2012-07-02 20:46:08 +00:00
r2.registerHighLevel = function ( )
local classMapDescriptionVersion = 0
local classMapDescription =
{
BaseClass = " BaseClass " ,
Name = " MapDescription " ,
DisplayerUI = " " ,
ersion = classMapDescriptionVersion ,
Prop =
{
{ Name = " Title " , Type = " String " , Category = " uiR2EDRollout_Scenario " } ,
{ Name = " LevelId " , Type = " String " } ,
{ Name = " ShortDescription " , Type = " String " , Category = " uiREDRollout_ " } ,
{ Name = " OptimalNumberOfPlayer " , Type = " Number " , Category = " uiREDRollout_ " , Min = " 1 " , Max = " 10 " , Default = " 1 " } ,
{ Name = " Creator " , Type = " String " , Category = " uiREDRollout_ " , WidgetStyle = " StaticText " } ,
{ Name = " CreatorMD5 " , Type = " String " , Category = " uiREDRollout_ " , WidgetStyle = " StaticText " } ,
{ Name = " CreationDate " , Type = " String " , Category = " uiREDRollout_ " , WidgetStyle = " StaticText " } ,
{ Name = " OtherCharAccess " , Type = " String " , Category = " uiREDRollout_ " , WidgetStyle = " StaticText " , DefaultValue = " Full " , DefaultInBase = 1 } ,
{ Name = " NevraxScenario " , Type = " String " , Category = " uiREDRollout_ " , WidgetStyle = " StaticText " , DefaultValue = " 0 " , DefaultInBase = 1 } ,
{ Name = " TrialAllowed " , Type = " String " , Category = " uiREDRollout_ " , WidgetStyle = " StaticText " , DefaultValue = " 0 " , DefaultInBase = 1 } ,
{ Name = " ScenarioTag " , Type = " String " , Category = " uiREDRollout_ " , WidgetStyle = " StaticText " , DefaultValue = " " , DefaultInBase = 1 } ,
} ,
}
local classScenarioVersionName = getClientCfgVar ( " BuildName " )
local classScenarioVersion = 4
local classScenario =
{
--BaseClass="BaseClass",
BaseClass = " LogicEntity " ,
Name = " Scenario " ,
InEventUI = true ,
Version = classScenarioVersion ,
VersionName = classScenarioVersionName ,
BuildPropertySheet = false ,
Prop =
{
{ Name = " AccessRules " , Type = " String " , WidgetStyle = " StaticText " } ,
{ Name = " Description " , Type = " MapDescription " } ,
{ Name = " Acts " , Type = " Table " } ,
{ Name = " Locations " , Type = " Table " } ,
{ Name = " Texts " , Type = " TextManager " } ,
{ Name = " VersionName " , Type = " String " , DefaultValue = classScenarioVersionName , Visible = false } , -- just a string
{ Name = " Versions " , Type = " Table " } ,
{ Name = " UserComponents " , Type = " Table " } ,
{ Name = " PlotItems " , Type = " Table " } ,
{ Name = " Language " , Type = " String " , DefaultValue = " en " , Visible = false } ,
{ Name = " Type " , Type = " String " , DefaultValue = " so_story_telling " , Visible = false } ,
--{Name="TestRefId", Type="RefId", Category="uiR2EDRollout_Test"},
{ Name = " ScenarioScore " , Type = " Number " , DefaultValue = " 0 " , Min = " 0 " , Visible = false } ,
{ Name = " Score " , Type = " Number " } ,
} ,
Parameters = { } ,
ApplicableActions = {
--"Start Scenario Timing", "Stop Scenario Timing", "add scenario points", "succeed scenario", "fail scenario"
} ,
Events = {
-- "on scenario succeeded", "on scenario failed"
} ,
Conditions = {
-- "is active", "is finished"
} ,
TextContexts = { } ,
TextParameters = { } ,
LiveParameters = { } ,
----------------------------------------------------------------------------------------------------
isDisplayModeOptionAvailable = function ( this ) return false end ,
----------------------------------------------------------------------------------------------------
updateVersion = function ( this , scenarioValue , currentValue )
local patchValue = scenarioValue
if patchValue < 1 then
-- Patch only for old save (not the 0.0.3)
if VersionName ~= " 0.0.3 " then
-- TODO use identifier instead
local oldValue = this.Description . LocationId
local newValue = oldValue
if 0 == oldValue then
newValue = 1
elseif 1 <= oldValue and oldValue <= 5 then
newValue = oldValue + 2
elseif 6 == oldValue then
newValue = 9
elseif 7 == oldValue then
newValue = 11
elseif 8 <= oldValue and oldValue <= 27 then
newValue = oldValue + 5
end
r2.requestSetNode ( this.Description . InstanceId , " LocationId " , newValue )
end
patchValue = 1
end
-- plot item feature
if patchValue < 2 then
r2.requestSetNode ( this.InstanceId , " PlotItems " , { } )
r2.requestSetNode ( this.InstanceId , " UserComponents " , { } )
patchValue = 2
end
-- update of enum for scenario type
if patchValue < 3 then
if this.Type == nil or this.Type == " " then
r2.requestSetNode ( this.InstanceId , " Type " , " so_story_telling " )
elseif this.Type == " Roleplay " then
r2.requestSetNode ( this.InstanceId , " Type " , " so_story_telling " )
elseif this.Type == " Combat " then
r2.requestSetNode ( this.InstanceId , " Type " , " so_hack_slash " )
end
patchValue = 3
end
-- patch for level
if patchValue < 4 then
if this.Description . LevelId == nil or this.Description . LevelId < 0 or this.Description . LevelId > 5 then
r2.requestSetNode ( this.Description . InstanceId , " LevelId " , 0 )
end
patchValue = 4
end
if patchValue == currentValue then return true end
return false
end ,
---------------------------------------------------------------------------------------------------------
-- get name of tree icon
getContextualTreeIcon = function ( this )
return this : getTreeIcon ( )
end ,
-----------------------------------------------------------------------------
getBaseAct = function ( this )
return this.Acts [ 0 ]
end ,
getCurrentAct = function ( this )
return r2 : getCurrentAct ( )
end ,
-----------------------------------------------------------------------------
-- from baseClass
getDisplayName = function ( this )
return i18n.get ( " uiR2EDScenario " )
end ,
-----------------------------------------------------------------------------
-- from baseClass
isDeletable = function ( this )
return false
end ,
-----------------------------------------------------------------------------
--
getBaseActLeftBudget = function ( this )
local maxValue = this : getMaxSecondaryActCost ( )
return this.Description . MaxEntities - this : getBaseAct ( ) : getLocalCost ( ) - maxValue
end ,
-----------------------------------------------------------------------------
-- Called by the C++ just before testing to see if the cost of this scenario is valid
-- Should return true in this case
-- If the scenario has a too high cost, then this function has the responsability to warn the player
validateForTesting = function ( this )
if this : getMaxSecondaryActCost ( ) < 0 then
messageBox ( i18n.get ( " uiR2EDScenarioBudgetExceeded " ) )
return false
else
return true
end
end ,
-----------------------------------------------------------------------------
--
getMaxSecondaryActCost = function ( this )
local scenarioObj = r2.getScenarioObj ( )
local max = 0
local maxStatic = 0
local first = true
k , v = next ( this.Acts , nil )
while k ~= nil do
if first == true then
first = false
else
if max < v : getLocalCost ( ) then
max = v : getLocalCost ( )
end
if maxStatic < v : getLocalStaticCost ( ) then
debugInfo ( " setting maxStatic " )
maxStatic = v : getLocalStaticCost ( )
end
end
k , v = next ( this.Acts , k )
end
return max , maxStatic
end ,
-----------------------------------------------------------------------------
-- returns a table with all objects of kind "kind" in the permanent act & current act
getAllInstancesByType = function ( this , kind )
assert ( type ( kind ) == " string " )
local result = { }
--this:delegate():appendInstancesByType(result, kind)
r2.Classes . BaseClass.appendInstancesByType ( this , result , kind )
this.Acts [ 0 ] : appendInstancesByType ( result , kind )
local currAct = r2 : getCurrentAct ( )
if currAct ~= nil and currAct ~= this.Acts [ 0 ] then
currAct : appendInstancesByType ( result , kind )
end
return result
end ,
-----------------------------------------------------------------------------
-- from baseClass
completeSelectBarMenu = function ( this , rootMenu )
-- if all acts are not used, propose to create a new one
--rootMenu:addSeparator()
--r2:addMenuLine(rootMenu, this:getDisplayName(), "lua", "r2:setSelectedInstanceId('" .. this.InstanceId .."')", tostring(k), this:getSelectBarIcon(), 14)
--rootMenu:addSeparator()
--r2:addMenuLine(rootMenu, i18n.get("uiR2EDNewAct"), "lua", "r2.ScenarioWindow:newAct()", "new_act", "r2_icon_create.tga", 14)
end ,
-----------------------------------------------------------------------------
-- from baseClass
displayInSelectBar = function ( this )
return false -- don't display in the selection bar (only acts can be ...)
end ,
--
---------------------------------------------------------------------------------------------------------
-- from base class
getFirstSelectBarSon = function ( this )
return r2 : getCurrentAct ( ) : getFirstSelectBarSon ( )
end ,
---------------------------------------------------------------------------------------------------------
-- from base class
canHaveSelectBarSons = function ( this )
return false ;
end ,
---------------------------------------------------------------------------------------------------------
-- from base class, update the item ui on first display
onPostCreate = function ( this )
r2.PlotItemsPanel : reinit ( )
r2.PlotItemDisplayerCommon : touch ( )
if r2.Mode == " Edit " then
-- if some element in the scenario are hidden, then display
-- a message for the user to remember it
-- local sons = {}
-- this:getSons(sons)
-- local showWarning = false
-- for k, v in pairs(sons) do
-- if type(v) == "userdata" and v.isKindOf and v:isKindOf("WorldObject") and v.DisplayMode ~= 0 then
-- showWarning = true
-- break
-- end
-- end
-- if showWarning then
-- messageBox(i18n.get("uiR2EDDisplayModeMenuReminder"))
-- end
-- reset display modes
r2.PrimDisplayFrozen = false
r2.PrimDisplayVisible = true
r2.PrimDisplayContextualVisibility = false
r2.BotObjectsFrozen = false
r2 : setupFreezeBotObjectButton ( )
end
end ,
onAttrModified = function ( this , name )
if this == r2.Scenario then
if name ~= " Acts " then
r2.ScenarioWindow : updateScenarioProperties ( )
end
if name == " Acts " and r2.Scenario : getCurrentAct ( ) == r2.Scenario : getBaseAct ( ) and r2.Scenario . Acts.Size > 1 then
r2.ScenarioWindow : setAct ( r2.Scenario . Acts [ 1 ] )
end
end
end ,
-----------------------------------------------------------------------------
onErase = function ( this )
r2.acts . deleteOldScenario = false
end ,
getName = function ( this )
if this.Ghost_Name then return this.Ghost_Name end
return this.Name
end ,
}
----------------------------------------------------------------------------
-- add a line to the event menu
function classScenario . initLogicEntitiesMenu ( this , logicEntityMenu )
local name = i18n.get ( " uiR2EDScenario " )
logicEntityMenu : addLine ( name , " lua " , " " , " Scenario " )
end
----------------------------------------------------------------------------
-- add a line to the event sub menu
function classScenario . initLogicEntitiesInstancesMenu ( this , subMenu , calledFunction )
local uc_name = ucstring ( )
uc_name : fromUtf8 ( r2.Scenario : getName ( ) )
subMenu : addLine ( uc_name , " lua " , calledFunction .. " (' " .. r2.Scenario . InstanceId .. " ') " , r2.Scenario . InstanceId )
end
----------------------------------------------------------------------------
-- add a line to the event menu
function classScenario : getLogicTranslations ( )
local logicTranslations = {
[ " ApplicableActions " ] = {
--["Start Scenario Timing"] = { menu=i18n.get( "uiR2AA0ScenarioStartTiming" ):toUtf8(),
-- text=i18n.get( "uiR2AA1ScenarioStartTiming" ):toUtf8()},
--["Stop Scenario Timing"] = { menu=i18n.get( "uiR2AA0ScenarioStopTiming" ):toUtf8(),
-- text=i18n.get( "uiR2AA1ScenarioStopTiming" ):toUtf8()},
--["add scenario points"] = { menu=i18n.get( "uiR2AA0ScenarioAddPoints" ):toUtf8(),
-- text=i18n.get( "uiR2AA1ScenarioAddPoints" ):toUtf8()},
--["succeed scenario"] = { menu=i18n.get( "uiR2AA0ScenarioSucceed" ):toUtf8(),
-- text=i18n.get( "uiR2AA1ScenarioSucceed" ):toUtf8()},
--["fail scenario"] = { menu=i18n.get( "uiR2AA0ScenarioFail" ):toUtf8(),
-- text=i18n.get( "uiR2AA1ScenarioFail" ):toUtf8()},
} ,
[ " Events " ] = {
--["On Scenario Started"] = { menu=i18n.get( "uiR2Event0ScenarioStart" ):toUtf8(),
-- text=i18n.get( "uiR2Event1ScenarioStart" ):toUtf8()},
--["on scenario succeeded"] = { menu=i18n.get( "uiR2Event0ScenarioSucceed" ):toUtf8(),
-- text=i18n.get( "uiR2Event1ScenarioSucceed" ):toUtf8()},
--["on scenario failed"] = { menu=i18n.get( "uiR2Event0ScenarioFailed" ):toUtf8(),
-- text=i18n.get( "uiR2Event1ScenarioFailed" ):toUtf8()},
} ,
[ " Conditions " ] = {
}
}
return logicTranslations
end
function classScenario . initEventValuesMenu ( this , menu , categoryEvent )
for ev = 0 , menu : getNumLine ( ) - 1 do
local eventType = tostring ( menu : getLineId ( ev ) )
if r2.events . eventTypeWithValue [ eventType ] == " Number " then
menu : addSubMenu ( ev )
local subMenu = menu : getSubMenu ( ev )
local func = " "
local lineNb = 0
for i = 1 , 100 , 20 do
local lineStr = tostring ( i ) .. " / " .. tostring ( i + 19 )
subMenu : addLine ( ucstring ( lineStr ) , " " , " " , tostring ( i ) )
subMenu : addSubMenu ( lineNb )
local subMenu2 = subMenu : getSubMenu ( lineNb )
for s = 0 , 19 do
lineStr = tostring ( i + s )
local func = " r2.events:setEventValue('',' " .. categoryEvent .. " ',' " .. lineStr .. " ') "
subMenu2 : addLine ( ucstring ( lineStr ) , " lua " , func , lineStr )
end
lineNb = lineNb + 1
end
end
end
end
function classScenario . pretranslate ( this , context )
-- Nothing to do: Done by act[0]:pretranslate
end
function classScenario . translate ( this , context )
r2.Translator . translateAiGroup ( this , context )
end
function classScenario . getLogicEvent ( this , context , event )
assert ( event.Class == " LogicEntityAction " )
local component = this -- r2:getInstanceFromId(event.Entity)
assert ( component )
local rtNpcGrp = r2.Translator . getRtGroup ( context , component.InstanceId )
assert ( rtNpcGrp )
local eventType = tostring ( event.Event . Type )
local eventHandler , firstCondition , lastCondition = nil , nil , nil
local rtNpcGrp = r2.Translator . getRtGroup ( context , r2.Scenario . Acts [ 0 ] . InstanceId )
assert ( rtNpcGrp )
if eventType == " On Scenario Started " then
return r2.Translator . createEvent ( " timer_t0_triggered " , " " , rtNpcGrp.Id )
elseif eventType == " on scenario succeeded " then
return r2.Translator . getComponentUserEvent ( rtNpcGrp , 7 )
elseif eventType == " on scenario failed " then
return r2.Translator . getComponentUserEvent ( rtNpcGrp , 8 )
end
return eventHandler , firstCondition , lastCondition
end
function classScenario . getLogicAction ( entity , context , action )
assert ( action.Class == " ActionStep " )
local component = r2 : getInstanceFromId ( action.Entity )
assert ( component )
local rtNpcGrp = r2.Utils . getRtGroup ( context , component.InstanceId )
assert ( rtNpcGrp )
if ( action.Action . Type == " Start Scenario Timing " ) then
local action = r2.Translator . createAction ( " start_scenario_timing " )
return action , action
elseif ( action.Action . Type == " Stop Scenario Timing " ) then
local action = r2.Translator . createAction ( " stop_scenario_timing " )
return action , action
elseif ( action.Action . Type == " add scenario points " ) then
if not action.Action . ValueString then return end
local points = tonumber ( action.Action . ValueString )
local baseAct = r2.Scenario : getBaseAct ( )
local rtBaseActGrp = r2.Translator . getRtGroup ( context , baseAct.InstanceId )
local action = r2.Translator . createAction ( " add_scenario_points " , rtBaseActGrp.Id , points )
return action , action
elseif action.Action . Type == " succeed scenario " then
local action1 = r2.Translator . createAction ( " set_value " , rtNpcGrp.Id , " Success " , 1 )
local action2 = r2.Translator . createAction ( " user_event_trigger " , rtNpcGrp.Id , 7 )
local retAction = r2.Translator . createAction ( " multi_actions " , { action1 , action2 } )
assert ( retAction )
return retAction , retAction
elseif action.Action . Type == " fail scenario " then
local action1 = r2.Translator . createAction ( " set_value " , rtNpcGrp.Id , " Success " , 0 )
local action2 = r2.Translator . createAction ( " user_event_trigger " , rtNpcGrp.Id , 8 )
local retAction = r2.Translator . createAction ( " multi_actions " , { action1 , action2 } )
assert ( retAction )
return retAction , retAction
end
return r2.Translator . getFeatureActivationLogicAction ( rtNpcGrp , action )
end
function classScenario . getLogicCondition ( this , context , condition )
assert ( condition.Class == " ConditionStep " )
local component = r2 : getInstanceFromId ( condition.Entity )
assert ( component )
local rtNpcGrp = r2.Utils . getRtGroup ( context , component.InstanceId )
assert ( rtNpcGrp )
return r2.Translator . getFeatureActivationCondition ( condition , rtNpcGrp )
end
function classScenario . getActIndex ( this , actInstanceId )
local index = 0
local k , v = next ( this.Acts )
while k do
if tostring ( v.InstanceId ) == actInstanceId then
return index
end
index = index + 1
k , v = next ( this.Acts , k )
end
return - 1
end
-- maps each season found in the list box season to an enum to pass to setEditorSeason
r2.ListBoxSeasonToEditorSeason =
{
[ 0 ] = " Automatic " ,
[ 1 ] = " Spring " ,
[ 2 ] = " Summer " ,
[ 3 ] = " Autumn " ,
[ 4 ] = " Winter "
}
local classActVersion = 6
local classAct =
{
BaseClass = " LogicEntity " ,
Name = " Act " ,
InEventUI = true ,
Menu = " ui:interface:r2ed_base_menu " ,
DisplayerUI = " R2::CDisplayerLua " ,
DisplayerUIParams = " createActUIDisplayer " ,
TreeIcon = " r2ed_icon_act.tga " ,
Version = classActVersion ,
Parameters = { } ,
ApplicableActions = {
" Start Act " ,
} ,
Events = {
" On Act Started " ,
--"On Scenario Started",
} ,
Conditions = {
-- "is active", "is finished"
} ,
TextContexts = { } ,
TextParameters = { } ,
LiveParameters = { } ,
Prop =
{
{ Name = " Version " , Type = " Number " , Visible = false , DefaultValue = tostring ( classActVersion ) } ,
{ Name = " Features " , Type = " Table " } ,
{ Name = " Events " , Type = " Table " } ,
-- following field are tmp for property sheet building testing
-- {Name="PVP", Type="Number", WidgetStyle="Boolean", Category="uiR2EDRollout_Test" },
-- {Name="Slider1", Type="Number", WidgetStyle="Slider", Category="uiR2EDRollout_Test"},
-- {Name="Slider2", Type="Number", WidgetStyle="Slider", Category="uiR2EDRollout_Test"},
-- {Name="ComboBox1", Type="Number", WidgetStyle="EnumDropDown",
-- Enum= { "Toto", "Tata", "Titi" }
--},
-- {Name="ComboBox2", Type="Number", WidgetStyle="EnumDropDown",
-- Enum= { "A", "B", "C" }
-- },
{ Name = " Title " , Type = " String " , WidgetStyle = " StaticText " } ,
{ Name = " Name " , Type = " String " , MaxNumChar = " 25 " } ,
{ Name = " ActivitiesIds " , Type = " Table " } ,
{ Name = " Counters " , Type = " Table " } ,
{ Name = " ManualWeather " , Type = " Number " , WidgetStyle = " Boolean " , DefaultValue = " 0 " ,
Visible = function ( act ) return not act : isBaseAct ( ) end ,
} ,
{ Name = " WeatherValue " , Type = " Number " , WidgetStyle = " Slider " , Min = 0 , Max = 1022 , -- The final value in the Rt datas is 0 for autiweather and 1-1023 for weather value ([1, 1023] range <=> [0, 1022])
Visible = function ( act ) return act.ManualWeather == 1 and not act : isBaseAct ( ) end ,
} ,
{ Name = " Season " , Type = " Number " , WidgetStyle = " EnumDropDown " , DefaultValue = " 0 " , Visible = false ,
Enum = { " uiR2EDSeasonAuto " , " uiR2EDSpring " , " uiR2EDSummer " , " uiR2EDAutumn " , " uiR2EDWinter " } ,
} ,
{ Name = " LocationId " , Type = " String " , Visible = false } ,
{ Name = " ShortDescription " , Type = " String " , Visible = false } ,
{ Name = " PreActDescription " , Type = " String " , DefaultValue = " " , Visible = false , DefaultInBase = 1 } ,
} ,
updateVersion = function ( this , scenarioValue , currentValue )
local patchValue = scenarioValue
if patchValue < 1 then
r2.requestSetNode ( this.InstanceId , " ManualWeather " , 0 )
r2.requestSetNode ( this.InstanceId , " WeatherValue " , 0 )
patchValue = 1
end
if patchValue < 2 then
if not this.Behavior then
local behavior = r2.newComponent ( " LogicEntityBehavior " )
r2.requestInsertNode ( this.InstanceId , " " , - 1 , " Behavior " , behavior )
r2.requestSetNode ( this.InstanceId , " InheritPos " , 1 )
-- TODO Add position (0,0,0)
end
patchValue = 2
end
if patchValue < 3 then
if not this.Name then
r2.requestSetNode ( this.InstanceId , " Name " , this.Title )
end
patchValue = 3
end
if patchValue < 4 then
if not this.ExportList then
-- r2.requestInsertNode(this.InstanceId, "", -1, "ExportList", {})
end
patchValue = 4
end
-- version 5 : Remove the "Cost" field -> hold locally now
if patchValue < 5 then
if this.Cost then
r2.requestEraseNode ( this.InstanceId , " Cost " , - 1 )
end
if this.StaticCost then
r2.requestEraseNode ( this.InstanceId , " StaticCost " , - 1 )
end
patchValue = 5
end
if patchValue < 6 then
if this.ExportList then
r2.requestEraseNode ( this.InstanceId , " ExportList " , - 1 )
end
patchValue = 6
end
if patchValue == currentValue then return true end
return false
end ,
-----------------------------------------------------------------------------
canChangeDisplayMode = function ( this )
return false
end ,
-----------------------------------------------------------------------------
onActChanged = function ( this )
assert ( this )
if this == r2 : getCurrentAct ( ) then
r2.acts : updatePaletteFromEcosystem ( )
r2.ScenarioWindow : updateActProperties ( )
end
end ,
-----------------------------------------------------------------------------
onAttrModified = function ( this , name )
if name == " Features " or Name == " Events " then
-- ignore messages triggeered by sons for the update of the property window
return
end
r2.ScenarioWindow : updateActProperties ( )
end ,
-----------------------------------------------------------------------------
onErase = function ( this )
this.User . Deleted = true
if this.User . DeleteInProgress == true then return end
this.User . DeleteInProgress = true
this : setDeleteActionName ( )
-- assume than on delete can only be called if this act is selected
--assert(this:isSameObjectThan(r2:getCurrentAct()))
-- update name of acts in act combo box
local afterDeletedAct = false
for i = 0 , r2.Scenario . Acts.Size - 1 do
local act = r2.Scenario . Acts [ i ]
if afterDeletedAct then
r2.ActUIDisplayer : updateActName ( act )
elseif act == this then
afterDeletedAct = true
end
end
-- if Act[1] exists go to act1
if not r2.acts . deleteOldScenario then
if ( table.getn ( r2.Scenario . Acts ) > 1 ) and ( this ~= r2.Scenario . Acts [ 1 ] ) then
r2.ScenarioWindow : setAct ( r2.Scenario . Acts [ 1 ] )
else
r2 : setCurrentActFromId ( r2.Scenario : getBaseAct ( ) . InstanceId )
if r2.logicComponents . undoRedoInstances [ this.InstanceId ] and ( table.getn ( r2.Scenario . Acts ) <= 2 ) then
r2.acts : openScenarioActEditor ( false , true , true )
end
end
end
if r2.logicComponents . undoRedoInstances [ this.InstanceId ] then
r2.logicComponents . undoRedoInstances [ this.InstanceId ] = nil
end
end ,
-----------------------------------------------------------------------------
updateWeather = function ( this )
if this == r2 : getCurrentAct ( ) and this.WeatherValue and this.ManualWeather then
setWeatherValue ( this.ManualWeather == 0 , this.WeatherValue / 1022 )
end
end ,
-----------------------------------------------------------------------------
accept = function ( this , targetInstance )
if targetInstance : isKindOf ( " BanditCampFeature " ) then
return " Features "
else
return nil
end
end ,
getSelectBarIcon = function ( this )
return " r2ed_icon_act.tga "
end ,
-----------------------------------------------------------------------------
isBaseAct = function ( this )
local parentScenario = this : getParentScenario ( )
if not parentScenario then return false end
return this : isSameObjectThan ( parentScenario : getBaseAct ( ) )
--return this == this:getParentScenario():getBaseAct()
end ,
-----------------------------------------------------------------------------
-- get the tree control where object other than botobject are inserted in this act
getContentTree = function ( this )
return this.User . ContentTree
end ,
-----------------------------------------------------------------------------
-- get the tree control where macro components are inserted in this act
getMacroContentTree = function ( this )
return this.User . MacroContentTree
end ,
-----------------------------------------------------------------------------
-- get the tree control where object other than botobject are inserted in this act
getContentTreeNodes = function ( this , nodeName )
local nodes = { }
if this : isBaseAct ( ) then
local acts = this.Parent
if acts.Size > 1 then
for i = 1 , acts.Size - 1 do
if acts [ i ] : getContentTree ( ) then
local node
if nodeName then
node = acts [ i ] : getContentTree ( ) : getRootNode ( ) : getNodeFromId ( nodeName )
else
node = acts [ i ] : getMacroContentTree ( ) : getRootNode ( )
end
nodes [ acts [ i ] . InstanceId ] = node
else
return nil
end
end
end
else
local node
if nodeName then
node = this : getContentTree ( ) : getRootNode ( ) : getNodeFromId ( nodeName )
else
node = this : getMacroContentTree ( ) : getRootNode ( )
end
nodes [ this.InstanceId ] = node
end
return nodes
end ,
-----------------------------------------------------------------------------
-- get the default feature for this act
getDefaultFeature = function ( this )
assert ( this.Features [ 0 ] : isKindOf ( " DefaultFeature " ) )
return this.Features [ 0 ]
end ,
-----------------------------------------------------------------------------
hasScenarioCost = function ( this )
return true
end ,
getName = function ( this )
assert ( this )
local name = this.Name
local actNb = r2.logicComponents : searchElementIndex ( this ) - 1
local firstPart = i18n.get ( " uiR2EDDefaultActTitle " ) : toUtf8 ( ) .. actNb
local firstPartSpace = i18n.get ( " uiR2EDDefaultActTitle " ) : toUtf8 ( ) .. " " .. actNb
if name == " " then
name = firstPartSpace
elseif string.lower ( name ) == string.lower ( firstPart ) or string.lower ( name ) == string.lower ( firstPartSpace ) then
else
name = firstPartSpace .. " : " .. name
end
return name
end ,
setName = function ( this , value )
assert ( this )
this.Name = value
end ,
-----------------------------------------------------------------------------
-- from baseClass
getDisplayName = function ( this )
if this : isBaseAct ( ) then
return i18n.get ( " uiR2EDBaseAct " )
end
local result = ucstring ( )
result : fromUtf8 ( this : getName ( ) )
return result
end ,
-----------------------------------------------------------------------------
-- from baseClass
isDeletable = function ( this )
return not this : isBaseAct ( )
end ,
---------------------------------------------------------------------------------------------------------
-- called when the instance is selected (default is no op)
onSelect = function ( this , selected )
if selected and this ~= r2 : getCurrentAct ( ) then
-- act was changed from the select bar, update editor state
r2.ScenarioWindow : setAct ( this )
end
end ,
---------------------------------------------------------------------------------------------------------
-- from baseClass :
-- special : the scenario is not displayed in the select bar, but serves as a 'root' for enumeration so
-- we return it when acts menu is popped in the selectbar, so that acts can be enumerated
getFirstSelectBarParent = function ( this )
return this.ParentInstance
end ,
---------------------------------------------------------------------------------------------------------
-- from baseClass :
getSelectBarSons = function ( this )
return this.Features
end ,
---------------------------------------------------------------------------------------------------------
-- from BaseClass
getParentAct = function ( this )
return this
end
}
function classAct . getActivitiesIds ( this )
local actActivitiesIds = { }
local k , v = next ( this.Features , nil )
while k do
local activitiesIds = { }
if v.getActivitiesIds then
activitiesIds = v : getActivitiesIds ( )
table.merge ( actActivitiesIds , activitiesIds )
end
k , v = next ( this.Features , k )
end
return actActivitiesIds
end
function classAct . getWorldPos ( this )
return { x = 0 , y = 0 , z = 0 }
end
----------------------------------------------------------------------------
-- add a line to the event sub menu
function classAct . initLogicEntitiesInstancesMenu ( this , subMenu , calledFunction )
local empty = true
local actsTable = r2.Scenario . Acts
for i = 0 , r2.Scenario . Acts.Size - 1 do
local act = r2.Scenario . Acts [ i ]
if not act : isBaseAct ( ) then
local uc_name = ucstring ( )
uc_name : fromUtf8 ( act.Name )
subMenu : addLine ( uc_name , " lua " , calledFunction .. " (' " .. act.InstanceId .. " ') " , act.InstanceId )
empty = false
end
end
if empty == true then
subMenu : addLine ( i18n.get ( " uiR2EdNoSelelection " ) , " " , " " , " " )
end
end
----------------------------------------------------------------------------
-- add a line to the event menu
function classAct : getLogicTranslations ( )
local logicTranslations = {
[ " ApplicableActions " ] = {
[ " Start Act " ] = { menu = i18n.get ( " uiR2AA0ActStart " ) : toUtf8 ( ) ,
text = i18n.get ( " uiR2AA1ActStart " ) : toUtf8 ( ) } ,
} ,
[ " Events " ] = {
[ " On Act Started " ] = { menu = i18n.get ( " uiR2Event0ActStart " ) : toUtf8 ( ) ,
text = i18n.get ( " uiR2Event1ActStart " ) : toUtf8 ( ) } ,
} ,
[ " Conditions " ] = {
}
}
return logicTranslations
end
-----------------------------------------------------------------------------
-- eval the used quota for this act alone
function classAct . getUsedQuota ( this )
return this : getLocalCost ( )
end
-----------------------------------------------------------------------------
function classAct . appendInstancesByType ( this , destTable , kind )
assert ( type ( kind ) == " string " )
--this:delegate():appendInstancesByType(destTable, kind)
r2.Classes . BaseClass.appendInstancesByType ( this , destTable , kind )
for key , feature in specPairs ( this.Features ) do
feature : appendInstancesByType ( destTable , kind )
end
end
-----------------------------------------------------------------------------
function classAct . onDelete ( this )
if this.User . DeleteInProgress == true then return end
-- assume than on delete can only be called if this act is selected
assert ( this : isSameObjectThan ( r2 : getCurrentAct ( ) ) )
r2.ScenarioWindow : deleteAct ( )
end
-----------------------------------------------------------------------------
-- return the left quota to add content into this act
function classAct . getLeftQuota ( this )
if this : isBaseAct ( )
then
local maxValue , maxValue2 = this : getParentScenario ( ) : getMaxSecondaryActCost ( )
local leftQuota = r2.getMaxNpcs ( ) - this : getLocalCost ( ) - maxValue
local leftStaticQuota = r2.getMaxStaticObjects ( ) - this : getLocalStaticCost ( ) - maxValue2
return leftQuota , leftStaticQuota
else
--return this:getParentScenario().Description.MaxEntities - this:getParentScenario():getBaseAct().Cost - this.Cost
local cost = r2.getMaxNpcs ( ) - this : getParentScenario ( ) : getBaseAct ( ) : getLocalCost ( ) - this : getLocalCost ( )
local staticCost = r2.getMaxStaticObjects ( ) - this : getParentScenario ( ) : getBaseAct ( ) : getLocalStaticCost ( ) - this : getLocalStaticCost ( )
return cost , staticCost
end
end
function classAct . getActId ( this )
assert ( this )
local parent = this : getParentScenario ( )
local id = - 1 ;
local k , v = next ( parent.Acts , nil )
while k do
id = id + 1
if this : isSameObjectThan ( v ) then
return id
end
k , v = next ( parent.Acts , k )
end
return id -- -1
end
function classAct . getLogicAction ( entity , context , action )
assert ( action.Class == " ActionStep " )
local component = r2 : getInstanceFromId ( action.Entity )
assert ( component )
local rtNpcGrp = r2.Translator . getRtGroup ( context , component.InstanceId )
assert ( rtNpcGrp )
local firstAction , lastAction = nil , nil
if action.Action . Type == " Start Act " then
firstAction , lastAction = r2.Translator . createAction ( " dssStartAct " , entity : getActId ( ) )
assert ( firstAction )
assert ( lastAction )
end
return firstAction , lastAction
end
function classAct . getLogicEvent ( this , context , event )
assert ( event.Class == " LogicEntityAction " )
local component = this -- r2:getInstanceFromId(event.Entity)
assert ( component )
local rtNpcGrp = r2.Translator . getRtGroup ( context , component.InstanceId )
assert ( rtNpcGrp )
local eventType = tostring ( event.Event . Type )
local eventHandler , lastCondition = nil , nil
if eventType == " On Act Started " then
return r2.Translator . createEvent ( " timer_t0_triggered " , " " , rtNpcGrp.Id )
end
return eventHandler , firstCondition , lastCondition
end
function classAct . getLogicCondition ( this , context , condition )
return nil
end
----------------------------------------------------------------------------
-- Create a controler for the current Act
--
function classAct . pretranslate ( this , context )
r2.Translator . createAiGroup ( this , context )
end
function classAct . translate ( this , context )
entity = this
if this : isBaseAct ( ) then
local baseAct = this : getParentScenario ( ) : getBaseAct ( )
local rtNpcGrpBase = r2.Translator . getRtGroup ( context , baseAct.InstanceId )
local rtAction = r2.Translator . createAction ( " set_scenario_points " , rtNpcGrpBase.Id )
r2.Translator . translateAiGroupEvent ( " timer_t1_triggered " , this , context , rtAction )
end
if not this : isBaseAct ( ) then
r2.Translator . translateAiGroup ( entity , context )
local rtNpcGrp = r2.Translator . getRtGroup ( context , entity.InstanceId )
local baseAct = this : getParentScenario ( ) : getBaseAct ( )
local rtNpcGrpBase = r2.Translator . getRtGroup ( context , baseAct.InstanceId )
local index = context.Scenario : getActIndex ( this.InstanceId )
local rtAction = r2.Translator . createAction ( " act_starts " , rtNpcGrp.Id , rtNpcGrpBase.Id , index )
r2.Translator . translateAiGroupInitialState ( entity , context , rtAction )
end
end
local classLocationVersion = 1
local classLocation =
{
Version = classLocationVersion ,
BaseClass = " BaseClass " ,
Name = " Location " ,
Prop =
{
{ Name = " IslandName " , Type = " String " } ,
{ Name = " ShortDescription " , Type = " String " } ,
{ Name = " Time " , Type = " Number " } ,
{ Name = " EntryPoint " , Type = " String " } ,
{ Name = " Season " , Type = " String " , DefaultValue = " " } ,
{ Name = " ManualSeason " , Type = " Number " , WidgetStyle = " Boolean " , DefaultValue = " 0 " } ,
} ,
onCreate = function ( this )
this : updateSeason ( )
end ,
onAttrModified = function ( this , name )
if not r2 : getCurrentAct ( ) then return end
if this.InstanceId == r2 : getCurrentAct ( ) . LocationId then
if name == " Season " then
this : updateSeason ( )
end
end
end ,
updateSeason = function ( this )
-- change season in the editor
-- effect may be seen only at the next teleport message if we're joining a session
local season = this.Season
if this.ManualSeason == 0 then season = " Automatic " end
--inspect(season)
r2 : setEditorSeason ( season )
end ,
updateVersion = function ( this , scenarioValue , currentValue )
local patchValue = scenarioValue
if patchValue < 1 then
local updateMap = { [ " summer " ] = " Summer " , [ " winter " ] = " Winter " , [ " fall " ] = " Autumn " , [ " spring " ] = " Spring " ,
[ " Summer " ] = " Summer " , [ " Winter " ] = " Winter " , [ " Autumn " ] = " Autumn " , [ " Spring " ] = " Spring " }
if ( this.ManualSeason == 1 ) then
if updateMap [ this.Season ] then
r2.requestSetNode ( this.InstanceId , " Season " , updateMap [ this.Season ] )
else
debugInfo ( " Wrong conversion function " )
assert ( nil ) ;
end
end
patchValue = 1
end
if patchValue == currentValue then return true end
return false
end ,
}
local classState =
{
Name = " State " ,
Prop =
{
{ Name = " InstanceId " , Type = " String " } ,
{ Name = " Name " , Type = " String " } ,
{ Name = " Behavior " , Type = " Behavior " }
}
}
r2.registerComponent ( classMapDescription )
r2.registerComponent ( classScenario )
r2.registerComponent ( classAct )
r2.registerComponent ( classState )
r2.registerComponent ( classLocation )
end
--r2.Features.Act = {}
--
--local feature = r2.Features.Act
--
--function mergeTraduction(localLogicEntityAttributes)
-- local k, v = next(localLogicEntityAttributes, nil)
-- while k do
-- local k2, v2 = next(v, nil)
-- while k2 do
-- if not r2.logicEntityAttributes[k][k2] then
-- r2.logicEntityAttributes[k][k2] = v2
-- end
-- k2, v2 = next(v, k2)
-- end
-- k, v = next(localLogicEntityAttributes, k)
-- end
--end
--
--
--function feature:init()
-- -- register trad
-- local localLogicEntityAttributes = {
-- ["ApplicableActions"] = {
-- ["Start Act"] = i18n.get("uiR2EdStartAct"):toUtf8(),
-- },
-- ["Events"] = {
-- ["On Act Started"] = i18n.get("uiR2EdOnActStarted"):toUtf8(),
-- },
-- ["Conditions"] = {
-- }
-- }
-- mergeTraduction(localLogicEntityAttributes)
--end
--
--feature.init()
--
--r2.Features["Act"] = feature
--
-----------------------------------------------
-- Not Save to disc so not version number needed
r2.registerBasicBricks = function ( )
local classRtScenario =
{
Name = " RtScenario " ,
Prop =
{
{ Name = " Acts " , Type = " Table " } ,
{ Name = " Texts " , Type = " RtTextManager " } ,
{ Name = " PlotItems " , Type = " Table " } ,
{ Name = " Locations " , Type = " Table " }
}
}
r2.registerComponent ( classRtScenario )
local classRtAct =
{
Name = " RtAct " ,
Prop =
{
{ Name = " Id " , Type = " String " } ,
{ Name = " NpcGrps " , Type = " Table " } ,
{ Name = " FaunaGrps " , Type = " Table " } ,
{ Name = " AiStates " , Type = " Table " } ,
{ Name = " Npcs " , Type = " Table " } ,
{ Name = " Events " , Type = " Table " } ,
{ Name = " Actions " , Type = " Table " } ,
{ Name = " WeatherValue " , Type = " Number " } ,
{ Name = " Name " , Type = " String " } ,
{ Name = " IslandName " , Type = " String " } ,
{ Name = " Season " , Type = " Number " } ,
{ Name = " LocationId " , Type = " Number " } ,
{ Name = " UserTriggers " , Type = " Table " }
}
}
r2.registerComponent ( classRtAct )
local classRtLocation =
{
Name = " RtLocation " ,
Prop =
{
{ Name = " Id " , Type = " String " } ,
{ Name = " Island " , Type = " String " } ,
{ Name = " EntryPoint " , Type = " String " } ,
{ Name = " Season " , Type = " Number " } ,
}
}
r2.registerComponent ( classRtLocation )
do
local classRt =
{
Name = " RtUserTrigger " ,
Prop =
{
{ Name = " Id " , Type = " String " } ,
{ Name = " Name " , Type = " String " } ,
{ Name = " Grp " , Type = " String " } ,
{ Name = " TriggerId " , Type = " Number " } ,
}
}
r2.registerComponent ( classRt )
end
local classRtNpcGrp =
{
Name = " RtNpcGrp " ,
Prop =
{
{ Name = " Id " , Type = " String " } ,
{ Name = " Name " , Type = " String " } ,
{ Name = " Children " , Type = " Table " } ,
{ Name = " AutoSpawn " , Type = " Number " , DefaultValue = " 1 " } ,
{ Name = " BotChat_parameters " , Type = " String " } ,
{ Name = " BotEquipment " , Type = " String " } ,
{ Name = " BotSheetClient " , Type = " String " } ,
{ Name = " BotVerticalPos " , Type = " String " , DefaultValue = " auto " } ,
{ Name = " Count " , Type = " Number " } ,
{ Name = " GrpKeywords " , Type = " String " } ,
{ Name = " AiProfilParams " , Type = " String " } ,
{ Name = " GrpParameters " , Type = " String " } ,
}
}
r2.registerComponent ( classRtNpcGrp )
local classRtNpc =
{
Name = " RtNpc " ,
Prop =
{
{ Name = " Id " , Type = " String " , DefaultValue = " " } ,
{ Name = " Name " , Type = " String " } ,
{ Name = " Children " , Type = " Table " } ,
{ Name = " ChatParameters " , Type = " String " } ,
{ Name = " Equipment " , Type = " Table " } ,
{ Name = " IsStuck " , Type = " Number " } ,
{ Name = " Keywords " , Type = " String " } ,
{ Name = " Sheet " , Type = " String " } ,
{ Name = " SheetClient " , Type = " String " } ,
{ Name = " BotVerticalPos " , Type = " String " , DefaultValue = " auto " } ,
{ Name = " Angle " , Type = " Number " } ,
{ Name = " DmProperty " , Type = " Number " } ,
{ Name = " Pt " , Type = " RtPosition " } ,
}
}
r2.registerComponent ( classRtNpc )
local classRtPosition =
{
Name = " RtPosition " ,
Prop =
{
{ Name = " x " , Type = " Number " } ,
{ Name = " y " , Type = " Number " } ,
{ Name = " z " , Type = " Number " } ,
}
}
r2.registerComponent ( classRtPosition )
local classRtAiState =
{
Name = " RtAiState " ,
Prop =
{
{ Name = " Id " , Type = " String " , DefaultValue = " " } ,
{ Name = " Name " , Type = " String " } ,
{ Name = " Children " , Type = " Table " } ,
{ Name = " AiActivity " , Type = " String " , DefaultValue = " no_change " } ,
{ Name = " AiMovement " , Type = " String " , DefaultValue = " " } ,
{ Name = " AiProfileParams " , Type = " Number " } ,
{ Name = " Keywords " , Type = " String " } ,
{ Name = " VerticalPos " , Type = " String " , DefaultValue = " auto " } ,
{ Name = " Pts " , Type = " Table " } ,
{ Name = " Reactions " , Type = " Table " }
}
}
r2.registerComponent ( classRtAiState )
local classRtNpcEventHandler =
{
Name = " RtNpcEventHandler " ,
Prop =
{
{ Name = " Id " , Type = " String " , DefaultValue = " " } ,
{ Name = " Name " , Type = " String " } ,
{ Name = " Event " , Type = " String " } ,
{ Name = " StatesByName " , Type = " String " } ,
{ Name = " GroupsByName " , Type = " String " } ,
{ Name = " ActionsId " , Type = " Table " }
}
}
r2.registerComponent ( classRtNpcEventHandler )
local classRtNpcEventHandlerAction =
{
Name = " RtNpcEventHandlerAction " ,
Prop =
{
{ Name = " Id " , Type = " String " , DefaultValue = " " } ,
{ Name = " Action " , Type = " String " } ,
{ Name = " Name " , Type = " String " } ,
{ Name = " Parameters " , Type = " String " } ,
{ Name = " Children " , Type = " Table " } ,
{ Name = " Weight " , Type = " Number " , DefaultValue = " 1 " }
}
}
r2.registerComponent ( classRtNpcEventHandlerAction )
local classRtFauna =
{
Name = " RtFauna " ,
Prop =
{
{ Name = " Id " , Type = " String " , DefaultValue = " " } ,
{ Name = " Name " , Type = " String " } ,
{ Name = " Pts " , Type = " Table " } ,
{ Name = " Children " , Type = " Table " }
}
}
r2.registerComponent ( classRtFauna )
local classRtGroupFaunaEx =
{
Name = " RtGroupFaunaEx " ,
Prop =
{
{ Name = " Id " , Type = " String " , DefaultValue = " " } ,
{ Name = " Name " , Type = " String " } ,
{ Name = " FaunaType " , Type = " String " , DefaultValue = " HERBIVORE " } ,
{ Name = " Children " , Type = " Table " }
}
}
r2.registerComponent ( classRtGroupFaunaEx )
local classRtFaunaGenericPlace =
{
Name = " RtFaunaGenericPlace " ,
Prop =
{
{ Name = " Id " , Type = " String " , DefaultValue = " " } ,
{ Name = " Name " , Type = " String " } ,
{ Name = " FlagFood " , Type = " String " , DefaultValue = " true " } ,
{ Name = " FlagRest " , Type = " String " , DefaultValue = " true " } ,
{ Name = " FlagSpawn " , Type = " String " , DefaultValue = " true " } ,
{ Name = " Index " , Type = " Number " } ,
{ Name = " IndexNext " , Type = " Table " } ,
{ Name = " Place " , Type = " Place " }
}
}
r2.registerComponent ( classRtFaunaGenericPlace )
local classRtPopulation =
{
Name = " RtPopulation " ,
Prop =
{
{ Name = " Id " , Type = " String " , DefaultValue = " " } ,
{ Name = " Name " , Type = " String " } ,
{ Name = " Children " , Type = " Table " }
}
}
r2.registerComponent ( classRtPopulation )
local classRtPeople =
{
Name = " RtPeople " ,
Prop =
{
{ Name = " Name " , Type = " String " } ,
{ Name = " Count " , Type = " Number " } ,
{ Name = " CreatureCode " , Type = " String " }
}
}
r2.registerComponent ( classRtPeople )
local classRtTextManager =
{
Name = " RtTextManager " ,
Prop =
{
{ Name = " Id " , Type = " String " } ,
{ Name = " Texts " , Type = " Table " } ,
}
}
r2.registerComponent ( classRtTextManager )
local classRtEntryText =
{
Name = " RtEntryText " ,
Prop =
{
{ Name = " Id " , Type = " String " } ,
{ Name = " Text " , Type = " String " }
}
}
r2.registerComponent ( classRtEntryText )
-- Copy struct TMissionItem
local classRtPlotItem =
{
Name = " RtPlotItem " ,
Prop =
{
{ Name = " Id " , Type = " String " } ,
{ Name = " SheetId " , Type = " Number " } ,
{ Name = " Name " , Type = " String " } ,
{ Name = " Description " , Type = " String " } ,
{ Name = " Comment " , Type = " String " }
}
}
r2.registerComponent ( classRtPlotItem )
end