2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_STAT_DB_H
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#define RY_STAT_DB_H
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#include "nel/misc/static_map.h"
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#include "server_share/stat_db_msg.h"
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#include "server_share/stat_db_tree.h"
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#include "server_share/stat_db_tree_pd.h"
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#include "server_share/stat_db_tree_visitor.h"
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class CFileDescription;
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/**
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* This class collects leaves and furnishes their persistent data for backup
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*
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2013-02-11 21:24:48 +00:00
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* \author Sebastien 'kxu' Guignot
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2012-05-29 13:31:11 +00:00
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* \author Nevrax France
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* \date 2005 July
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*/
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class CStatDBBackupLeafCollector : private CStatDBNodeVisitor
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{
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public:
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void loadLeaves(IStatDBNodePtr root);
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bool isEmpty() { return _ValueLeavesPD.ValueLeavesPD.empty() && _TableLeafPaths.empty(); }
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CStatDBValueLeavesPD & getValueLeavesPD() { return _ValueLeavesPD; }
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bool popTableLeafPD(CStatDBTableLeafPD & tableLeafPD);
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private:
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void visitValueLeaf(CStatDBValueLeaf * valueLeaf, const std::string & path);
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void visitTableLeaf(CStatDBTableLeaf * tableLeaf, const std::string & path);
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void clearLeaves()
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{
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_ValueLeavesPD.ValueLeavesPD.clear();
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_TableLeafPaths.clear();
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}
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private:
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IStatDBNodePtr _Root;
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CStatDBValueLeavesPD _ValueLeavesPD;
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std::vector<std::string> _TableLeafPaths;
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};
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/**
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* This class collects all leaves and furnishes the message data for MFS init
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*
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2013-02-11 21:24:48 +00:00
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* \author Sebastien 'kxu' Guignot
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2012-05-29 13:31:11 +00:00
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* \author Nevrax France
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* \date 2005 July
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*/
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class CStatDBMFSInitLeafCollector : private CStatDBNodeVisitor
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{
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public:
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void loadLeaves(IStatDBNodePtr root, CStatDBAllLeavesMsg & allLeavesMsg);
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private:
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void visitValueLeaf(CStatDBValueLeaf * valueLeaf, const std::string & path);
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void visitTableLeaf(CStatDBTableLeaf * tableLeaf, const std::string & path);
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private:
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CStatDBAllLeavesMsg * _AllLeavesMsg;
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};
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/**
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* This class displays a node of SDB
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*
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2013-02-11 21:24:48 +00:00
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* \author Sebastien 'kxu' Guignot
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2012-05-29 13:31:11 +00:00
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* \author Nevrax France
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* \date 2005 July
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*/
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class CStatDBNodeDisplayer : private CStatDBNodeVisitor
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{
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public:
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struct CSettings
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{
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CSettings() { setDefaults(); }
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void setDefaults()
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{
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Recursive = true;
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DisplayBranch = true;
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DisplayValueLeaf = true;
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DisplayValueLeafContent = true;
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DisplayTableLeaf = true;
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DisplayTableLeafContent = true;
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}
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bool Recursive : 1;
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bool DisplayBranch : 1;
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bool DisplayValueLeaf : 1;
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bool DisplayValueLeafContent : 1;
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bool DisplayTableLeaf : 1;
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bool DisplayTableLeafContent : 1;
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};
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public:
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CStatDBNodeDisplayer() : _Log(NULL) {}
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void setSettings(const CSettings & settings) { _Settings = settings; }
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const CSettings & getSettings() const { return _Settings; }
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void displayNode(IStatDBNodePtr node, const std::string & currentPath, NLMISC::CLog & log);
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private:
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void visitBranch(CStatDBBranch * branch, const std::string & path);
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void visitValueLeaf(CStatDBValueLeaf * valueLeaf, const std::string & path);
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void visitTableLeaf(CStatDBTableLeaf * tableLeaf, const std::string & path);
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void displayOneNode(IStatDBNodePtr node, const std::string & currentPath);
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private:
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NLMISC::CLog * _Log;
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CSettings _Settings;
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};
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/**
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* Database to store statistics
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*
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* \author Matthieu 'Trap' Besson
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* \author Nevrax France
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* \date 2005 July
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*/
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class CStatDB
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{
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public:
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/// get the singleton instance
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static CStatDB * getInstance()
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{
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if (_Instance == NULL)
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_Instance = new CStatDB;
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return _Instance;
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}
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/// load the database
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void load();
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/// value leave file callback from BS
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void valueLeaveFileCallback(const CFileDescription& fileDescription, NLMISC::IStream& dataStream);
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/// table leaf file callback from BS
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void tableLeaveFileCallback(const CFileDescription& fileDescription, NLMISC::IStream& dataStream);
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/// called each tick
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void tickUpdate();
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/// save all the database (called when EGS quits)
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void saveAll();
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/// create a value leaf
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bool createValue(const std::string & path, sint32 val);
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/// modify/read a value leaf
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bool valueSet(const std::string & path, sint32 val);
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bool valueAdd(const std::string & path, sint32 val);
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bool valueGet(const std::string & path, sint32 & val);
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/// create a table leaf
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bool createTable(const std::string & path);
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bool createTable(const std::string & path,
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const std::map<NLMISC::CEntityId,sint32> & playerValues,
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const std::map<EGSPD::TGuildId,sint32> & guildValues
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);
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/// modify/read a table leaf
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bool tablePlayerAdd(const std::string & path, NLMISC::CEntityId playerId, sint32 val);
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bool tableGuildAdd(const std::string & path, EGSPD::TGuildId guildId, sint32 val);
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bool tablePlayerSet(const std::string & path, NLMISC::CEntityId playerId, sint32 val);
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bool tableGuildSet(const std::string & path, EGSPD::TGuildId guildId, sint32 val);
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bool tablePlayerGet(const std::string & path, NLMISC::CEntityId playerId, sint32& val);
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bool tableGuildGet(const std::string & path, EGSPD::TGuildId guildId, sint32& val);
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/// remove a node
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/// \param path : path of the node to remove
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/// \param keepBackupOfFiles : set if a copy of deleted save files is kept
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bool removeNode(const std::string & path, bool keepBackupOfFiles = true);
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/// remove a player from the whole database
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void removePlayer(NLMISC::CEntityId playerId);
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/// remove a guild from the whole database
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void removeGuild(EGSPD::TGuildId guildId);
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/// display nodes in log
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bool displayNodes(const std::string & pathPattern, NLMISC::CLog & log, const CStatDBNodeDisplayer::CSettings & settings);
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void cbMFServiceUp();
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void cbMFServiceDown();
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void cbGuildsLoaded();
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private:
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/// private ctor
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CStatDB();
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bool canInitMFS() const;
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void initMFS();
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void saveValueLeaves(const CStatDBValueLeavesPD & valueLeavesPD);
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void saveTableLeaf(const CStatDBTableLeafPD & tableLeafPD);
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private:
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/// singleton instance
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static CStatDB * _Instance;
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/// root node
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IStatDBNodePtr _Root;
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/// the collector of data to backup
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CStatDBBackupLeafCollector _BackupLeafCollector;
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/// this removes players and guilds if asked by removePlayer() and removeGuild() methods
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CStatDBEntitiesRemoval _EntitiesRemoval;
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bool _SDBIsLoaded;
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bool _GuildsAreLoaded;
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bool _MFSIsUp;
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bool _MFSIsInitialized;
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};
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#endif // RY_STAT_DB_H
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