61 lines
1.2 KiB
C
61 lines
1.2 KiB
C
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#include <nel/misc/types_nl.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <time.h>
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// STL
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#include <algorithm>
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#include <deque>
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#include <exception>
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#include <list>
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#include <map>
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#include <set>
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#include <string>
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#include <utility>
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#include <vector>
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// NeL misc
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#include <nel/misc/algo.h>
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#include <nel/misc/command.h>
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#include <nel/misc/common.h>
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#include <nel/misc/debug.h>
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#include <nel/misc/eval_num_expr.h>
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#include <nel/misc/file.h>
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#include <nel/misc/matrix.h>
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#include <nel/misc/random.h>
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#include <nel/misc/rgba.h>
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#include <nel/misc/sheet_id.h>
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#include <nel/misc/smart_ptr.h>
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#include <nel/misc/stream.h>
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#include <nel/misc/time_nl.h>
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#include <nel/misc/variable.h>
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#include <nel/misc/vector.h>
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// GameShare
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#include "game_share/generic_xml_msg_mngr.h"
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#include "server_share/msg_ai_service.h"
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#include "game_share/people.h"
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#include "game_share/persistent_data.h"
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#include "game_share/skills.h"
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#include "game_share/string_manager_sender.h"
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#include "game_share/tick_event_handler.h"
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#include "game_share/outpost.h"
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// NO EGS INCLUDE HERE PLEASE !!!
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//#include "player_manager/cdb_synchronised.h"
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//#include "egs_log_filter.h"
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