From 08c30dc32bb5254b3c9741f31cc3afd62e201cbb Mon Sep 17 00:00:00 2001 From: kervala Date: Sat, 20 Feb 2016 20:41:34 +0100 Subject: [PATCH] Changed: Removed extraenous spaces at the end of lines --- .../gamedev/interfaces_v3/out_v2_appear.lua | 117 +++++++++--------- 1 file changed, 59 insertions(+), 58 deletions(-) diff --git a/code/ryzom/client/data/gamedev/interfaces_v3/out_v2_appear.lua b/code/ryzom/client/data/gamedev/interfaces_v3/out_v2_appear.lua index b5d367173..c5b630849 100644 --- a/code/ryzom/client/data/gamedev/interfaces_v3/out_v2_appear.lua +++ b/code/ryzom/client/data/gamedev/interfaces_v3/out_v2_appear.lua @@ -8,6 +8,7 @@ if (outgame==nil) then end + ------------------------------------------------------------------------------------------------------------ -- Name generator. @@ -17,88 +18,88 @@ end -- zorai: given name one 318, given name two 644, surname 1287 -- tryker: given name 4500, surname 4335 -function outgame:getFyrosName() +function outgame:getFyrosName() local nameResult = ""; local fullnameResult = ""; - - local nbFyrosGivenNames = 0; + + local nbFyrosGivenNames = 0; for _ in pairs(fyrosGivenNames) do nbFyrosGivenNames = nbFyrosGivenNames + 1 end - local givenName = fyrosGivenNames[math.random(nbFyrosGivenNames)]; - + local givenName = fyrosGivenNames[math.random(nbFyrosGivenNames)]; + local nbFyrosSurnames = 0; for _ in pairs(fyrosSurnames) do nbFyrosSurnames = nbFyrosSurnames + 1 end - local surname = fyrosSurnames[math.random(nbFyrosSurnames)]; + local surname = fyrosSurnames[math.random(nbFyrosSurnames)]; fullnameResult = givenName .. " " .. surname; nameResult = surname; return fullnameResult, nameResult end -function outgame:getMatisName(sex) +function outgame:getMatisName(sex) local nameResult = ""; local fullnameResult = ""; local dbNameSex = getDbProp("UI:TEMP:NAME_SEX"); - + if sex ~= nil then dbNameSex = sex end - - if tonumber( dbNameSex )== 1 then + + if tonumber( dbNameSex )== 1 then local nbMatisMaleNames = 0; for _ in pairs(matisMaleNames) do nbMatisMaleNames = nbMatisMaleNames + 1 end givenName = matisMaleNames[math.random(nbMatisMaleNames)]; else local nbMatisFemaleNames = 0; for _ in pairs(matisFemaleNames) do nbMatisFemaleNames = nbMatisFemaleNames + 1 end - givenName = matisFemaleNames[math.random(nbMatisFemaleNames)]; + givenName = matisFemaleNames[math.random(nbMatisFemaleNames)]; end - + local nbMatisSurnames = 0; for _ in pairs(matisSurnames) do nbMatisSurnames = nbMatisSurnames + 1 end - local surname = matisSurnames[math.random(nbMatisSurnames)]; + local surname = matisSurnames[math.random(nbMatisSurnames)]; fullnameResult = givenName .. " " .. surname; nameResult = givenName; - + return fullnameResult, nameResult end -function outgame:getTrykerName() +function outgame:getTrykerName() local nameResult = ""; local fullnameResult = ""; - + local nbTrykerGivenNames = 0; for _ in pairs(trykerGivenNames) do nbTrykerGivenNames = nbTrykerGivenNames + 1 end local givenName = trykerGivenNames[math.random(nbTrykerGivenNames)]; - + local nbTrykerSurnames = 0; for _ in pairs(trykerSurnames) do nbTrykerSurnames = nbTrykerSurnames + 1 end local surname = trykerSurnames[math.random(nbTrykerSurnames)]; - + fullnameResult = surname .. " " .. givenName; nameResult = givenName; - + return fullnameResult, nameResult end -function outgame:getZoraiName() +function outgame:getZoraiName() local nameResult = ""; local fullnameResult = ""; - + local nbGivenNameOne = 0; for _ in pairs(zoraiGivenNameOne) do nbGivenNameOne = nbGivenNameOne + 1 end - local givenNameOne = zoraiGivenNameOne[math.random(nbGivenNameOne)]; - + local givenNameOne = zoraiGivenNameOne[math.random(nbGivenNameOne)]; + local nbGivenNameTwo = 0; for _ in pairs(zoraiGivenNameTwo) do nbGivenNameTwo = nbGivenNameTwo + 1 end - local givenNameTwo = zoraiGivenNameTwo[math.random(nbGivenNameTwo)]; - + local givenNameTwo = zoraiGivenNameTwo[math.random(nbGivenNameTwo)]; + local nbSurnames = 0; for _ in pairs(zoraiSurnames) do nbSurnames = nbSurnames + 1 end local surname = zoraiSurnames[math.random(nbSurnames)]; - + fullnameResult = surname .. " " .. givenNameOne .. "-" .. givenNameTwo; - nameResult = givenNameOne .. givenNameTwo; - + nameResult = givenNameOne .. givenNameTwo; + return fullnameResult, nameResult end @@ -108,10 +109,10 @@ function outgame:procGenerateName() local dbNameRace = getDbProp("UI:TEMP:NAME_RACE"); local dbNameSubRace = getDbProp("UI:TEMP:NAME_SUB_RACE"); local dbNameSubRace2 = getDbProp("UI:TEMP:NAME_SUB_RACE2"); - + local nameResult = ""; local fullnameResult = ""; - + -- Look at outgame:procUpdateNameRaceLabel() for the "race" list. -- fy ma try zo --> local givenName = ""; @@ -147,7 +148,7 @@ function outgame:procGenerateName() -- Zorai fullnameResult, tempResult_1 = self:getZoraiName() end - + if tonumber(dbNameSubRace2) == 1 then -- Fyros fullnameResult, tempResult_2 = self:getFyrosName() @@ -164,13 +165,13 @@ function outgame:procGenerateName() -- Zorai fullnameResult, tempResult_2 = self:getZoraiName() end - + fullnameResult = tempResult_1 .. " " .. tempResult_2 nameResult = tempResult_2 end - + uiNameFull.hardtext = fullnameResult; - + nameResult = string.gsub(nameResult, "'", ""); nameResult = string.gsub(nameResult, " ", ""); nameResult = string.gsub(nameResult, "-", ""); @@ -183,28 +184,28 @@ function outgame:procUpdateNameSexLabel() local nameSexType = { "uiCP_Sex_Male", "uiCP_Sex_Female" } local uiNameSexText = getUI("ui:outgame:appear_name:name_sex_slider:name_sex"); local uiNameSex = getDbProp("UI:TEMP:NAME_SEX"); - + tempstr = tostring(i18n.get(nameSexType[tonumber(uiNameSex)])); tempstr = string.lower( tempstr ); tempstr = (tempstr:gsub("^%l", string.upper)); - + uiNameSexText.hardtext= tempstr; end -- Name race slider update. function outgame:procUpdateNameRaceLabel() local nameRaceType = { "Fyros", "Matis", "Tryker", "Zoraļ", "uiCP_Maraudeur" } - + local uiNameRaceText = getUI("ui:outgame:appear_name:name_race_slider:name_race"); local dbNameRace = getDbProp("UI:TEMP:NAME_RACE"); - + local uiNameSexSlider = getUI("ui:outgame:appear_name:name_sex_slider"); - + local uiNameSubRaceSlider = getUI("ui:outgame:appear_name:name_sub_race_slider"); local uiNameSubRace2Slider = getUI("ui:outgame:appear_name:name_sub_race2_slider"); - + local uiNameGenerate = getUI("ui:outgame:appear_name:generate"); -- Show/Hide sex slider - + uiNameGenerate.y = "-50" if tonumber(dbNameRace) == 2 then uiNameSexSlider.active = true; @@ -212,7 +213,7 @@ function outgame:procUpdateNameRaceLabel() else uiNameSexSlider.active = false; end - + -- Show/Hide sub race slider if tonumber(dbNameRace) == 5 then uiNameSubRaceSlider.active = true; @@ -222,21 +223,21 @@ function outgame:procUpdateNameRaceLabel() uiNameSubRaceSlider.active = false; uiNameSubRace2Slider.active = false; end - - + + uiNameRaceText.hardtext= tostring(nameRaceType[tonumber(dbNameRace)]); end local matisF = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Female")) )):gsub("^%l", string.upper); local matisM = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Male")) )):gsub("^%l", string.upper); - + function outgame:procUpdateNameSubRaceLabel() local nameSubRaceType = { "Fyros", matisF, matisM, "Tryker", "Zoraļ" } local uiNameSubRaceText = getUI("ui:outgame:appear_name:name_sub_race_slider:name_race"); local dbNameSubRace = getDbProp("UI:TEMP:NAME_SUB_RACE"); - + uiNameSubRaceText.hardtext= tostring(nameSubRaceType[tonumber(dbNameSubRace)]); end function outgame:procUpdateNameSubRace2Label() @@ -244,7 +245,7 @@ function outgame:procUpdateNameSubRace2Label() local uiNameSubRace2Text = getUI("ui:outgame:appear_name:name_sub_race2_slider:name_race"); local dbNameSubRace2 = getDbProp("UI:TEMP:NAME_SUB_RACE2"); - + uiNameSubRace2Text.hardtext= tostring(nameSubRace2Type[tonumber(dbNameSubRace2)]); end @@ -290,15 +291,15 @@ function outgame:buildActionPack() -- Build Default Combat self:activePackElement(1, 'f1.tga'); -- Dagger self:activePackElement(2, 'f2.tga'); -- Accurate Attack - + -- Build Default Magic self:activePackElement(6, 'm2.tga'); -- Gloves self:activePackElement(7, 'm1.tga'); -- Acid - + -- Build Default Forage self:activePackElement(11, 'g1.tga'); -- Forage Tool self:activePackElement(12, 'g2.tga'); -- Basic Extract - + -- Build Default Craft self:activePackElement(16, 'c2.tga'); -- Craft Tool self:activePackElement(17, 'c1.tga'); -- 50 raw mat @@ -323,8 +324,8 @@ function outgame:buildActionPack() self:setPackJobText('M', 1); self:setPackJobText('G', 1); self:setPackJobText('C', 1); - - -- Set correct text for specalized version + + -- Set correct text for specalized version if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then self:setPackJobText('F', 2); elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then @@ -334,7 +335,7 @@ function outgame:buildActionPack() elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then self:setPackJobText('C', 2); end - + end @@ -375,8 +376,8 @@ end --function outgame:setPatchProgress(progress) -- --debugInfo("*** 3 ***") -- local progressPercentText = string.format("%d%%", 100 * progress) --- local progressPostfix = math.fmod(os.time(), 3) --- --debugInfo("Patch in progress : " .. tostring(progress)) +-- local progressPostfix = math.fmod(os.time(), 3) +-- --debugInfo("Patch in progress : " .. tostring(progress)) -- local progressDate = nltime.getLocalTime() / 500 -- local colValue = math.floor(230 + 24 * math.sin(progressDate)) -- local color = string.format("%d %d %d %d", colValue, colValue, colValue, 255) @@ -392,7 +393,7 @@ end -- --function outgame:setPatchError() -- --debugInfo("*** 5 ***") --- --debugInfo("Patch error") +-- --debugInfo("Patch error") -- self:setProgressText(i18n.get("uiBGD_PatchError"), "255 0 0 255", 0) --end -- @@ -408,9 +409,9 @@ end function outgame:launchGame() if not isPlayerSlotNewbieLand(getPlayerSelectedSlot()) then if not isFullyPatched() then - messageBoxWithHelp(i18n.get("uiBGD_MainlandCharFullPatchNeeded"), "ui:outgame") + messageBoxWithHelp(i18n.get("uiBGD_MainlandCharFullPatchNeeded"), "ui:outgame") return end - end + end runAH(getUICaller(), "proc", "proc_charsel_play") end