Changed: Hide window before releasing driver
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@ -965,6 +965,9 @@ bool CDriverGL::release()
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// release only if the driver was initialized
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// release only if the driver was initialized
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if (!_Initialized) return true;
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if (!_Initialized) return true;
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// hide window
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showWindow(false);
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// Call IDriver::release() before, to destroy textures, shaders and VBs...
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// Call IDriver::release() before, to destroy textures, shaders and VBs...
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IDriver::release();
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IDriver::release();
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