166 lines
6.5 KiB
C
166 lines
6.5 KiB
C
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
/** @page outpost
|
||
|
|
||
|
The new outpost system is defined by the document outpost-v2.doc.
|
||
|
|
||
|
*/
|
||
|
|
||
|
#ifndef RY_OUTPOSTENUMS_H
|
||
|
#define RY_OUTPOSTENUMS_H
|
||
|
|
||
|
#include "nel/misc/types_nl.h"
|
||
|
|
||
|
namespace OUTPOSTENUMS
|
||
|
{
|
||
|
const uint32 MAX_OUTPOST = 16; // Same as (#x) in the database SERVER:GUILD:OUTPOST:O#x:S see (database.xml)
|
||
|
|
||
|
const uint32 OUTPOST_MAX_SPAWN_ZONE = 16; // Same as (#y) in the database SERVER:GUILD:OUTPOST:O#x:SPAWN_ZONE:#y see (database.xml)
|
||
|
const uint32 OUTPOST_MAX_SQUAD_SHOP = 16; // Same as (#y) in the database SERVER:GUILD:OUTPOST:O#x:SQUAD_SHOP:#y see (database.xml)
|
||
|
|
||
|
const uint32 OUTPOST_NB_SQUAD_SLOTS = 12;
|
||
|
const uint32 OUTPOST_MAX_SQUAD_TRAINING = OUTPOST_NB_SQUAD_SLOTS * 2; // Same as (#y) in the database SERVER:GUILD:OUTPOST:O#x:S:T#y see (database.xml)
|
||
|
const uint32 OUTPOST_MAX_SQUAD_SPAWNED = OUTPOST_MAX_SQUAD_TRAINING; // Same as (#y) in the database SERVER:GUILD:OUTPOST:O#x:S:S#y see (database.xml)
|
||
|
|
||
|
const uint32 OUTPOST_MAX_BUILDINGS = 4; // Same as (#y) in the database SERVER:GUILD:OUTPOST:O#x:BUILDINGS:#y see (database.xml)
|
||
|
|
||
|
|
||
|
// :NOTE: All enums fisrt entry is the undefined state. Uninitialized
|
||
|
// enums would be created in that state, which is invalid. It will
|
||
|
// consistently take the value 0.
|
||
|
|
||
|
/// PVP type of the outpost
|
||
|
enum TPVPType
|
||
|
{
|
||
|
UnknownPVPType,
|
||
|
PVE, // can only be attacked if the outpost is held by a tribe and if the attacking guild comes from the same continent as the outpost
|
||
|
PVP, // can only be attacked if the attacking guild comes from the same continent as the outpost
|
||
|
RVR, // can only be attacked if the attacking guild comes from another continent as the outpost
|
||
|
Full, // same as RVR but cant be set by the high council
|
||
|
};
|
||
|
|
||
|
enum TPVPSide
|
||
|
{
|
||
|
OutpostOwner = 0,
|
||
|
OutpostAttacker = 1,
|
||
|
UnknownPVPSide,
|
||
|
};
|
||
|
|
||
|
// :NOTE: The outpost state machine is defined by a list of possible
|
||
|
// states for the outpost, a list of possible events, a list of possible
|
||
|
// actions (which can change the state of the outpost), and some event
|
||
|
// handlers. It is possible to associate an event handler to a state/event
|
||
|
// pair. An event handler can call some actions, which may affect the
|
||
|
// current state of the outpost or some internal variables of it.
|
||
|
|
||
|
/// current state of the outpost
|
||
|
enum TOutpostState
|
||
|
{
|
||
|
UnknownOutpostState,
|
||
|
Peace, // nothing happens
|
||
|
WarDeclaration, // a guild declared war on the outpost
|
||
|
AttackBefore, // the delay between war declaration and war has elapsed. Attacker tries to take the outpost
|
||
|
AttackRound, // ...
|
||
|
AttackAfter,
|
||
|
DefenseBefore, // the attack was successful. The attacker must now defend the outpost
|
||
|
DefenseRound, // ...
|
||
|
DefenseAfter,
|
||
|
};
|
||
|
|
||
|
/// events that can affect outpost state
|
||
|
enum TOutpostEvent
|
||
|
{
|
||
|
UnknownOutpostEvent,
|
||
|
StartOfState, // this is when the state starts
|
||
|
EndOfState, // this is when the state ends
|
||
|
Challenged, // the outpost was challenged
|
||
|
OwnerVanished, // the owner guild vanished
|
||
|
AttackerVanished, // the attacker guild vanished
|
||
|
Timer0End, // the current state timer reached its end, there may
|
||
|
Timer1End, // be 3 concurrent timers, one for the phase, one
|
||
|
Timer2End, // for the combat round, and one for the squad spawn
|
||
|
AttackerGiveUp, // the attack guild gave up the attack
|
||
|
OwnerGiveUp, // the owner guild gave up the outpost
|
||
|
SquadKilled, // a defending squad was killed
|
||
|
EventAisUp, // the ais of the outpost started (or we did)
|
||
|
EventAisDown, // the ais of the outpost stoped
|
||
|
// AllSquadsKilled, // all defending squads were killed
|
||
|
};
|
||
|
|
||
|
/// type of the squad
|
||
|
enum TSquadType
|
||
|
{
|
||
|
UnknownSquadType,
|
||
|
Default, // squad recruited automatically when the outpost is taken
|
||
|
Recruited, // squad recruited by the guild
|
||
|
Mercenary, // a special mercenary squad
|
||
|
};
|
||
|
|
||
|
/// current state of a building used for database
|
||
|
enum TOutpostBuildingState
|
||
|
{
|
||
|
UnknownOutpostBuildingState,
|
||
|
BuildingInPlace, // In place (constructed)
|
||
|
BuildingConstructing, // Constructing
|
||
|
};
|
||
|
|
||
|
/// current state of a state
|
||
|
enum TSquadState
|
||
|
{
|
||
|
UnknownSquadState,
|
||
|
NotCreated, // squad has not been created in AIS
|
||
|
NotReady, // squad is not ready to be spawned
|
||
|
NotSpawned, // squad is ready and waiting to be spawned
|
||
|
Spawning, // spawn order has been issued but not yet confirmed
|
||
|
Spawned, // squad is spawned
|
||
|
Dead, // squad is dead
|
||
|
};
|
||
|
|
||
|
/// events that can affect outpost state
|
||
|
enum TSpecialOutpostEvent
|
||
|
{
|
||
|
UnknownSpecialOutpostEvent,
|
||
|
PeaceStateBegin, // State of outpost is now peace
|
||
|
PeaceStateEnd, // State of outpost is no more peace
|
||
|
TribeOwnershipBegin, // Owner of the outpost is now a tribe (even if not in peace)
|
||
|
TribeOwnershipEnd, // Owner of the outpost is no more a tribe
|
||
|
GuildOwnershipBegin, // Owner of the outpost is now a guild (even if not in peace)
|
||
|
GuildOwnershipEnd, // Owner of the outpost is no more a guild
|
||
|
StateChanged, // State of outpost changed
|
||
|
OwnerChanged, // Owner of outpost changed
|
||
|
AttackerChanged, // Attacker of outpost changed
|
||
|
};
|
||
|
|
||
|
std::string const& toString(TPVPType val);
|
||
|
TPVPType toPVPType(std::string const& val);
|
||
|
std::string const& toString(TPVPSide val);
|
||
|
TPVPSide toPVPSide(std::string const& val);
|
||
|
std::string const& toString(TOutpostState val);
|
||
|
TOutpostState toOutpostState(std::string const& val);
|
||
|
std::string const& toString(TOutpostEvent val);
|
||
|
TOutpostEvent toOutpostEvent(std::string const& val);
|
||
|
std::string const& toString(TSquadType val);
|
||
|
TSquadType toSquadType(std::string const& val);
|
||
|
std::string const& toString(TSquadState val);
|
||
|
TSquadState toSquadState(std::string const& val);
|
||
|
std::string const& toString(TSpecialOutpostEvent val);
|
||
|
TSpecialOutpostEvent toSpecialOutpostEvent(std::string const& val);
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif
|