2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std_afx.h"
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#include "object_viewer.h"
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#include "choose_sun_color_dlg.h"
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#include "color_edit.h"
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/////////////////////////////////////////////////////////////////////////////
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// CChooseSunColorDlg dialog
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//*************************************************************************************************
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CChooseSunColorDlg::CChooseSunColorDlg(NL3D::CScene *scene, CWnd* pParent /*=NULL*/)
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: CDialog(CChooseSunColorDlg::IDD, pParent),
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_DiffuseColorEdit(NULL),
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_AmbientColorEdit(NULL),
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_SpecularColorEdit(NULL)
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{
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//{{AFX_DATA_INIT(CChooseSunColorDlg)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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nlassert(scene);
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_DiffuseColorWrapper.S = scene;
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_DiffuseColorEdit = new CColorEdit(this);
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_DiffuseColorEdit->setWrapper(&_DiffuseColorWrapper);
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//
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_AmbientColorWrapper.S = scene;
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_AmbientColorEdit = new CColorEdit(this);
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_AmbientColorEdit->setWrapper(&_AmbientColorWrapper);
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//
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_SpecularColorWrapper.S = scene;
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_SpecularColorEdit = new CColorEdit(this);
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_SpecularColorEdit->setWrapper(&_SpecularColorWrapper);
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}
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//*************************************************************************************************
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CChooseSunColorDlg::~CChooseSunColorDlg()
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{
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if (_DiffuseColorEdit)
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{
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_DiffuseColorEdit->DestroyWindow();
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delete _DiffuseColorEdit;
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}
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if (_SpecularColorEdit)
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{
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_SpecularColorEdit->DestroyWindow();
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delete _SpecularColorEdit;
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}
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if (_AmbientColorEdit)
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{
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_AmbientColorEdit->DestroyWindow();
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delete _AmbientColorEdit;
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}
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}
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//*************************************************************************************************
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void CChooseSunColorDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CChooseSunColorDlg)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CChooseSunColorDlg, CDialog)
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//{{AFX_MSG_MAP(CChooseSunColorDlg)
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ON_WM_DESTROY()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CChooseSunColorDlg message handlers
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//*************************************************************************************************
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BOOL CChooseSunColorDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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RECT r;
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//
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GetDlgItem(IDC_DIFFUSE)->GetWindowRect(&r);
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ScreenToClient(&r);
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_DiffuseColorEdit->init(r.left, r.top, this);
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//
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GetDlgItem(IDC_AMBIENT)->GetWindowRect(&r);
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ScreenToClient(&r);
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_AmbientColorEdit->init(r.left, r.top, this);
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//
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GetDlgItem(IDC_SPECULAR)->GetWindowRect(&r);
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ScreenToClient(&r);
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_SpecularColorEdit->init(r.left, r.top, this);
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//
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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//*************************************************************************************************
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void CChooseSunColorDlg::OnDestroy()
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{
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setRegisterWindowState (this, REGKEY_CHOOSE_SUN_COLOR_DLG);
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CDialog::OnDestroy(); // TODO: Add your message handler code here
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}
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