2012-05-29 13:31:11 +00:00
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>> 3dsmax skinning features supported by the NeL export <<
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-> Export the skinning only from the Physique and the com_skin2 plugin (new skin version)
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* >>> The skin must be attached to the root node of the scene.
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* >>> The root bone of the skeleton must be attached to the root node of the scene.
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* >>> Bones must not have the same name than another node in 3dsmax.
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* Support for 4 matrices by vertices max.
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-> No support for standard Skin plugin
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-> Skeletons supported
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* Bones
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* Objects (like boxes)
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* Biped
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* Try other objects !
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