2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_HLS_BANK_TEXTURE_INFO_H
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#define NL_HLS_BANK_TEXTURE_INFO_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/rgba.h"
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#include "nel/misc/bitmap.h"
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using NLMISC::CRGBA;
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// ***************************************************************************
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/**
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* .hlsinfo file. used to build .hlsbank
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2002
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*/
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class CHLSBankTextureInfo
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{
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public:
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struct CMaskBitmap
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{
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uint32 Width, Height;
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std::vector<uint8> Pixels;
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void serial(NLMISC::IStream &f)
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{
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sint ver= f.serialVersion(0);
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f.serial(Width, Height);
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f.serialCont(Pixels);
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}
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/// Compress a bitmap in a Alpha map
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void build(const NLMISC::CBitmap &src);
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/// build a RGBA bitmap.
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void buildBitmap(NLMISC::CBitmap &dst);
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};
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class CDXTCBitmap
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{
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public:
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/// Compress a bitmap in DXTC5/mipmap
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void build(const NLMISC::CBitmap &src);
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/// build a DXTC5 bitmap.
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void buildBitmap(NLMISC::CBitmap &dst);
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/// save/load
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void serial(NLMISC::IStream &f);
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private:
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std::vector<uint8> _Data;
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};
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struct CHLSMod
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{
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float DHue;
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float DLum;
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float DSat;
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void serial(NLMISC::IStream &f)
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{
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sint ver= f.serialVersion(0);
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f.serial(DHue, DLum, DSat);
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}
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};
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struct CTextureInstance
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{
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/// name of the texture (with .tga)
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std::string Name;
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/// List of modifier for each mask.
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std::vector<CHLSMod> Mods;
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void serial(NLMISC::IStream &f)
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{
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sint ver= f.serialVersion(0);
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f.serial(Name);
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f.serialCont(Mods);
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}
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};
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public:
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// Info for panoply_maker. Tells if the original texture was in dir d4/ at the last compute
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bool DividedBy2;
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// The LowDef version of the Bitmap. Compressed in DXTC5 with mipmaps
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CDXTCBitmap SrcBitmap;
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// Array of Masks.
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std::vector<CMaskBitmap> Masks;
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// Array of colored version info
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std::vector<CTextureInstance> Instances;
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public:
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/// Constructor
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CHLSBankTextureInfo();
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void serial(NLMISC::IStream &f);
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};
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#endif // NL_HLS_BANK_TEXTURE_INFO_H
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/* End of hls_bank_texture_info.h */
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