Changed: #878 Fix typos in comments/code
This commit is contained in:
parent
bd44224959
commit
042507413a
5 changed files with 6 additions and 6 deletions
|
@ -97,12 +97,12 @@ public:
|
||||||
//nldebug("activate");
|
//nldebug("activate");
|
||||||
}
|
}
|
||||||
|
|
||||||
void desactivate()
|
void deactivate()
|
||||||
{
|
{
|
||||||
if(_Control == QUIT) return;
|
if(_Control == QUIT) return;
|
||||||
nlassert(_Control == ACTIVE);
|
nlassert(_Control == ACTIVE);
|
||||||
_Control = INACTIVE;
|
_Control = INACTIVE;
|
||||||
//nldebug("desactivate");
|
//nldebug("deactivate");
|
||||||
}
|
}
|
||||||
|
|
||||||
void quit()
|
void quit()
|
||||||
|
|
|
@ -25,7 +25,7 @@ class IBuffer;
|
||||||
/**
|
/**
|
||||||
* CAsyncFileManagerSound is a class that manage sound file loading in a seperate thread
|
* CAsyncFileManagerSound is a class that manage sound file loading in a seperate thread
|
||||||
* This class mostly depend on the CAsyncFileManager class for serializing async file
|
* This class mostly depend on the CAsyncFileManager class for serializing async file
|
||||||
* loas request.
|
* loading request.
|
||||||
* \author Boris Boucher
|
* \author Boris Boucher
|
||||||
* \author Nevrax France
|
* \author Nevrax France
|
||||||
* \date 2002
|
* \date 2002
|
||||||
|
|
|
@ -577,7 +577,7 @@ bool CInstanceGroup::addToScene (CScene& scene, IDriver *driver, uint selectedTe
|
||||||
}
|
}
|
||||||
if( _Instances[i] == NULL )
|
if( _Instances[i] == NULL )
|
||||||
{
|
{
|
||||||
nlwarning("Not found '%s' file\n", shapeName.c_str());
|
nlwarning("Not found '%s' file", shapeName.c_str());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1492,7 +1492,7 @@ sint IService::main (const char *serviceShortName, const char *serviceLongName,
|
||||||
_ResetMeasures = false;
|
_ResetMeasures = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
MyTAT.desactivate();
|
MyTAT.deactivate();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (EFatalError &)
|
catch (EFatalError &)
|
||||||
|
|
|
@ -297,7 +297,7 @@ struct CClientConfig
|
||||||
/// SoundForceSoftwareBuffer
|
/// SoundForceSoftwareBuffer
|
||||||
bool SoundForceSoftwareBuffer;
|
bool SoundForceSoftwareBuffer;
|
||||||
|
|
||||||
/// The outgmae music file
|
/// The outgame music file
|
||||||
string SoundOutGameMusic;
|
string SoundOutGameMusic;
|
||||||
|
|
||||||
/// The Sound SFX Volume (0-1) (ie all but music)
|
/// The Sound SFX Volume (0-1) (ie all but music)
|
||||||
|
|
Loading…
Reference in a new issue