2010-06-25 19:08:52 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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2010-05-06 00:08:41 +00:00
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#if !defined(AFX_CHOOSE_SUN_COLOR_DLG_H__CA0B25DD_6DEE_4EF0_B561_2EFAA445321C__INCLUDED_)
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#define AFX_CHOOSE_SUN_COLOR_DLG_H__CA0B25DD_6DEE_4EF0_B561_2EFAA445321C__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// choose_sun_color_dlg.h : header file
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//
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#include "nel/3d/scene.h"
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#include "ps_wrapper.h"
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class CColorEdit;
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/** Dialog to choose the sun color in a 3D scene
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*
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2003
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*/
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class CChooseSunColorDlg : public CDialog
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{
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// Construction
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public:
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CChooseSunColorDlg(NL3D::CScene *scene, CWnd* pParent = NULL); // standard constructor
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~CChooseSunColorDlg();
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// Dialog Data
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//{{AFX_DATA(CChooseSunColorDlg)
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enum { IDD = IDD_CHOOSE_SUN_COLOR };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CChooseSunColorDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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CColorEdit *_DiffuseColorEdit;
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CColorEdit *_AmbientColorEdit;
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CColorEdit *_SpecularColorEdit;
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struct CDiffuseColorWrapper : public IPSWrapperRGBA
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{
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NL3D::CScene *S;
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void set(const NLMISC::CRGBA &col) { S->setSunDiffuse(col); }
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NLMISC::CRGBA get() const { return S->getSunDiffuse(); }
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} _DiffuseColorWrapper;
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//
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struct CAmbientColorWrapper : public IPSWrapperRGBA
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{
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NL3D::CScene *S;
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void set(const NLMISC::CRGBA &col) { S->setSunAmbient(col); }
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NLMISC::CRGBA get() const { return S->getSunAmbient(); }
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} _AmbientColorWrapper;
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//
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struct CSpecularColorWrapper : public IPSWrapperRGBA
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{
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NL3D::CScene *S;
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void set(const NLMISC::CRGBA &col) { S->setSunSpecular(col); }
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NLMISC::CRGBA get() const { return S->getSunSpecular(); }
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} _SpecularColorWrapper;
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// Generated message map functions
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//{{AFX_MSG(CChooseSunColorDlg)
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virtual BOOL OnInitDialog();
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afx_msg void OnDestroy();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_CHOOSE_SUN_COLOR_DLG_H__CA0B25DD_6DEE_4EF0_B561_2EFAA445321C__INCLUDED_)
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