Save world editor files.
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cabcff881c
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12d33f1024
4 changed files with 212 additions and 0 deletions
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@ -209,6 +209,178 @@ void CreateWorldCommand::redo()
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m_model->createWorldEditNode(m_fileName);
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m_model->createWorldEditNode(m_fileName);
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}
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}
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WorldSaver::WorldSaver( PrimitivesTreeModel *model, LandscapeEditor::ZoneBuilderBase *zoneBuilder, const std::string &dataDir, const std::string &context )
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{
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m_model = model;
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m_zoneBuilder = zoneBuilder;
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m_dataDir = dataDir;
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m_context = context;
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}
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bool WorldSaver::save()
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{
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QModelIndex pidx = m_model->index( 0, 0 );
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if( !pidx.isValid() )
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{
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lastError = "No root node.";
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return false;
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}
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int rows = m_model->rowCount( pidx );
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bool ok = false;
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for( int i = 0; i < rows; i++ )
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{
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QModelIndex idx = m_model->index( i, 0, pidx );
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Node *node = reinterpret_cast< Node* >( idx.internalPointer() );
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Node::NodeType t = node->type();
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switch( t )
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{
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case Node::LandscapeNodeType: ok = saveLandscapeNode( node ); break;
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case Node::RootPrimitiveNodeType: ok = savePrimitiveNode( node ); break;
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}
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if( !ok )
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return false;
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}
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ok = saveWorldEditFile();
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return ok;
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}
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bool WorldSaver::saveLandscapeNode( Node *node )
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{
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LandscapeNode *n = dynamic_cast< LandscapeNode* >( node );
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if( n == NULL )
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{
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lastError = "Trying to save a non-landscape node as landscape.";
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return false;
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}
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LandscapeEditor::ZoneRegionObject *z = m_zoneBuilder->zoneRegion( n->id() );
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if( z == NULL )
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{
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lastError = "The specified zoneregion doesn't exist.";
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return false;
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}
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z->setFileName( n->fileName().toUtf8().constData() );
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bool ok = z->save();
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if( ok )
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{
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std::pair< std::string, std::string > p;
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p.first = "landscape";
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p.second = n->fileName().toUtf8().constData();
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m_data.push_back( p );
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}
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else
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{
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lastError = "Couldn't save landscape file " + std::string( n->fileName().toUtf8().constData() );
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}
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return ok;
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}
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bool WorldSaver::savePrimitiveNode( Node *node )
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{
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RootPrimitiveNode *n = dynamic_cast< RootPrimitiveNode* >( node );
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if( n == NULL )
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{
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lastError = "Trying to save a non-primitive node as primitive.";
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return false;
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}
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bool ok = NLLIGO::saveXmlPrimitiveFile( *(n->primitives()), n->fileName().toUtf8().constData() );
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if( ok )
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{
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std::pair< std::string, std::string > p;
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p.first = "primitive";
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p.second = n->fileName().toUtf8().constData();
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m_data.push_back( p );
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}
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else
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{
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lastError = "Couldn't save primitive file " + std::string( n->fileName().toUtf8().constData() );
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}
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return ok;
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}
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bool WorldSaver::saveWorldEditFile()
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{
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QModelIndex idx = m_model->index( 0, 0 );
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Node *node = reinterpret_cast< Node* >( idx.internalPointer() );
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Node::NodeType t = node->type();
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WorldEditNode *n = dynamic_cast< WorldEditNode* >( node );
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if( n == NULL )
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{
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lastError = "Not a worldedit node.";
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return false;
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}
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std::string fn = n->data( 0 ).toString().toUtf8().constData();
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bool ok = writeWorldEditFile( fn );
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return ok;
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}
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bool WorldSaver::writeWorldEditFile( const std::string &fn )
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{
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if( fn.empty() )
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return false;
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NLMISC::COFile of;
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if( !of.open( fn, false, true, false ) )
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{
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lastError = "Couldn't open file " + fn + " for writing.";
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return false;
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}
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NLMISC::COXml xml;
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xml.init( &of );
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xmlNodePtr rootNode = xmlNewDocNode (xml.getDocument (), NULL, (const xmlChar*)"NEL_WORLD_EDITOR_PROJECT", NULL);
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xmlDocSetRootElement (xml.getDocument (), rootNode);
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xmlNodePtr node = xmlNewChild ( rootNode, NULL, (const xmlChar*)"VERSION", NULL);
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xmlNodePtr text = xmlNewText ((const xmlChar *) NLMISC::toString( WORLD_EDITOR_FILE_VERSION ).c_str ());
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xmlAddChild( node, text );
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node = xmlNewChild ( rootNode, NULL, (const xmlChar*)"DATA_DIRECTORY", NULL);
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xmlSetProp (node, (const xmlChar*)"VALUE", (const xmlChar*)m_dataDir.c_str ());
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node = xmlNewChild ( rootNode, NULL, (const xmlChar*)"CONTEXT", NULL);
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xmlSetProp (node, (const xmlChar*)"VALUE", (const xmlChar*)m_context.c_str ());
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std::vector< std::pair< std::string, std::string > >::const_iterator itr = m_data.begin();
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while( itr != m_data.end() )
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{
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const std::pair< std::string, std::string > &p = *itr;
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node = xmlNewChild ( rootNode, NULL, (const xmlChar*)"DATABASE_ELEMENT", NULL);
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xmlSetProp (node, (const xmlChar*)"FILENAME", (const xmlChar*)p.second.c_str ());
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if( p.first == "landscape" )
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xmlSetProp (node, (const xmlChar*)"TYPE", (const xmlChar*)("landscape"));
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else
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xmlSetProp (node, (const xmlChar*)"TYPE", (const xmlChar*)("primitive"));
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++itr;
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}
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xml.flush();
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of.close();
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return true;
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}
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LoadLandscapeCommand::LoadLandscapeCommand(const QString &fileName, PrimitivesTreeModel *model,
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LoadLandscapeCommand::LoadLandscapeCommand(const QString &fileName, PrimitivesTreeModel *model,
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LandscapeEditor::ZoneBuilderBase *zoneBuilder, QUndoCommand *parent)
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LandscapeEditor::ZoneBuilderBase *zoneBuilder, QUndoCommand *parent)
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: QUndoCommand(parent),
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: QUndoCommand(parent),
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@ -72,6 +72,31 @@ private:
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PrimitivesTreeModel *const m_model;
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PrimitivesTreeModel *const m_model;
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};
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};
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class WorldSaver
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{
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public:
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WorldSaver( PrimitivesTreeModel *model, LandscapeEditor::ZoneBuilderBase *zoneBuilder, const std::string &dataDir, const std::string &context );
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bool save();
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std::string getLastError() const{ return lastError; }
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private:
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bool saveLandscapeNode( Node *node );
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bool savePrimitiveNode( Node *node );
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bool saveWorldEditFile();
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bool writeWorldEditFile( const std::string &fn );
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std::string m_dataDir;
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std::string m_context;
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PrimitivesTreeModel *m_model;
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LandscapeEditor::ZoneBuilderBase *m_zoneBuilder;
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std::vector< std::pair< std::string, std::string > > m_data;
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std::string lastError;
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};
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/**
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/**
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@class LoadLandscapeCommand
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@class LoadLandscapeCommand
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@brief
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@brief
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@ -194,8 +194,10 @@ void WorldEditorWindow::loadWorldEditFile(const QString &fileName)
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{
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{
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case Utils::DataDirectoryType:
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case Utils::DataDirectoryType:
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m_zoneBuilderBase->init(QString(worldEditList[i].second.c_str()), true);
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m_zoneBuilderBase->init(QString(worldEditList[i].second.c_str()), true);
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m_dataDir = worldEditList[i].second.c_str();
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break;
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break;
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case Utils::ContextType:
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case Utils::ContextType:
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m_context = worldEditList[i].second.c_str();
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break;
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break;
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case Utils::LandscapeType:
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case Utils::LandscapeType:
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m_undoStack->push(new LoadLandscapeCommand(QString(worldEditList[i].second.c_str()), m_primitivesModel, m_zoneBuilderBase));
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m_undoStack->push(new LoadLandscapeCommand(QString(worldEditList[i].second.c_str()), m_primitivesModel, m_zoneBuilderBase));
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@ -221,6 +223,16 @@ void WorldEditorWindow::newWorldEditFile()
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void WorldEditorWindow::saveWorldEditFile()
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void WorldEditorWindow::saveWorldEditFile()
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{
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{
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WorldSaver saver( m_primitivesModel, m_zoneBuilderBase, m_dataDir.toUtf8().constData(), m_context.toUtf8().constData() );
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bool ok = saver.save();
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QString error = saver.getLastError().c_str();
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if( !ok )
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{
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QMessageBox::critical( this,
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tr( "Failed to save world editor files" ),
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tr( "Failed to save world editor files.\nError:\n " ) + error );
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}
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}
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}
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void WorldEditorWindow::openProjectSettings()
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void WorldEditorWindow::openProjectSettings()
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@ -76,6 +76,9 @@ private:
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void loadWorldEditFile(const QString &fileName);
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void loadWorldEditFile(const QString &fileName);
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void checkCurrentWorld();
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void checkCurrentWorld();
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QString m_context;
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QString m_dataDir;
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QString m_lastDir;
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QString m_lastDir;
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QLabel *m_statusInfo;
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QLabel *m_statusInfo;
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