2010-05-06 00:08:41 +00:00
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#############################################################################
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# Simple make file for compiling Ryzom client
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#############################################################################
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# Setting up the compiler settings...
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# Global variables
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include ../../Variables.mk
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WWWFLAGS = $(shell libwww-config --cflags)
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WWWLDFLAGS = $(shell libwww-config --libs)
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LUAFLAGS = $(shell lua-config --include)
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LUALDFLAGS = $(shell lua-config --libs)
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# The flags for the C++ compiler
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CXXFLAGS = $(WWWFLAGS) $(LUAFLAGS) \
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$(FLAGS_CMN) $(FLAGS_DBG_$(DBG)) \
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-I/usr/include/libxml2 \
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2010-05-11 14:02:53 +00:00
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-I$(RYZOM_PATH)/../../code/luabind \
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-I$(NEL_PATH)/include \
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2010-05-06 00:08:41 +00:00
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-I$(RYZOM_PATH)/common/src \
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-I$(RYZOM_PATH)/client/src/seven_zip \
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-I.. \
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-I.
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LDFLAGS = $(WWWLDFLAGS) $(LUALDFLAGS) $(LD_FLAGS_CMN) \
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-L$(NEL_PATH)/lib \
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-L$(RYZOM_PATH)/common/src/game_share \
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-L$(RYZOM_PATH)/client/src/client_sheets \
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-L$(RYZOM_PATH)/client/src/seven_zip \
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-lclient_sheets \
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-lseven_zip \
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-lgame_share \
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-lnel3d \
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-lnelpacs \
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-lnelsnd \
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-lnelligo \
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-lnelgeorges \
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-lnelnet \
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-lnelmisc \
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-lxml2 \
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-ljpeg \
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-lpng \
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-lrt \
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-ldl \
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-llua50 \
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-lluabind \
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-lcurl \
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-lX11
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#############################################################################
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# The bit that changes each time we cut paste and hack this file :o)
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# The list of targets to build
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TARGETS = client
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DSP_TARGET = $(TARGETS).vcproj
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# The default build rule
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all: client_sheets seven_zip exe
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exe: check-deps $(TARGETS)
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$(TARGETS): $(OBJS)
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$(CXX) -o $@ $(OBJS) $(LDFLAGS)
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cp -a $(TARGETS) $(TARGETS)_debug
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strip $(TARGETS)
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client_sheets:
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+make $(MAKE_ALL_ARGS) -C client_sheets all
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seven_zip:
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+make $(MAKE_ALL_ARGS) -C seven_zip all
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#############################################################################
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# Rules
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include ../../Rules.mk
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