673 lines
20 KiB
C++
673 lines
20 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std_header.h"
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//
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#include "packed_world_builder.h"
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#include "zone_util.h"
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//
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#include "nel/misc/array_2d.h"
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#include "nel/misc/config_file.h"
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#include "nel/misc/path.h"
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#include "nel/misc/file.h"
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#include "nel/misc/vector_2f.h"
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#include "nel/misc/triangle.h"
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#include "nel/misc/polygon.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/quad.h"
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//
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#include "nel/3d/frustum.h"
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#include "nel/3d/viewport.h"
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#include "nel/3d/scissor.h"
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#include "nel/misc/aabbox.h"
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#include "nel/misc/stream.h"
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//
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#include "nel/3d/landscape.h"
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#include "nel/3d/zone.h"
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#include "nel/3d/quad_grid.h"
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#include "nel/3d/event_mouse_listener.h"
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#include "nel/3d/vertex_buffer.h"
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#include "nel/3d/material.h"
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#include "nel/3d/nelu.h"
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#include "nel/3d/scene_group.h"
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#include "nel/3d/shape_info.h"
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#include "nel/3d/packed_zone.h"
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#include "nel/3d/packed_world.h"
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#include "nel/3d/texture_file.h"
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//
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using namespace NL3D;
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using namespace NLMISC;
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static inline void pushVBQuad(NLMISC::CVector *&dest, const NLMISC::CQuad &quad)
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{
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*dest++ = quad.V0;
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*dest++ = quad.V1;
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*dest++ = quad.V2;
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*dest++ = quad.V3;
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}
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class CZoneRefCount : public CRefCount
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{
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public:
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CZone Zone;
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bool Loaded;
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std::string Path;
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std::string IGPath;
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sint X;
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sint Y;
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public:
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CZoneRefCount() : Loaded(false) {}
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};
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static void viewportToScissor(const CViewport &vp, CScissor &scissor)
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{
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scissor.X = vp.getX();
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scissor.Y = vp.getY();
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scissor.Width = vp.getWidth();
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scissor.Height = vp.getHeight();
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}
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class CRemoveBorderLeavePred
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{
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public:
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CRemoveBorderLeavePred(uint16 zoneId) : ZoneId(zoneId) {}
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bool operator()(const CTessFace *tf) const
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{
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return tf->Patch->getZone()->getZoneId() != ZoneId;
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}
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uint16 ZoneId;
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};
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//********************************************************************************************************************
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void CPackedWorldBuilder::build(const std::vector<std::string> &zoneNames, const std::string &cachePath, bool addLandscapeIG, CPackedWorld &dest, float refineTheshold)
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{
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std::vector<CSmartPtr<CZoneRefCount> > zones;
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zones.reserve(zoneNames.size());
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sint zoneMinX = 0;
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sint zoneMaxX = 0;
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sint zoneMinY = 0;
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sint zoneMaxY = 0;
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bool firstZoneCorner = true;
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for(uint k = 0; k < zoneNames.size(); ++k)
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{
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CSmartPtr<CZoneRefCount> zoneRef = new CZoneRefCount;
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zoneRef->Path = zoneNames[k];
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if (addLandscapeIG)
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{
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std::string igFileName = CFile::getFilenameWithoutExtension(zoneRef->Path) + ".ig";
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zoneRef->IGPath = CPath::lookup(igFileName, false, false);
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if (zoneRef->IGPath.empty())
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{
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nlwarning("Couldn't find ig %s. Maybe there's no ig for that zone.", igFileName.c_str());
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}
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}
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CVector2f zoneCornerMin, zoneCornerMax;
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if (getZonePos(zoneNames[k], zoneRef->X, zoneRef->Y))
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{
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if (firstZoneCorner)
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{
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zoneMinX = zoneMaxX = zoneRef->X;
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zoneMinY = zoneMaxY = zoneRef->Y;
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firstZoneCorner = false;
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}
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else
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{
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zoneMinX = std::min(zoneMinX, zoneRef->X);
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zoneMaxX = std::max(zoneMaxX, zoneRef->X);
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zoneMinY = std::min(zoneMinY, zoneRef->Y);
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zoneMaxY = std::max(zoneMaxY, zoneRef->Y);
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}
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zones.push_back(zoneRef);
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}
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}
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if (zones.empty())
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{
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nlwarning("No zones loaded");
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return;
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}
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uint gridWidth = zoneMaxX - zoneMinX + 1;
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uint gridHeight = zoneMaxY - zoneMinY + 1;
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// build a grid of zones
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CArray2D<CZoneRefCount *> zoneGrid;
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CArray2D<TPackedZoneBaseSPtr> packedZoneGrid;
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zoneGrid.init(gridWidth, gridHeight, NULL);
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packedZoneGrid.init(gridWidth, gridHeight);
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for(uint k = 0; k < zones.size(); ++k)
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{
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sint x = zones[k]->X - zoneMinX;
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sint y = zones[k]->Y - zoneMinY;
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zoneGrid(x, y) = zones[k];
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}
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// build grid for tris
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CVector2f cornerMin, cornerMax;
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cornerMin.set(zoneMinX * 160.f, zoneMinY * 160.f);
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cornerMax.set((zoneMaxX + 1) * 160.f, (zoneMaxY + 1) * 160.f);
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const float CELL_SIZE = 4.f; // resolution of tri grid
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/*
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CVillageGrid vg;
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vg.init(gridWidth, gridHeight, zoneMinX, zoneMinY);
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std::vector<std::string> continentList;
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CConfigFile::CVar *worldSheetPtr = cf.getVarPtr("WorldSheet");
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if (!(worldSheetPtr && loadContinentList(worldSheetPtr->asString(), continentList)))
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{
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CConfigFile::CVar *continentSheetNames = cf.getVarPtr("ContinentSheetNames");
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std::vector<CSmartPtr<CInstanceGroup> > igs;
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if (!continentSheetNames)
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{
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nlwarning("No villages added to collisions");
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}
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else
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{
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for(uint k = 0; k < (uint) continentSheetNames->size(); ++k)
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{
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continentList.push_back(continentSheetNames->asString(k));
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}
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}
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}
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bool addVillages = true;
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CConfigFile::CVar *addVillagesVar = cf.getVarPtr("AddVillages");
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if (addVillagesVar)
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{
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addVillages = addVillagesVar->asBool();
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}
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if (addVillages)
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{
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for(uint k = 0; k < (uint) continentList.size(); ++k)
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{
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vg.addVillagesFromContinent(continentList[k]);
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}
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}
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*/
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TShapeCache shapeCache;
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// build each zone separatly
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static std::vector<const CTessFace*> leaves;
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uint currZoneIndex = 0;
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for (sint y = 0; y < (sint) zoneGrid.getHeight(); ++y)
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{
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for (sint x = 0; x < (sint) zoneGrid.getWidth(); ++x)
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{
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if (zoneGrid(x, y))
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{
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std::string cacheFilename = CPath::standardizePath(cachePath) + CFile::getFilenameWithoutExtension(zoneGrid(x, y)->Path) + ".packed_zone";
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bool mustRebuild = false;
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// if there's any village on this zone that is more recent than the zone, then must rebuild the zone
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/*
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{
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const std::list<uint> &villageList = vg.VillageGrid(x, y);
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for(std::list<uint>::const_iterator it = villageList.begin(); it != villageList.end(); ++it)
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{
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uint32 modifDate = vg.Villages[*it].FileModificationDate;
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uint32 cacheDate = CFile::getFileModificationDate(cacheFilename);
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if (modifDate > cacheDate)
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{
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mustRebuild = true;
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break;
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}
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}
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}*/
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// if landscape ig is reclaimed, see if it is more recent
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if (!zoneGrid(x, y)->IGPath.empty())
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{
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if (CFile::getFileModificationDate(zoneGrid(x, y)->IGPath) >= CFile::getFileModificationDate(cacheFilename))
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{
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mustRebuild = true;
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}
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}
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if (!mustRebuild)
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{
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mustRebuild = true;
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// see if zone is present in cache and is valid
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if (CFile::getFileModificationDate(cacheFilename) >= CFile::getFileModificationDate(zoneGrid(x, y)->Path))
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{
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// try to retrieve file from cache
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try
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{
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CIFile f;
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if (f.open(cacheFilename))
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{
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CPackedZoneBase *pb = NULL;
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f.serialPolyPtr(pb);
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packedZoneGrid(x, y) = pb;
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mustRebuild = false;
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nlinfo("Retrieving zone %d / %d from cache\n", (int) currZoneIndex + 1, (int) zones.size());
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}
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}
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catch(const EStream &)
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{
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}
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}
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}
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if (mustRebuild)
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{
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nlinfo("Rebuilding zone %d / %d \n", (int) currZoneIndex + 1, (int) zones.size());
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CLandscape *landscape = new CLandscape;
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landscape->init();
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landscape->setThreshold (refineTheshold / (1000.f * 1000.f));
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//landscape->setThreshold(0);
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landscape->setTileMaxSubdivision (0);
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// add wanted zones & all zones around for continuity
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for (sint ly = y - 1; ly <= y + 1; ++ly)
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{
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if (ly < 0) continue;
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if (ly >= (sint) gridHeight) break;
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for (sint lx = x - 1; lx <= x + 1; ++lx)
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{
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if (lx < 0) continue;
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if (lx >= (sint) gridWidth) break;
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if (zoneGrid(lx, ly))
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{
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if (!zoneGrid(lx, ly)->Loaded)
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{
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try
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{
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CIFile stream(CPath::lookup(zoneGrid(lx, ly)->Path));
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zoneGrid(lx, ly)->Zone.serial(stream);
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zoneGrid(lx, ly)->Loaded = true;
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}
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catch(const Exception &)
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{
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nlwarning("Error while loading zone %s : zone not loaded \n", zoneGrid(lx, ly)->Path.c_str());
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}
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}
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if (zoneGrid(lx, ly)->Loaded)
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{
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landscape->addZone(zoneGrid(lx, ly)->Zone);
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}
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}
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}
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}
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//
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landscape->refineAll(CVector((x + zoneMinX) * 160.f + 80.f, (y + zoneMinY) * 160.f + 80.f, 1000.f));
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//
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// Dump tesselated triangles
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leaves.clear();
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landscape->getTessellationLeaves(leaves);
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leaves.erase(std::remove_if(leaves.begin(), leaves.end(), CRemoveBorderLeavePred(zoneGrid(x, y)->Zone.getZoneId())), leaves.end());
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// gather and load list of villages ig
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std::vector<CInstanceGroup *> igs;
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/*if (addVillages)
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{
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const std::list<uint> &villageList = vg.VillageGrid(x, y);
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for(std::list<uint>::const_iterator it = villageList.begin(); it != villageList.end(); ++it)
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{
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CVillage &village = vg.Villages[*it];
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village.load(shapeCache); // load if needed
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for(uint k = 0; k < village.IG.size(); ++k)
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{
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if (village.IG[k].IG)
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{
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igs.push_back(village.IG[k].IG);
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}
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}
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}
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}*/
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//
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CAABBox baseZoneBBox;
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CVector zoneMinCorner((x + zoneMinX) * 160.f, (y + zoneMinY) * 160.f, 0.f);
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baseZoneBBox.setMinMax(zoneMinCorner, zoneMinCorner + CVector(160.f, 160.f, 1.f));
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CSmartPtr<CPackedZone32> pz32 = new CPackedZone32;
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//
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pz32->build(leaves, CELL_SIZE, igs, shapeCache, baseZoneBBox, (sint32) (x + zoneMinX), (sint32) (y + zoneMinY));
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//
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// try to convert to 16 bit indices to save some place
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CSmartPtr<CPackedZone16> pz16 = pz32->buildPackedZone16();
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if (pz16)
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{
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packedZoneGrid(x, y) = pz16;
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}
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else
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{
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packedZoneGrid(x, y) = pz32;
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}
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// write result in cache
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try
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{
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if (!CFile::isExists(cachePath))
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{
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CFile::createDirectoryTree(cachePath);
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}
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COFile f;
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f.open(cacheFilename);
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CPackedZoneBase *pb = packedZoneGrid(x, y);
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f.serialPolyPtr(pb);
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}
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catch(const EStream &e)
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{
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printf("Error while writing packed zone to cache : \n %s \n", e.what());
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}
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//
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delete landscape;
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}
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++ currZoneIndex;
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}
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}
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}
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zoneGrid.clear();
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shapeCache.clear();
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std::vector<TPackedZoneBaseSPtr> packedZonesArray;
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for (sint y = 0; y < (sint) packedZoneGrid.getHeight(); ++y)
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{
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for (sint x = 0; x < (sint) packedZoneGrid.getWidth(); ++x)
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{
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if (packedZoneGrid(x, y))
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{
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packedZonesArray.push_back(packedZoneGrid(x, y));
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}
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}
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}
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// build packed world
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dest.build(packedZonesArray);
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}
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//********************************************************************************************************************
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void CPackedWorldBuilder::fly(std::vector<CIslandInfo> &islands, float camSpeed)
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{
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nlassert(!islands.empty());
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// fly into scene
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try
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{
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CNELU::init(1024, 768, CViewport(), 32, true, EmptyWindow, false, true);
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}
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catch(const Exception &e)
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{
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nlwarning(e.what());
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return;
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}
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//
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CFrustum frust;
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frust.init(-0.1f, 0.1f, -0.1f, 0.1f, 0.1f, 1500.f, 1);
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//
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CMatrix camMat;
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//
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IDriver *driver = CNELU::Driver;
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CEvent3dMouseListener mouseListener;
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mouseListener.setMouseMode(U3dMouseListener::firstPerson);
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mouseListener.setFrustrum(frust);
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mouseListener.addToServer(CNELU::EventServer);
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mouseListener.setSpeed(camSpeed);
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CVertexBuffer vb;
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vb.setVertexFormat(CVertexBuffer::PositionFlag);
|
||
|
vb.setPreferredMemory(CVertexBuffer::AGPVolatile, false);
|
||
|
//
|
||
|
CMaterial material;
|
||
|
material.initUnlit();
|
||
|
material.setDoubleSided(true);
|
||
|
material.setZFunc(CMaterial::lessequal);
|
||
|
CMaterial wiredMaterial;
|
||
|
wiredMaterial.initUnlit();
|
||
|
wiredMaterial.setDoubleSided(true);
|
||
|
wiredMaterial.setZFunc(CMaterial::lessequal);
|
||
|
wiredMaterial.setColor(CRGBA(255, 255, 255, 250));
|
||
|
wiredMaterial.texEnvOpAlpha(0, CMaterial::Replace);
|
||
|
wiredMaterial.texEnvArg0Alpha(0, CMaterial::Diffuse, CMaterial::SrcAlpha);
|
||
|
wiredMaterial.setBlend(true);
|
||
|
wiredMaterial.setBlendFunc(CMaterial::srcalpha, CMaterial::invsrcalpha);
|
||
|
CMaterial texturedMaterial;
|
||
|
texturedMaterial.initUnlit();
|
||
|
texturedMaterial.setDoubleSided(true);
|
||
|
texturedMaterial.setZFunc(CMaterial::lessequal);
|
||
|
//
|
||
|
uint currWorldIndex = ~0;
|
||
|
bool newPosWanted = true;
|
||
|
//
|
||
|
std::vector<TPackedZoneBaseSPtr> zones;
|
||
|
//
|
||
|
CMaterial *zoneMat = NULL;
|
||
|
do
|
||
|
{
|
||
|
if (newPosWanted)
|
||
|
{
|
||
|
currWorldIndex = (currWorldIndex + 1) % islands.size();
|
||
|
const CIslandInfo &island = islands[currWorldIndex];
|
||
|
camMat.identity();
|
||
|
camMat.setPos(island.StartPosition);
|
||
|
mouseListener.setMatrix(camMat);
|
||
|
nlassert(island.PW);
|
||
|
islands[currWorldIndex].PW->getZones(zones);
|
||
|
nlwarning("zone = %s \n", posToZoneName(camMat.getPos().x, camMat.getPos().y).c_str());
|
||
|
newPosWanted = false;
|
||
|
// setup material with projected texture if there's one
|
||
|
if (island.TexName.empty())
|
||
|
{
|
||
|
zoneMat = &material;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
zoneMat = &texturedMaterial;
|
||
|
// just add a projected texture
|
||
|
CTextureFile *newTex = new CTextureFile(island.TexName);
|
||
|
newTex->setWrapS(ITexture::Clamp);
|
||
|
newTex->setWrapT(ITexture::Clamp);
|
||
|
texturedMaterial.setTexture(0, newTex);
|
||
|
texturedMaterial.texEnvOpRGB(0, CMaterial::Replace);
|
||
|
texturedMaterial.texEnvArg0RGB(0, CMaterial::Texture, CMaterial::SrcColor);
|
||
|
texturedMaterial.setTexCoordGen(0, true);
|
||
|
texturedMaterial.setTexCoordGenMode(0, CMaterial::TexCoordGenObjectSpace);
|
||
|
CMatrix mat;
|
||
|
CVector scale = island.CornerMax - island.CornerMin;
|
||
|
scale.x = 1.f / favoid0(scale.x);
|
||
|
scale.y = 1.f / favoid0(scale.y);
|
||
|
scale.z = 0.f;
|
||
|
mat.setScale(scale);
|
||
|
mat.setPos(CVector(- island.CornerMin.x * scale.x, - island.CornerMin.y * scale.y, 0.f));
|
||
|
//
|
||
|
CMatrix uvScaleMat;
|
||
|
//
|
||
|
uvScaleMat.setScale(CVector(island.UScale, - island.VScale, 0.f));
|
||
|
uvScaleMat.setPos(CVector(0.f, island.VScale, 0.f));
|
||
|
//
|
||
|
texturedMaterial.enableUserTexMat(0, true);
|
||
|
texturedMaterial.setUserTexMat(0, uvScaleMat * mat);
|
||
|
}
|
||
|
}
|
||
|
const CRGBA clearColor = CRGBA(0, 0, 127, 0);
|
||
|
driver->enableFog(true);
|
||
|
driver->setupFog(frust.Far * 0.8f, frust.Far, clearColor);
|
||
|
CViewport vp;
|
||
|
vp.init(0.f, 0.f, 1.f, 1.f);
|
||
|
driver->setupViewport(vp);
|
||
|
CScissor scissor;
|
||
|
viewportToScissor(vp, scissor);
|
||
|
driver->setupScissor(scissor);
|
||
|
|
||
|
CNELU::EventServer.pump();
|
||
|
camMat = mouseListener.getViewMatrix();
|
||
|
//
|
||
|
driver->clear2D(clearColor);
|
||
|
driver->clearZBuffer();
|
||
|
//
|
||
|
driver->setFrustum(frust.Left, frust.Right, frust.Bottom, frust.Top, frust.Near, frust.Far, frust.Perspective);
|
||
|
driver->setupViewMatrix(camMat.inverted());
|
||
|
driver->setupModelMatrix(CMatrix::Identity);
|
||
|
//
|
||
|
//
|
||
|
const CVector localFrustCorners[8] =
|
||
|
{
|
||
|
CVector(frust.Left, frust.Near, frust.Top),
|
||
|
CVector(frust.Right, frust.Near, frust.Top),
|
||
|
CVector(frust.Right, frust.Near, frust.Bottom),
|
||
|
CVector(frust.Left, frust.Near, frust.Bottom),
|
||
|
CVector(frust.Left * frust.Far / frust.Near, frust.Far, frust.Top * frust.Far / frust.Near),
|
||
|
CVector(frust.Right * frust.Far / frust.Near, frust.Far, frust.Top * frust.Far / frust.Near),
|
||
|
CVector(frust.Right * frust.Far / frust.Near, frust.Far, frust.Bottom * frust.Far / frust.Near),
|
||
|
CVector(frust.Left * frust.Far / frust.Near, frust.Far, frust.Bottom * frust.Far / frust.Near)
|
||
|
};
|
||
|
// roughly compute covered zones
|
||
|
//
|
||
|
/*
|
||
|
sint frustZoneMinX = INT_MAX;
|
||
|
sint frustZoneMaxX = INT_MIN;
|
||
|
sint frustZoneMinY = INT_MAX;
|
||
|
sint frustZoneMaxY = INT_MIN;
|
||
|
for(uint k = 0; k < sizeofarray(localFrustCorners); ++k)
|
||
|
{
|
||
|
CVector corner = camMat * localFrustCorners[k];
|
||
|
sint zoneX = (sint) (corner.x / 160.f) - zoneMinX;
|
||
|
sint zoneY = (sint) floorf(corner.y / 160.f) - zoneMinY;
|
||
|
frustZoneMinX = std::min(frustZoneMinX, zoneX);
|
||
|
frustZoneMinY = std::min(frustZoneMinY, zoneY);
|
||
|
frustZoneMaxX = std::max(frustZoneMaxX, zoneX);
|
||
|
frustZoneMaxY = std::max(frustZoneMaxY, zoneY);
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
const uint TRI_BATCH_SIZE = 10000; // batch size for rendering
|
||
|
|
||
|
|
||
|
for(uint k = 0; k < zones.size(); ++k)
|
||
|
{
|
||
|
zones[k]->render(vb, *driver, *zoneMat, wiredMaterial, camMat, TRI_BATCH_SIZE, localFrustCorners);
|
||
|
}
|
||
|
|
||
|
driver->setPolygonMode(IDriver::Filled);
|
||
|
material.setColor(CRGBA::Green);
|
||
|
// compute intersection with landscape & display a dot at that position
|
||
|
CVector lookAtPos = camMat.getPos() + 1000.f * camMat.getJ();
|
||
|
CVector inter;
|
||
|
static std::vector<CTriangle> triList;
|
||
|
triList.clear();
|
||
|
bool interFound = islands[currWorldIndex].PW->raytrace(camMat.getPos(), lookAtPos, inter, &triList);
|
||
|
if (!triList.empty())
|
||
|
{
|
||
|
vb.setNumVertices(3 * (uint32)triList.size());
|
||
|
CVertexBufferReadWrite vba;
|
||
|
vb.lock(vba);
|
||
|
CVector *dest = vba.getVertexCoordPointer(0);
|
||
|
memcpy(dest, &triList[0], sizeof(CTriangle) * triList.size());
|
||
|
vba.unlock();
|
||
|
driver->activeVertexBuffer(vb);
|
||
|
driver->renderRawTriangles(material, 0, (uint32)triList.size());
|
||
|
}
|
||
|
if (interFound)
|
||
|
{
|
||
|
material.setColor(CRGBA::Magenta);
|
||
|
CQuad q;
|
||
|
q.V0 = inter - camMat.getI() + camMat.getK();
|
||
|
q.V1 = inter + camMat.getI() + camMat.getK();
|
||
|
q.V2 = inter + camMat.getI() - camMat.getK();
|
||
|
q.V3 = inter - camMat.getI() - camMat.getK();
|
||
|
{
|
||
|
vb.setNumVertices(4);
|
||
|
CVertexBufferReadWrite vba;
|
||
|
vb.lock(vba);
|
||
|
CVector *dest = vba.getVertexCoordPointer(0);
|
||
|
pushVBQuad(dest, q);
|
||
|
vba.unlock();
|
||
|
}
|
||
|
driver->activeVertexBuffer(vb);
|
||
|
driver->renderRawQuads(material, 0, 1);
|
||
|
}
|
||
|
//
|
||
|
/*
|
||
|
uint NUM_RAYS = 10000;
|
||
|
if (CNELU::AsyncListener.isKeyPushed(KeyT))
|
||
|
{
|
||
|
printf("Starting raytracing test 1");
|
||
|
uint numHits = 0;
|
||
|
NLMISC::TTime startTime = CTime::getLocalTime();
|
||
|
for(uint k = 0; k < NUM_RAYS; ++k)
|
||
|
{
|
||
|
sint zone = rand() % packedZonesArray.size();
|
||
|
CPackedZoneBase *zonePtr = packedZonesArray[zone];
|
||
|
CVector cornerMin = zonePtr->Box.getMin();
|
||
|
CVector cornerMax = zonePtr->Box.getMax();
|
||
|
CVector start(frand(1.f) * (cornerMax.x - cornerMin.x) + cornerMin.x,
|
||
|
frand(1.f) * (cornerMax.y - cornerMin.y) + cornerMin.y,
|
||
|
frand(1.f) * (cornerMax.z - cornerMin.z) + cornerMin.z);
|
||
|
CVector end(frand(1.f) * (cornerMax.x - cornerMin.x) + cornerMin.x,
|
||
|
frand(1.f) * (cornerMax.y - cornerMin.y) + cornerMin.y,
|
||
|
frand(1.f) * (cornerMax.z - cornerMin.z) + cornerMin.z);
|
||
|
CVector inter;
|
||
|
bool result = pw.raytrace(start, end, inter);
|
||
|
if (result)
|
||
|
{
|
||
|
++numHits;
|
||
|
}
|
||
|
}
|
||
|
NLMISC::TTime endTime = CTime::getLocalTime();
|
||
|
|
||
|
float dt = (float) (endTime - startTime) / 1000.f;
|
||
|
printf("Total time = %.2f s\n", dt);
|
||
|
printf("Num rays = %d\n", (int) NUM_RAYS);
|
||
|
printf("Num hits = %d\n", (int) numHits);
|
||
|
printf("Num test per seconds = %.2f\n", (float) NUM_RAYS / dt);
|
||
|
}
|
||
|
*/
|
||
|
//
|
||
|
/*
|
||
|
if (CNELU::AsyncListener.isKeyPushed(KeyU))
|
||
|
{
|
||
|
printf("Starting raytracing test 2");
|
||
|
uint numHits = 0;
|
||
|
NLMISC::TTime startTime = CTime::getLocalTime();
|
||
|
for(uint k = 0; k < NUM_RAYS; ++k)
|
||
|
{
|
||
|
CVector start = camMat.getPos();
|
||
|
CVector end(start.x + (frand(200.f) - 100.f),
|
||
|
start.y + (frand(200.f) - 100.f),
|
||
|
start.z + (frand(5.f) - 2.5f));
|
||
|
CVector inter;
|
||
|
bool result = pw.raytrace(start, end, inter);
|
||
|
if (result)
|
||
|
{
|
||
|
++numHits;
|
||
|
}
|
||
|
}
|
||
|
NLMISC::TTime endTime = CTime::getLocalTime();
|
||
|
|
||
|
float dt = (float) (endTime - startTime) / 1000.f;
|
||
|
printf("Total time = %.2f s\n", dt);
|
||
|
printf("Num rays = %d\n", (int) NUM_RAYS);
|
||
|
printf("Num hits = %d\n", (int) numHits);
|
||
|
printf("Num test per seconds = %.2f\n", (float) NUM_RAYS / dt);
|
||
|
}
|
||
|
*/
|
||
|
if (CNELU::AsyncListener.isKeyPushed(KeyN))
|
||
|
{
|
||
|
newPosWanted = true;
|
||
|
}
|
||
|
//
|
||
|
driver->setPolygonMode(IDriver::Filled);
|
||
|
//
|
||
|
driver->swapBuffers();
|
||
|
}
|
||
|
while(!CNELU::AsyncListener.isKeyPushed(KeyESCAPE));
|
||
|
//
|
||
|
}
|