2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// world_editor_graph_plugin.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "world_editor_graph_plugin.h"
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#include "world_editor_graph_plugin_dlg.h"
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/////////////////////////////////////////////////////////////////////////////
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// CWorldEditorGraphPluginApp
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BEGIN_MESSAGE_MAP(CWorldEditorGraphPluginApp, CWinApp)
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//{{AFX_MSG_MAP(CWorldEditorGraphPluginApp)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG
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ON_COMMAND(ID_HELP, CWinApp::OnHelp)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CWorldEditorGraphPluginApp construction
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CWorldEditorGraphPluginApp::CWorldEditorGraphPluginApp()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CWorldEditorGraphPluginApp object
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// if we put that, it failed to load the dll :
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// "A dynamic link library (DLL) initialization routine failed."
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//CWorldEditorGraphPluginApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CWorldEditorGraphPluginApp initialization
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BOOL CWorldEditorGraphPluginApp::InitInstance()
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{
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AfxEnableControlContainer();
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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#ifdef _AFXDLL
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Enable3dControls(); // Call this when using MFC in a shared DLL
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#else
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Enable3dControlsStatic(); // Call this when linking to MFC statically
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#endif
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CWorldEditorGraphPluginDlg dlg;
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m_pMainWnd = &dlg;
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int nResponse = dlg.DoModal();
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if (nResponse == IDOK)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with OK
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}
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else if (nResponse == IDCANCEL)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with Cancel
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}
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// Since the dialog has been closed, return FALSE so that we exit the
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// application, rather than start the application's message pump.
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return FALSE;
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}
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int CWorldEditorGraphPluginApp::ExitInstance()
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{
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return CWinApp::ExitInstance();
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}
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