khanat-opennel-code/code/ryzom/client/src/animation_misc.h

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2010-05-06 00:08:41 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_ANIMATION_MISC_H
#define CL_ANIMATION_MISC_H
/////////////
// INCLUDE //
/////////////
// misc
#include "nel/misc/types_nl.h"
#include "nel/misc/vector.h"
#include "nel/misc/quat.h"
// 3d
#include "nel/3d/u_animation_set.h"
#include "nel/3d/animation_time.h"
#include "nel/3d/u_animation.h"
///////////
// CLASS //
///////////
/**
* <Class description>
* \author Guillaume PUZIN (GUIGUI)
* \author Nevrax France
* \date 2002
*/
class CAnimationMisc
{
public:
/// Constructor
CAnimationMisc();
/**
* Function to get the position in an animation at timeOffset.
* \param animationSet : search the animation in this set.
* \param idAnim : id of the animation.
* \param timeOffset : time for the interpolation.
* \param result : is the reference on the value to get the result (position).
* \return bool : true if the parameter result is valid.
*/
static bool interpolate(NL3D::UAnimationSet *animationSet, uint idAnim, double timeOffset, NLMISC::CVector &result);
/**
* Function to get the rotation in an animation at timeOffset.
* \param animationSet : search the animation in this set.
* \param idAnim : id of the animation.
* \param timeOffset : time for the interpolation.
* \param result : is the reference on the value to get the result (rotation).
* \return bool : true if the parameter result is valid.
*/
static bool interpolate(NL3D::UAnimationSet *animationSet, uint idAnim, double timeOffset, NLMISC::CQuat &result);
/**
* Return an animation length (in sec).
* \param animationSet : search the animation in this set.
* \param string animName : Animation Name.
* \return double : the length of the animation or 0 if any pb.
* \warning This Method is slower than the one with the animation Id instead of the animation Name.
*/
static double getAnimationLength(NL3D::UAnimationSet *animationSet, const std::string &animName);
/**
* Return an animation length (in sec).
* \param animationSet : search the animation in this set.
* \param idAnim : id of the animation.
* \return double : the length of the animation or 0 if any pb.
*/
static double getAnimationLength(NL3D::UAnimationSet *animationSet, uint idAnim);
/**
* Get the average speed of an animation (in meters/sec).
* \param animationSet : search the animation in this set.
* \param string animName : Animation Name.
* \return double : the average speed (in m/s).
*/
static double getAnimationAverageSpeed(NL3D::UAnimationSet *animationSet, const std::string &animName);
/**
* Get the average speed of an animation (in meters/sec).
* \param animationSet : search the animation in this set.
* \param idAnim : id of the animation.
* \return double : the average speed (in m/s).
*/
static double getAnimationAverageSpeed(NL3D::UAnimationSet *animationSet, uint idAnim);
/**
* Get the rotation done by the animation (in radian).
* \param animationSet : search the animation in this set.
* \param string animName : Animation Name.
* \return double : the rotation (in radian).
*/
static double getAnimationRotation(NL3D::UAnimationSet *animationSet, const std::string &animName);
/**
* Get the rotation done by the animation (in radian).
* \param animationSet : search the animation in this set.
* \param idAnim : id of the animation.
* \return double : the rotation (in radian).
*/
static double getAnimationRotation(NL3D::UAnimationSet *animationSet, uint idAnim);
/** // Get the vector covered by the given animation.
* \param animationSet : search the animation in this set.
* \param idAnim : id of the animation.
* \param move : filled with the vector of the move if possible
* \return bool : true if 'move' has been filled, else false.
*/
static bool getAnimationMove(NL3D::UAnimationSet *animationSet, uint idAnim, NLMISC::CVector &move);
};
#endif // CL_ANIMATION_MISC_H
/* End of animation_misc.h */