khanat-opennel-code/code/nel/tools/3d/object_viewer/sound_system.cpp

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2014-12-09 22:06:07 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std_afx.h"
#include "resource.h"
#include "sound_system.h"
#include "nel/sound/u_audio_mixer.h"
#include "nel/sound/u_listener.h"
#include "nel/sound/sound_anim_manager.h"
#include "nel/sound/sound_animation.h"
#include "nel/misc/path.h"
#include "edit_ps_sound.h"
using namespace std;
using namespace NLMISC;
using namespace NLSOUND;
UAudioMixer *CSoundSystem::_AudioMixer = NULL;
//set<string> CSoundSystem::_SoundBanksFileName;
set<string> CSoundSystem::_SampleBanksFileName;
CSoundAnimManager *CSoundSystem::_AnimManager = NULL;
//TSoundAnimId CSoundSystem::_CurrentAnimation = CSoundAnimation::NoId;
//sint32 CSoundSystem::_CurrentPlayback = -1;
CVector CSoundSystem::_Zero = CVector::Null;
string CSoundSystem::_SamplePath;
string CSoundSystem::_PackedSheetPath;
//sint CSoundSystem::_AnimIndex = -1;
void CSoundSystem::setListenerMatrix(const NLMISC::CMatrix &m)
{
if (_AudioMixer)
{
static CMatrix oldMatrix;
if(m.getPos() != oldMatrix.getPos() || m.getJ() != oldMatrix.getJ() || m.getK() != oldMatrix.getK())
{
UListener *l = _AudioMixer->getListener();
l->setPos(m.getPos());
l->setOrientation(m.getJ(), m.getK());
oldMatrix = m;
}
}
}
void CSoundSystem::initSoundSystem ()
{
_AudioMixer = NULL;
_AnimManager = NULL;
_AudioMixer = NLSOUND::UAudioMixer::createAudioMixer();
try
{
_AudioMixer->setSamplePath(_SamplePath);
_AudioMixer->setPackedSheetOption(_PackedSheetPath, true);
_AudioMixer->init(32, true, false, NULL, true);
}
catch(NLMISC::Exception &e)
{
// in case of exeption during mixer init, the mixer is destroyed !
string mess = string("Unable to init sound :") + e.what();
nlwarning ("Init sound: %s", mess.c_str());
_AudioMixer = NULL;
return;
}
// ok for the mixer, now create the sound anim manager
try
{
// TODO : boris : Hum, as far as I know, throwing exeption in constructor is a very BAD idea...
_AnimManager = new CSoundAnimManager(_AudioMixer);
}
catch (NLMISC::Exception &e)
{
string mess = string("Unable to init sound :") + e.what();
nlwarning ("Init sound: %s", mess.c_str());
if (_AnimManager)
{
delete _AnimManager;
_AnimManager = NULL;
}
delete _AudioMixer;
_AudioMixer = NULL;
return;
}
setPSSoundSystem(_AudioMixer);
/*
for (set<string>::const_iterator it1 = _SampleBanksFileName.begin();
it1 != _SampleBanksFileName.end();
++it1)
{
try
{
//_AudioMixer->loadSampleBank(NLMISC::CPath::lookup(*it).c_str());
_AudioMixer->loadSampleBank(false, (*it1));
}
catch (NLMISC::Exception &e)
{
string mess = "Unable to load sound file :" + *it1
+ "\n" + e.what();
nlwarning ("Init sound: %s", mess.c_str());
}
}
*/
/* for (set<string>::const_iterator it2 = _SoundBanksFileName.begin();
it2 != _SoundBanksFileName.end();
++it2)
{
try
{
//_AudioMixer->loadSoundBank(NLMISC::CPath::lookup(*it).c_str());
_AudioMixer->loadSoundBank((*it2).c_str());
}
catch (NLMISC::Exception &e)
{
string mess = "Unable to load sound file :" + *it2
+ "\n" + e.what();
nlwarning ("Init sound: %s", mess.c_str());
}
}
*/
}
void CSoundSystem::poll()
{
if (_AudioMixer)
{
_AudioMixer->update();
}
}
void CSoundSystem::releaseSoundSystem(void)
{
setPSSoundSystem(NULL);
if (_AnimManager)
{
delete _AnimManager;
_AnimManager = NULL;
}
if (_AudioMixer)
{
delete _AudioMixer;
_AudioMixer = NULL;
}
}
void CSoundSystem::play(const string &soundName)
{
if (_AudioMixer)
{
NLSOUND::USource *src = _AudioMixer->createSource(NLMISC::CSheetId(soundName, "sound"), true);
if (src)
{
src->setLooping(false);
const CVector &pos = _AudioMixer->getListener()->getPos();
src->setPos(pos);
src->play();
}
else
{
MessageBox(NULL, "Can't play the sound (perhaps it's contextual sound)", "warning", MB_OK|MB_ICONWARNING );
}
}
}
USource *CSoundSystem::create(const std::string &soundName)
{
if (_AudioMixer)
{
NLSOUND::USource *src = _AudioMixer->createSource(NLMISC::CSheetId(soundName, "sound"), false);
if (src)
{
src->setLooping(false);
const CVector &pos = _AudioMixer->getListener()->getPos();
src->setPos(pos);
src->play();
return src;
}
else
{
MessageBox(NULL, "Can't play the sound (perhaps it's contextual sound)", "warning", MB_OK|MB_ICONWARNING );
} return NULL;
}
return NULL;
}
void CSoundSystem::playAnimation(string& name, float lastTime, float curTime, CSoundContext &context)
{
if (_AnimManager == NULL)
{
return;
}
TSoundAnimId id = _AnimManager->getAnimationFromName(name);
if (id != CSoundAnimationNoId)
{
_AnimManager->playAnimation(id, lastTime, curTime, NULL, context);
}
}