2012-05-29 13:31:11 +00:00
|
|
|
|
|
|
|
>> 3dsmax animation features supported by the NeL export <<
|
|
|
|
|
|
|
|
|
|
|
|
-> Only those values are animated in the NeL engine:
|
|
|
|
|
|
|
|
INODE:
|
|
|
|
------
|
|
|
|
|
|
|
|
* Position
|
|
|
|
* Rotation
|
|
|
|
* Scale (in local basis only)
|
|
|
|
|
|
|
|
MATERIAL:
|
|
|
|
---------
|
|
|
|
|
|
|
|
* Ambiant color
|
|
|
|
* Diffuse color
|
|
|
|
* Specular color
|
|
|
|
* Self illumination color (not with the factor but with the color)
|
|
|
|
* Opacity
|
|
|
|
|
|
|
|
-> Animated scale is supported but only when it is done in the LOCAL BASIS OF THE MODEL.
|
|
|
|
|
|
|
|
-> Only those controlers are fully supported:
|
|
|
|
|
|
|
|
* Linear float
|
|
|
|
* Linear point3
|
|
|
|
* Linear rotation
|
|
|
|
* Linear scale
|
|
|
|
* Bezier float
|
|
|
|
* Bezier position
|
|
|
|
* Bezier rotation
|
|
|
|
* Bezier point3
|
|
|
|
* Bezier scale
|
|
|
|
* TCB float
|
|
|
|
* TCB position
|
|
|
|
* TCB rotation
|
|
|
|
* TCB point3
|
|
|
|
* TCB scale
|
|
|
|
|
|
|
|
Watch out: the Bezier color controler is not supported! Use a point3 interpolation instead.
|
|
|
|
|
|
|
|
-> Biped controlers are oversampled at export. They are compressed by a post process in build_gamedata
|
|
|
|
|
|
|
|
-> All the bezier tang mode are supported:
|
|
|
|
|
|
|
|
* Smooth
|
|
|
|
* Linear
|
|
|
|
* Step
|
|
|
|
* Fast
|
|
|
|
* Slow
|
|
|
|
* User
|
|
|
|
|
|
|
|
-> The bezier "Constant Velocity" option is not supported.
|
|
|
|
|
|
|
|
-> The loop modes supported in Bezier, TCB and linear are:
|
|
|
|
|
|
|
|
* Constant
|
|
|
|
* Cycle
|
|
|
|
* Loop
|
|
|
|
|
|
|
|
This loop mode must be the same before and after the range. (Same mode for IN and OUT).
|