2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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/////////////
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// INCLUDE //
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/////////////
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// Misc.
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#include "nel/misc/path.h"
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#include "nel/misc/debug.h"
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// 3D Interface.
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#include "nel/3d/u_driver.h"
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#include "nel/3d/u_scene.h"
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// Net.
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#include "nel/net/unitime.h"
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// Client.
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#include "ig_client.h"
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#include "entity_fx.h"
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#include "misc.h"
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// std.
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#include <string>
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#include <fstream>
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///////////
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// USING //
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///////////
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using namespace NLMISC;
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using namespace NL3D;
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using namespace NLNET;
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using namespace std;
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////////////
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// GLOBAL //
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////////////
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map<string, UInstanceGroup *> IGCity;
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map<string, UInstanceGroup *> IGLoaded;
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CLandscapeIGManager LandscapeIGManager;
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////////////
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// EXTERN //
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////////////
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extern UDriver *Driver;
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extern UScene *Scene;
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//-----------------------------------------------
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// initIG :
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// Initialize Instances Group
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//-----------------------------------------------
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void initIG()
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{
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// Initialize lightmaps colors for the fireworks.
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// Fireworks is group 3
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Scene->setLightGroupColor (LightGroupFireworks, CRGBA(0,0,0));
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}// initIG //
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