Adding new talents in mdehaviours in common
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2 changed files with 18 additions and 1 deletions
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@ -135,6 +135,13 @@ namespace MBEHAV
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// Combat creature
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// Combat creature
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NL_STRING_CONVERSION_TABLE_ENTRY (CREATURE_ATTACK_0)
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NL_STRING_CONVERSION_TABLE_ENTRY (CREATURE_ATTACK_0)
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NL_STRING_CONVERSION_TABLE_ENTRY (CREATURE_ATTACK_1)
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NL_STRING_CONVERSION_TABLE_ENTRY (CREATURE_ATTACK_1)
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// New talents
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NL_STRING_CONVERSION_TABLE_ENTRY (JUGGLE)
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NL_STRING_CONVERSION_TABLE_ENTRY (DANSE)
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NL_STRING_CONVERSION_TABLE_ENTRY (PAINT_INIT)
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NL_STRING_CONVERSION_TABLE_ENTRY (PAINT_LOOP)
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NL_STRING_CONVERSION_TABLE_ENTRY (PAINT_END)
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NL_END_STRING_CONVERSION_TABLE(EBehaviour, BehaviourConversion, UNKNOWN_BEHAVIOUR)
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NL_END_STRING_CONVERSION_TABLE(EBehaviour, BehaviourConversion, UNKNOWN_BEHAVIOUR)
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@ -286,7 +286,17 @@ namespace MBEHAV
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EMOTE_BEGIN, // 46
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EMOTE_BEGIN, // 46
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EMOTE_END = EMOTE_BEGIN+150,
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EMOTE_END = EMOTE_BEGIN+150,
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//--------- JUGGLE ----------//
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JUGGLE,
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//--------- DANSE ----------//,
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DANSE,
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//--------- PAINT ----------//
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PAINT_INIT,
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PAINT_LOOP,
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PAINT_END,
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// IMPORTANT : IF YOU MODIFY THIS ENUM DO NOT FORGET TO CHANGE stringToBehaviour() TOO
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// IMPORTANT : IF YOU MODIFY THIS ENUM DO NOT FORGET TO CHANGE stringToBehaviour() TOO
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NUMBER_OF_BEHAVIOURS
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NUMBER_OF_BEHAVIOURS
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};
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};
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