295 lines
11 KiB
HTML
295 lines
11 KiB
HTML
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<title>npc_group</title>
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<o:Author>Boris Boucher</o:Author>
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<o:LastAuthor>Berenguier</o:LastAuthor>
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<o:Revision>25</o:Revision>
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<o:Created>2003-07-17T15:23:00Z</o:Created>
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</head>
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<body lang=EN-US link=blue vlink=purple style='tab-interval:.5in'>
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<div class=Section1>
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<h1><span class=SpellE><span style='color:#FF6600'>group_fauna</span></span><span
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style='color:#FF6600'><o:p></o:p></span></h1>
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<p class=MsoNormal><o:p> </o:p></p>
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<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><i style='mso-bidi-font-style:
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normal'><span style='font-size:14.0pt;font-family:Arial;color:#999999'>Properties:<o:p></o:p></span></i></b></p>
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<p class=MsoNormal><o:p> </o:p></p>
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<p class=MsoNormal><span class=GramE><b style='mso-bidi-font-weight:normal'><u>name
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</u></b>:</span> the symbolic name for the fauna group. Used only for level
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designer readability.</p>
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<p class=MsoNormal><o:p> </o:p></p>
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<p class=MsoNormal><span class=SpellE><span class=GramE><b style='mso-bidi-font-weight:
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normal'><u>autoSpawn</u></b></span></span><span class=GramE><b
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style='mso-bidi-font-weight:normal'><u> </u></b>:</span> if checked, the fauna
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creatures are automatically spawned when the group is spawn. Otherwise, there
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must be a state machine that spawns them explicitly.</p>
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<p class=MsoNormal><o:p> </o:p></p>
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<p class=MsoNormal style='margin-left:27.0pt;text-indent:-27.0pt'><span
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class=GramE><b style='mso-bidi-font-weight:normal'><u>cycle </u></b>:</span>
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used to optionally specify the spawn cycle between the different population
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defined inside this group. With no cycle, after a population is decimated or <span
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class=SpellE>despawned</span>, the next population is chosen randomly. By specifying
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a cycle, level designer can chose what population spawns in with order. </p>
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<p class=MsoNormal style='margin-left:27.0pt'>The cycle is a simple character
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string where each character represents a population with <20>a<EFBFBD> matching the first
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population, <20>b<EFBFBD> matching the second, etc. e.g.: <span class=SpellE><b
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style='mso-bidi-font-weight:normal'>ababc</b></span> mean a spawn cycle of
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population 1, population 2, population1, population 3, population 3 then
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restart at beginning.</p>
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<p class=MsoNormal><o:p> </o:p></p>
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<p class=MsoNormal><span class=SpellE><b style='mso-bidi-font-weight:normal'><u>fauna_<span
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class=GramE>type</span></u></b></span><span class=GramE> :</span> no more used</p>
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<p class=MsoNormal><o:p> </o:p></p>
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<p class=MsoNormal><span class=GramE><b style='mso-bidi-font-weight:normal'><u>solidarity</u></b>
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:</span> no more used.</p>
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<p class=MsoNormal><o:p> </o:p></p>
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<p class=MsoNormal style='margin-left:.5in;text-indent:-.5in'><span
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class=SpellE><b style='mso-bidi-font-weight:normal'><u>spawn_<span class=GramE>time</span></u></b></span><span
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class=GramE> :</span> here you specify 2 or 3 values space separated.</p>
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<p class=MsoNormal style='margin-left:1.0in;text-indent:-.25in;mso-list:l1 level1 lfo1;
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tab-stops:list 1.0in'><![if !supportLists]><span style='font-family:Symbol;
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mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol'><span
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style='mso-list:Ignore'><3E><span style='font:7.0pt "Times New Roman"'>
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</span></span></span><![endif]>The 1<sup>st</sup> value is the SPAWN TIME <b
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style='mso-bidi-font-weight:normal'>in seconds</b>. When the AIS starts, or
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when the whole group is killed/<span class=SpellE>despawned</span>, then the
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whole group will <span class=SpellE>respawn</span>. All the creature will spawn
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1 by 1 during this spawn time (<span class=SpellE>eg</span>: if 50 seconds, and
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10 creatures, then 1 creature will spawn every 5 seconds during 50 seconds)</p>
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<p class=MsoNormal style='margin-left:1.0in;text-indent:-.25in;mso-list:l1 level1 lfo1;
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tab-stops:list 1.0in'><![if !supportLists]><span style='font-family:Symbol;
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mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol'><span
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style='mso-list:Ignore'><3E><span style='font:7.0pt "Times New Roman"'>
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</span></span></span><![endif]>The 2<sup>nd</sup> value is the CORPSE TIME <b
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style='mso-bidi-font-weight:normal'>in seconds</b>. After a creature of this
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group has been killed, this is the time its corpse stay in game (but if looted,
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it <span class=SpellE>despawns</span> <span class=SpellE><span class=GramE>asap</span></span>).</p>
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<p class=MsoNormal style='margin-left:1.0in;text-indent:-.25in;mso-list:l1 level1 lfo1;
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tab-stops:list 1.0in'><![if !supportLists]><span style='font-family:Symbol;
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mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol'><span
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style='mso-list:Ignore'><3E><span style='font:7.0pt "Times New Roman"'>
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</span></span></span><![endif]>The optional 3<sup>rd</sup> value is the RESPAWN
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TIME <b style='mso-bidi-font-weight:normal'>in seconds</b>. This is the delay
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before <span class=SpellE>respawning</span> a creature after it corpse has <span
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class=SpellE>despawned</span>. If not specified => 45 seconds.</p>
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<p class=MsoNormal><o:p> </o:p></p>
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<p class=MsoNormal><span class=GramE><b style='mso-bidi-font-weight:normal'><u>times</u></b>
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:</span> Here you specify two value space separated.</p>
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<p class=MsoNormal style='margin-left:1.0in;text-indent:-.25in;mso-list:l0 level1 lfo2;
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tab-stops:list 1.0in'><![if !supportLists]><span style='font-family:Symbol;
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mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol'><span
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style='mso-list:Ignore'><3E><span style='font:7.0pt "Times New Roman"'>
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</span></span></span><![endif]>The first value is the delay spent on the eat
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zone <b style='mso-bidi-font-weight:normal'>in seconds</b>.</p>
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<p class=MsoNormal style='margin-left:1.0in;text-indent:-.25in;mso-list:l0 level1 lfo2;
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style='mso-list:Ignore'><3E><span style='font:7.0pt "Times New Roman"'>
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</span></span></span><![endif]>The second is the delay spent in the rest zone <b
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style='mso-bidi-font-weight:normal'>in seconds</b>.</p>
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<p class=MsoNormal><o:p> </o:p></p>
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<p class=MsoNormal><o:p> </o:p></p>
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</div>
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</body>
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