khanat-opennel-code/code/nel/tools/build_gamedata/processes/shape/1_export.py

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#!/usr/bin/python
#
# \file 1_export.py
# \brief Export shape
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export shape
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
if os.path.isfile("temp_log.log"):
os.remove("temp_log.log")
log = open("temp_log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
def getTagFileName(filePath):
return os.path.split(filePath)[1] + ".tag"
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export shape")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Override config values for draft mode
if BuildQuality == 0:
ShapeExportOptExportLighting = "false"
ShapeExportOptShadow = "false"
ShapeExportOptLightingLimit = 0
ShapeExportOptLumelSize = "0.25"
ShapeExportOptOversampling = 1
if MaxAvailable:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
printLog(log, "")
# Export shape 3dsmax
printLog(log, ">>> Export shape 3dsmax <<<")
# Build paths
scriptSrc = "maxscript/shape_export.ms"
# scriptDst = MaxDirectory + "/scripts/shape_export.ms"
scriptDst = MaxUserDirectory + "/scripts/shape_export.ms"
logFile = ScriptDirectory + "/processes/shape/log.log"
outDirTag = ExportBuildDirectory + "/" + ShapeTagExportDirectory
mkPath(log, outDirTag)
outDirWithoutCoarse = ExportBuildDirectory + "/" + ShapeNotOptimizedExportDirectory
mkPath(log, outDirWithoutCoarse)
outDirWithCoarse = ExportBuildDirectory + "/" + ShapeWithCoarseMeshExportDirectory
mkPath(log, outDirWithCoarse)
outDirLightmap = ExportBuildDirectory + "/" + ShapeLightmapNotOptimizedExportDirectory
mkPath(log, outDirLightmap)
outDirAnim = ExportBuildDirectory + "/" + ShapeAnimExportDirectory
mkPath(log, outDirAnim)
tagList = findFiles(log, outDirTag, "", ".tag")
tagLen = len(tagList)
# For each directoy
if os.path.isfile(scriptDst):
os.remove(scriptDst)
for dir in ShapeSourceDirectories:
tagDiff = 1
secondTry = 1
shapeSourceDir = DatabaseDirectory + "/" + dir
mkPath(log, shapeSourceDir)
maxFiles = findFilesNoSubdir(log, shapeSourceDir, ".max")
for maxFile in maxFiles:
maxFilePath = shapeSourceDir + "/" + maxFile
tagFilePath = outDirTag + "/" + getTagFileName(maxFilePath)
if (needUpdate(log, maxFilePath, tagFilePath)):
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("output_logfile", logFile)
# newline = newline.replace("shape_source_directory", shapeSourceDir)
newline = newline.replace("shape_max_file_path", maxFilePath)
newline = newline.replace("output_directory_tag", outDirTag)
newline = newline.replace("output_directory_without_coarse_mesh", outDirWithoutCoarse)
newline = newline.replace("output_directory_with_coarse_mesh", outDirWithCoarse)
newline = newline.replace("shape_export_opt_export_lighting", ShapeExportOptExportLighting)
newline = newline.replace("shape_export_opt_shadow", ShapeExportOptShadow)
newline = newline.replace("shape_export_opt_lighting_limit", str(ShapeExportOptLightingLimit))
newline = newline.replace("shape_export_opt_lumel_size", ShapeExportOptLumelSize)
newline = newline.replace("shape_export_opt_oversampling", str(ShapeExportOptOversampling))
newline = newline.replace("shape_export_opt_lightmap_log", ShapeExportOptLightmapLog)
newline = newline.replace("shape_lightmap_path", outDirLightmap)
newline = newline.replace("output_directory_anim", outDirAnim)
sDst.write(newline)
sSrc.close()
sDst.close()
retriesLeft = 5
while retriesLeft > 0:
printLog(log, "MAXSCRIPT " + scriptDst + "; " + maxFilePath)
subprocess.call([ ExecTimeout, str(MaxShapeExportTimeout), Max, "-U", "MAXScript", "shape_export.ms", "-q", "-mi", "-vn" ])
if os.path.exists(logFile):
try:
lSrc = open(logFile, "r")
for line in lSrc:
lineStrip = line.strip()
if (len(lineStrip) > 0):
printLog(log, lineStrip)
lSrc.close()
os.remove(logFile)
except Exception:
printLog(log, "ERROR Failed to read 3dsmax log")
else:
printLog(log, "WARNING No 3dsmax log")
if (not needUpdate(log, maxFilePath, tagFilePath)):
printLog(log, "OK " + maxFilePath)
retriesLeft = 0
else:
printLog(log, "FAIL " + maxFilePath)
retriesLeft = retriesLeft - 1
os.remove(scriptDst)
else:
printLog(log, "SKIP " + maxFilePath)
# Export clod 3dsmax
# this is historical garbage, just use the clodbank process.. :-)
#printLog(log, ">>> Export character lod shape files (.clod) from Max <<<")
#printLog(log, "********************************")
#printLog(log, "******** TODO ********")
#printLog(log, "********************************")
# cat ../clodbank/maxscript/clod_export.ms
#| sed -e "s&shape_source_directory&$database_directory/$i&g"
#| sed -e "s&output_directory_clod&$build_gamedata_directory/processes/shape/clod&g"
#| sed -e "s&output_directory_tag&$build_gamedata_directory/processes/shape/tag&g"
# > $max_directory/scripts/clod_export.ms
printLog(log, "")
log.close()
if os.path.isfile("log.log"):
os.remove("log.log")
shutil.move("temp_log.log", "log.log")
# end of file