khanat-opennel-code/code/nel/tools/3d/object_viewer/choose_frame_delay.cpp

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2016-12-09 15:04:26 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std_afx.h"
#include "object_viewer.h"
#include "choose_frame_delay.h"
#include "particle_dlg.h"
#include "nel/3d/particle_system.h"
/////////////////////////////////////////////////////////////////////////////
// CChooseFrameDelay dialog
//*****************************************************************************************************
CChooseFrameDelay::CChooseFrameDelay(CObjectViewer *objectViewer, CWnd* pParent)
: CDialog(CChooseFrameDelay::IDD, pParent), _LockToPS(false)
{
nlassert(objectViewer);
_CFDWrapper.OV = objectViewer;
//{{AFX_DATA_INIT(CChooseFrameDelay)
//}}AFX_DATA_INIT
_ER = new CEditableRangeUInt("CHOOSE_FRAME_DELAY", NULL, 0, 500);
_ER->enableLowerBound(0, false);
_ER->enableUpperBound(10000, false);
_ER->setWrapper(&_CFDWrapper);
//
objectViewer->registerMainLoopCallBack(this);
}
CChooseFrameDelay::~CChooseFrameDelay()
{
lockToPS(false);
CObjectViewer *ov = _CFDWrapper.OV;
ov->removeMainLoopCallBack(this);
_ER->DestroyWindow();
delete _ER;
}
//*****************************************************************************************************
void CChooseFrameDelay::lockToPS(bool lock)
{
if (lock == _LockToPS) return;
_ER->EnableWindow(!lock);
_LockToPS = lock;
if (!lock)
{
_CFDWrapper.set(0);
_ER->update();
}
}
//*****************************************************************************************************
void CChooseFrameDelay::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CChooseFrameDelay)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CChooseFrameDelay, CDialog)
//{{AFX_MSG_MAP(CChooseFrameDelay)
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChooseFrameDelay message handlers
//*****************************************************************************************************
BOOL CChooseFrameDelay::OnInitDialog()
{
CDialog::OnInitDialog();
RECT r;
GetDlgItem(IDC_FRAME_DELAY)->GetWindowRect(&r);
ScreenToClient(&r);
_ER->init(r.left, r.top, this);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
uint32 CChooseFrameDelay::CCFDWrapper::get(void) const { return OV->getFrameDelay(); }
void CChooseFrameDelay::CCFDWrapper::set(const uint32 &value) { OV->setFrameDelay(value); }
//*****************************************************************************************************
void CChooseFrameDelay::OnDestroy()
{
setRegisterWindowState (this, REGKEY_CHOOSE_FRAME_DELAY_DLG);
CDialog::OnDestroy();
}
//*****************************************************************************************************
void CChooseFrameDelay::goPreRender()
{
CObjectViewer *ov = _CFDWrapper.OV;
if (_LockToPS && ov->getParticleDialog()->getActiveNode())
{
CParticleWorkspace::CNode *activeNode = ov->getParticleDialog()->getActiveNode();
nlassert(activeNode->isLoaded());
// get integration step from ps
CObjectViewer *ov = _CFDWrapper.OV;
NL3D::CParticleSystem *ps = activeNode->getPSPointer();
uint integrationTime = (uint) (1000.f * ps->getTimeTheshold());
if (!ps->getBypassMaxNumIntegrationSteps())
{
integrationTime *= ps->getMaxNbIntegrations();
}
if (integrationTime != _CFDWrapper.get())
{
_CFDWrapper.set(integrationTime);
_ER->update();
}
}
}