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@ -3,8 +3,8 @@
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------------------------------------------------------------------------------------------------------------
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-- create the game namespace without reseting if already created in an other file.
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if (outgame==nil) then
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outgame= {};
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if (outgame == nil) then
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outgame = {}
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end
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@ -20,14 +20,14 @@ end
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-- Fyros
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function outgame:getFyrosFirstName()
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local nbFyrosFirstNames = 0;
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local nbFyrosFirstNames = 0
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for _ in pairs(fyrosFirstNames) do nbFyrosFirstNames = nbFyrosFirstNames + 1 end
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return fyrosFirstNames[math.random(nbFyrosFirstNames)]
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end
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function outgame:getFyrosLastName()
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local nbFyrosLastNames = 0;
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local nbFyrosLastNames = 0
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for _ in pairs(fyrosLastNames) do nbFyrosLastNames = nbFyrosLastNames + 1 end
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return fyrosLastNames[math.random(nbFyrosLastNames)]
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@ -36,29 +36,29 @@ end
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-- Matis
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function outgame:getMatisFirstName(sex)
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-- 1 = male, 2 = female
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local dbNameSex = getDbProp("UI:TEMP:NAME_SEX");
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local dbNameSex = getDbProp("UI:TEMP:NAME_SEX")
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if sex ~= nil then
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dbNameSex = sex;
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dbNameSex = sex
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end
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local FirstName = ""
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if tonumber(dbNameSex) == 1 then
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local nbMatisMaleFirstNames = 0;
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local nbMatisMaleFirstNames = 0
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for _ in pairs(matisMaleFirstNames) do nbMatisMaleFirstNames = nbMatisMaleFirstNames + 1 end
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FirstName = matisMaleFirstNames[math.random(nbMatisMaleFirstNames)];
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FirstName = matisMaleFirstNames[math.random(nbMatisMaleFirstNames)]
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else
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local nbMatisFemaleFirstNames = 0;
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local nbMatisFemaleFirstNames = 0
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for _ in pairs(matisFemaleFirstNames) do nbMatisFemaleFirstNames = nbMatisFemaleFirstNames + 1 end
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FirstName = matisFemaleFirstNames[math.random(nbMatisFemaleFirstNames)];
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FirstName = matisFemaleFirstNames[math.random(nbMatisFemaleFirstNames)]
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end
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return FirstName;
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return FirstName
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end
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function outgame:getMatisLastName()
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local nbMatisLastNames = 0;
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local nbMatisLastNames = 0
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for _ in pairs(matisLastNames) do nbMatisLastNames = nbMatisLastNames + 1 end
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return matisLastNames[math.random(nbMatisLastNames)]
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@ -66,14 +66,14 @@ end
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-- Tryker
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function outgame:getTrykerFirstName()
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local nbTrykerFirstNames = 0;
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local nbTrykerFirstNames = 0
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for _ in pairs(trykerFirstNames) do nbTrykerFirstNames = nbTrykerFirstNames + 1 end
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return trykerFirstNames[math.random(nbTrykerFirstNames)]
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end
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function outgame:getTrykerLastName()
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local nbTrykerLastNames = 0;
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local nbTrykerLastNames = 0
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for _ in pairs(trykerLastNames) do nbTrykerLastNames = nbTrykerLastNames + 1 end
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return trykerLastNames[math.random(nbTrykerLastNames)]
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@ -81,53 +81,61 @@ end
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-- Zoraï
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function outgame:getZoraiFirstName()
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local nbFirstNamesOne = 0;
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local nbFirstNamesOne = 0
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for _ in pairs(zoraiFirstNamesOne) do nbFirstNamesOne = nbFirstNamesOne + 1 end
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local FirstNameOne = zoraiFirstNamesOne[math.random(nbFirstNamesOne)];
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local FirstNameOne = zoraiFirstNamesOne[math.random(nbFirstNamesOne)]
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local nbFirstNamesTwo = 0;
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local nbFirstNamesTwo = 0
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for _ in pairs(zoraiFirstNamesTwo) do nbFirstNamesTwo = nbFirstNamesTwo + 1 end
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local FirstNameTwo = zoraiFirstNamesTwo[math.random(nbFirstNamesTwo)];
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local FirstNameTwo = zoraiFirstNamesTwo[math.random(nbFirstNamesTwo)]
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return FirstNameOne .. "-" .. FirstNameTwo
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end
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function outgame:getZoraiLastName()
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local nbLastNames = 0;
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local nbLastNames = 0
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for _ in pairs(zoraiLastNames) do nbLastNames = nbLastNames + 1 end
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return zoraiLastNames[math.random(nbLastNames)]
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end
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function outgame:procGenerateName()
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local uiNameFull = getUI("ui:outgame:appear_name:name_full");
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local uiGenText = getUI("ui:outgame:appear_name:eb");
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local dbNameRace = getDbProp("UI:TEMP:NAME_RACE");
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local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME");
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local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME");
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local uiNameFull = getUI("ui:outgame:appear_name:name_full")
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local uiGenText = getUI("ui:outgame:appear_name:eb")
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local dbNameRace = getDbProp("UI:TEMP:NAME_RACE")
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local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME")
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local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME")
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local nameResult = "";
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local fullnameResult = "";
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local nameResult = ""
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local fullnameResult = ""
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-- Look at outgame:procUpdateNameRaceLabel() for the "race" list.
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-- fy ma try zo -->
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local firstName = "test2"
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local lastName = "test"
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-- Fyros and Matis are using "first name, last name" order
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-- Trykers and Zoraïs are using "last name, first name" order
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if tonumber(dbNameRace) == 1 then
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-- Fyros
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firstName = self:getFyrosFirstName()
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lastName = self:getFyrosLastName()
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fullnameResult = firstName .. " " .. lastName
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elseif tonumber(dbNameRace) == 2 then
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-- Matis
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firstName = self:getMatisFirstName()
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lastName = self:getMatisLastName()
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fullnameResult = firstName .. " " .. lastName
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elseif tonumber(dbNameRace) == 3 then
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-- Tryker
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firstName = self:getTrykerFirstName()
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lastName = self:getTrykerLastName()
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fullnameResult = lastName .. " " .. firstName
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elseif tonumber(dbNameRace) == 4 then
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-- Zorai
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firstName = self:getZoraiFirstName()
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lastName = self:getZoraiLastName()
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fullnameResult = lastName .. " " .. firstName
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elseif tonumber(dbNameRace) == 5 then
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-- Maraudeurs
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@ -163,97 +171,99 @@ function outgame:procGenerateName()
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-- Zorai
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lastName = self:getZoraiLastName()
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end
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fullnameResult = firstName .. " " .. lastName
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end
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fullnameResult = firstName .. " " .. lastName
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-- always use first name for character name
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nameResult = firstName
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uiNameFull.hardtext = fullnameResult;
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uiNameFull.hardtext = fullnameResult
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nameResult = string.gsub(nameResult, "'", "");
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nameResult = string.gsub(nameResult, " ", "");
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nameResult = string.gsub(nameResult, "-", "");
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nameResult = string.lower( nameResult );
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nameResult = nameResult:gsub("^%l", string.upper);
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uiGenText.input_string = nameResult;
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nameResult = string.gsub(nameResult, "'", "")
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nameResult = string.gsub(nameResult, " ", "")
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nameResult = string.gsub(nameResult, "-", "")
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nameResult = string.lower(nameResult)
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nameResult = nameResult:gsub("^%l", string.upper)
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uiGenText.input_string = nameResult
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end
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-- Name sex slider update.
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function outgame:procUpdateNameSexLabel()
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local nameSexType = { "uiCP_Sex_Male", "uiCP_Sex_Female" }
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local uiNameSexText = getUI("ui:outgame:appear_name:name_sex_slider:name_sex");
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local uiNameSex = getDbProp("UI:TEMP:NAME_SEX");
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local uiNameSexText = getUI("ui:outgame:appear_name:name_sex_slider:name_sex")
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local uiNameSex = getDbProp("UI:TEMP:NAME_SEX")
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tempstr = tostring(i18n.get(nameSexType[tonumber(uiNameSex)]));
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tempstr = string.lower(tempstr);
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tempstr = (tempstr:gsub("^%l", string.upper));
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tempstr = tostring(i18n.get(nameSexType[tonumber(uiNameSex)]))
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tempstr = string.lower(tempstr)
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tempstr = (tempstr:gsub("^%l", string.upper))
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uiNameSexText.hardtext = tempstr;
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uiNameSexText.hardtext = tempstr
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end
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-- Name race slider update.
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function outgame:procUpdateNameRaceLabel()
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local nameRaceType = { "Fyros", "Matis", "Tryker", "Zoraï", "uiCP_Maraudeur" }
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local uiNameRaceText = getUI("ui:outgame:appear_name:name_race_slider:name_race");
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local dbNameRace = getDbProp("UI:TEMP:NAME_RACE");
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local uiNameRaceText = getUI("ui:outgame:appear_name:name_race_slider:name_race")
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local dbNameRace = getDbProp("UI:TEMP:NAME_RACE")
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local uiNameSexSlider = getUI("ui:outgame:appear_name:name_sex_slider");
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local uiNameSexSlider = getUI("ui:outgame:appear_name:name_sex_slider")
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local uiNameSubRaceFirstNameSlider = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider");
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local uiNameSubRaceLastNameSlider = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider");
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local uiNameSubRaceFirstNameSlider = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider")
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local uiNameSubRaceLastNameSlider = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider")
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local uiNameGenerate = getUI("ui:outgame:appear_name:generate");
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local uiNameGenerate = getUI("ui:outgame:appear_name:generate")
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-- Show/Hide sex slider
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uiNameGenerate.y = "-50"
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if tonumber(dbNameRace) == 2 then
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uiNameSexSlider.active = true;
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uiNameSexSlider.active = true
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uiNameGenerate.y = "-65"
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else
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uiNameSexSlider.active = false;
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uiNameSexSlider.active = false
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end
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-- Show/Hide sub race slider
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if tonumber(dbNameRace) == 5 then
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uiNameSubRaceFirstNameSlider.active = true;
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uiNameSubRaceLastNameSlider.active = true;
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uiNameSubRaceFirstNameSlider.active = true
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uiNameSubRaceLastNameSlider.active = true
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uiNameGenerate.y = "-105"
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else
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uiNameSubRaceFirstNameSlider.active = false;
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uiNameSubRaceLastNameSlider.active = false;
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uiNameSubRaceFirstNameSlider.active = false
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uiNameSubRaceLastNameSlider.active = false
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end
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uiNameRaceText.hardtext = tostring(nameRaceType[tonumber(dbNameRace)]);
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uiNameRaceText.hardtext = tostring(nameRaceType[tonumber(dbNameRace)])
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end
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local matisF = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Female")) )):gsub("^%l", string.upper);
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local matisM = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Male")) )):gsub("^%l", string.upper);
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local matisF = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Female")) )):gsub("^%l", string.upper)
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local matisM = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Male")) )):gsub("^%l", string.upper)
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function outgame:procUpdateNameSubRaceFirstNameLabel()
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local nameSubRaceFirstNameType = { "Fyros", matisM, matisF, "Tryker", "Zoraï" }
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local uiNameSubRaceFirstNameText = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider:name_race");
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local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME");
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local uiNameSubRaceFirstNameText = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider:name_race")
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local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME")
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uiNameSubRaceFirstNameText.hardtext= tostring(nameSubRaceFirstNameType[tonumber(dbNameSubRaceFirstName)]);
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uiNameSubRaceFirstNameText.hardtext= tostring(nameSubRaceFirstNameType[tonumber(dbNameSubRaceFirstName)])
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end
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function outgame:procUpdateNameSubRaceLastNameLabel()
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local nameSubRaceLastNameType = { "Fyros", "Matis", "Tryker", "Zoraï" }
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local uiNameSubRaceLastNameText = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider:name_race");
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local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME");
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local uiNameSubRaceLastNameText = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider:name_race")
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local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME")
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uiNameSubRaceLastNameText.hardtext= tostring(nameSubRaceLastNameType[tonumber(dbNameSubRaceLastName)]);
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uiNameSubRaceLastNameText.hardtext= tostring(nameSubRaceLastNameType[tonumber(dbNameSubRaceLastName)])
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end
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------------------------------------------------------------------------------------------------------------
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-- called to construct icons
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function outgame:activePackElement(id, icon)
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local uiDesc = getUI("ui:outgame:appear:job_options:options:desc");
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uiDesc['ico' .. tostring(id)].active= true;
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uiDesc['ico' .. tostring(id)].texture= icon;
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uiDesc['ico' .. tostring(id) .. 'txt'].active= true;
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local uiDesc = getUI("ui:outgame:appear:job_options:options:desc")
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uiDesc['ico' .. tostring(id)].active = true
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uiDesc['ico' .. tostring(id)].texture = icon
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uiDesc['ico' .. tostring(id) .. 'txt'].active = true
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end
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@ -261,13 +271,13 @@ end
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-- called to construct pack text
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function outgame:setPackJobText(id, spec)
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-- Set Pack content
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local uiPackText = getUI("ui:outgame:appear:job_options:options:desc:pack_" .. id);
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uiPackText.hardtext= "uiCP_Job_" .. id .. tostring(spec);
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local uiPackText = getUI("ui:outgame:appear:job_options:options:desc:pack_" .. id)
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uiPackText.hardtext= "uiCP_Job_" .. id .. tostring(spec)
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-- Set specialization text
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local uiResText = getUI("ui:outgame:appear:job_options:options:result:res");
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local uiResText = getUI("ui:outgame:appear:job_options:options:result:res")
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if(spec==2) then
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uiResText.hardtext= "uiCP_Res_" .. id;
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uiResText.hardtext= "uiCP_Res_" .. id
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end
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end
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@ -275,63 +285,63 @@ end
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-- called to construct pack
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function outgame:buildActionPack()
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local uiDesc = getUI("ui:outgame:appear:job_options:options:desc");
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local uiDesc = getUI("ui:outgame:appear:job_options:options:desc")
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if (uiDesc==nil) then
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return;
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return
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end
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-- Reset All
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for i = 1,20 do
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uiDesc['ico' .. tostring(i)].active= false;
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uiDesc['ico' .. tostring(i) .. 'txt'].active= false;
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uiDesc['ico' .. tostring(i)].active = false
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uiDesc['ico' .. tostring(i) .. 'txt'].active = false
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end
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-- Build Default Combat
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self:activePackElement(1, 'f1.tga'); -- Dagger
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self:activePackElement(2, 'f2.tga'); -- Accurate Attack
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self:activePackElement(1, 'f1.tga') -- Dagger
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self:activePackElement(2, 'f2.tga') -- Accurate Attack
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-- Build Default Magic
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self:activePackElement(6, 'm2.tga'); -- Gloves
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self:activePackElement(7, 'm1.tga'); -- Acid
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self:activePackElement(6, 'm2.tga') -- Gloves
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self:activePackElement(7, 'm1.tga') -- Acid
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-- Build Default Forage
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self:activePackElement(11, 'g1.tga'); -- Forage Tool
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self:activePackElement(12, 'g2.tga'); -- Basic Extract
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self:activePackElement(11, 'g1.tga') -- Forage Tool
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self:activePackElement(12, 'g2.tga') -- Basic Extract
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-- Build Default Craft
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self:activePackElement(16, 'c2.tga'); -- Craft Tool
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self:activePackElement(17, 'c1.tga'); -- 50 raw mat
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self:activePackElement(18, 'c3.tga'); -- Craft Root
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self:activePackElement(19, 'c4.tga'); -- Boots Plan
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self:activePackElement(16, 'c2.tga') -- Craft Tool
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self:activePackElement(17, 'c1.tga') -- 50 raw mat
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self:activePackElement(18, 'c3.tga') -- Craft Root
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self:activePackElement(19, 'c4.tga') -- Boots Plan
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|
-- Build Option
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|
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if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
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self:activePackElement(3, 'f3.tga'); -- Increase damage
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self:activePackElement(3, 'f3.tga') -- Increase damage
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elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
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self:activePackElement(8, 'm5.tga'); -- Fear
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self:activePackElement(8, 'm5.tga') -- Fear
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elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
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self:activePackElement(13, 'g3.tga'); -- Basic Prospection
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self:activePackElement(13, 'g3.tga') -- Basic Prospection
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elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
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self:activePackElement(20, 'c6.tga'); -- Gloves Plan
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self:activePackElement(17, 'c5.tga'); -- Replace 17, with 100x RawMat
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self:activePackElement(20, 'c6.tga') -- Gloves Plan
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self:activePackElement(17, 'c5.tga') -- Replace 17, with 100x RawMat
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|
|
end
|
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|
|
-- Reset Text
|
|
|
|
|
self:setPackJobText('F', 1);
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|
self:setPackJobText('M', 1);
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self:setPackJobText('G', 1);
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self:setPackJobText('C', 1);
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|
|
self:setPackJobText('F', 1)
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self:setPackJobText('M', 1)
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self:setPackJobText('G', 1)
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self:setPackJobText('C', 1)
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|
|
-- Set correct text for specalized version
|
|
|
|
|
if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
|
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|
|
|
self:setPackJobText('F', 2);
|
|
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|
|
self:setPackJobText('F', 2)
|
|
|
|
|
elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
|
|
|
|
|
self:setPackJobText('M', 2);
|
|
|
|
|
self:setPackJobText('M', 2)
|
|
|
|
|
elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
|
|
|
|
|
self:setPackJobText('G', 2);
|
|
|
|
|
self:setPackJobText('G', 2)
|
|
|
|
|
elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
|
|
|
|
|
self:setPackJobText('C', 2);
|
|
|
|
|
self:setPackJobText('C', 2)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
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