Changed: #1301 Removed a hard coded value.

--HG--
branch : gsoc2011-worldeditorqt
This commit is contained in:
dnk-88 2011-07-12 01:14:25 +03:00
parent 13ddd2d01b
commit 018fcac076
4 changed files with 25 additions and 14 deletions

View file

@ -49,9 +49,10 @@ ZoneBuilder::~ZoneBuilder()
delete m_pixmapDatabase;
}
bool ZoneBuilder::init(const QString &pathName, bool makeAZone)
bool ZoneBuilder::init(const QString &pathName, bool displayProgress)
{
bool bRet = true;
if (pathName.isEmpty())
return false;
if (pathName != m_lastPathName)
{
m_lastPathName = pathName;
@ -69,15 +70,13 @@ bool ZoneBuilder::init(const QString &pathName, bool makeAZone)
QString zoneBitmapPath = pathName;
zoneBitmapPath += "/zonebitmaps/";
m_pixmapDatabase->reset();
if (!m_pixmapDatabase->loadPixmaps(zoneBitmapPath, m_zoneBank))
if (!m_pixmapDatabase->loadPixmaps(zoneBitmapPath, m_zoneBank, displayProgress))
{
m_zoneBank.reset();
return false;
}
}
if ((makeAZone) && (bRet))
createZoneRegion();
return bRet;
return true;
}
void ZoneBuilder::actionLigoTile(const LigoData &data, const ZonePosition &zonePos)

View file

@ -82,7 +82,7 @@ public:
~ZoneBuilder();
/// Init zoneBank and init zone pixmap database
bool init(const QString &pathName, bool bMakeAZone);
bool init(const QString &pathName, bool displayProgress = false);
void calcMask();
bool getZoneMask (sint32 x, sint32 y);

View file

@ -28,6 +28,8 @@ const char * const LANDSCAPE_EDITOR_PLUGIN = "LandscapeEditor";
const char * const LANDSCAPE_EDITOR_SECTION = "LandscapeEditor";
const char * const LANDSCAPE_WINDOW_STATE = "LandscapeWindowState";
const char * const LANDSCAPE_WINDOW_GEOMETRY = "LandscapeWindowGeometry";
const char * const LANDSCAPE_DATA_DIRECTORY = "LandscapeDataDirectory";
const char * const LANDSCAPE_USE_OPENGL = "LandscapeUseOpenGL";
//resources
const char * const ICON_LANDSCAPE_ITEM = ":/icons/ic_nel_landscape_item.png";

View file

@ -58,14 +58,11 @@ LandscapeEditorWindow::LandscapeEditorWindow(QWidget *parent)
m_landscapeScene = new LandscapeScene(this);
m_zoneBuilder = new ZoneBuilder(m_landscapeScene, m_ui.zoneListWidget, m_undoStack);
m_zoneBuilder->init("e:/-nel-/install/continents/newbieland", false);
m_ui.zoneListWidget->setZoneBuilder(m_zoneBuilder);
m_ui.zoneListWidget->updateUi();
m_landscapeScene->setZoneBuilder(m_zoneBuilder);
m_ui.graphicsView->setScene(m_landscapeScene);
//m_oglWidget = new QGLWidget(QGLFormat(QGL::DoubleBuffer));
//m_ui.graphicsView->setViewport(m_oglWidget);
m_ui.newLandAction->setIcon(QIcon(Core::Constants::ICON_NEW));
m_ui.saveAction->setIcon(QIcon(Core::Constants::ICON_SAVE));
@ -95,8 +92,8 @@ LandscapeEditorWindow::LandscapeEditorWindow(QWidget *parent)
LandscapeEditorWindow::~LandscapeEditorWindow()
{
delete m_zoneBuilder;
writeSettings();
delete m_zoneBuilder;
}
QUndoStack *LandscapeEditorWindow::undoStack() const
@ -137,7 +134,7 @@ void LandscapeEditorWindow::openProjectSettings()
int ok = dialog->exec();
if (ok == QDialog::Accepted)
{
m_zoneBuilder->init(dialog->dataPath(), false);
m_zoneBuilder->init(dialog->dataPath(), true);
m_ui.zoneListWidget->updateUi();
}
delete dialog;
@ -358,6 +355,18 @@ void LandscapeEditorWindow::readSettings()
settings->beginGroup(Constants::LANDSCAPE_EDITOR_SECTION);
restoreState(settings->value(Constants::LANDSCAPE_WINDOW_STATE).toByteArray());
restoreGeometry(settings->value(Constants::LANDSCAPE_WINDOW_GEOMETRY).toByteArray());
// Read landscape data directory (contains sub-paths: zone logos, zone bitmaps)
m_zoneBuilder->init(settings->value(Constants::LANDSCAPE_DATA_DIRECTORY).toString());
m_ui.zoneListWidget->updateUi();
// Use OpenGL graphics system instead raster graphics system
if (settings->value(Constants::LANDSCAPE_USE_OPENGL, false).toBool())
{
m_oglWidget = new QGLWidget(QGLFormat(QGL::DoubleBuffer));
m_ui.graphicsView->setViewport(m_oglWidget);
}
settings->endGroup();
}
@ -367,6 +376,7 @@ void LandscapeEditorWindow::writeSettings()
settings->beginGroup(Constants::LANDSCAPE_EDITOR_SECTION);
settings->setValue(Constants::LANDSCAPE_WINDOW_STATE, saveState());
settings->setValue(Constants::LANDSCAPE_WINDOW_GEOMETRY, saveGeometry());
settings->setValue(Constants::LANDSCAPE_DATA_DIRECTORY, m_zoneBuilder->dataPath());
settings->endGroup();
settings->sync();
}