khanat-opennel-code/code/ryzom/server/src/server_share/msg_gpm_service.h

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2010-05-06 00:08:41 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_MSG_GPM_SERVICE_H
#define RY_MSG_GPM_SERVICE_H
#include "nel/misc/types_nl.h"
#include "nel/misc/time_nl.h"
#include "nel/misc/stream.h"
#include "nel/misc/sheet_id.h"
#include "nel/misc/entity_id.h"
#include "nel/net/unified_network.h"
#include "nel/net/transport_class.h"
#include "game_share/ryzom_entity_id.h"
#include "game_share/base_types.h"
#include "game_share/synchronised_message.h"
/****************************************************************\
****************************************************************
Messages definitions for GPM Service
****************************************************************
\****************************************************************/
class CEntitySheetId
{
public:
NLMISC::CEntityId EntityId;
NLMISC::CSheetId SheetId;
CEntitySheetId() {}
CEntitySheetId(NLMISC::CEntityId &eid, NLMISC::CSheetId &sheet) : EntityId(eid), SheetId(sheet) {}
void serial(NLMISC::IStream &f) { f.serial(EntityId, SheetId); }
};
class CGPMPlayerPrivilege : public CMirrorTransportClass
{
public:
enum TType
{
Player = 0, // basic player, no particular rights
GM = 1,
CS = 2
};
TDataSetRow PlayerIndex;
uint32 Type;
virtual void description ()
{
className("CGPMPlayerPrivilege");
property("PlayerIndex", PropDataSetRow, TDataSetRow(), PlayerIndex);
property("Type", PropUInt32, (uint32)Player, Type);
}
virtual void callback (const std::string &name, NLNET::TServiceId id) {}
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};
#endif // RY_MSG_GPM_SERVICE_H
/* End of msg_gpm_service.h */