87 lines
2.1 KiB
C
87 lines
2.1 KiB
C
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#ifndef NL_VERTEX_NEIGHBORHOOD_H
|
||
|
#define NL_VERTEX_NEIGHBORHOOD_H
|
||
|
|
||
|
#include "nel/misc/types_nl.h"
|
||
|
|
||
|
#include <vector>
|
||
|
|
||
|
class PatchMesh;
|
||
|
|
||
|
/**
|
||
|
* TODO Class description
|
||
|
* \author Cyril 'Hulud' Corvazier
|
||
|
* \author Nevrax France
|
||
|
* \date 2001
|
||
|
*/
|
||
|
class CVertexNeighborhood
|
||
|
{
|
||
|
public:
|
||
|
// Default constructor reserve a good array.
|
||
|
CVertexNeighborhood ();
|
||
|
|
||
|
// build it
|
||
|
void build (const PatchMesh& patch);
|
||
|
|
||
|
// Get neighbor index
|
||
|
uint getNeighborCount (uint neighborId) const
|
||
|
{
|
||
|
return _VectorIndex[2*neighborId];
|
||
|
}
|
||
|
|
||
|
// Get neighbor index
|
||
|
uint& getNeighborCountRef (uint neighborId)
|
||
|
{
|
||
|
return _VectorIndex[2*neighborId];
|
||
|
}
|
||
|
|
||
|
// Get neighbor list
|
||
|
const uint* getNeighborList (uint neighborId) const
|
||
|
{
|
||
|
// Const iterator
|
||
|
std::vector<uint>::const_iterator ite=_VectorIndex.begin();
|
||
|
return (&*ite) + getNeighborIndex (neighborId);
|
||
|
}
|
||
|
|
||
|
// Get neighbor list
|
||
|
uint* getNeighborList (uint neighborId)
|
||
|
{
|
||
|
return &_VectorIndex[getNeighborIndex (neighborId)];
|
||
|
}
|
||
|
|
||
|
// Get neighbor count
|
||
|
uint getNeighborIndex (uint neighborId) const
|
||
|
{
|
||
|
return _VectorIndex[2*neighborId+1];
|
||
|
}
|
||
|
|
||
|
// Get neighbor count
|
||
|
uint& getNeighborIndexRef (uint neighborId)
|
||
|
{
|
||
|
return _VectorIndex[2*neighborId+1];
|
||
|
}
|
||
|
private:
|
||
|
std::vector<uint> _VectorIndex;
|
||
|
};
|
||
|
|
||
|
extern CVertexNeighborhood vertexNeighborhoodGlobal;
|
||
|
|
||
|
#endif // NL_VERTEX_NEIGHBORHOOD_H
|
||
|
|
||
|
/* End of vertex_neighborhood.h */
|