2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_WATER_POOL_EDITOR_H__E6DAABC1_AD21_42EB_9DA4_A0AFBAE7C47C__INCLUDED_)
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#define AFX_WATER_POOL_EDITOR_H__E6DAABC1_AD21_42EB_9DA4_A0AFBAE7C47C__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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namespace NL3D
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{
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class CWaterPoolManager;
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}
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#include "nel/3d/water_height_map.h"
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#include "ps_wrapper.h"
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#include "editable_range.h"
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class CWaterPoolEditor : public CDialog
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{
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// Construction
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public:
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/// ctor
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CWaterPoolEditor(NL3D::CWaterPoolManager *wpm, CWnd* pParent = NULL);
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/// dtor
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~CWaterPoolEditor();
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// Dialog Data
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//{{AFX_DATA(CWaterPoolEditor)
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enum { IDD = IDD_WATER_POOL };
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CListBox m_PoolList;
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BOOL m_AutomaticWavesGeneration;
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BOOL m_BordersOnly;
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int m_MapSize;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CWaterPoolEditor)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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CEditableRangeFloat *_DampingDlg;
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CEditableRangeFloat *_FilterWeightDlg;
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CEditableRangeFloat *_WaterUnitSizeDlg;
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CEditableRangeFloat *_ImpulsionStrenghtDlg;
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CEditableRangeFloat *_WavePeriodDlg;
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CEditableRangeUInt *_WaveImpulsionRadiusDlg;
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CEditableRangeFloat *_PropagationTimeDlg;
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struct CDampingWrapper : IPSWrapperFloat
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{
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NL3D::CWaterHeightMap *Whm; // the water height map being edited
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float get(void) const { nlassert(Whm); return Whm->getDamping(); }
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void set(const float &v) { nlassert(Whm); Whm->setDamping(v); }
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CDampingWrapper() : Whm(NULL) {}
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} _DampingWrapper;
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struct CWaterUnitSizeWrapper : IPSWrapperFloat
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{
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NL3D::CWaterHeightMap *Whm; // the water height map being edited
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float get(void) const { nlassert(Whm); return Whm->getUnitSize(); }
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void set(const float &v) { nlassert(Whm); Whm->setUnitSize(v); }
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CWaterUnitSizeWrapper() : Whm(NULL) {}
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} _WaterUnitSizeWrapper;
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struct CFilterWeightWrapper : IPSWrapperFloat
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{
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NL3D::CWaterHeightMap *Whm; // the water height map being edited
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float get(void) const { nlassert(Whm); return Whm->getFilterWeight(); }
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void set(const float &v) { nlassert(Whm); Whm->setFilterWeight(v); }
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CFilterWeightWrapper() : Whm(NULL) {}
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} _FilterWeightWrapper;
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struct CImpulsionStrenghtWrapper : IPSWrapperFloat
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{
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NL3D::CWaterHeightMap *Whm; // the water height map being edited
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float get(void) const { nlassert(Whm); return Whm->getWaveIntensity(); }
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void set(const float &v)
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{
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nlassert(Whm); Whm->setWaves(v, Whm->getWavePeriod(), Whm->getWaveImpulsionRadius(), Whm->getBorderWaves());
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}
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CImpulsionStrenghtWrapper() : Whm(NULL) {}
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} _ImpulsionStrenghtWrapper;
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struct CWavePeriodWrapper : IPSWrapperFloat
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{
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NL3D::CWaterHeightMap *Whm; // the water height map being edited
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float get(void) const { nlassert(Whm); return Whm->getWavePeriod(); }
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void set(const float &v)
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{
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nlassert(Whm);
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Whm->setWaves(Whm->getWaveIntensity(), v, Whm->getWaveImpulsionRadius(), Whm->getBorderWaves());
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}
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CWavePeriodWrapper() : Whm(NULL) {}
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} _WavePeriodWrapper;
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struct CWaveImpulsionRadiusWrapper : IPSWrapperUInt
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{
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NL3D::CWaterHeightMap *Whm; // the water height map being edited
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uint32 get(void) const { nlassert(Whm); return Whm->getWaveImpulsionRadius(); }
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void set(const uint32 &v)
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{
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nlassert(Whm);
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Whm->setWaves(Whm->getWaveIntensity(), Whm->getWavePeriod(), v, Whm->getBorderWaves());
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}
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CWaveImpulsionRadiusWrapper() : Whm(NULL) {}
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} _WaveImpulsionRadiusWrapper;
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struct CPropagationTimeWrapper : IPSWrapperFloat
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{
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NL3D::CWaterHeightMap *Whm; // the water height map being edited
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float get(void) const { return Whm->getPropagationTime(); }
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void set(const float &v) { Whm->setPropagationTime(v); }
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CPropagationTimeWrapper() : Whm(NULL) {}
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} _PropagationTimeWrapper;
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/// clear 'n' fill the pool list
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void fillPoolList();
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/// update the wrapper to point the current selected pool
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void updateWrappers();
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void updateWaveParams();
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/// update checkbox and list bow from the current wave
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void updateWaveControls();
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/// get the
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uint32 CWaterPoolEditor::getCurrentPoolID();
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/// get the current pool being edited
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NL3D::CWaterHeightMap &getCurrentPool();
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/** Add a pool of the given ID (but doesn't update the dialog)
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* \return position of insertion in the list
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*/
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int addPool(uint32 ID);
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void updateMapSizeCtrl();
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NL3D::CWaterPoolManager *_Wpm; // the water pool manager
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// Generated message map functions
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//{{AFX_MSG(CWaterPoolEditor)
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virtual BOOL OnInitDialog();
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afx_msg void OnSelchangePoolList();
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afx_msg void OnAutomaticWavesGeneration();
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afx_msg void OnBordersOnly();
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afx_msg void OnAddPool();
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afx_msg void OnDeletePool();
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afx_msg void OnSelchangeMapSize();
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afx_msg void OnLoadPool();
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afx_msg void OnSavePool();
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afx_msg void OnRenamePool();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_WATER_POOL_EDITOR_H__E6DAABC1_AD21_42EB_9DA4_A0AFBAE7C47C__INCLUDED_)
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