFileListNoTreeIfNeeded(log, dir_source, dir_target, files)
def copyFileListExtReplaceNoTreeIfNeeded(log, dir_source, dir_target, files, file_ext, target_ext):
for fileName in files:
if fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*":
if (os.path.isfile(dir_source + "/" + fileName)):
srcFile = dir_source + "/" + fileName
destFile = dir_target + "/" + os.path.basename(fileName)[0:-len(file_ext)] + target_ext
if needUpdateLogRemoveDest(log, srcFile, destFile):
shutil.copy(srcFile, destFile)
def copyFilesExtReplaceNoTreeIfNeeded(log, dir_source, dir_target, file_ext, target_ext):
files = findFiles(log, dir_source, "", file_ext)
copyFileListExtReplaceNoTreeIfNeeded(log, dir_source, dir_target, files, file_ext, target_ext)
def copyFileIfNeeded(log, srcFile, destFile):
if needUpdateLogRemoveDest(log, srcFile, destFile):
shutil.copy(srcFile, destFile)
def moveFileListNoTree(log, dir_source, dir_target, files):
for fileName in files:
if fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*":
if (os.path.isfile(dir_source + "/" + fileName)):
printLog(log, "MOVE " + dir_source + "/" + fileName + " -> " + dir_target + "/" + os.path.basename(fileName))
shutil.move(dir_source + "/" + fileName, dir_target + "/" + os.path.basename(fileName))
def moveFilesExtNoTree(log, dir_source, dir_target, file_ext):
files = findFiles(log, dir_source, "", file_ext)
moveFileListNoTree(log, dir_source, dir_target, files)
def moveFilesNoSubdir(log, dir_source, dir_target):
files = os.listdir(dir_source)
moveFileListNoTree(log, dir_source, dir_target, files)
def moveDir(log, dir_source, dir_target):
printLog(log, "MOVE " + dir_source + " -> " + dir_target)
shutil.move(dir_source, dir_target)
def findFilesRecursive(log, dir_where, dir_sub):
result = [ ]
files = os.listdir(dir_where + "/" + dir_sub)
for fileName in files:
if fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*":
filePath = dir_sub + fileName
fileFull = dir_where + "/" + dir_sub + fileName
if os.path.isfile(fileFull):
result += [ filePath ]
elif os.path.isdir(fileFull):
result += findFilesRecursive(log, dir_where, filePath + "/")
else:
printLog(log, "findFilesRecursive: file not dir or file?!" + filePath)
return result
def findFiles(log, dir_where, dir_sub, file_ext):
result = [ ]
files = os.listdir(dir_where + "/" + dir_sub)
len_file_ext = len(file_ext)
for fileName in files:
if fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*":
filePath = dir_sub + fileName
fileFull = dir_where + "/" + dir_sub + fileName
if os.path.isfile(fileFull):
if fileName[-len_file_ext:].lower() == file_ext.lower():
result += [ filePath ]
elif os.path.isdir(fileFull):
result += findFiles(log, dir_where, filePath + "/", file_ext)
else:
printLog(log, "findFiles: file not dir or file?!" + filePath)
return result
def isLegalFileName(fileName):
return fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*"
def findFilesNoSubdir(log, dir_where, file_ext):
result = [ ]
files = os.listdir(dir_where)
len_file_ext = len(file_ext)
for fileName in files:
if fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*":
fileFull = dir_where + "/" + fileName
if os.path.isfile(fileFull):
if fileName[-len_file_ext:].lower() == file_ext.lower():
result += [ fileName ]
elif not os.path.isdir(fileFull):
printLog(log, "findFilesNoSubdir: file not dir or file?!" + fileFull)
return result
def findFilesNoSubdirFiltered(log, dir_where, file_ext, filter):
if len(filter) == 0:
return findFilesNoSubdir(log, dir_where, file_ext)
result = [ ]
files = os.listdir(dir_where)
len_file_ext = len(file_ext)
for fileName in files:
if fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*":
fileFull = dir_where + "/" + fileName
if os.path.isfile(fileFull):
if fileName[-len_file_ext:].lower() == file_ext.lower():
fileNameLower = fileName.lower()
for filterWord in filter:
if filterWord in fileNameLower:
result += [ fileName ]
break
elif not os.path.isdir(fileFull):
printLog(log, "findFilesNoSubdir: file not dir or file?!" + fileFull)
return result
def findFile(log, dir_where, file_name):
files = os.listdir(dir_where)
for fileName in files:
if fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*":
filePath = dir_where + "/" + fileName
if os.path.isfile(filePath):
if fileName == file_name:
return filePath
elif os.path.isdir(filePath):
result = findFile(log, filePath, file_name)
if result != "":
return result
else:
printLog(log, "findFile: file not dir or file?! " + filePath)
return ""
def needUpdateDirByLowercaseTagLog(log, dir_source, ext_source, dir_dest, ext_dest):
updateCount = 0
skipCount = 0
lenSrcExt = len(ext_source)
sourceFiles = findFilesNoSubdir(log, dir_source, ext_source)
destFiles = findFilesNoSubdir(log, dir_dest, ext_dest)
for file in sourceFiles:
sourceFile = dir_source + "/" + file
tagFile = dir_dest + "/" + file[0:-lenSrcExt].lower() + ext_dest
if os.path.isfile(tagFile):
sourceTime = os.stat(sourceFile).st_mtime
tagTime = os.stat(tagFile).st_mtime
if (sourceTime > tagTime):
updateCount = updateCount + 1
else:
skipCount = skipCount + 1
else:
updateCount = updateCount + 1
if updateCount > 0:
printLog(log, "UPDATE " + str(updateCount) + " / " + str(len(sourceFiles)) + "; SKIP " + str(skipCount) + " / " + str(len(sourceFiles)) + "; DEST " + str(len(destFiles)))
return 1
else:
printLog(log, "SKIP " + str(skipCount) + " / " + str(len(sourceFiles)) + "; DEST " + str(len(destFiles)))
return 0
def needUpdateDirByTagLogFiltered(log, dir_source, ext_source, dir_dest, ext_dest, filter):
updateCount = 0
skipCount = 0
lenSrcExt = len(ext_source)
sourceFiles = findFilesNoSubdirFiltered(log, dir_source, ext_source, filter)
destFiles = findFilesNoSubdir(log, dir_dest, ext_dest)
for file in sourceFiles:
sourceFile = dir_source + "/" + file
tagFile = dir_dest + "/" + file[0:-lenSrcExt] + ext_dest
if os.path.isfile(tagFile):
sourceTime = os.stat(sourceFile).st_mtime
tagTime = os.stat(tagFile).st_mtime
if (sourceTime > tagTime):
updateCount = updateCount + 1
else:
skipCount = skipCount + 1
else:
updateCount = updateCount + 1
if updateCount > 0:
printLog(log, "UPDATE " + str(updateCount) + " / " + str(len(sourceFiles)) + "; SKIP " + str(skipCount) + " / " + str(len(sourceFiles)) + "; DEST " + str(len(destFiles)))
return 1
else:
printLog(log, "SKIP " + str(skipCount) + " / " + str(len(sourceFiles)) + "; DEST " + str(len(destFiles)))
return 0
def needUpdateDirByTagLog(log, dir_source, ext_source, dir_dest, ext_dest):
updateCount = 0
skipCount = 0
lenSrcExt = len(ext_source)
sourceFiles = findFilesNoSubdir(log, dir_source, ext_source)
destFiles = findFilesNoSubdir(log, dir_dest, ext_dest)
for file in sourceFiles:
sourceFile = dir_source + "/" + file
tagFile = dir_dest + "/" + file[0:-lenSrcExt] + ext_dest
if os.path.isfile(tagFile):
sourceTime = os.stat(sourceFile).st_mtime
tagTime = os.stat(tagFile).st_mtime
if (sourceTime > tagTime):
updateCount = updateCount + 1
else:
skipCount = skipCount + 1
else:
updateCount = updateCount + 1
if updateCount > 0:
printLog(log, "UPDATE " + str(updateCount) + " / " + str(len(sourceFiles)) + "; SKIP " + str(skipCount) + " / " + str(len(sourceFiles)) + "; DEST " + str(len(destFiles)))
return 1
else:
printLog(log, "SKIP " + str(skipCount) + " / " + str(len(sourceFiles)) + "; DEST " + str(len(destFiles)))
return 0
def needUpdateDirNoSubdirFile(log, dir_source, file_dest):
if not os.path.isfile(file_dest):
return 1
destTime = os.stat(file_dest).st_mtime
sourceFiles = os.listdir(dir_source)
for file in sourceFiles:
filePath = dir_source + "/" + file
if os.path.isfile(filePath):
fileTime = os.stat(filePath).st_mtime
if fileTime > destTime:
return 1
else:
return 0
def needUpdateFileDirNoSubdir(log, file_source, dir_dest):
if not os.path.isfile(file_source):
printLog(log, "WARNING MISSING " + file_source)
return 0
sourceTime = os.stat(file_source).st_mtime
destFiles = os.listdir(dir_dest)
for file in destFiles:
filePath = dir_dest + "/" + file
if os.path.isfile(filePath):
fileTime = os.stat(filePath).st_mtime
if sourceTime > fileTime:
return 1
else:
return 0
def needUpdateDirNoSubdirMultiFile(log, dir_source, root_file, files_dest):
for file_dest in files_dest:
if needUpdateDirNoSubdirFile(log, dir_source, root_file + "/" + file_dest):
return 1
return 0
def needUpdateDirNoSubdirMultiFileExt(log, dir_source, root_file, files_dest, file_ext):
for file_dest in files_dest:
if needUpdateDirNoSubdirFile(log, dir_source, root_file + "/" + file_dest + file_ext):
return 1
return 0
def needUpdateMultiDirNoSubdirFile(log, root_dir, dirs_source, file_dest):
for dir_source in dirs_source:
if needUpdateDirNoSubdirFile(log, root_dir + "/" + dir_source, file_dest):
return 1
return 0
def needUpdateMultiDirNoSubdirMultiFileExt(log, root_dir, dirs_source, root_file, files_dest, file_ext):
for file_dest in files_dest:
if needUpdateMultiDirNoSubdirFile(log, root_dir, dirs_source, root_file + "/" + file_dest + file_ext):
return 1
return 0
def needUpdateMultiDirNoSubdir(log, root_dir, dirs_source, dir_dest):
for dir_source in dirs_source:
if needUpdateDirNoSubdir(log, root_dir + "/" + dir_source, dir_dest):
return 1
return 0
def needUpdateDirNoSubdirExtFile(log, dir_source, dir_ext, file_dest):
if not os.path.isfile(file_dest):
return 1
destTime = os.stat(file_dest).st_mtime
sourceFiles = os.listdir(dir_source)
for file in sourceFiles:
if file.endswith(dir_ext):
filePath = dir_source + "/" + file
if os.path.isfile(filePath):
fileTime = os.stat(filePath).st_mtime
if fileTime > destTime:
return 1
else:
return 0
def needUpdateDirNoSubdirExtMultiFileExt(log, dir_source, dir_ext, root_file, files_dest, file_ext):
for file_dest in files_dest:
if needUpdateDirNoSubdirExtFile(log, dir_source, dir_ext, root_file + "/" + file_dest + file_ext):
return 1
return 0
def needUpdateDirNoSubdir(log, dir_source, dir_dest):
latestSourceFile = 0
oldestDestFile = 0
sourceFiles = os.listdir(dir_source)
destFiles = os.listdir(dir_dest)
for file in sourceFiles:
filePath = dir_source + "/" + file
if os.path.isfile(filePath):
fileTime = os.stat(filePath).st_mtime
if fileTime > latestSourceFile:
latestSourceFile = fileTime
for file in destFiles:
filePath = dir_dest + "/" + file
if os.path.isfile(filePath):
fileTime = os.stat(filePath).st_mtime
if oldestDestFile == 0 or fileTime < oldestDestFile:
oldestDestFile = fileTime
if latestSourceFile > oldestDestFile:
return 1
else:
return 0
def needUpdateDirNoSubdirLogExt(log, dir_source, ext_source, dir_dest, ext_dest):
latestSourceFile = 0
latestDestFile = 0
sourceFiles = findFilesNoSubdir(log, dir_source, ext_source)
destFiles = findFilesNoSubdir(log, dir_dest, ext_dest)
for file in sourceFiles:
fileTime = os.stat(dir_source + "/" + file).st_mtime
if (fileTime > latestSourceFile):
latestSourceFile = fileTime
for file in destFiles:
fileTime = os.stat(dir_dest + "/" + file).st_mtime
if (fileTime > latestDestFile):
latestDestFile = fileTime
if latestSourceFile > latestDestFile or len(sourceFiles) > len(destFiles):
printLog(log, "UPDATE; Source: " + str(latestSourceFile) + ", " + str(len(sourceFiles)) + " files; Dest: " + str(latestDestFile) + ", " + str(len(destFiles)) + " files")
return 1
else:
printLog(log, "SKIP *")
return 0
def needUpdateDirNoSubdirLogExtMultidir(log, all_dir_base, all_dir_source, dir_source, ext_source, dir_dest, ext_dest):
latestSourceFile = 0
latestDestFile = 0
sourceFilesAll = [ ]
for dir in all_dir_source:
sourceFilesAll += findFilesNoSubdir(log, all_dir_base + "/" + dir, ext_source)
sourceFiles = findFilesNoSubdir(log, dir_source, ext_source)
destFiles = findFilesNoSubdir(log, dir_dest, ext_dest)
for file in sourceFiles:
fileTime = os.stat(dir_source + "/" + file).st_mtime
if (fileTime > latestSourceFile):
latestSourceFile = fileTime
for file in destFiles:
fileTime = os.stat(dir_dest + "/" + file).st_mtime
if (fileTime > latestDestFile):
latestDestFile = fileTime
if latestSourceFile > latestDestFile or len(sourceFilesAll) > len(destFiles):
printLog(log, "UPDATE; Source: " + str(latestSourceFile) + ", " + str(len(sourceFilesAll)) + " files; Dest: " + str(latestDestFile) + ", " + str(len(destFiles)) + " files")
return 1
else:
printLog(log, "SKIP *")
return 0
def findFileMultiDir(log, dirs_where, file_name):
try:
for dir in dirs_where:
file = findFile(log, dir, file_name)
if file != "":
return file
except Exception as e:
printLog(log, "EXCEPTION " + str(e))
printLog(log, "FILE NOT FOUND " + file_name)
return ""
def findTool(log, dirs_where, file_name, suffix):
try:
for dir in dirs_where:
tool = findFile(log, dir, file_name + suffix)
if tool != "":
printLog(log, "TOOL " + tool)
return tool
except Exception as e:
printLog(log, "EXCEPTION " + str(e))
printLog(log, "TOOL NOT FOUND " + file_name + suffix)
return ""
def findMax(log, dir, file):
tool = dir + "/" + file
if os.path.isfile(tool):
printLog(log, "3DSMAX " + tool)
return tool
printLog(log, "3DSMAX NOT FOUND " + file)
return ""
def toolLogFail(log, tool, suffix):
printLog(log, "FAIL " + tool + suffix + " is not found")
def askVar(log, name, default):
sys.stdout.write(name + " (" + default + "): ")
line = sys.stdin.readline()
linestrip = line.strip()
if linestrip == "--":
log.write(name + " (" + default + "): ''\n")
return ""
elif linestrip == "":
log.write(name + " (" + default + "): '" + default + "'\n")
return default
else:
log.write(name + " (" + default + "): '" + linestrip + "'\n")
return linestrip

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#!/usr/bin/python
#
# \file process.py
# \brief Tools configuration
# \date 2009-03-10 11:33GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Tools configuration.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** PROCESS TIMEOUT ***
SkelExportTimeout = 600000
SwtExportTimeout = 600000
ShapeExportTimeout = 3600000
ZoneExportTimeout = 1800000
ZoneBuildDependTimeout = 1800000
ZoneBuildWeldTimeout = 60000
ZoneLightBuildTimeout = 600000
ZoneIgLightBuildTimeout = 600000
SmallbankBuildTimeout = 60000
FarbankBuildTimeout = 180000
AnimExportTimeout = 1800000
IgExportTimeout = 600000
CmbExportTimeout = 60000
RbankBuildTesselTimeout = 6000000
RbankBuildSmoothTimeout = 6000000
RbankBuildProclocalTimeout = 6000000
RbankBuildProcglobalTimeout = 18000000
RbankBuildIndoorTimeout = 18000000
# WmapBuildTimeout = 60000
LigoExportTimeout = 3600000
LigoBuildTimeout = 1800000
PacsPrimExportTimeout = 600000
MapsBuildTimeout = 60000 # 1min
MaxShapeExportTimeout = 600000 # 10min
# *** TOOLS CONFIGURATION ***
TgaToDdsTool = "tga2dds"
BuildInterfaceTool = "build_interface"
ExecTimeoutTool = "exec_timeout"
BuildSmallbankTool = "build_smallbank"
BuildFarbankTool = "build_far_bank"
ZoneDependenciesTool = "zone_dependencies"
ZoneWelderTool = "zone_welder"
BuildRbankTool = "build_rbank"
BuildIndoorRbankTool = "build_indoor_rbank"
BuildIgBoxesTool = "build_ig_boxes"
GetNeighborsTool = "get_neighbors"
ZoneLighterTool = "zone_lighter"
ZoneIgLighterTool = "zone_ig_lighter"
IgLighterTool = "ig_lighter"
AnimBuilderTool = "anim_builder"
TileEditTool = "tile_edit"
# BuildImagesetTool = "th_build_imageset" # kaetemi stuff, ignore this
MakeSheetIdTool = "make_sheet_id"
# BuildSheetsTool = "th_build_sheets" # kaetemi stuff, ignore this
# BuildSoundTool = "th_build_sound" # kaetemi stuff, ignore this
BuildCoarseMeshTool = "build_coarse_mesh"
LightmapOptimizerTool = "lightmap_optimizer"
BuildClodtexTool = "build_clodtex"
BuildShadowSkinTool = "build_shadow_skin"
PanoplyMakerTool = "panoply_maker"
HlsBankMakerTool = "hls_bank_maker"
LandExportTool = "land_export"
PrimExportTool = "prim_export"
IgElevationTool = "ig_elevation"
IgAddTool = "ig_add"
BuildClodBankTool = "build_clod_bank"
SheetsPackerTool = "sheets_packer"
SheetsPackerShardTool = "sheets_packer_shard"
BnpMakeTool = "bnp_make"
AiBuildWmapTool = "ai_build_wmap"
TgaCutTool = "tga_cut"
PatchGenTool = "patch_gen"
TranslationToolsTool = "translation_tools"
BuildWorldPackedColTool = "build_world_packed_col"
R2IslandsTexturesTool = "r2_islands_textures"

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#!/usr/bin/python
#
# \file d1_client_patch.py
# \brief Install to client patch
# \date 2009-02-18 16:19GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install to client patch
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util, argparse
sys.path.append("configuration")
parser = argparse.ArgumentParser(description='Ryzom Core - Build Gamedata - Client Patch')
parser.add_argument('--bnponly', '-bo', action='store_true')
args = parser.parse_args()
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
sys.path.append(WorkspaceDirectory)
from projects import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install to client patch")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
BnpMake = findTool(log, ToolDirectories, BnpMakeTool, ToolSuffix)
PatchGen = findTool(log, ToolDirectories, PatchGenTool, ToolSuffix)
printLog(log, "")
# Find **** HARDCODED **** WINDOWS **** tools ... TODO: fix patch_gen tool !!!
Lzma = findFileMultiDir(log, ToolDirectories + WindowsExeDllCfgDirectories, "lzma.exe")
printLog(log, "LZMA " + Lzma)
XDelta = findFileMultiDir(log, ToolDirectories + WindowsExeDllCfgDirectories, "xdelta.exe")
printLog(log, "XDELTA " + XDelta)
printLog(log, "")
if BnpMake == "":
toolLogFail(log, BnpMakeTool, ToolSuffix)
elif PatchGen == "" and not args.bnponly:
toolLogFail(log, PatchGenTool, ToolSuffix)
elif Lzma == "" and not args.bnponly:
toolLogFail(log, "LZMA", ToolSuffix)
elif XDelta == "" and not args.bnponly:
toolLogFail(log, "XDELTA", ToolSuffix)
elif os.path.dirname(Lzma) != os.path.dirname(XDelta):
printLog(log, "FAIL lzma.exe and xdelta.exe must be in the same directory")
else:
mkPath(log, ClientPatchDirectory)
if not args.bnponly:
productXml = ClientPatchDirectory + "/" + ProductName + ".xml"
if not os.path.isfile(productXml):
printLog(log, ">>> Create new product <<<")
subprocess.call([ PatchGen, "createNewProduct", productXml ])
printLog(log, "")
printLog(log, ">>> Rewrite " + ProductName + ".xml <<<") # because we know better.
shutil.move(productXml, productXml + ".old")
oldCfg = open(productXml + ".old", "r")
cfg = open(productXml, "w")
inCategories = 0
for line in oldCfg:
if not inCategories:
if line.strip() == "<_Categories>":
inCategories = 1
cfg.write("\t<_Categories>\n")
for category in InstallClientData:
cfg.write("\t\t<_Category>\n")
cfg.write("\t\t\t<_Name type=\"STRING\" value=\"" + category["Name"] + "\"/>\n")
if category["UnpackTo"] != None:
if category["UnpackTo"] != "":
cfg.write("\t\t\t<_UnpackTo type=\"STRING\" value=\"./" + category["UnpackTo"] + "/\"/>\n")
else:
cfg.write("\t\t\t<_UnpackTo type=\"SINT32\" value=\"./\"/>\n")
cfg.write("\t\t\t<_IsOptional type=\"SINT32\" value=\"" + str(category["IsOptional"]) + "\"/>\n")
cfg.write("\t\t\t<_IsIncremental type=\"SINT32\" value=\"" + str(category["IsIncremental"]) + "\"/>\n")
for package in category["Packages"]:
if (len(package[1]) > 0):
cfg.write("\t\t\t<_Files type=\"STRING\" value=\"" + package[1][0] + "\"/>\n")
else:
cfg.write("\t\t\t<_Files type=\"STRING\" value=\"" + package[0] + ".bnp\"/>\n")
for ref in category["Refs"]:
cfg.write("\t\t\t<_Files type=\"STRING\" value=\"" + ref + "_.ref\"/>\n")
cfg.write("\t\t</_Category>\n")
cfg.write("\t</_Categories>\n")
else:
cfg.write(line)
else:
if line.strip() == "</_Categories>":
inCategories = 0
oldCfg.close()
cfg.close()
os.remove(productXml + ".old")
printLog(log, "")
printLog(log, ">>> Make bnp <<<")
targetPath = ClientPatchDirectory + "/bnp"
mkPath(log, targetPath)
for category in InstallClientData:
for package in category["Packages"]:
printLog(log, "PACKAGE " + package[0])
sourcePath = InstallDirectory + "/" + package[0]
mkPath(log, sourcePath)
targetBnp = targetPath + "/" + package[0] + ".bnp"
if (len(package[1]) > 0):
targetBnp = targetPath + "/" + package[1][0]
printLog(log, "TARGET " + package[1][0])
needUpdateBnp = 1
if (len(package) > 2):
needUpdateBnp = needUpdate(log, sourcePath + "/" + package[2], targetBnp)
else:
needUpdateBnp = needUpdateDirNoSubdirFile(log, sourcePath, targetBnp)
if (needUpdateBnp):
printLog(log, "BNP " + targetBnp)
subprocess.call([ BnpMake, "-p", sourcePath, "-o", targetBnp ] + package[1][1:])
else:
printLog(log, "SKIP " + targetBnp)
printLog(log, "")
if not args.bnponly:
printLog(log, ">>> Update product <<<")
cwDir = os.getcwd().replace("\\", "/")
toolDir = os.path.dirname(Lzma).replace("\\", "/")
os.chdir(toolDir)
subprocess.call([ PatchGen, "updateProduct", productXml ])
os.chdir(cwDir)
printLog(log, "")
log.close()
if os.path.isfile("d1_client_patch.log"):
os.remove("d1_client_patch.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_client_patch.log")
shutil.move("log.log", "d1_client_patch.log")

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#!/usr/bin/python
#
# \file d2_client_install.py
# \brief Install to client install
# \date 2009-02-18 16:19GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install to client install
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
sys.path.append(WorkspaceDirectory)
from projects import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install to client install")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
for category in InstallClientData:
printLog(log, "CATEGORY " + category["Name"])
if (category["UnpackTo"] != None):
targetPath = ClientInstallDirectory
if (category["UnpackTo"] != ""):
targetPath += "/" + category["UnpackTo"]
mkPath(log, targetPath)
for package in category["Packages"]:
printLog(log, "PACKAGE " + package[0])
mkPath(log, InstallDirectory + "/" + package[0])
copyFilesNoTreeIfNeeded(log, InstallDirectory + "/" + package[0], targetPath)
else:
sourcePath = ClientPatchDirectory + "/bnp"
targetPath = ClientInstallDirectory + "/data"
mkPath(log, targetPath)
for package in category["Packages"]:
printLog(log, "PACKAGE " + package[0])
sourceBnp = sourcePath + "/" + package[0] + ".bnp"
targetBnp = targetPath + "/" + package[0] + ".bnp"
if (len(package[1]) > 0):
sourceBnp = sourcePath + "/" + package[1][0]
targetBnp = targetPath + "/" + package[1][0]
printLog(log, "TARGET " + package[1][0])
copyFileIfNeeded(log, sourceBnp, targetBnp)
for ref in category["Refs"]:
printLog(log, "REFERENCE " + ref)
sourceRef = sourcePath + "/" + ref + "_.ref"
targetRef = targetPath + "/" + ref + "_.ref"
copyFileIfNeeded(log, sourceRef, targetRef)
printLog(log, "")
log.close()
if os.path.isfile("d2_client_install.log"):
os.remove("d2_client_install.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_client_install.log")
shutil.move("log.log", "d2_client_install.log")

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title Ryzom Core: 3_install.py (EXECUTABLES)
3_install.py -ipj common/gamedev common/exedll common/cfg common/data_common
title Ryzom Core: b1_client_dev.py
b1_client_dev.py
title Ryzom Core: b2_shard_data.py
b2_shard_data.py
title Ryzom Core: Ready

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#!/usr/bin/python
#
# \file export_build_install.py
# \brief Run all processes
# \date 2009-02-18 15:28GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all processes
#
# NeL - MMORPG Framework <http:#dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http:#www.gnu.org/licenses/>.
#
import shutil, subprocess
subprocess.call([ "python", "1_export.py" ])
subprocess.call([ "python", "2_build.py" ])
subprocess.call([ "python", "3_install.py" ])

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#!/usr/bin/python
#
# #################################################################
# ## %PreGenWarning%
# #################################################################
#
# \file directories.py
# \brief Directories configuration
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# \date 2001-2005
# \author Nevrax
# Python port of game data build pipeline.
# Directories configuration for '%PreGenEcosystemName%' ecosystem.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** ECOSYSTEM AND CONTINENT NAMES ***
EcosystemName = "%PreGenEcosystemName%"
EcosystemPath = "ecosystems/" + EcosystemName
CommonName = EcosystemName
CommonPath = EcosystemPath
DatabaseRootName = "%PreGenDatabaseRootName%"
DatabaseRootPath = "stuff/" + DatabaseRootName
# *** SOURCE DIRECTORIES IN THE DATABASE ***
# Shape directories
ShapeSourceDirectories = [ ]
ShapeSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
ShapeSourceDirectories += [ "landscape/ligo/" + EcosystemName + "/max" ]
# Maps directories
MapSourceDirectories = [ ]
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures" ]
%PreGenMapSubdirectories%MapSourceDirectories += [ "landscape/microveget/" + EcosystemName + "" ]
MapSourceDirectories += [ "landscape/water/meshes/" + EcosystemName + "" ]
MapUncompressedSourceDirectories = [ ]
# Tiles directories
TilesSourceDirectories = [ ]
%PreGenTileSourceDirectories%
# Tiles root directory
TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
# Displace directory
DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace"
# Do not use, needs to be removed and fixed in processes
DisplaceSourceDirectories = [ ]
DisplaceSourceDirectories += [ DisplaceSourceDirectory ]
# Bank directory
BankSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
# Vegetable set directories
VegetSetSourceDirectories = [ ]
VegetSetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
# Veget directories
VegetSourceDirectories = [ ]
VegetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
# Ligo directories
LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
# Zone directories
ZoneSourceDirectory = [ "landscape/zones/" + EcosystemName ] # For old snowballs style landscape when not using ligo
# Ig landscape directories
IgLandSourceDirectory = "_invalid"
# Ig other directories
IgOtherSourceDirectory = "_invalid"
# PACS primitives directories
PacsPrimSourceDirectories = [ ]
PacsPrimSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
# Ig lookup directories used by rbank
IgLookupDirectories = [ ]
# Shape lookup directories used by rbank
ShapeLookupDirectories = [ ]
ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
# Map lookup directories not yet used
MapLookupDirectories = [ ]
MapLookupDirectories += [ EcosystemPath + "/map_export" ]
MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ]
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
# Map directories
MapExportDirectory = CommonPath + "/map_export"
MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
# Shape directories
ShapeTagExportDirectory = CommonPath + "/shape_tag"
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
# Smallbank directories
SmallbankExportDirectory = CommonPath + "/smallbank"
# Tiles directories
TilesExportDirectory = CommonPath + "/tiles"
# Tiles directories
DisplaceExportDirectory = CommonPath + "/diplace"
# Veget directories
VegetExportDirectory = CommonPath + "/veget"
VegetTagExportDirectory = CommonPath + "/veget_tag"
# Veget Set directories
VegetSetExportDirectory = CommonPath + "/veget_set"
# Ligo directories
LigoEcosystemExportDirectory = CommonPath + "/ligo_es"
LigoEcosystemIgExportDirectory = LigoEcosystemExportDirectory + "/igs"
LigoEcosystemZoneExportDirectory = LigoEcosystemExportDirectory + "/zones"
LigoEcosystemZoneLigoExportDirectory = LigoEcosystemExportDirectory + "/zoneligos"
LigoEcosystemCmbExportDirectory = LigoEcosystemExportDirectory + "/cmb"
LigoEcosystemTagExportDirectory = CommonPath + "/ligo_es_tag"
# Zone directories
ZoneExportDirectory = CommonPath + "/zone"
# PACS primitives directories
PacsPrimExportDirectory = CommonPath + "/pacs_prim"
PacsPrimTagExportDirectory = CommonPath + "/pacs_prim_tag"
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
# Map directories
MapBuildDirectory = CommonPath + "/map"
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
MapTagBuildDirectory = CommonPath + "/map_tag"
# Shape directories
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
# Farbank directories
FarbankBuildDirectory = CommonPath + "/farbank"
# Ig directories ************** TODO CONFIRM IN IG BUILD PROCESS ************ FIX RBANK IF NEEDED ***********
IgLandBuildDirectory = "_invalid"
IgOtherBuildDirectory = "_invalid"
# Rbank directories
RbankOutputBuildDirectory = "_invalid"
# Ligo directories
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
# Map directory
MapInstallDirectory = CommonName + "_maps"
BitmapInstallDirectory = MapInstallDirectory
# Shape directory
ShapeInstallDirectory = CommonName + "_shapes"
# Lightmap directory
LightmapInstallDirectory = CommonName + "_lightmaps"
# Tile directory
TilesInstallDirectory = CommonName + "_tiles"
# Displace directory
DisplaceInstallDirectory = CommonName + "_displaces"
# Bank directory
BankInstallDirectory = CommonName + "_bank"
# Vegetable set directory
VegetSetInstallDirectory = CommonName + "_vegetable_sets"
# Vegetable shape directory
VegetInstallDirectory = CommonName + "_vegetables"
# PACS primitives directories
PacsPrimInstallDirectory = CommonName + "_pacs_prim"

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#!/usr/bin/python
#
# #################################################################
# ## %PreGenWarning%
# #################################################################
#
# \file config.py
# \brief Process configuration
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Process configuration for '%PreGenEcosystemName%' ecosystem.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** PROCESS CONFIGURATION ***
# *** PROCESS CONFIG ***
ProcessToComplete = [ ]
ProcessToComplete += [ "shape" ]
ProcessToComplete += [ "map" ]
ProcessToComplete += [ "smallbank" ]
ProcessToComplete += [ "farbank" ]
ProcessToComplete += [ "tiles" ]
ProcessToComplete += [ "displace" ]
ProcessToComplete += [ "veget" ]
ProcessToComplete += [ "vegetset" ]
ProcessToComplete += [ "ligo" ]
ProcessToComplete += [ "pacs_prim" ]
# *** ECOSYSTEM AND CONTINENT NAMES ***
EcosystemName = "%PreGenEcosystemName%"
EcosystemPath = "ecosystems/" + EcosystemName
CommonName = EcosystemName
CommonPath = EcosystemPath
# *** MAP EXPORT OPTIONS ***
PanoplyFileList = [ ]
HlsBankFileName = ""
# *** SHAPE EXPORT OPTIONS ***
# Compute lightmaps ?
ShapeExportOptExportLighting = "%PreGenShapeExportOptExportLighting%"
# Cast shadow in lightmap ?
ShapeExportOptShadow = "%PreGenShapeExportOptShadow%"
# Lighting limits. 0 : normal, 1 : soft shadows
ShapeExportOptLightingLimit = %PreGenShapeExportOptLightingLimit%
# Lightmap lumel size
ShapeExportOptLumelSize = "%PreGenShapeExportOptLumelSize%"
# Oversampling value. Can be 1, 2, 4 or 8
ShapeExportOptOversampling = %PreGenShapeExportOptOversampling%
# Does the lightmap must be generated in 8 bits format ?
ShapeExportOpt8BitsLightmap = "%PreGenShapeExportOpt8BitsLightmap%"
# Does the lightmaps export must generate logs ?
ShapeExportOptLightmapLog = "%PreGenShapeExportOptLightmapLog%"
# Coarse mesh texture mul size
TextureMulSizeValue = "%PreGenTextureMulSizeValue%"
ClodConfigFile = ""
# *** COARSE MESH TEXTURE NAME ***
CoarseMeshTextureNames = [ ]
%PreGenCoarseMeshTextureNames%
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
MultipleTilesPostfix = [ ]
%PreGenMultipleTilesPostfix%
# *** BANK EXPORT OPTIONS ***
# Name of the tilebank to use
BankTileBankName = EcosystemName
# *** RBANK EXPORT OPTIONS ***
# Output names
RbankRbankName = "_invalid"
# *** LIGO OPTIONS ***
LigoExportLand = ""
LigoExportOnePass = 0
# *** MAPS OPTIONS ***
ReduceBitmapFactor = 0
# list all panoply files
MapPanoplyFileList = None
# name of the .hlsbank to build.
MapHlsBankFileName = None
# *** SHAPE BUILD OPTIONS *
BuildShadowSkinEnabled = False
ClodConfigFile = ""
# *** PACS_PRIM OPTIONS ***
WantLandscapeColPrimPacsList = True

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#!/usr/bin/python
#
# \file 0_setup.py
# \brief Run all setup processes
# \date 2009-02-18 15:28GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../configuration")
if os.path.isfile("generate_all.log"):
os.remove("generate_all.log")
log = open("generate_all.log", "w")
from scripts import *
from buildsite import *
from tools import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Generate all")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
try:
subprocess.call([ "python", "generate_simple_max_exporters.py" ])
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
printLog(log, "")
try:
subprocess.call([ "python", "generate_tagged_max_exporters.py" ])
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
printLog(log, "")
try:
subprocess.call([ "python", "generate_ecosystem_projects.py" ])
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
printLog(log, "")
log.close()

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#!/usr/bin/python
#
# \file generate_ecosystem_projects.py
# \brief Run all setup processes
# \date 2010-09-02 10:36GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Generate ecosystem projects
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../configuration")
if os.path.isfile("generate_ecosystem_projects.log"):
os.remove("generate_ecosystem_projects.log")
log = open("generate_ecosystem_projects.log", "w")
from scripts import *
from buildsite import *
from tools import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Generate ecosystem projects")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
templateDir = os.getcwd().replace("\\", "/") + "/ecosystem_project_template"
mkPath(log, templateDir)
os.chdir("..")
# Scroll down to add an ecosystem.
DefaultShapeExportOptExportLighting = "true"
DefaultShapeExportOptShadow = "true"
DefaultShapeExportOptLightingLimit = "1"
DefaultShapeExportOptLumelSize = "0.25"
DefaultShapeExportOptOversampling = "1"
DefaultShapeExportOpt8BitsLightmap = "true"
DefaultShapeExportOptLightmapLog = "true"
DefaultTextureMulSizeValue = "1.5"
DefaultSeasonSuffixes = [ "sp" ] + [ "su" ] + [ "au" ] + [ "wi" ]
DefaultMapSubdirectories = [ ]
DefaultTileDirectories = [ ]
ShapeExportOptExportLighting = DefaultShapeExportOptExportLighting
ShapeExportOptShadow = DefaultShapeExportOptShadow
ShapeExportOptLightingLimit = DefaultShapeExportOptLightingLimit
ShapeExportOptLumelSize = DefaultShapeExportOptLumelSize
ShapeExportOptOversampling = DefaultShapeExportOptOversampling
ShapeExportOpt8BitsLightmap = DefaultShapeExportOpt8BitsLightmap
ShapeExportOptLightmapLog = DefaultShapeExportOptLightmapLog
TextureMulSizeValue = DefaultTextureMulSizeValue
SeasonSuffixes = DefaultSeasonSuffixes
MapSubdirectories = DefaultMapSubdirectories
TileDirectories = DefaultTileDirectories
PreGenDateTimeStamp = None
PreGenEcosystemName = None
PreGenDatabaseRootName = None
PreGenCoarseMeshTextureNames = None
PreGenMultipleTilesPostfix = None
PreGenMapSubdirectories = None
PreGenTileSourceDirectories = None
def transformLine(line):
newline = line.replace("%PreGenWarning%", "WARNING : this is a generated file, don't change it !")
newline = newline.replace("%PreGenDateTimeStamp%", PreGenDateTimeStamp)
newline = newline.replace("%PreGenEcosystemName%", PreGenEcosystemName)
newline = newline.replace("%PreGenDatabaseRootName%", PreGenDatabaseRootName)
newline = newline.replace("%PreGenCoarseMeshTextureNames%", PreGenCoarseMeshTextureNames)
newline = newline.replace("%PreGenMultipleTilesPostfix%", PreGenMultipleTilesPostfix)
newline = newline.replace("%PreGenMapSubdirectories%", PreGenMapSubdirectories)
newline = newline.replace("%PreGenTileSourceDirectories%", PreGenTileSourceDirectories)
newline = newline.replace("%PreGenShapeExportOptExportLighting%", ShapeExportOptExportLighting)
newline = newline.replace("%PreGenShapeExportOptShadow%", ShapeExportOptShadow)
newline = newline.replace("%PreGenShapeExportOptLightingLimit%", ShapeExportOptLightingLimit)
newline = newline.replace("%PreGenShapeExportOptLumelSize%", ShapeExportOptLumelSize)
newline = newline.replace("%PreGenShapeExportOptOversampling%", ShapeExportOptOversampling)
newline = newline.replace("%PreGenShapeExportOpt8BitsLightmap%", ShapeExportOpt8BitsLightmap)
newline = newline.replace("%PreGenShapeExportOptLightmapLog%", ShapeExportOptLightmapLog)
newline = newline.replace("%PreGenTextureMulSizeValue%", TextureMulSizeValue)
newline = newline.replace("%PreGenTileSourceDirectories%", PreGenTileSourceDirectories)
return newline
def generateFile(sourceFile, destFile):
srcf = open(sourceFile, "r")
dstf = open(destFile, "w")
printLog(log, "WRITE " + destFile)
for line in srcf:
dstf.write(transformLine(line))
dstf.close()
srcf.close()
def generateEcosystem(ecosystemName, databaseRootName):
global PreGenEcosystemName
PreGenEcosystemName = ecosystemName
global PreGenDatabaseRootName
PreGenDatabaseRootName = databaseRootName
global PreGenDateTimeStamp
PreGenDateTimeStamp = time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time()))
global PreGenMultipleTilesPostfix
PreGenMultipleTilesPostfix = ""
global PreGenCoarseMeshTextureNames
PreGenCoarseMeshTextureNames = ""
global PreGenTileSourceDirectories
PreGenTileSourceDirectories = ""
for suffix in SeasonSuffixes:
PreGenMultipleTilesPostfix += "MultipleTilesPostfix += [ \"_" + suffix + "\" ]\n"
PreGenCoarseMeshTextureNames += "CoarseMeshTextureNames += [ \"nel_coarse_mesh_\" + EcosystemName + \"_" + suffix + "\" ]\n"
for tiledir in TileDirectories:
PreGenTileSourceDirectories += "TilesSourceDirectories += [ \"landscape/_texture_tiles/\" + EcosystemName + \"_" + suffix + "/" + tiledir + "\" ]\n"
global PreGenMapSubdirectories
PreGenMapSubdirectories = ""
for subdir in MapSubdirectories:
PreGenMapSubdirectories += "MapSourceDirectories += [ DatabaseRootPath + \"/decors/_textures/" + subdir + "\" ]\n"
destDir = WorkspaceDirectory + "/ecosystems/" + ecosystemName
mkPath(log, destDir)
generateFile(templateDir + "/process.py", destDir + "/process.py")
generateFile(templateDir + "/directories.py", destDir + "/directories.py")
return
# Add new ecosystems below this line.
# DESERT
ShapeExportOptExportLighting = DefaultShapeExportOptExportLighting
ShapeExportOptShadow = DefaultShapeExportOptShadow
ShapeExportOptLightingLimit = DefaultShapeExportOptLightingLimit
ShapeExportOptLumelSize = DefaultShapeExportOptLumelSize
ShapeExportOptOversampling = DefaultShapeExportOptOversampling
ShapeExportOpt8BitsLightmap = DefaultShapeExportOpt8BitsLightmap
ShapeExportOptLightmapLog = DefaultShapeExportOptLightmapLog
TextureMulSizeValue = DefaultTextureMulSizeValue
SeasonSuffixes = DefaultSeasonSuffixes
MapSubdirectories = [ ]
MapSubdirectories += [ "vegetations" ]
TileDirectories = [ ]
TileDirectories += [ "1.5-marecage_profond" ]
TileDirectories += [ "1-marecages" ]
TileDirectories += [ "2-citees" ]
TileDirectories += [ "3-fond_canyon" ]
TileDirectories += [ "4.2-boisbandeclair" ]
TileDirectories += [ "4.5-desert2boisbande" ]
TileDirectories += [ "4-falaise_bois_bande" ]
TileDirectories += [ "5-falaise_normales" ]
TileDirectories += [ "6.5-desertalternatif" ]
TileDirectories += [ "6-desert" ]
TileDirectories += [ "7-routes" ]
TileDirectories += [ "8-foretbrule" ]
generateEcosystem("desert", "fyros")
# JUNGLE
ShapeExportOptExportLighting = DefaultShapeExportOptExportLighting
ShapeExportOptShadow = DefaultShapeExportOptShadow
ShapeExportOptLightingLimit = DefaultShapeExportOptLightingLimit
ShapeExportOptLumelSize = DefaultShapeExportOptLumelSize
ShapeExportOptOversampling = DefaultShapeExportOptOversampling
ShapeExportOpt8BitsLightmap = "false"
ShapeExportOptLightmapLog = DefaultShapeExportOptLightmapLog
TextureMulSizeValue = DefaultTextureMulSizeValue
SeasonSuffixes = DefaultSeasonSuffixes
MapSubdirectories = [ ]
MapSubdirectories += [ "vegetations" ]
TileDirectories = [ ]
TileDirectories += [ "10-crevassejungle" ]
TileDirectories += [ "11-paroisjungle" ]
TileDirectories += [ "12-vasejungle" ]
TileDirectories += [ "1-junglemousse" ]
TileDirectories += [ "2-junglefeuilles" ]
TileDirectories += [ "3-jungleherbesseche" ]
TileDirectories += [ "4-jungleherbevieille" ]
TileDirectories += [ "5-jungleterreaux" ]
TileDirectories += [ "6-junglegoo" ]
TileDirectories += [ "7-sciurejungle" ]
TileDirectories += [ "8-terrejungle" ]
TileDirectories += [ "9-falaisejungle" ]
TileDirectories += [ "Transitions" ]
generateEcosystem("jungle", "jungle")
# PRIMES RACINES
ShapeExportOptExportLighting = DefaultShapeExportOptExportLighting
ShapeExportOptShadow = DefaultShapeExportOptShadow
ShapeExportOptLightingLimit = DefaultShapeExportOptLightingLimit
ShapeExportOptLumelSize = DefaultShapeExportOptLumelSize
ShapeExportOptOversampling = DefaultShapeExportOptOversampling
ShapeExportOpt8BitsLightmap = "false"
ShapeExportOptLightmapLog = DefaultShapeExportOptLightmapLog
TextureMulSizeValue = DefaultTextureMulSizeValue
SeasonSuffixes = DefaultSeasonSuffixes
MapSubdirectories = [ ]
MapSubdirectories += [ "vegetations" ]
MapSubdirectories += [ "batiments" ]
TileDirectories = [ ]
TileDirectories += [ "PR-creux" ]
TileDirectories += [ "PR-dome-moussu" ]
TileDirectories += [ "PR-kitiniere" ]
TileDirectories += [ "PR-mousse-licken" ]
TileDirectories += [ "PR-mousse-spongieus" ]
TileDirectories += [ "PR-parois" ]
TileDirectories += [ "PR-sol-mousse" ]
TileDirectories += [ "PR-souche" ]
TileDirectories += [ "PR-stalagmite" ]
TileDirectories += [ "PR-terre" ]
TileDirectories += [ "aditif" ]
generateEcosystem("primes_racines", "primes_racines")
# LACUSTRE
ShapeExportOptExportLighting = DefaultShapeExportOptExportLighting
ShapeExportOptShadow = DefaultShapeExportOptShadow
ShapeExportOptLightingLimit = "0"
ShapeExportOptLumelSize = DefaultShapeExportOptLumelSize
ShapeExportOptOversampling = "8"
ShapeExportOpt8BitsLightmap = "false"
ShapeExportOptLightmapLog = DefaultShapeExportOptLightmapLog
TextureMulSizeValue = DefaultTextureMulSizeValue
SeasonSuffixes = DefaultSeasonSuffixes
MapSubdirectories = [ ]
MapSubdirectories += [ "vegetations" ]
TileDirectories = [ ]
TileDirectories += [ "1a-sable-marin" ]
TileDirectories += [ "1-plages" ]
TileDirectories += [ "2-iles" ]
TileDirectories += [ "2-ilesa" ]
TileDirectories += [ "2-iles-marines" ]
TileDirectories += [ "3-fondmarin2plage" ]
TileDirectories += [ "4-marecages" ]
TileDirectories += [ "5-marecages" ]
TileDirectories += [ "5-parois-marine" ]
TileDirectories += [ "6-fond_marin" ]
TileDirectories += [ "7-bassesiles" ]
TileDirectories += [ "7-mousseter" ]
TileDirectories += [ "7-racines" ]
TileDirectories += [ "8-mousse_marine" ]
TileDirectories += [ "constructible" ]
generateEcosystem("lacustre", "tryker")
printLog(log, "")
log.close()

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#!/usr/bin/python
#
# \file 0_setup.py
# \brief Run all setup processes
# \date 2009-02-18 15:28GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../configuration")
if os.path.isfile("generate_simple_max_exporters.log"):
os.remove("generate_simple_max_exporters.log")
log = open("generate_simple_max_exporters.log", "w")
from scripts import *
from buildsite import *
from tools import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Generate simple max exporters")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
def processLine(line, processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp):
newline = line.replace("%PreGenWarning%", "WARNING : this is a generated file, don't change it !")
newline = newline.replace("%PreGenDateTimeStamp%", dateTimeStamp)
newline = newline.replace("%PreGenProcessName%", processName)
newline = newline.replace("%PreGenFileExtension%", fileExtension)
newline = newline.replace("%PreGenSourceDirectoriesVariable%", sourceDirectoriesVariable)
newline = newline.replace("%PreGenExportDirectoryVariable%", exportDirectoryVariable)
newline = newline.replace("%PreGenInstallDirectoryVariable%", clientDirectoryVariable)
return newline
def generateSimpleMaxExporterFile(sourceFile, destFile, writeMode, processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp):
srcf = open(sourceFile, "r")
dstf = open(destFile, writeMode)
printLog(log, "WRITE " + destFile + " " + writeMode)
for line in srcf:
dstf.write(processLine(line, processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp))
dstf.close()
srcf.close()
def generateSimpleMaxExporter(processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable):
dateTimeStamp = time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time()))
processDir = ScriptDirectory + "/processes/" + processName
mkPath(log, processDir)
maxscriptDir = processDir + "/maxscript"
mkPath(log, maxscriptDir)
templateDir = os.getcwd().replace("\\", "/") + "/simple_max_exporter_template"
mkPath(log, templateDir)
scriptDir = os.getcwd().replace("\\", "/") + "/max_exporter_scripts"
mkPath(log, scriptDir)
if not os.path.isfile(processDir + "/0_setup.py"):
generateSimpleMaxExporterFile(templateDir + "/0_setup.py", processDir + "/0_setup.py", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateSimpleMaxExporterFile(templateDir + "/1_export_header.py", processDir + "/1_export.py", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateSimpleMaxExporterFile(scriptDir + "/" + fileExtension + ".py", processDir + "/1_export.py", "a", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateSimpleMaxExporterFile(templateDir + "/1_export_footer.py", processDir + "/1_export.py", "a", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
if not os.path.isfile(processDir + "/2_build.py"):
generateSimpleMaxExporterFile(templateDir + "/2_build.py", processDir + "/2_build.py", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
if not os.path.isfile(processDir + "/3_install.py"):
generateSimpleMaxExporterFile(templateDir + "/3_install.py", processDir + "/3_install.py", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateSimpleMaxExporterFile(templateDir + "/export_header.ms", maxscriptDir + "/" + fileExtension + "_export.ms", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateSimpleMaxExporterFile(scriptDir + "/" + fileExtension + ".ms", maxscriptDir + "/" + fileExtension + "_export.ms", "a", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateSimpleMaxExporterFile(templateDir + "/export_footer.ms", maxscriptDir + "/" + fileExtension + "_export.ms", "a", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateSimpleMaxExporter("skel", "skel", "SkelSourceDirectories", "SkelExportDirectory", "SkelInstallDirectory")
generateSimpleMaxExporter("swt", "swt", "SwtSourceDirectories", "SwtExportDirectory", "SwtInstallDirectory")
generateSimpleMaxExporter("zone", "zone", "ZoneSourceDirectory", "ZoneExportDirectory", "ZoneInstallDirectory")
printLog(log, "")
log.close()

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#!/usr/bin/python
#
# \file 0_setup.py
# \brief Run all setup processes
# \date 2009-02-18 15:28GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../configuration")
if os.path.isfile("generate_tagged_max_exporters.log"):
os.remove("generate_tagged_max_exporters.log")
log = open("generate_tagged_max_exporters.log", "w")
from scripts import *
from buildsite import *
from tools import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Generate tagged max exporters")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
templateDir = os.getcwd().replace("\\", "/") + "/tagged_max_exporter_template"
mkPath(log, templateDir)
scriptDir = os.getcwd().replace("\\", "/") + "/max_exporter_scripts"
mkPath(log, scriptDir)
def processLine(line, processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp):
newline = line.replace("%PreGenWarning%", "WARNING : this is a generated file, don't change it !")
newline = newline.replace("%PreGenDateTimeStamp%", dateTimeStamp)
newline = newline.replace("%PreGenProcessName%", processName)
newline = newline.replace("%PreGenFileExtension%", fileExtension)
newline = newline.replace("%PreGenSourceDirectoriesVariable%", sourceDirectoriesVariable)
newline = newline.replace("%PreGenExportDirectoryVariable%", exportDirectoryVariable)
newline = newline.replace("%PreGenTagExportDirectoryVariable%", tagExportDirectoryVariable)
newline = newline.replace("%PreGenInstallDirectoryVariable%", clientDirectoryVariable)
return newline
def generateTaggedMaxExporterFile(sourceFile, destFile, writeMode, processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp):
srcf = open(sourceFile, "r")
dstf = open(destFile, writeMode)
printLog(log, "WRITE " + destFile + " " + writeMode)
for line in srcf:
dstf.write(processLine(line, processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp))
dstf.close()
srcf.close()
def generateTaggedMaxScriptFile(processDir, processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp):
maxscriptDir = processDir + "/maxscript"
mkPath(log, maxscriptDir)
generateTaggedMaxExporterFile(templateDir + "/export_header.ms", maxscriptDir + "/" + fileExtension + "_export.ms", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateTaggedMaxExporterFile(scriptDir + "/" + fileExtension + ".ms", maxscriptDir + "/" + fileExtension + "_export.ms", "a", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateTaggedMaxExporterFile(templateDir + "/export_footer.ms", maxscriptDir + "/" + fileExtension + "_export.ms", "a", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
def generateTaggedMaxScript(processName, fileExtension):
dateTimeStamp = time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time()))
processDir = ScriptDirectory + "/processes/" + processName
mkPath(log, processDir)
generateTaggedMaxScriptFile(processDir, processName, fileExtension, "_invalid", "_invalid", "_invalid", "_invalid", dateTimeStamp)
def generateTaggedMaxExporter(processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable):
dateTimeStamp = time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time()))
processDir = ScriptDirectory + "/processes/" + processName
mkPath(log, processDir)
if not os.path.isfile(processDir + "/0_setup.py"):
generateTaggedMaxExporterFile(templateDir + "/0_setup.py", processDir + "/0_setup.py", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateTaggedMaxExporterFile(templateDir + "/1_export_header.py", processDir + "/1_export.py", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateTaggedMaxExporterFile(scriptDir + "/" + fileExtension + ".py", processDir + "/1_export.py", "a", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateTaggedMaxExporterFile(templateDir + "/1_export_footer.py", processDir + "/1_export.py", "a", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
if not os.path.isfile(processDir + "/2_build.py"):
generateTaggedMaxExporterFile(templateDir + "/2_build.py", processDir + "/2_build.py", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
if not os.path.isfile(processDir + "/3_install.py"):
generateTaggedMaxExporterFile(templateDir + "/3_install.py", processDir + "/3_install.py", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateTaggedMaxScriptFile(processDir, processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateTaggedMaxExporter("pacs_prim", "pacs_prim", "PacsPrimSourceDirectories", "PacsPrimExportDirectory", "PacsPrimTagExportDirectory", "PacsPrimInstallDirectory")
generateTaggedMaxExporter("clodbank", "clod", "ClodSourceDirectories", "ClodExportDirectory", "ClodTagExportDirectory", "ClodInstallDirectory")
generateTaggedMaxScript("ig", "ig")
generateTaggedMaxExporter("rbank", "cmb", "RBankCmbSourceDirectories", "RBankCmbExportDirectory", "RBankCmbTagExportDirectory", "PacsInstallDirectory")
generateTaggedMaxExporter("veget", "veget", "VegetSourceDirectories", "VegetExportDirectory", "VegetTagExportDirectory", "VegetInstallDirectory")
generateTaggedMaxScript("shape", "shape")
generateTaggedMaxExporter("anim", "anim", "AnimSourceDirectories", "AnimExportDirectory", "AnimTagExportDirectory", "AnimInstallDirectory")
printLog(log, "")
log.close()

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@ -0,0 +1,68 @@
NEL3D_APPDATA_EXPORT_NODE_ANIMATION = 1423062800
fn runNelMaxExport inputMaxFile =
(
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".%PreGenFileExtension%")
tagThisFile = true
-- Unhide category
unhidecategory()
-- Select Bip01, not very smart
if $Bip01 != undefined then
(
select $Bip01
-- Always uncheck triangle pelvis
if (classof $Bip01) == Biped_Object then
(
$Bip01.controller.figureMode = true
$Bip01.controller.trianglepelvis = false
$Bip01.controller.figureMode = false
)
)
-- For each node
for node in objects do
(
exportNodeAnmation = getappdata node NEL3D_APPDATA_EXPORT_NODE_ANIMATION
if (exportNodeAnmation != undefined) then
(
if (exportNodeAnmation == "1") then
(
selectmore node
-- Is it a biped ?
if (classof node.controller) == Vertical_Horizontal_Turn then
(
-- Always uncheck triangle pelvis
node.controller.trianglepelvis = false
)
)
)
)
if ((selection as array).count != 0) then
(
-- Export the animation
if (NelExportAnimation (selection as array) outputNelFile false) == false then
(
nlerror("ERROR exporting animation " + inputMaxFile)
tagThisFile = false
)
else
(
nlerror("OK " + outputNelFile)
)
)
else
(
-- Error
nlerror("WARNING exporting animation: no node animated to export in file " + inputMaxFile)
)
return tagThisFile
)

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@ -0,0 +1,125 @@
-- Some globals
NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
-- "0" = export me
-- "1" = DONT export me
NEL3D_APPDATA_CHARACTER_LOD = 1423062618 -- "1": I am a character lod if "1". "0" or undefined: I am not.
-- Must export this node ?
fn isToBeExported node =
(
if ((classof node) == RklPatch) then
return false
if ((classof node) == nel_ps) then
return false
if ((classof node) == nel_pacs_cylinder) then
return false
if ((classof node) == nel_pacs_box) then
return false
doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
return true
)
-- is this node flagged as a LodCharacter ??
fn isLodCharacter node =
(
isCLod = getappdata node NEL3D_APPDATA_CHARACTER_LOD
if (isCLod == undefined) then
return false
if (isCLod == "1") then
return true
return false
)
fn runNelMaxExport inputMaxFile =
(
tagThisFile = true
-- Unhide category
unhidelayers()
unhidecategory()
-- Unhide
max unhide all
-- unselect
max select none
clearSelection()
-- Exported object count
exported = 0
-- For each node
for node in geometry do
(
-- It is root ?
if (node.parent == undefined) then
(
-- Can be exported ?
if (isToBeExported node == true) then
(
-- Is a Lod character?
if ((isLodCharacter node) == true) then
(
-- Output directory
outputNelFile = ("%OutputDirectory%/" + (node.name) + ".clod")
-- Compare file date
if (NeLTestFileDate outputNelFile inputMaxFile) == true then
(
try
(
-- Export the shape
if (NelExportLodCharacter node outputNelFile false) == true then
(
nlerror("OK " + outputNelFile)
exported = exported+1
)
else
(
-- Error
nlerror("ERROR exporting .clod " + node.name + " in file " + inputMaxFile)
tagThisFile = false
)
)
catch
(
-- Error
nlerror("ERROR fatal error exporting .clod " + node.name + " in file " + inputMaxFile)
tagThisFile = false
)
)
else
(
-- Error
nlerror("SKIPPED " + outputNelFile)
exported = exported + 1
)
)
)
)
)
-- Something exported
if (exported == 0) then
(
-- Error
nlerror ("WARNING no .clod exported from the file " + inputMaxFile)
)
return tagThisFile
)

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@ -0,0 +1,60 @@
NEL3D_APPDATA_COLLISION = 1423062613
NEL3D_APPDATA_COLLISION_EXTERIOR = 1423062614
-- Must export this node ?
fn isToBeExported node =
(
doNotExport = getappdata node NEL3D_APPDATA_COLLISION
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return true
)
doNotExport = getappdata node NEL3D_APPDATA_COLLISION_EXTERIOR
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return true
)
return false
)
fn runNelMaxExport inputMaxFile =
(
outputNelDir = "%OutputDirectory%"
-- Tag this file ?
tagThisFile = true
-- Unhide category
unhidecategory()
-- Select all collision mesh
max select none
clearSelection()
for m in geometry do
(
if (isToBeExported m) == true then
selectmore m
)
-- Export the collision
if (NelExportCollision ($selection as array) outputNelDir) == false then
(
nlerror("ERROR exporting collision " + inputMaxFile)
tagThisFile = false
)
else
(
nlerror("OK collision in folder " + outputNelDir)
)
return tagThisFile
)

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@ -0,0 +1,175 @@
-- Some globals
NEL3D_APPDATA_ACCEL = 1423062561 -- type of accelerator : "32" = is not an accelerator and IS clusterized
-- "0" = is not an accelerator and IS NOT clusterized (always visible)
-- "1" = is an accelerator type PORTAL
-- "2" = is an accelerator type CLUSTER
-- "6" = is an accelerator type CLUSTER FATHER-VISIBLE
-- "10" = is an accelerator type CLUSTER VISIBLE-FROM-FATHER
-- "14" = is an accelerator type CLUSTER FATHER-VISIBLE and VISIBLE-FROM-FATHER
-- "17" = is an accelerator type PORTAL DYNAMIC
NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
-- "0" = export me
-- "1" = DONT export me
NEL3D_APPDATA_IGNAME = 1423062564 -- string : name of the Instance Group
NEL3D_APPDATA_LOD_NAME_COUNT_MAX = 10
NEL3D_APPDATA_LOD = 1423062537
NEL3D_APPDATA_LOD_NAME_COUNT = NEL3D_APPDATA_LOD
NEL3D_APPDATA_LOD_NAME = NEL3D_APPDATA_LOD_NAME_COUNT+1
NEL3D_APPDATA_LOD_BLEND_IN = NEL3D_APPDATA_LOD_NAME+NEL3D_APPDATA_LOD_NAME_COUNT_MAX
NEL3D_APPDATA_LOD_BLEND_OUT = NEL3D_APPDATA_LOD_BLEND_IN+1
NEL3D_APPDATA_LOD_COARSE_MESH = NEL3D_APPDATA_LOD_BLEND_OUT+1
NEL_OBJECT_NAME_DATA = 1970
-- This node is n accelerator ?
fn isAccelerator node =
(
accel = getappdata node NEL3D_APPDATA_ACCEL
if (accel != undefined) then
(
if (accel == "0") or (accel == "32") then
return false
else
return true
)
return false
)
-- Get the ig name of this object
fn getIg node =
(
return (getappdata node NEL3D_APPDATA_IGNAME)
)
fn runNelMaxExport inputMaxFile =
(
tagThisFile = true
-- Unhide category
unhidelayers()
unhidecategory()
-- Unhide
max unhide all
-- unselect
max select none
clearSelection()
-- Exported object count
exported = 0
-- Ig array
ig_array = #()
-- Scan all the ig in this project
for node in objects do
(
ig = getIg node
if ( (ig != undefined) and (ig != "") ) then
(
-- Found ?
found = false
-- Already found ?
for j = 1 to ig_array.count do
(
if (ig_array[j]==ig) then
(
found = true
exit
)
)
-- Found ?
if (found == false) then
(
append ig_array ig
)
)
)
-- Have some ig ?
if (ig_array.count != 0) then
(
-- For each ig
for ig = 1 to ig_array.count do
(
-- Output filename
outputNelFile = ("%OutputDirectory%/" + ig_array[ig] + ".ig")
-- Check date
if (NeLTestFileDate outputNelFile inputMaxFile) == true then
(
-- Select none
max select none
clearSelection()
-- Select all node in this ig
for node in geometry do
(
-- Select it if in the ig
if ((getIg node) == ig_array[ig]) then
selectmore node
)
-- Select all lights in this ig
for node in lights do
(
-- Select it if in the ig
if ((getIg node) == ig_array[ig]) then
selectmore node
)
-- Select all lights in this ig
for node in helpers do
(
-- Select it if in the ig
if ((getIg node) == ig_array[ig]) then
selectmore node
)
-- Check export
try
(
-- Export the ig
instancegroup2export = $selection as array
if (NelExportInstanceGroup instancegroup2export outputNelFile) == true then
(
nlerror("OK " + outputNelFile)
)
else
(
-- Error
nlerror("ERROR exporting ig " + ig_array[ig] + " in file " + inputMaxFile)
tagThisFile = false
)
)
catch
(
-- Error
nlerror("ERROR fatal error exporting ig " + ig_array[ig] + " in file " + inputMaxFile)
tagThisFile = false
)
)
else
(
nlerror("SKIPPED " + outputNelFile)
)
)
)
else
(
-- Error
nlerror("WARNING nothing exported from ig max file " + inputMaxFile)
)
return tagThisFile
)

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@ -0,0 +1,48 @@
fn runNelMaxExport inputMaxFile =
(
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".%PreGenFileExtension%")
tagThisFile = false
-- Unhide category
unhidecategory()
-- Select none
max select none
clearSelection()
-- Select all PACS primitives
for i in geometry do
(
if ((classof i) == nel_pacs_cylinder) or ((classof i) == nel_pacs_box) then
selectmore i
)
-- Array of node
arrayNode = selection as array
-- Something to export ?
if (arrayNode.count != 0) then
(
-- Export the collision
if (NelExportPACSPrimitives arrayNode outputNelFile) == false then
(
nlerror("ERROR exporting PACS primitives in file " + inputMaxFile)
tagThisFile = false
)
else
(
nlerror("OK PACS primitives in file " + inputMaxFile)
tagThisFile = true
)
)
else
(
nlerror("WARNING no PACS primitives in file " + inputMaxFile)
tagThisFile = true
)
return tagThisFile
)

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@ -0,0 +1,7 @@
# Remove bad file from previous script version
listPath = ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable% + "/landscape_col_prim_pacs_list.txt"
if os.path.isfile(listPath):
os.remove(listPath)

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@ -0,0 +1,392 @@
-- Some globals
NEL3D_APPDATA_ACCEL = 1423062561 -- type of accelerator : "32" = is not an accelerator and IS clusterized
-- "0" = is not an accelerator and IS NOT clusterized (always visible)
-- "1" = is an accelerator type PORTAL
-- "2" = is an accelerator type CLUSTER
-- "6" = is an accelerator type CLUSTER FATHER-VISIBLE
-- "10" = is an accelerator type CLUSTER VISIBLE-FROM-FATHER
-- "14" = is an accelerator type CLUSTER FATHER-VISIBLE and VISIBLE-FROM-FATHER
-- "17" = is an accelerator type PORTAL DYNAMIC
NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
-- "0" = export me
-- "1" = DONT export me
NEL3D_APPDATA_LOD_NAME_COUNT_MAX = 10
NEL3D_APPDATA_LOD = 1423062537
NEL3D_APPDATA_LOD_NAME_COUNT = NEL3D_APPDATA_LOD
NEL3D_APPDATA_LOD_NAME = NEL3D_APPDATA_LOD_NAME_COUNT+1
NEL3D_APPDATA_LOD_BLEND_IN = NEL3D_APPDATA_LOD_NAME+NEL3D_APPDATA_LOD_NAME_COUNT_MAX
NEL3D_APPDATA_LOD_BLEND_OUT = NEL3D_APPDATA_LOD_BLEND_IN+1
NEL3D_APPDATA_LOD_COARSE_MESH = NEL3D_APPDATA_LOD_BLEND_OUT+1
NEL3D_APPDATA_COLLISION = 1423062613
NEL3D_APPDATA_COLLISION_EXTERIOR = 1423062614
NEL3D_APPDATA_AUTOMATIC_ANIMATION = 1423062617
-- This node is n accelerator ?
fn isAccelerator node =
(
accel = getappdata node NEL3D_APPDATA_ACCEL
if (accel != undefined) then
(
if (accel == "0") or (accel == "32") then
return false
else
return true
)
return false
)
-- Must export this node ?
fn isToBeExported node =
(
if (isAccelerator node) == true then
return false
if ((classof node) == RklPatch) then
return false
if ((classof node) == nel_ps) then
return false
if ((classof node) == nel_pacs_cylinder) then
return false
if ((classof node) == nel_pacs_box) then
return false
doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
doNotExport = getappdata node NEL3D_APPDATA_COLLISION
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
doNotExport = getappdata node NEL3D_APPDATA_COLLISION_EXTERIOR
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
return true
)
-- Must export this node ?
fn isAnimToBeExported node =
(
automaticAnimation = getappdata node NEL3D_APPDATA_AUTOMATIC_ANIMATION
if (automaticAnimation == undefined) then
return false
if (automaticAnimation == "0") then
return false
if (isAccelerator node) == true then
return false
if ((classof node) == nel_pacs_cylinder) then
return false
if ((classof node) == nel_pacs_box) then
return false
doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
doNotExport = getappdata node NEL3D_APPDATA_COLLISION
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
doNotExport = getappdata node NEL3D_APPDATA_COLLISION_EXTERIOR
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
return true
)
-- Cast shadow ?
fn isCastShadow node =
(
if (classof node == nel_ps) then
return false
if (isAccelerator node) == true then
(
return false
)
else
(
return true
)
)
-- List the lod
lod_array = #()
-- is a lod ?
fn isLod node =
(
for i = 1 to lod_array.count do
(
if (lod_array[i] == node) then
return true
)
return false
)
-- have a coarse mesh ?
fn haveCoarseMesh node =
(
-- Get lod count
nodeCount = getappdata node NEL3D_APPDATA_LOD_NAME_COUNT
if (nodeCount != undefined) then
(
-- For each lod
nodeCountNum = nodeCount as Integer
for lod = 1 to nodeCountNum do
(
-- Get the lod
lod = getappdata node (NEL3D_APPDATA_LOD_NAME+lod-1)
-- Exist ?
if (lod != undefined) then
(
-- Select a node
nd = execute ("$'"+lod+"'")
-- Node exist ?
if (nd != undefined) then
(
-- Is a coarse mesh ?
if (getappdata nd NEL3D_APPDATA_LOD_COARSE_MESH == "1") then
return true
)
)
)
)
return false
)
fn getRoot node = if isvalidnode node.parent then getRoot node.parent else node
fn runNelMaxExportSub inputMaxFile retryCount =
(
tagThisFile = false
-- Unhide category
unhidelayers()
unhidecategory()
-- Unhide
max unhide all
-- unselect
max select none
clearSelection()
-- Exported object count
exported = 0
-- Add the lod
for node in geometry do
(
-- Get lod count
nodeCount = getappdata node NEL3D_APPDATA_LOD_NAME_COUNT
if (nodeCount != undefined) then
(
-- For each lod
nodeCountNum = nodeCount as Integer
for lod = 1 to nodeCountNum do
(
-- Get the lod
lod = getappdata node (NEL3D_APPDATA_LOD_NAME+lod-1)
-- Exist ?
if (lod != undefined) then
(
-- Select a node
try
(
nd = execute("$'"+lod+"'")
)
catch
(
nlerror("Error in Execute $'"+lod+"' from node "+node.name)
nd = undefined
)
-- Node exist ?
if (nd != undefined) then
(
append lod_array nd
)
)
)
)
)
-- Select objects for shadows
for node in geometry do
(
if (node.parent == undefined) then
(
-- Cast shadow ?
if (isCastShadow node == true) then
(
-- Select this node
selectmore node
)
)
)
-- Tag this file ?
tagThisFile = true
-- Array of node to export
array_node = #()
-- Add geometry
for node in geometry do
append array_node node
-- Add shapes
for node in shapes do
append array_node node
-- For each node
for node in array_node do
(
-- Is not a skeleton ?
if (((substring node.name 1 3) != "Bip") and ((substring (getRoot node).name 1 3) != "Bip")) then
(
-- Can be exported ?
if (isToBeExported node == true) then
(
-- Not a lod ?
if ((isLod node) == false) then
(
-- Output directory
if (haveCoarseMesh node) == true then
output = ("%OutputDirectoryWithCoarseMesh%/" + (node.name) + ".shape")
else
output = ("%OutputDirectoryWithoutCoarseMesh%/" + (node.name) + ".shape")
-- Compare file date
if (NeLTestFileDate output inputMaxFile) == true then
(
try
(
-- Export the shape
if (NelExportShapeEx node output %ShapeExportOptShadow% %ShapeExportOptExportLighting% "%OutputDirectoryLightmap%" %ShapeExportOptLightingLimit% %ShapeExportOptLumelSize% %ShapeExportOptOversampling% true false %ShapeExportOptLightmapLog%) == true then
(
nlerror("OK "+output)
exported = exported +1
)
else
(
-- Error
nlerror("ERROR exporting shape " + node.name + " in file " + inputMaxFile)
tagThisFile = false
)
)
catch
(
-- Error
nlerror("ERROR fatal error exporting shape " + node.name + " in file " + inputMaxFile)
tagThisFile = false
)
)
else
(
nlerror("SKIPPED " + output)
exported = exported + 1
)
)
)
)
)
-- Export default animations
for node in objects do
(
-- Can export it ?
if (isAnimToBeExported node) == true then
(
-- Anim output directory
output = ("%OutputDirectoryAnim%/" + (node.name) + ".anim")
-- Export the animation
if (NelExportAnimation #(node) output false) == false then
(
nlerror ("ERROR exporting animation " + output)
tagThisFile = false
)
else
(
nlerror("OK " + output)
)
)
)
-- Something exported
if exported == 0 then
(
-- Error
nlerror("WARNING no shape exported from the file " + inputMaxFile)
if tagThisFile then
(
if retryCount < 2 then
(
nlerror("INFO retry this file")
-- Free memory and file handles
gc()
heapfree
-- Reset 3dsmax
resetMAXFile #noprompt
if (loadMaxFile inputMaxFile quiet:true) == true then
(
tagThisFile = runNelMaxExportSub inputMaxFile (retryCount + 1)
)
else
(
-- Error
nlerror("ERROR exporting '%PreGenFileExtension%': can't open the file " + inputMaxFile)
nlerror("FAIL Mysterious error occured")
NelForceQuitRightNow()
)
)
)
)
return tagThisFile
)
fn runNelMaxExport inputMaxFile =
(
return runNelMaxExportSub inputMaxFile 0
)

View file

@ -0,0 +1,53 @@
fn runNelMaxExport inputMaxFile =
(
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".%PreGenFileExtension%")
tagThisFile = false
-- Unhide category
unhidecategory()
-- Select Bip01, not very smart
if $Bip01 != undefined then
(
-- Select Bip01
select $Bip01
if ($ != undefined) then
(
-- Set figure mode on
if ((classof $) == Biped_Object) then
(
$.controller.figureMode = true
)
-- Export the skeleton template
if (NelExportSkeleton $ outputNelFile) == false then
(
nlerror("ERROR exporting skeleton " + inputMaxFile)
tagThisFile = false
)
else
(
nlerror("OK " + outputNelFile)
tagThisFile = true
)
)
else
(
-- Error
nlerror("ERROR exporting skeleton: no Bip01 node in file " + inputMaxFile)
tagThisFile = false
)
)
else
(
-- Error
nlerror("ERROR exporting skeleton: no Bip01 node in file " + inputMaxFile)
tagThisFile = false
)
return tagThisFile
)

View file

@ -0,0 +1,8 @@
printLog(log, ">>> Export skel directly <<<")
mkPath(log, ExportBuildDirectory + "/" + SkelExportDirectory)
for dir in SkelSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
copyFilesExtNoSubdirIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + SkelExportDirectory, ".skel")

View file

@ -0,0 +1,28 @@
fn runNelMaxExport inputMaxFile =
(
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".%PreGenFileExtension%")
tagThisFile = false
-- Unhide category
unhidecategory()
-- Select all the nodes
max select all
-- Export the skeleton template
if NelExportSkeletonWeight ($selection as array) outputNelFile == false then
(
nlerror("ERROR exporting skeleton weight " + inputMaxFile)
tagThisFile = false
)
else
(
nlerror("OK " + outputNelFile)
tagThisFile = true
)
return tagThisFile
)

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@ -0,0 +1,115 @@
-- Some globals
NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
-- "0" = export me
-- "1" = DONT export me
NEL3D_APPDATA_VEGETABLE = 1423062580 -- "undefined" = not vegetable
-- "0" = not vegetable
-- "1" = vegetable
-- Must export this node ?
fn isToBeExported node =
(
if (classof node == nel_ps) then
return false
doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
vegetable = getappdata node NEL3D_APPDATA_VEGETABLE
if (vegetable != undefined) then
if (vegetable == "1") then
return true
-- Do not export
return false
)
fn runNelMaxExport inputMaxFile =
(
tagThisFile = true
-- Unhide category
unhidelayers()
unhidecategory()
-- Unhide
max unhide all
-- unselect
max select none
clearSelection()
-- Exported object count
exported = 0
-- For each node
for node in geometry do
(
-- It is root ?
if (node.parent == undefined) then
(
-- Is not a skeleton ?
if (node.name != "Bip01") then
(
-- Can be exported ?
if (isToBeExported node == true) then
(
-- Output directory
outputNelFile = ("%OutputDirectory%/" + (node.name) + ".veget")
-- Compare file date
if (NeLTestFileDate outputNelFile inputMaxFile) == true then
(
try
(
-- Export the veget
if (NelExportVegetable node outputNelFile false) == true then
(
nlerror("OK "+outputNelFile)
exported = exported+1
)
else
(
-- Error
nlerror("ERROR exporting veget " + node.name + " in file " + inputMaxFile)
tagThisFile = false
)
)
catch
(
-- Error
nlerror("ERROR fata error exporting veget " + node.name + " in file " + inputMaxFile)
tagThisFile = false
)
)
else
(
-- Error
nlerror("SKIPPED " + outputNelFile)
exported = exported + 1
)
)
)
)
)
-- Something exported
if exported == 0 then
(
-- Error
nlerror("WARNING no veget exported from the file " + inputMaxFile)
)
return tagThisFile
)

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@ -0,0 +1,87 @@
-- Find id
Fn findID node =
(
local
-- Const
alphabet="ABCDEFGHIJKLMNOPQRSTUVWXYZ"
NameTab = filterString node.name "_"
Z_ID = -1
alpha_letter1 = NameTab[2][1]
alpha_letter2 = NameTab[2][2]
alpha_letter1_value = findstring alphabet alpha_letter1
alpha_letter2_value = findstring alphabet alpha_letter2
-- Decompose theh name in an array array[1]=numeric string value array[2]=alpha string value
-- The index of the engine start at 0 but the script one at 1 so we sub 1 each time
alpha_sub_id = (((alpha_letter1_value as integer - 1) * 26 + (alpha_letter2_value as integer)))-1
num_sub_id = (NameTab[1] as integer)-1
-- Array of 256 per 256
---------------------------
-- 0 1 2 3 ... 255
-- 256 257 258 259 ... 511
-- 512 513 514 515 ... 767
-- ...
Z_ID = num_sub_id*256 + alpha_sub_id
return Z_ID
)
fn runNelMaxExport inputMaxFile =
(
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".%PreGenFileExtension%")
tagThisFile = false
-- Unhide category
unhidecategory()
-- Select none
max select none
clearSelection()
-- Found it ?
find = false
-- For each object in the priject
for i in geometry do
(
-- Look for a NeL patch mesh
if (classof i) == RklPatch then
(
-- Error catching
try
(
if (ExportRykolZone i outputNelFile (findID i)) == false then
(
nlerror("ERROR exporting zone " + i.name + " in file " + inputMaxFile)
)
else
(
nlerror("OK " + outputNelFile)
tagThisFile = true
find = true
exit
)
)
catch
(
-- Error
nlerror("ERROR fatal error exporting zone " + i.name + " in file " + inputMaxFile)
tagThisFile = false
)
)
)
-- Not found ?
if (find == false) then
(
-- Error
nlerror("WARNING no zone found in project " + inputMaxFile)
tagThisFile = true
)
return tagThisFile
)

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@ -0,0 +1,8 @@
printLog(log, ">>> Try to copy ligo zone if any <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
printLog(log, "")

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@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup %PreGenProcessName%
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup %PreGenProcessName%")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in %PreGenSourceDirectoriesVariable%:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable%)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, InstallDirectory + "/" + %PreGenInstallDirectoryVariable%)
log.close()
# end of file

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@ -0,0 +1,7 @@
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,92 @@
#!/usr/bin/python
#
# #################################################################
# ## %PreGenWarning%
# #################################################################
#
# \file 1_export.py
# \brief Export %PreGenProcessName%
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export %PreGenProcessName%")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
# ...
# Export %PreGenProcessName% 3dsmax
if MaxAvailable:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
printLog(log, ">>> Export %PreGenProcessName% 3dsmax <<<")
mkPath(log, ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable%)
for dir in %PreGenSourceDirectoriesVariable%:
mkPath(log, DatabaseDirectory + "/" + dir)
if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable%, ".%PreGenFileExtension%")):
scriptSrc = "maxscript/%PreGenFileExtension%_export.ms"
scriptDst = MaxUserDirectory + "/scripts/%PreGenFileExtension%_export.ms"
outputLogfile = ScriptDirectory + "/processes/%PreGenProcessName%/log.log"
outputDirectory = ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable%
maxSourceDir = DatabaseDirectory + "/" + dir
tagList = findFiles(log, outputDirectory, "", ".%PreGenFileExtension%")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
os.remove(scriptDst)
tagDiff = 1
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("%OutputLogfile%", outputLogfile)
newline = newline.replace("%MaxSourceDirectory%", maxSourceDir)
newline = newline.replace("%OutputDirectory%", outputDirectory)
sDst.write(newline)
sSrc.close()
sDst.close()
while tagDiff > 0:
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "%PreGenFileExtension%_export.ms", "-q", "-mi", "-mip" ])
tagList = findFiles(log, outputDirectory, "", ".%PreGenFileExtension%")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
printLog(log, "Exported " + str(tagDiff) + " .%PreGenFileExtension% files!")
os.remove(scriptDst)

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build %PreGenProcessName%
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build %PreGenProcessName%")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,57 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install %PreGenProcessName%
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install %PreGenProcessName%")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install %PreGenProcessName% <<<")
exportPath = ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable%
mkPath(log, exportPath)
installPath = InstallDirectory + "/" + %PreGenInstallDirectoryVariable%
mkPath(log, installPath)
copyFilesExtNoSubdirIfNeeded(log, exportPath, installPath, ".%PreGenFileExtension%")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,74 @@
try
(
-- Get files in the %MaxSourceDirectory% directory
files = getFiles "%MaxSourceDirectory%/*.max"
gc()
-- Sort files
sort files
gc()
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
inputMaxFile = files[i]
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".%PreGenFileExtension%")
try
(
-- Compare file date
if (NeLTestFileDate outputNelFile inputMaxFile) == true then
(
-- Free memory and file handles
gc()
heapfree
-- Reset 3dsmax
resetMAXFile #noprompt
-- Open the max project
nlerror("Scanning file " + inputMaxFile + " ...")
if (loadMaxFile inputMaxFile quiet:true) == true then
(
runNelMaxExport(inputMaxFile)
)
else
(
-- Error
nlerror("ERROR exporting '%PreGenFileExtension%': can't open the file " + inputMaxFile)
)
)
else
(
nlerror("SKIPPED " + inputMaxFile)
)
)
catch
(
-- Error
nlerror("ERROR error exporting '%PreGenFileExtension%' in files " + inputMaxFile)
)
)
)
else
(
nlerror("WARNING no *.max file in folder %MaxSourceDirectory%")
)
)
catch
(
-- Error
nlerror("ERROR fatal error exporting '%PreGenFileExtension%' in folder %MaxSourceDirectory%")
)
-- Bye
resetMAXFile #noprompt
quitMAX #noPrompt
quitMAX() #noPrompt

View file

@ -0,0 +1,73 @@
-- #################################################################
-- ## %PreGenWarning%
-- #################################################################
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "%OutputLogfile%"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Unhide layers
fn unhidelayers =
(
for i = 0 to (LayerManager.count - 1) do
(
layer = (LayerManager.getLayer i)
layer.ishidden = false
)
)
-- Unhide category
fn unhidecategory =
(
if (geometry.count > 0) then
(
unhide geometry[1]
if (geometry[1].ishidden == true) then
max hide object toggle
)
if (shapes.count > 0) then
(
unhide shapes[1]
if (shapes[1].ishidden == true) then
max hide shape toggle
)
if (lights.count > 0) then
(
unhide lights[1]
if (lights[1].ishidden == true) then
max hide light toggle
)
if (cameras.count > 0) then
(
unhide cameras[1]
if (cameras[1].ishidden == true) then
max hide camera toggle
)
if (helpers.count > 0) then
(
unhide helpers[1]
if (helpers[1].ishidden == true) then
max hide helper toggle
)
)
-- Log a message
fn nlerror message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)

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@ -0,0 +1,66 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup %PreGenProcessName%
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup %PreGenProcessName%")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in %PreGenSourceDirectoriesVariable%:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable%)
mkPath(log, ExportBuildDirectory + "/" + %PreGenTagExportDirectoryVariable%)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, InstallDirectory + "/" + %PreGenInstallDirectoryVariable%)
log.close()
# end of file

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@ -0,0 +1,9 @@
log.close()
if os.path.isfile("log.log"):
os.remove("log.log")
shutil.move("temp_log.log", "log.log")
# end of file

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#!/usr/bin/python
#
# #################################################################
# ## %PreGenWarning%
# #################################################################
#
# \file 1_export.py
# \brief Export %PreGenProcessName%
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
if os.path.isfile("temp_log.log"):
os.remove("temp_log.log")
log = open("temp_log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export %PreGenProcessName%")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
# ...
# Export %PreGenProcessName% 3dsmax
if MaxAvailable:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
printLog(log, ">>> Export %PreGenProcessName% 3dsmax <<<")
mkPath(log, ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable%)
mkPath(log, ExportBuildDirectory + "/" + %PreGenTagExportDirectoryVariable%)
for dir in %PreGenSourceDirectoriesVariable%:
mkPath(log, DatabaseDirectory + "/" + dir)
if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + %PreGenTagExportDirectoryVariable%, ".max.tag")):
scriptSrc = "maxscript/%PreGenFileExtension%_export.ms"
scriptDst = MaxUserDirectory + "/scripts/%PreGenFileExtension%_export.ms"
outputLogfile = ScriptDirectory + "/processes/%PreGenProcessName%/log.log"
outputDirectory = ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable%
tagDirectory = ExportBuildDirectory + "/" + %PreGenTagExportDirectoryVariable%
maxSourceDir = DatabaseDirectory + "/" + dir
maxRunningTagFile = tagDirectory + "/max_running.tag"
tagList = findFiles(log, tagDirectory, "", ".max.tag")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
os.remove(scriptDst)
tagDiff = 1
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("%OutputLogfile%", outputLogfile)
newline = newline.replace("%MaxSourceDirectory%", maxSourceDir)
newline = newline.replace("%OutputDirectory%", outputDirectory)
newline = newline.replace("%TagDirectory%", tagDirectory)
sDst.write(newline)
sSrc.close()
sDst.close()
zeroRetryLimit = 3
while tagDiff > 0:
mrt = open(maxRunningTagFile, "w")
mrt.write("moe-moe-kyun")
mrt.close()
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "%PreGenFileExtension%_export.ms", "-q", "-mi", "-mip" ])
if os.path.exists(outputLogfile):
try:
lSrc = open(outputLogfile, "r")
for line in lSrc:
lineStrip = line.strip()
if (len(lineStrip) > 0):
printLog(log, lineStrip)
lSrc.close()
os.remove(outputLogfile)
except Exception:
printLog(log, "ERROR Failed to read 3dsmax log")
else:
printLog(log, "WARNING No 3dsmax log")
tagList = findFiles(log, tagDirectory, "", ".max.tag")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
addTagDiff = 0
if os.path.exists(maxRunningTagFile):
printLog(log, "FAIL 3ds Max crashed and/or file export failed!")
if tagDiff == 0:
if zeroRetryLimit > 0:
zeroRetryLimit = zeroRetryLimit - 1
addTagDiff = 1
else:
printLog(log, "FAIL Retry limit reached!")
else:
addTagDiff = 1
os.remove(maxRunningTagFile)
printLog(log, "Exported " + str(tagDiff) + " .max files!")
tagDiff += addTagDiff
os.remove(scriptDst)
printLog(log, "")

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#!/usr/bin/python
#
# \file 2_build.py
# \brief Build %PreGenProcessName%
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build %PreGenProcessName%")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

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#!/usr/bin/python
#
# \file 3_install.py
# \brief Install %PreGenProcessName%
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install %PreGenProcessName%")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install %PreGenProcessName% <<<")
exportPath = ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable%
mkPath(log, exportPath)
installPath = InstallDirectory + "/" + %PreGenInstallDirectoryVariable%
mkPath(log, installPath)
copyFilesNoTreeIfNeeded(log, exportPath, installPath)
printLog(log, "")
log.close()
# end of file

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@ -0,0 +1,127 @@
removeRunningTag = true
try
(
undo off
(
-- Get files in the %MaxSourceDirectory% directory
files = getFiles "%MaxSourceDirectory%/*.max"
gc()
-- Sort files
sort files
gc()
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
inputMaxFile = files[i]
outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag")
--try
--(
-- Compare file date
if (NeLTestFileDate outputTagFile inputMaxFile) == true then
(
-- Free memory and file handles
gc()
heapfree
-- Reset 3dsmax
resetMAXFile #noprompt
-- Open the max project
nlerror("Scanning file " + inputMaxFile + " ...")
if (loadMaxFile inputMaxFile quiet:true) == true then
(
tagThisFile = runNelMaxExport(inputMaxFile)
-- Write a tag file
if tagThisFile == true then
(
tagFile = createFile outputTagFile
if tagFile == undefined then
(
nlerror("WARNING can't create tag file " + outputTagFile)
removeRunningTag = false
)
else
(
print "mukyu" to: tagFile
close tagFile
)
)
else
(
removeRunningTag = false
)
)
else
(
-- Error
nlerror("ERROR exporting '%PreGenFileExtension%': can't open the file " + inputMaxFile)
removeRunningTag = false
)
)
else
(
nlerror("SKIPPED BY TAG " + inputMaxFile)
)
--)
--catch
--(
-- -- Error
-- nlerror("ERROR error exporting '%PreGenFileExtension%' in file " + inputMaxFile)
-- removeRunningTag = false
--)
)
)
else
(
nlerror("WARNING no *.max file in folder %MaxSourceDirectory%")
)
)
)
catch
(
-- Error
nlerror("ERROR Fatal error exporting '%PreGenFileExtension%' in folder %MaxSourceDirectory%")
nlerror("FAIL Fatal error occured")
NelForceQuitRightNow()
removeRunningTag = false
)
try
(
if (removeRunningTag) then
(
resetMAXFile #noPrompt
)
)
catch
(
nlerror("FAIL Last reset fails")
removeRunningTag = false
)
if (removeRunningTag) then
(
nlerror("SUCCESS All .max files have been successfully exported")
deleteFile("%TagDirectory%/max_running.tag")
)
else
(
nlerror("FAIL One or more issues occured")
NelForceQuitRightNow()
)
-- Bye
nlerror("BYE")
quitMAX #noPrompt
quitMAX() #noPrompt

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-- #################################################################
-- ## %PreGenWarning%
-- #################################################################
-- Allocate 20 Me for the script
heapSize += 15000000
-- In case of error just abort the app and don't show nel report window
NelForceQuitOnMsgDisplayer()
nlErrorFilename = "%OutputLogfile%"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Unhide layers
fn unhidelayers =
(
for i = 0 to (LayerManager.count - 1) do
(
layer = (LayerManager.getLayer i)
layer.ishidden = false
)
)
-- Unhide category
fn unhidecategory =
(
if (geometry.count > 0) then
(
unhide geometry[1]
if (geometry[1].ishidden == true) then
max hide object toggle
)
if (shapes.count > 0) then
(
unhide shapes[1]
if (shapes[1].ishidden == true) then
max hide shape toggle
)
if (lights.count > 0) then
(
unhide lights[1]
if (lights[1].ishidden == true) then
max hide light toggle
)
if (cameras.count > 0) then
(
unhide cameras[1]
if (cameras[1].ishidden == true) then
max hide camera toggle
)
if (helpers.count > 0) then
(
unhide helpers[1]
if (helpers[1].ishidden == true) then
max hide helper toggle
)
)
-- Log a message
fn nlerror message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)

View file

@ -0,0 +1,9 @@
title Ryzom Core: 1_export.py (INTERFACE)
1_export.py -ipj common/gamedev common/data_common common/exedll common/cfg common/interface common/sfx common/fonts common/outgame
title Ryzom Core: 2_build.py (INTERFACE)
2_build.py -ipj common/gamedev common/data_common common/exedll common/cfg common/interface common/sfx common/fonts common/outgame
title Ryzom Core: 3_install.py (INTERFACE)
3_install.py -ipj common/gamedev common/data_common common/exedll common/cfg common/interface common/sfx common/fonts common/outgame
title Ryzom Core: b1_client_dev.py
b1_client_dev.py
title Ryzom Core: Ready

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@ -0,0 +1,11 @@
title Ryzom Core: 1_export.py (LEVELDESIGN)
1_export.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign shard/data_game_share
title Ryzom Core: 2_build.py (LEVELDESIGN)
2_build.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign shard/data_game_share
title Ryzom Core: 3_install.py (LEVELDESIGN)
3_install.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign shard/data_game_share
title Ryzom Core: b1_client_dev.py (LEVELDESIGN)
b1_client_dev.py
title Ryzom Core: b2_shard_data.py (LEVELDESIGN)
b2_shard_data.py
title Ryzom Core: Ready

View file

@ -0,0 +1,11 @@
title Ryzom Core: 1_export.py (PANOPLY)
1_export.py -ipj common/characters_maps_hr
title Ryzom Core: 2_build.py (PANOPLY)
2_build.py -ipj common/characters_maps_hr
title Ryzom Core: 3_install.py (PANOPLY)
3_install.py -ipj common/characters_maps_hr
title Ryzom Core: b1_client_dev.py (PANOPLY)
b1_client_dev.py
title Ryzom Core: b2_shard_data.py (PANOPLY)
b2_shard_data.py
title Ryzom Core: Ready (PANOPLY)

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@ -0,0 +1,89 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Run all setup processes
# \date 2009-02-18 15:28GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util, argparse
sys.path.append("../configuration")
parser = argparse.ArgumentParser()
parser.add_argument('--includeprocess', '-ipc', nargs='+')
parser.add_argument('--excludeprocess', '-epc', nargs='+')
args = parser.parse_args()
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
#printLog(log, "")
#printLog(log, "-------")
#printLog(log, "--- Setup project")
#printLog(log, "-------")
#printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
#printLog(log, "")
#printLog(log, "")
#printLog(log, "-------")
#printLog(log, "--- Setup client directories")
#printLog(log, "-------")
#printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
#printLog(log, "")
#for dir in ClientSetupDirectories:
# mkPath(log, InstallDirectory + "/" + dir)
#printLog(log, "")
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the setup processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each process
for processName in ProcessToComplete:
if ((args.includeprocess == None or processName in args.includeprocess) and (args.excludeprocess == None or not processName in args.excludeprocess)):
printLog(log, "PROCESS " + processName)
os.chdir(processName)
try:
subprocess.call([ "python", "0_setup.py" ])
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
os.chdir("..")
try:
processLog = open(processName + "/log.log", "r")
processLogData = processLog.read()
processLog.close()
log.write(processLogData)
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
# subprocess.call("idle.bat")
else:
printLog(log, "IGNORE PROCESS " + processName)
printLog(log, "")
log.close()

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#!/usr/bin/python
#
# \file 1_export.py
# \brief Run all export processes
# \date 2009-02-18 09:22GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all export processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util, argparse
sys.path.append("../configuration")
parser = argparse.ArgumentParser()
parser.add_argument('--includeprocess', '-ipc', nargs='+')
parser.add_argument('--excludeprocess', '-epc', nargs='+')
args = parser.parse_args()
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the export processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each process
for processName in ProcessToComplete:
if ((args.includeprocess == None or processName in args.includeprocess) and (args.excludeprocess == None or not processName in args.excludeprocess)):
printLog(log, "PROCESS " + processName)
os.chdir(processName)
try:
subprocess.call([ "python", "1_export.py" ])
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
os.chdir("..")
try:
processLog = open(processName + "/log.log", "r")
processLogData = processLog.read()
processLog.close()
log.write(processLogData)
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
# subprocess.call("idle.bat")
else:
printLog(log, "IGNORE PROCESS " + processName)
printLog(log, "")
log.close()

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#!/usr/bin/python
#
# \file 2_build.py
# \brief Run all build processes
# \date 2009-02-18 09:22GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all build processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util, argparse
sys.path.append("../configuration")
parser = argparse.ArgumentParser()
parser.add_argument('--includeprocess', '-ipc', nargs='+')
parser.add_argument('--excludeprocess', '-epc', nargs='+')
args = parser.parse_args()
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the build processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each process
for processName in ProcessToComplete:
if ((args.includeprocess == None or processName in args.includeprocess) and (args.excludeprocess == None or not processName in args.excludeprocess)):
printLog(log, "PROCESS " + processName)
os.chdir(processName)
try:
subprocess.call([ "python", "2_build.py" ])
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
os.chdir("..")
try:
processLog = open(processName + "/log.log", "r")
processLogData = processLog.read()
processLog.close()
log.write(processLogData)
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
# subprocess.call("idle.bat")
else:
printLog(log, "IGNORE PROCESS " + processName)
printLog(log, "")
log.close()

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#!/usr/bin/python
#
# \file 3_install.py
# \brief Run all install processes
# \date 2009-02-18 16:19GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all install processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util, argparse
sys.path.append("../configuration")
parser = argparse.ArgumentParser()
parser.add_argument('--includeprocess', '-ipc', nargs='+')
parser.add_argument('--excludeprocess', '-epc', nargs='+')
args = parser.parse_args()
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the install processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each process
for processName in ProcessToComplete:
if ((args.includeprocess == None or processName in args.includeprocess) and (args.excludeprocess == None or not processName in args.excludeprocess)):
printLog(log, "PROCESS " + processName)
os.chdir(processName)
try:
subprocess.call([ "python", "3_install.py" ])
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
os.chdir("..")
try:
processLog = open(processName + "/log.log", "r")
processLogData = processLog.read()
processLog.close()
log.write(processLogData)
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
# subprocess.call("idle.bat")
else:
printLog(log, "IGNORE PROCESS " + processName)
printLog(log, "")
log.close()

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#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup dummy
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup dummy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup dummy")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
#for dir in MapSourceDirectories:
# mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
#mkPath(log, ExportBuildDirectory + "/" + DummyTagExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
#mkPath(log, ExportBuildDirectory + "/" + DummyWithCoarseMeshBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
#mkPath(log, InstallDirectory + "/" + DummyInstallDirectory)
log.close()
# end of file

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#!/usr/bin/python
#
# \file 1_export.py
# \brief Export dummy
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export dummy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export dummy")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
if MaxAvailable:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
# ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
printLog(log, "")
# Export dummy 3dsmax
printLog(log, ">>> Export dummy 3dsmax <<<")
# Build paths
#scriptSrc = "maxscript/dummy_export.ms"
# scriptDst = MaxDirectory + "/scripts/dummy_export.ms"
#scriptDst = MaxUserDirectory + "/scripts/dummy_export.ms"
#logFile = ScriptDirectory + "/processes/dummy/log.log"
#outDirTag = ExportBuildDirectory + "/" + DummyTagExportDirectory
#mkPath(log, outDirTag)
#outDirWithoutCoarse = ExportBuildDirectory + "/" + DummyExportDirectory
#mkPath(log, outDirWithoutCoarse)
#outDirWithCoarse = ExportBuildDirectory + "/" + DummyWithCoarseMeshExportDirectory
#mkPath(log, outDirWithCoarse)
#outDirLightmap = ExportBuildDirectory + "/" + DummyLightmapNotOptimizedExportDirectory
#mkPath(log, outDirLightmap)
#outDirAnim = ExportBuildDirectory + "/" + DummyAnimExportDirectory
#mkPath(log, outDirAnim)
#tagList = findFiles(log, outDirTag, "", ".tag")
#tagLen = len(tagList)
# For each directoy
#if os.path.isfile(scriptDst):
# os.remove(scriptDst)
#for dir in DummySourceDirectories:
# tagDiff = 1
# dummySourceDir = DatabaseDirectory + "/" + dir
# mkPath(log, dummySourceDir)
# sSrc = open(scriptSrc, "r")
# sDst = open(scriptDst, "w")
# for line in sSrc:
# newline = line.replace("output_logfile", logFile)
# newline = newline.replace("dummy_source_directory", dummySourceDir)
# newline = newline.replace("output_directory_tag", outDirTag)
# newline = newline.replace("output_directory_without_coarse_mesh", outDirWithoutCoarse)
# newline = newline.replace("output_directory_with_coarse_mesh", outDirWithCoarse)
# newline = newline.replace("dummy_export_opt_export_lighting", DummyExportOptExportLighting)
# newline = newline.replace("dummy_export_opt_shadow", DummyExportOptShadow)
# newline = newline.replace("dummy_export_opt_lighting_limit", str(DummyExportOptLightingLimit))
# newline = newline.replace("dummy_export_opt_lumel_size", DummyExportOptLumelSize)
# newline = newline.replace("dummy_export_opt_oversampling", str(DummyExportOptOversampling))
# newline = newline.replace("dummy_export_opt_lightmap_log", DummyExportOptLightmapLog)
# newline = newline.replace("dummy_lightmap_path", outDirLightmap)
# newline = newline.replace("output_directory_anim", outDirAnim)
# sDst.write(newline)
# sSrc.close()
# sDst.close()
# while tagDiff > 0:
# printLog(log, "MAXSCRIPT " + scriptDst)
# subprocess.call([ Max, "-U", "MAXScript", "dummy_export.ms", "-q", "-mi", "-mip" ])
# tagList = findFiles(log, outDirTag, "", ".tag")
# newTagLen = len(tagList)
# tagDiff = newTagLen - tagLen
# tagLen = newTagLen
# printLog(log, "Exported " + str(tagDiff) + " .max files!")
# tagDiff += hackBdummyTree() # force rerun also when bdummy tree deleted
# os.remove(scriptDst)
printLog(log, "")
log.close()
# end of file

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#!/usr/bin/python
#
# \file 2_build.py
# \brief Build dummy
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build dummy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build dummy")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
BuildShadowSkin = findTool(log, ToolDirectories, BuildShadowSkinTool, ToolSuffix)
BuildClodtex = findTool(log, ToolDirectories, BuildClodtexTool, ToolSuffix)
LightmapOptimizer = findTool(log, ToolDirectories, LightmapOptimizerTool, ToolSuffix)
TgaToDds = findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix)
BuildCoarseMesh = findTool(log, ToolDirectories, BuildCoarseMeshTool, ToolSuffix)
#if 1: # todo: CoarseMeshTextureNames length > 0 ...
# printLog(log, ">>> Build coarse meshes <<<")
# dummyWithCoarseMesh = ExportBuildDirectory + "/" + DummyWithCoarseMeshExportDirectory
# mkPath(log, dummyWithCoarseMesh)
# dummyWithCoarseMeshBuilded = ExportBuildDirectory + "/" + DummyWithCoarseMeshBuildDirectory
# mkPath(log, dummyWithCoarseMeshBuilded)
# cf = open("confdummy_generated.cfg", "w")
# cf.write("texture_mul_size = " + TextureMulSizeValue + ";\n")
# cf.write("\n")
# cf.write("search_path = \n")
# cf.write("{\n")
# cf.write("\t\"" + dummyWithCoarseMesh + "\", \n")
# for dir in MapSourceDirectories:
# cf.write("\t\"" + DatabaseDirectory + "/" + dir + "\", \n")
# cf.write("};\n")
# cf.write("\n")
# cf.write("list_mesh = \n")
# cf.write("{\n")
# # For each dummy with coarse mesh
# files = findFiles(log, dummyWithCoarseMesh, "", ".dummy")
# for file in files:
# sourceFile = dummyWithCoarseMesh + "/" + file
# if os.path.isfile(sourceFile):
# destFile = dummyWithCoarseMeshBuilded + "/" + file
# cf.write("\t\"" + file + "\", \"" + destFile + "\", \n")
# cf.write("};\n")
# cf.write("\n")
# cf.write("output_textures = \n")
# cf.write("{\n")
# # For each dummy with coarse mesh
# for tn in CoarseMeshTextureNames:
# cf.write("\t\"" + dummyWithCoarseMesh + "/" + tn + ".tga\", \n")
# cf.write("};\n")
# cf.close()
# subprocess.call([ BuildCoarseMesh, "confdummy_generated.cfg" ])
# os.remove("confdummy_generated.cfg")
# for tn in CoarseMeshTextureNames:
# subprocess.call([ TgaToDds, dummyWithCoarseMesh + "/" + tn + ".tga", "-o", dummyWithCoarseMeshBuilded + "/" + tn + ".dds", "-a", "5" ])
log.close()
# end of file

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#!/usr/bin/python
#
# \file 3_install.py
# \brief Install dummy
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install dummy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install dummy")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
#installPath = InstallDirectory + "/" + DummyInstallDirectory
#mkPath(log, installPath)
printLog(log, ">>> Install dummy <<<")
#mkPath(log, ExportBuildDirectory + "/" + DummyExportDirectory)
#copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + DummyExportDirectory, installPath, ".dummy")
#mkPath(log, ExportBuildDirectory + "/" + DummyWithCoarseMeshBuildDirectory)
#copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + DummyWithCoarseMeshBuildDirectory, installPath, ".dummy")
#copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + DummyWithCoarseMeshBuildDirectory, installPath, ".dds")
#mkPath(log, ExportBuildDirectory + "/" + DummyAnimExportDirectory)
#copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + DummyAnimExportDirectory, installPath, ".anim")
printLog(log, "")
log.close()
# end of file

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#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup ai_wmap
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup ai_wmap
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup ai_wmap")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + RbankOutputBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + AiWmapBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + AiWmapBuildTagDirectory)
# Setup lookup directories
printLog(log, ">>> Setup lookup directories <<<")
for dir in IgLookupDirectories:
mkPath(log, ExportBuildDirectory + "/" + dir)
for dir in PacsPrimLookupDirectories:
mkPath(log, ExportBuildDirectory + "/" + dir)
# Setup client directories
printLog(log, ">>> Setup install directories <<<")
mkPath(log, InstallDirectory + "/" + AiWmapInstallDirectory)
# Setup client directories
printLog(log, ">>> Setup configuration <<<")
mkPath(log, InstallDirectory + "/" + AiWmapInstallDirectory)
mkPath(log, ActiveProjectDirectory + "/generated")
cfg = open(ActiveProjectDirectory + "/generated/ai_build_wmap.cfg", "w")
cfg.write("\n")
cfg.write("// AI BUILD WMAP CONFIGURATION\n")
cfg.write("\n")
cfg.write("Paths = {\n")
for dir in IgLookupDirectories:
cfg.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n")
cfg.write("\t\"" + ExportBuildDirectory + "/" + RbankOutputBuildDirectory + "\", \n")
cfg.write("\t\"" + LeveldesignDirectory + "\", \n")
cfg.write("};\n")
cfg.write("\n")
cfg.write("NoRecursePaths = { };\n")
cfg.write("\n")
cfg.write("PacsPrimPaths = {\n")
for dir in PacsPrimLookupDirectories:
cfg.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n")
cfg.write("};\n")
cfg.write("\n")
cfg.write("OutputPath = \"" + ExportBuildDirectory + "/" + AiWmapBuildDirectory + "\";\n")
cfg.write("\n")
cfg.write("Commands = {\n")
cfg.write("\t\"Verbose " + str(AiWmapVerbose) + "\", \n")
for startPoint in AiWmapStartPoints:
cfg.write("\t\"setStartPoint " + startPoint + "\", \n")
cfg.write("};\n")
cfg.write("\n")
cfg.close()
log.close()
# end of file

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#!/usr/bin/python
#
# \file 1_export.py
# \brief Export ai_wmap
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export ai_wmap
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export ai_wmap")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

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#!/usr/bin/python
#
# \file 2_build.py
# \brief Build ai_wmap
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build ai_wmap
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build ai_wmap")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
AiBuildWmap = findTool(log, ToolDirectories, AiBuildWmapTool, ToolSuffix)
TgaCut = findTool(log, ToolDirectories, TgaCutTool, ToolSuffix)
if AiBuildWmap == "":
toolLogFail(log, AiBuildWmapTool, ToolSuffix)
if TgaCut == "":
toolLogFail(log, TgaCutTool, ToolSuffix)
else:
printLog(log, ">>> Copy ai_build_wmap.cfg <<<")
cfgPath = ActiveProjectDirectory + "/generated/ai_build_wmap.cfg"
tagPath = ExportBuildDirectory + "/" + AiWmapBuildTagDirectory + "/ai_wmap_build.tag"
shutil.copy(cfgPath, "ai_build_wmap.cfg")
printLog(log, ">>> Check up packed sheets <<<")
subprocess.call([ AiBuildWmap, "checkPackedSheets" ])
printLog(log, ">>> Build ai_wmap <<<")
mkPath(log, ExportBuildDirectory + "/" + RbankOutputBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + AiWmapBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + AiWmapBuildTagDirectory)
if (needUpdate(log, "continents.packed_sheets", tagPath) or needUpdateMultiDirNoSubdirFile(log, ExportBuildDirectory, [ RbankOutputBuildDirectory ] + IgLookupDirectories + PacsPrimLookupDirectories, tagPath)):
printLog(log, ">>> Generate wmap <<<")
subprocess.call([ AiBuildWmap, "pacsCrunch " + AiWmapContinentName ])
printLog(log, ">>> Generate sized wmap <<<")
subprocess.call([ AiBuildWmap, "pacsBuildGabarit " + AiWmapContinentName ])
printLog(log, ">>> Generate cwmaps for each size <<<")
subprocess.call([ AiBuildWmap, "pacsBuildWmap " + AiWmapContinentName + "_0" ])
subprocess.call([ AiBuildWmap, "pacsBuildWmap " + AiWmapContinentName + "_1" ])
subprocess.call([ AiBuildWmap, "pacsBuildWmap " + AiWmapContinentName + "_2" ])
printLog(log, ">>> Generate bitmap for each size <<<")
subprocess.call([ AiBuildWmap, "pacsBuildBitmap " + AiWmapContinentName + "_0" ])
subprocess.call([ AiBuildWmap, "pacsBuildBitmap " + AiWmapContinentName + "_1" ])
subprocess.call([ AiBuildWmap, "pacsBuildBitmap " + AiWmapContinentName + "_2" ])
printLog(log, ">>> Clear height maps for size 1 and 2 <<<")
subprocess.call([ AiBuildWmap, "pacsClearHeightmap " + AiWmapContinentName ])
printLog(log, ">>> Cut tga for world editor <<<")
subprocess.call([ TgaCut, ExportBuildDirectory + "/" + AiWmapBuildDirectory + "/" + AiWmapContinentName + "_0.tga" ])
moveFilesExtNoTree(log, ".", ExportBuildDirectory + "/" + AiWmapBuildDirectory, ".tga")
printLog(log, ">>> Remove wmap <<<")
removeFilesRecursiveExt(log, ExportBuildDirectory + "/" + AiWmapBuildDirectory, ".wmap")
tagFile = open(tagPath, "w")
tagFile.write(time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())) + "\n")
tagFile.close()
else:
printLog(log, "SKIP *")
printLog(log, "")
log.close()
# end of file

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#!/usr/bin/python
#
# \file 3_install.py
# \brief Install ai_wmap
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install ai_wmap
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install ai_wmap")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
installPath = InstallDirectory + "/" + AiWmapInstallDirectory
mkPath(log, installPath)
printLog(log, ">>> Install ai_wmap <<<")
mkPath(log, ExportBuildDirectory + "/" + AiWmapBuildDirectory)
copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + AiWmapBuildDirectory, installPath)
printLog(log, "")
log.close()
# end of file

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// AI BUILD WMAP CONFIGURATION
Paths = {
"/Volumes/SIELA/Khaganat/khanat-build/export/continents/r2_desert/ig_land",
"/Volumes/SIELA/Khaganat/khanat-build/export/continents/r2_desert/ig_other",
"/Volumes/SIELA/Khaganat/khanat-build/export/continents/r2_desert/rbank_output",
"/Volumes/SIELA/Khaganat/khanat-data/leveldesign",
};
NoRecursePaths = { };
PacsPrimPaths = {
"/Volumes/SIELA/Khaganat/khanat-build/export/ecosystems/desert/pacs_prim",
};
OutputPath = "/Volumes/SIELA/Khaganat/khanat-build/export/continents/r2_desert/ai_wmap";
Commands = {
"Verbose 0",
"setStartPoint r2_desert 22996 -1253",
"setStartPoint r2_desert 23605 -1206",
"setStartPoint r2_desert 28935 -1353",
"setStartPoint r2_desert 29736 -1234",
"setStartPoint r2_desert 30596 -1353",
"setStartPoint r2_desert 30574 -2090",
};

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#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup anim
# \date 2009-03-10 14:56GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup anim")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in AnimSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + AnimExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + AnimBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, InstallDirectory + "/" + AnimInstallDirectory)
log.close()
# end of file

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#!/usr/bin/python
#
# #################################################################
# ## WARNING : this is a generated file, don't change it !
# #################################################################
#
# \file 1_export.py
# \brief Export anim
# \date 2015-01-06-16-31-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
if os.path.isfile("temp_log.log"):
os.remove("temp_log.log")
log = open("temp_log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export anim")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
# ...
# Export anim 3dsmax
if MaxAvailable:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
printLog(log, ">>> Export anim 3dsmax <<<")
mkPath(log, ExportBuildDirectory + "/" + AnimExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + AnimTagExportDirectory)
for dir in AnimSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + AnimTagExportDirectory, ".max.tag")):
scriptSrc = "maxscript/anim_export.ms"
scriptDst = MaxUserDirectory + "/scripts/anim_export.ms"
outputLogfile = ScriptDirectory + "/processes/anim/log.log"
outputDirectory = ExportBuildDirectory + "/" + AnimExportDirectory
tagDirectory = ExportBuildDirectory + "/" + AnimTagExportDirectory
maxSourceDir = DatabaseDirectory + "/" + dir
maxRunningTagFile = tagDirectory + "/max_running.tag"
tagList = findFiles(log, tagDirectory, "", ".max.tag")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
os.remove(scriptDst)
tagDiff = 1
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("%OutputLogfile%", outputLogfile)
newline = newline.replace("%MaxSourceDirectory%", maxSourceDir)
newline = newline.replace("%OutputDirectory%", outputDirectory)
newline = newline.replace("%TagDirectory%", tagDirectory)
sDst.write(newline)
sSrc.close()
sDst.close()
zeroRetryLimit = 3
while tagDiff > 0:
mrt = open(maxRunningTagFile, "w")
mrt.write("moe-moe-kyun")
mrt.close()
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "anim_export.ms", "-q", "-mi", "-mip" ])
if os.path.exists(outputLogfile):
try:
lSrc = open(outputLogfile, "r")
for line in lSrc:
lineStrip = line.strip()
if (len(lineStrip) > 0):
printLog(log, lineStrip)
lSrc.close()
os.remove(outputLogfile)
except Exception:
printLog(log, "ERROR Failed to read 3dsmax log")
else:
printLog(log, "WARNING No 3dsmax log")
tagList = findFiles(log, tagDirectory, "", ".max.tag")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
addTagDiff = 0
if os.path.exists(maxRunningTagFile):
printLog(log, "FAIL 3ds Max crashed and/or file export failed!")
if tagDiff == 0:
if zeroRetryLimit > 0:
zeroRetryLimit = zeroRetryLimit - 1
addTagDiff = 1
else:
printLog(log, "FAIL Retry limit reached!")
else:
addTagDiff = 1
os.remove(maxRunningTagFile)
printLog(log, "Exported " + str(tagDiff) + " .max files!")
tagDiff += addTagDiff
os.remove(scriptDst)
printLog(log, "")
log.close()
if os.path.isfile("log.log"):
os.remove("log.log")
shutil.move("temp_log.log", "log.log")
# end of file

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#!/usr/bin/python
#
# \file 2_build.py
# \brief Build anim
# \date 2009-03-10 13:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build anim")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
AnimBuilder = findTool(log, ToolDirectories, AnimBuilderTool, ToolSuffix)
printLog(log, "")
# For each anim directory
printLog(log, ">>> Build anim <<<")
if AnimBuilder == "":
toolLogFail(log, AnimBuilderTool, ToolSuffix)
else:
srcDir = ExportBuildDirectory + "/" + AnimExportDirectory
mkPath(log, srcDir)
destDir = ExportBuildDirectory + "/" + AnimBuildDirectory
mkPath(log, destDir)
if DoOptimizeAnimations:
printLog(log, ">>> Optimizing animations <<<")
subprocess.call([ AnimBuilder, srcDir, destDir, ActiveProjectDirectory + "/anim_builder.cfg" ])
else:
printLog(log, ">>> Not optimizing animations <<<")
copyFilesNoTreeIfNeeded(log, srcDir, destDir)
printLog(log, "")
log.close()
# end of file

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#!/usr/bin/python
#
# \file 3_install.py
# \brief Install anim
# \date 2009-03-10 13:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install anim")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install anim <<<")
srcDir = ExportBuildDirectory + "/" + AnimBuildDirectory
mkPath(log, srcDir)
destDir = InstallDirectory + "/" + AnimInstallDirectory
mkPath(log, destDir)
copyFilesNoTreeIfNeeded(log, srcDir, destDir)
printLog(log, "")
log.close()
# end of file

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@ -0,0 +1,271 @@
-- #################################################################
-- ## WARNING : this is a generated file, don't change it !
-- #################################################################
-- Allocate 20 Me for the script
heapSize += 15000000
-- In case of error just abort the app and don't show nel report window
NelForceQuitOnMsgDisplayer()
nlErrorFilename = "%OutputLogfile%"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Unhide layers
fn unhidelayers =
(
for i = 0 to (LayerManager.count - 1) do
(
layer = (LayerManager.getLayer i)
layer.ishidden = false
)
)
-- Unhide category
fn unhidecategory =
(
if (geometry.count > 0) then
(
unhide geometry[1]
if (geometry[1].ishidden == true) then
max hide object toggle
)
if (shapes.count > 0) then
(
unhide shapes[1]
if (shapes[1].ishidden == true) then
max hide shape toggle
)
if (lights.count > 0) then
(
unhide lights[1]
if (lights[1].ishidden == true) then
max hide light toggle
)
if (cameras.count > 0) then
(
unhide cameras[1]
if (cameras[1].ishidden == true) then
max hide camera toggle
)
if (helpers.count > 0) then
(
unhide helpers[1]
if (helpers[1].ishidden == true) then
max hide helper toggle
)
)
-- Log a message
fn nlerror message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)
NEL3D_APPDATA_EXPORT_NODE_ANIMATION = 1423062800
fn runNelMaxExport inputMaxFile =
(
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".anim")
tagThisFile = true
-- Unhide category
unhidecategory()
-- Select Bip01, not very smart
if $Bip01 != undefined then
(
select $Bip01
-- Always uncheck triangle pelvis
if (classof $Bip01) == Biped_Object then
(
$Bip01.controller.figureMode = true
$Bip01.controller.trianglepelvis = false
$Bip01.controller.figureMode = false
)
)
-- For each node
for node in objects do
(
exportNodeAnmation = getappdata node NEL3D_APPDATA_EXPORT_NODE_ANIMATION
if (exportNodeAnmation != undefined) then
(
if (exportNodeAnmation == "1") then
(
selectmore node
-- Is it a biped ?
if (classof node.controller) == Vertical_Horizontal_Turn then
(
-- Always uncheck triangle pelvis
node.controller.trianglepelvis = false
)
)
)
)
if ((selection as array).count != 0) then
(
-- Export the animation
if (NelExportAnimation (selection as array) outputNelFile false) == false then
(
nlerror("ERROR exporting animation " + inputMaxFile)
tagThisFile = false
)
else
(
nlerror("OK " + outputNelFile)
)
)
else
(
-- Error
nlerror("WARNING exporting animation: no node animated to export in file " + inputMaxFile)
)
return tagThisFile
)
removeRunningTag = true
try
(
undo off
(
-- Get files in the %MaxSourceDirectory% directory
files = getFiles "%MaxSourceDirectory%/*.max"
gc()
-- Sort files
sort files
gc()
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
inputMaxFile = files[i]
outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag")
--try
--(
-- Compare file date
if (NeLTestFileDate outputTagFile inputMaxFile) == true then
(
-- Free memory and file handles
gc()
heapfree
-- Reset 3dsmax
resetMAXFile #noprompt
-- Open the max project
nlerror("Scanning file " + inputMaxFile + " ...")
if (loadMaxFile inputMaxFile quiet:true) == true then
(
tagThisFile = runNelMaxExport(inputMaxFile)
-- Write a tag file
if tagThisFile == true then
(
tagFile = createFile outputTagFile
if tagFile == undefined then
(
nlerror("WARNING can't create tag file " + outputTagFile)
removeRunningTag = false
)
else
(
print "mukyu" to: tagFile
close tagFile
)
)
else
(
removeRunningTag = false
)
)
else
(
-- Error
nlerror("ERROR exporting 'anim': can't open the file " + inputMaxFile)
removeRunningTag = false
)
)
else
(
nlerror("SKIPPED BY TAG " + inputMaxFile)
)
--)
--catch
--(
-- -- Error
-- nlerror("ERROR error exporting 'anim' in file " + inputMaxFile)
-- removeRunningTag = false
--)
)
)
else
(
nlerror("WARNING no *.max file in folder %MaxSourceDirectory%")
)
)
)
catch
(
-- Error
nlerror("ERROR Fatal error exporting 'anim' in folder %MaxSourceDirectory%")
nlerror("FAIL Fatal error occured")
NelForceQuitRightNow()
removeRunningTag = false
)
try
(
if (removeRunningTag) then
(
resetMAXFile #noPrompt
)
)
catch
(
nlerror("FAIL Last reset fails")
removeRunningTag = false
)
if (removeRunningTag) then
(
nlerror("SUCCESS All .max files have been successfully exported")
deleteFile("%TagDirectory%/max_running.tag")
)
else
(
nlerror("FAIL One or more issues occured")
NelForceQuitRightNow()
)
-- Bye
nlerror("BYE")
quitMAX #noPrompt
quitMAX() #noPrompt

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#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup cartographer
# \date 2014-09-13 13:32GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup cartographer
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2014 Jan BOON
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup cartographer")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + CartographerBuildDirectory)
# Setup lookup directories
printLog(log, ">>> Setup lookup directories <<<")
mkPath(log, ExportBuildDirectory + "/" + AiWmapBuildDirectory) # IN
mkPath(log, ExportBuildDirectory + "/" + ZoneLightBuildDirectory) # IN (.zonel)
mkPath(log, ExportBuildDirectory + "/" + ZoneLightIgLandBuildDirectory) # IN (.ig)
mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory) # IN
mkPath(log, ExportBuildDirectory + "/" + FarbankBuildDirectory) # IN
mkPath(log, ExportBuildDirectory + "/" + DisplaceExportDirectory) # IN
mkPath(log, ExportBuildDirectory + "/" + TilesExportDirectory) # IN
mkPath(log, LeveldesignDataCommonDirectory) # IN
mkPath(log, LeveldesignDfnDirectory) # IN
mkPath(log, LeveldesignDirectory) # IN
for dir in PropertiesExportBuildSearchPaths:
mkPath(log, ExportBuildDirectory + "/" + dir)
# Setup client directories
printLog(log, ">>> Setup install directories <<<")
mkPath(log, InstallDirectory + "/" + CartographerInstallDirectory)
# Setup client directories
printLog(log, ">>> Setup configuration <<<")
mkPath(log, ActiveProjectDirectory + "/generated")
cfg = open(ActiveProjectDirectory + "/generated/island_screenshots.cfg", "w")
cfg.write("\n")
cfg.write("// BUILD CARTOGRAPHER CONFIGURATION\n")
cfg.write("\n")
cfg.write("SearchPaths = {\n")
cfg.write("\t\"" + ExportBuildDirectory + "/" + AiWmapBuildDirectory + "\", \n")
cfg.write("\t\"" + ExportBuildDirectory + "/" + ZoneLightBuildDirectory + "\", \n")
cfg.write("\t\"" + ExportBuildDirectory + "/" + ZoneLightIgLandBuildDirectory + "\", \n")
cfg.write("\t\"" + ExportBuildDirectory + "/" + SmallbankExportDirectory + "\", \n")
cfg.write("\t\"" + ExportBuildDirectory + "/" + FarbankBuildDirectory + "\", \n")
cfg.write("\t\"" + ExportBuildDirectory + "/" + DisplaceExportDirectory + "\", \n")
cfg.write("\t\"" + ExportBuildDirectory + "/" + TilesExportDirectory + "\", \n")
cfg.write("\t\"" + LeveldesignDataCommonDirectory + "\", \n")
cfg.write("\t\"" + LeveldesignDfnDirectory + "\", \n")
cfg.write("\t\"" + LeveldesignDirectory + "\", \n")
for dir in PropertiesExportBuildSearchPaths:
cfg.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n")
cfg.write("};\n")
cfg.write("\n")
cfg.write("OutDir = \"" + ExportBuildDirectory + "/" + CartographerBuildDirectory + "\";\n")
cfg.write("\n")
cfg.write("Continents = {\n")
cfg.write("\t\"" + CartographerContinent + "\", \n")
cfg.write("};\n")
cfg.write("\n")
cfg.write("SeasonSuffixes = {\n")
for suffix in MultipleTilesPostfix:
cfg.write("\t\"" + suffix + "\", \n")
cfg.write("};\n")
cfg.write("\n")
cfg.write("InverseZTest = true;\n")
cfg.write("Vegetation = true;\n")
cfg.write("MeterPixelSize = 2;\n")
cfg.write("\n")
cfg.write("CompleteIslandsFile = \"r2_islands.xml\";\n")
cfg.write("EntryPointsFile = \"r2_entry_points.txt\";\n")
cfg.write("\n")
cfg.close()
log.close()
# end of file

View file

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#!/usr/bin/python
#
# \file 1_export.py
# \brief Export cartographer
# \date 2014-09-13 13:32GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export cartographer
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2014 Jan BOON
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export cartographer")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

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#!/usr/bin/python
#
# \file 2_build.py
# \brief Build cartographer
# \date 2014-09-13 13:32GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build cartographer
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2014 Jan BOON
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build cartographer")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
R2IslandsTextures = findTool(log, ToolDirectories, R2IslandsTexturesTool, ToolSuffix)
if R2IslandsTextures == "":
toolLogFail(log, R2IslandsTexturesTool, ToolSuffix)
else:
printLog(log, ">>> Copy island_screenshots.cfg <<<")
cfgPath = ActiveProjectDirectory + "/generated/island_screenshots.cfg"
shutil.copy(cfgPath, "island_screenshots.cfg")
printLog(log, ">>> Build cartographer <<<")
subprocess.call([ R2IslandsTextures ])
printLog(log, "")
log.close()
# end of file

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#!/usr/bin/python
#
# \file 3_install.py
# \brief Install cartographer
# \date 2014-09-13 13:32GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install cartographer
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2014 Jan BOON
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install cartographer")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
installPath = InstallDirectory + "/" + CartographerInstallDirectory
mkPath(log, installPath)
printLog(log, ">>> Install cartographer <<<")
mkPath(log, ExportBuildDirectory + "/" + CartographerBuildDirectory)
copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + CartographerBuildDirectory, installPath)
printLog(log, "")
log.close()
# end of file

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#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup cegui
# \date 2009-03-14-17-46-GMT
# \author Jan Boon (Kaetemi)
# Setup cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup cegui")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in CeguiImagesetSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + CeguiImagesetExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + CeguiImagesetBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, InstallDirectory + "/" + CeguiImagesetInstallDirectory)
log.close()
# end of file

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#!/usr/bin/python
#
# \file 1_export.py
# \brief Export cegui
# \date 2009-03-14-17-46-GMT
# \author Jan Boon (Kaetemi)
# Export cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export cegui")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each cegui imageset directory
printLog(log, ">>> Export cegui imagesets <<<")
destDir = ExportBuildDirectory + "/" + CeguiImagesetExportDirectory
mkPath(log, destDir)
for dir in CeguiImagesetSourceDirectories:
srcDir = DatabaseDirectory + "/" + dir
mkPath(log, srcDir)
imagesets = findFiles(log, srcDir, "", ".imageset")
if (len(imagesets) != 1):
printLog(log, "FAIL Cannot find *.imageset, folder must contain at least one and only one imageset xml file")
else:
niouname = dir.replace("/", "_")
newpath = destDir + "/" + niouname
mkPath(log, newpath)
copyFileIfNeeded(log, srcDir + "/" + imagesets[0], newpath + ".imageset")
copyFilesExtNoTreeIfNeeded(log, srcDir, newpath, ".tga")
copyFilesExtNoTreeIfNeeded(log, srcDir, newpath, ".png")
printLog(log, "")
log.close()
# end of file

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#!/usr/bin/python
#
# \file 2_build.py
# \brief Build cegui
# \date 2009-03-14-17-46-GMT
# \author Jan Boon (Kaetemi)
# Build cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build cegui")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
BuildImageset = findTool(log, ToolDirectories, BuildImagesetTool, ToolSuffix)
printLog(log, "")
# For each cegui imageset directory
printLog(log, ">>> Build cegui imagesets <<<")
if BuildImageset == "":
toolLogFail(log, BuildImagesetTool, ToolSuffix)
else:
srcDir = ExportBuildDirectory + "/" + CeguiImagesetExportDirectory
mkPath(log, srcDir)
destDir = ExportBuildDirectory + "/" + CeguiImagesetBuildDirectory
mkPath(log, destDir)
for dir in os.listdir(srcDir):
if (os.path.isdir(srcDir + "/" + dir)) and dir != ".svn" and dir != "*.*":
mkPath(log, srcDir + "/" + dir)
subprocess.call([ BuildImageset, destDir + "/" + dir + ".tga", srcDir + "/" + dir ])
printLog(log, "")
log.close()
# end of file

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#!/usr/bin/python
#
# \file 3_install.py
# \brief Install cegui
# \date 2009-03-14-17-46-GMT
# \author Jan Boon (Kaetemi)
# Install cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install cegui")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install cegui imagesets <<<")
srcDir = ExportBuildDirectory + "/" + CeguiImagesetBuildDirectory
mkPath(log, srcDir)
destDir = InstallDirectory + "/" + CeguiImagesetInstallDirectory
mkPath(log, destDir)
copyFilesNoTreeIfNeeded(log, srcDir, destDir)
printLog(log, "")
log.close()
# end of file

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#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup clodbank
# \date 2009-03-10 14:56GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup clodbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup clodbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in ClodSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + ClodTagExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + ClodExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + SkelExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + ClodBankBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + AnimBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, InstallDirectory + "/" + ShapeInstallDirectory)
# Setup configuration files
printLog(log, ">>> Setup configuration files <<<")
mkPath(log, ActiveProjectDirectory + "/generated")
cfgOut = open(ActiveProjectDirectory + "/generated/clod_paths.cfg", "w")
cfgOut.write("\n")
cfgOut.write("// The search pathes, look in the current process\n")
cfgOut.write("search_pathes = \n")
cfgOut.write("{\n")
cfgOut.write("\t\"" + ExportBuildDirectory + "/" + ClodExportDirectory + "\", \n")
cfgOut.write("\t\"" + ExportBuildDirectory + "/" + SkelExportDirectory + "\", \n")
cfgOut.write("\t\"" + ExportBuildDirectory + "/" + AnimBuildDirectory + "\", \n")
cfgOut.write("\t\"" + ExportBuildDirectory + "/" + ShapeOptimizedBuildDirectory + "\", \n")
cfgOut.write("\t\"" + ExportBuildDirectory + "/" + ShapeWithCoarseMeshBuildDirectory + "\", \n")
cfgOut.write("};\n")
cfgOut.write("\n")
cfgOut.close()
log.close()
# end of file

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#!/usr/bin/python
#
# #################################################################
# ## WARNING : this is a generated file, don't change it !
# #################################################################
#
# \file 1_export.py
# \brief Export clodbank
# \date 2015-01-06-16-31-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export clodbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
if os.path.isfile("temp_log.log"):
os.remove("temp_log.log")
log = open("temp_log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export clodbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
# ...
# Export clodbank 3dsmax
if MaxAvailable:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
printLog(log, ">>> Export clodbank 3dsmax <<<")
mkPath(log, ExportBuildDirectory + "/" + ClodExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + ClodTagExportDirectory)
for dir in ClodSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + ClodTagExportDirectory, ".max.tag")):
scriptSrc = "maxscript/clod_export.ms"
scriptDst = MaxUserDirectory + "/scripts/clod_export.ms"
outputLogfile = ScriptDirectory + "/processes/clodbank/log.log"
outputDirectory = ExportBuildDirectory + "/" + ClodExportDirectory
tagDirectory = ExportBuildDirectory + "/" + ClodTagExportDirectory
maxSourceDir = DatabaseDirectory + "/" + dir
maxRunningTagFile = tagDirectory + "/max_running.tag"
tagList = findFiles(log, tagDirectory, "", ".max.tag")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
os.remove(scriptDst)
tagDiff = 1
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("%OutputLogfile%", outputLogfile)
newline = newline.replace("%MaxSourceDirectory%", maxSourceDir)
newline = newline.replace("%OutputDirectory%", outputDirectory)
newline = newline.replace("%TagDirectory%", tagDirectory)
sDst.write(newline)
sSrc.close()
sDst.close()
zeroRetryLimit = 3
while tagDiff > 0:
mrt = open(maxRunningTagFile, "w")
mrt.write("moe-moe-kyun")
mrt.close()
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "clod_export.ms", "-q", "-mi", "-mip" ])
if os.path.exists(outputLogfile):
try:
lSrc = open(outputLogfile, "r")
for line in lSrc:
lineStrip = line.strip()
if (len(lineStrip) > 0):
printLog(log, lineStrip)
lSrc.close()
os.remove(outputLogfile)
except Exception:
printLog(log, "ERROR Failed to read 3dsmax log")
else:
printLog(log, "WARNING No 3dsmax log")
tagList = findFiles(log, tagDirectory, "", ".max.tag")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
addTagDiff = 0
if os.path.exists(maxRunningTagFile):
printLog(log, "FAIL 3ds Max crashed and/or file export failed!")
if tagDiff == 0:
if zeroRetryLimit > 0:
zeroRetryLimit = zeroRetryLimit - 1
addTagDiff = 1
else:
printLog(log, "FAIL Retry limit reached!")
else:
addTagDiff = 1
os.remove(maxRunningTagFile)
printLog(log, "Exported " + str(tagDiff) + " .max files!")
tagDiff += addTagDiff
os.remove(scriptDst)
printLog(log, "")
log.close()
if os.path.isfile("log.log"):
os.remove("log.log")
shutil.move("temp_log.log", "log.log")
# end of file

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#!/usr/bin/python
#
# \file 2_build.py
# \brief Build clodbank
# \date 2009-03-10 13:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build clodbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build clodbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
BuildClodBank = findTool(log, ToolDirectories, BuildClodBankTool, ToolSuffix)
printLog(log, "")
# Build clodbank
printLog(log, ">>> Build clodbank <<<")
if BuildClodBank == "":
toolLogFail(log, BuildClodBankTool, ToolSuffix)
else:
srcDir = ExportBuildDirectory + "/" + ClodExportDirectory
mkPath(log, srcDir)
destDir = ExportBuildDirectory + "/" + ClodBankBuildDirectory
mkPath(log, destDir)
mkPath(log, ActiveProjectDirectory + "/generated")
destFile = destDir + "/" + ClodBankFileName
configFile = DatabaseDirectory + "/" + ClodConfigFile
subprocess.call([ BuildClodBank, ActiveProjectDirectory + "/generated/clod_paths.cfg", configFile, destFile ])
printLog(log, "")
log.close()
# end of file

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#!/usr/bin/python
#
# \file 3_install.py
# \brief Install clodbank
# \date 2009-03-10 13:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install clodbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install clodbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install clodbank <<<")
srcDir = ExportBuildDirectory + "/" + ClodBankBuildDirectory
mkPath(log, srcDir)
destDir = InstallDirectory + "/" + ShapeInstallDirectory
mkPath(log, destDir)
copyFilesNoTreeIfNeeded(log, srcDir, destDir)
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,328 @@
-- #################################################################
-- ## WARNING : this is a generated file, don't change it !
-- #################################################################
-- Allocate 20 Me for the script
heapSize += 15000000
-- In case of error just abort the app and don't show nel report window
NelForceQuitOnMsgDisplayer()
nlErrorFilename = "%OutputLogfile%"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Unhide layers
fn unhidelayers =
(
for i = 0 to (LayerManager.count - 1) do
(
layer = (LayerManager.getLayer i)
layer.ishidden = false
)
)
-- Unhide category
fn unhidecategory =
(
if (geometry.count > 0) then
(
unhide geometry[1]
if (geometry[1].ishidden == true) then
max hide object toggle
)
if (shapes.count > 0) then
(
unhide shapes[1]
if (shapes[1].ishidden == true) then
max hide shape toggle
)
if (lights.count > 0) then
(
unhide lights[1]
if (lights[1].ishidden == true) then
max hide light toggle
)
if (cameras.count > 0) then
(
unhide cameras[1]
if (cameras[1].ishidden == true) then
max hide camera toggle
)
if (helpers.count > 0) then
(
unhide helpers[1]
if (helpers[1].ishidden == true) then
max hide helper toggle
)
)
-- Log a message
fn nlerror message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)
-- Some globals
NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
-- "0" = export me
-- "1" = DONT export me
NEL3D_APPDATA_CHARACTER_LOD = 1423062618 -- "1": I am a character lod if "1". "0" or undefined: I am not.
-- Must export this node ?
fn isToBeExported node =
(
if ((classof node) == RklPatch) then
return false
if ((classof node) == nel_ps) then
return false
if ((classof node) == nel_pacs_cylinder) then
return false
if ((classof node) == nel_pacs_box) then
return false
doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
return true
)
-- is this node flagged as a LodCharacter ??
fn isLodCharacter node =
(
isCLod = getappdata node NEL3D_APPDATA_CHARACTER_LOD
if (isCLod == undefined) then
return false
if (isCLod == "1") then
return true
return false
)
fn runNelMaxExport inputMaxFile =
(
tagThisFile = true
-- Unhide category
unhidelayers()
unhidecategory()
-- Unhide
max unhide all
-- unselect
max select none
clearSelection()
-- Exported object count
exported = 0
-- For each node
for node in geometry do
(
-- It is root ?
if (node.parent == undefined) then
(
-- Can be exported ?
if (isToBeExported node == true) then
(
-- Is a Lod character?
if ((isLodCharacter node) == true) then
(
-- Output directory
outputNelFile = ("%OutputDirectory%/" + (node.name) + ".clod")
-- Compare file date
if (NeLTestFileDate outputNelFile inputMaxFile) == true then
(
try
(
-- Export the shape
if (NelExportLodCharacter node outputNelFile false) == true then
(
nlerror("OK " + outputNelFile)
exported = exported+1
)
else
(
-- Error
nlerror("ERROR exporting .clod " + node.name + " in file " + inputMaxFile)
tagThisFile = false
)
)
catch
(
-- Error
nlerror("ERROR fatal error exporting .clod " + node.name + " in file " + inputMaxFile)
tagThisFile = false
)
)
else
(
-- Error
nlerror("SKIPPED " + outputNelFile)
exported = exported + 1
)
)
)
)
)
-- Something exported
if (exported == 0) then
(
-- Error
nlerror ("WARNING no .clod exported from the file " + inputMaxFile)
)
return tagThisFile
)
removeRunningTag = true
try
(
undo off
(
-- Get files in the %MaxSourceDirectory% directory
files = getFiles "%MaxSourceDirectory%/*.max"
gc()
-- Sort files
sort files
gc()
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
inputMaxFile = files[i]
outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag")
--try
--(
-- Compare file date
if (NeLTestFileDate outputTagFile inputMaxFile) == true then
(
-- Free memory and file handles
gc()
heapfree
-- Reset 3dsmax
resetMAXFile #noprompt
-- Open the max project
nlerror("Scanning file " + inputMaxFile + " ...")
if (loadMaxFile inputMaxFile quiet:true) == true then
(
tagThisFile = runNelMaxExport(inputMaxFile)
-- Write a tag file
if tagThisFile == true then
(
tagFile = createFile outputTagFile
if tagFile == undefined then
(
nlerror("WARNING can't create tag file " + outputTagFile)
removeRunningTag = false
)
else
(
print "mukyu" to: tagFile
close tagFile
)
)
else
(
removeRunningTag = false
)
)
else
(
-- Error
nlerror("ERROR exporting 'clod': can't open the file " + inputMaxFile)
removeRunningTag = false
)
)
else
(
nlerror("SKIPPED BY TAG " + inputMaxFile)
)
--)
--catch
--(
-- -- Error
-- nlerror("ERROR error exporting 'clod' in file " + inputMaxFile)
-- removeRunningTag = false
--)
)
)
else
(
nlerror("WARNING no *.max file in folder %MaxSourceDirectory%")
)
)
)
catch
(
-- Error
nlerror("ERROR Fatal error exporting 'clod' in folder %MaxSourceDirectory%")
nlerror("FAIL Fatal error occured")
NelForceQuitRightNow()
removeRunningTag = false
)
try
(
if (removeRunningTag) then
(
resetMAXFile #noPrompt
)
)
catch
(
nlerror("FAIL Last reset fails")
removeRunningTag = false
)
if (removeRunningTag) then
(
nlerror("SUCCESS All .max files have been successfully exported")
deleteFile("%TagDirectory%/max_running.tag")
)
else
(
nlerror("FAIL One or more issues occured")
NelForceQuitRightNow()
)
-- Bye
nlerror("BYE")
quitMAX #noPrompt
quitMAX() #noPrompt

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@ -0,0 +1,76 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup copy
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup copy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup copy")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in CopyDirectSourceDirectories:
mkPath(log, dir)
for file in CopyDirectSourceFiles:
mkPath(log, os.path.dirname(file))
for dir in CopyLeveldesignSourceDirectories:
mkPath(log, LeveldesignDirectory + "/" + dir)
for file in CopyLeveldesignSourceFiles:
mkPath(log, os.path.dirname(LeveldesignDirectory + "/" + file))
for dir in CopyLeveldesignWorldSourceDirectories:
mkPath(log, LeveldesignWorldDirectory + "/" + dir)
for file in CopyLeveldesignWorldSourceFiles:
mkPath(log, os.path.dirname(LeveldesignWorldDirectory + "/" + file))
for dir in CopyLeveldesignDfnSourceDirectories:
mkPath(log, LeveldesignDfnDirectory + "/" + dir)
for file in CopyLeveldesignDfnSourceFiles:
mkPath(log, os.path.dirname(LeveldesignDfnDirectory + "/" + file))
for dir in CopyDatabaseSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
for file in CopyDatabaseSourceFiles:
mkPath(log, os.path.dirname(DatabaseDirectory + "/" + file))
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, InstallDirectory + "/" + CopyInstallDirectory)
log.close()
# end of file

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export copy
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export copy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export copy")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build copy
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build copy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build copy")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,85 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install copy
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install copy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install copy")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
installPath = InstallDirectory + "/" + CopyInstallDirectory
mkPath(log, installPath)
printLog(log, ">>> Install copy <<<")
for dir in CopyDirectSourceDirectories:
copyFilesRecursiveNoTreeIfNeeded(log, dir, installPath)
for file in CopyDirectSourceFiles:
copyFileIfNeeded(log, file, installPath + "/" + os.path.basename(file))
for dir in CopyLeveldesignSourceDirectories:
copyFilesRecursiveNoTreeIfNeeded(log, LeveldesignDirectory + "/" + dir, installPath)
for file in CopyLeveldesignSourceFiles:
copyFileIfNeeded(log, LeveldesignDirectory + "/" + file, installPath + "/" + os.path.basename(file))
for dir in CopyLeveldesignWorldSourceDirectories:
copyFilesRecursiveNoTreeIfNeeded(log, LeveldesignWorldDirectory + "/" + dir, installPath)
for file in CopyLeveldesignWorldSourceFiles:
copyFileIfNeeded(log, LeveldesignWorldDirectory + "/" + file, installPath + "/" + os.path.basename(file))
for dir in CopyLeveldesignDfnSourceDirectories:
copyFilesRecursiveNoTreeIfNeeded(log, LeveldesignDfnDirectory + "/" + dir, installPath)
for file in CopyLeveldesignDfnSourceFiles:
copyFileIfNeeded(log, LeveldesignDfnDirectory + "/" + file, installPath + "/" + os.path.basename(file))
for dir in CopyDatabaseSourceDirectories:
copyFilesRecursiveNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, installPath)
for file in CopyDatabaseSourceFiles:
copyFileIfNeeded(log, DatabaseDirectory + "/" + file, installPath + "/" + os.path.basename(file))
try:
CopyWindowsExeDllCfgSourceFiles
except NameError:
CopyWindowsExeDllCfgSourceFiles = [ ]
for file in CopyWindowsExeDllCfgSourceFiles:
filePath = findFileMultiDir(log, WindowsExeDllCfgDirectories, file)
if (filePath != ""):
copyFileIfNeeded(log, filePath, installPath + "/" + os.path.basename(file))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup displace
# \date 2009-03-10-21-45-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup displace")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in DisplaceSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + DisplaceExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, InstallDirectory + "/" + DisplaceInstallDirectory)
log.close()
# end of file

View file

@ -0,0 +1,55 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export displace
# \date 2009-03-10-21-45-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export displace")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
mkPath(log, ExportBuildDirectory + "/" + DisplaceExportDirectory)
for dir in DisplaceSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + DisplaceExportDirectory, ".tga")
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + DisplaceExportDirectory, ".png")
log.close()
# end of file

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build displace
# \date 2009-03-10-21-45-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build displace")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,57 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install displace
# \date 2009-03-10-21-45-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install displace")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install displace <<<")
installPath = InstallDirectory + "/" + DisplaceInstallDirectory
mkPath(log, installPath)
mkPath(log, ExportBuildDirectory + "/" + DisplaceExportDirectory)
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + DisplaceExportDirectory, installPath, ".tga")
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + DisplaceExportDirectory, installPath, ".png")
printLog(log, "")
log.close()
# end of file

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