khanat-opennel-code/code/nel/tools/3d/object_viewer/emitter_dlg.h

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2014-09-14 13:02:44 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_EMITTER_DLG_H__7D6DB229_8E72_4A60_BD03_8A3EF3F506CF__INCLUDED_)
#define AFX_EMITTER_DLG_H__7D6DB229_8E72_4A60_BD03_8A3EF3F506CF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
#include "nel/3d/ps_particle.h"
#include "nel/3d/ps_emitter.h"
#include "start_stop_particle_system.h"
namespace NL3D
{
class NL3D::CPSEmitter;
}
#include "attrib_dlg.h"
#include "dialog_stack.h"
#include "particle_workspace.h"
/////////////////////////////////////////////////////////////////////////////
// CEmitterDlg dialog
class CEmitterDlg : public CDialog, public CDialogStack
{
public:
// this enum match the option in the combo box that allow to choose how the direction of emission is computed.
enum TDirectionMode { Default = 0, AlignOnEmitterDirection, InWorld, LocalToSystem, LocalToFatherSkeleton };
public:
CEmitterDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSEmitter *emitter, CParticleDlg *particleDlg); // standard constructor
~CEmitterDlg();
void init(CWnd* pParent = NULL);
// Dialog Data
//{{AFX_DATA(CEmitterDlg)
enum { IDD = IDD_EMITTER_DIALOG };
CComboBox m_DirectionModeCtrl;
CComboBox m_EmissionTypeCtrl;
CComboBox m_EmittedTypeCtrl;
BOOL m_ConsistentEmission;
BOOL m_BypassAutoLOD;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEmitterDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// the emitter being edited
NL3D::CPSEmitter *_Emitter;
CParticleWorkspace::CNode *_Node;
CAttribDlgFloat *_PeriodDlg;
CAttribDlgUInt *_GenNbDlg;
CAttribDlgFloat *_StrenghtModulateDlg;
CEditableRangeFloat *_SpeedInheritanceFactorDlg;
CEditableRangeFloat *_DelayedEmissionDlg;
CEditableRangeUInt *_MaxEmissionCountDlg;
//
CParticleDlg *_ParticleDlg;
// Generated message map functions
//{{AFX_MSG(CEmitterDlg)
afx_msg void OnSelchangeEmittedType();
afx_msg void OnSelchangeTypeOfEmission();
virtual BOOL OnInitDialog();
afx_msg void OnConvertSpeedVectorFromEmitterBasis();
afx_msg void OnConsistentEmission();
afx_msg void OnBypassAutoLOD();
afx_msg void OnSelchangeDirectionMode();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
/// disable / enable the period edition dialog if it is needed
void updatePeriodDlg(void);
// Choose the right entry for the list box that display the emitted type
void initEmittedType();
//////////////////////////////////////////////
// WRAPPERS TO EDIT THE EMITTER PROPERTIES //
//////////////////////////////////////////////
////////////////////////
// period of emission //
////////////////////////
struct CPeriodWrapper : public IPSWrapperFloat, IPSSchemeWrapperFloat
{
CParticleWorkspace::CNode *Node;
NL3D::CPSEmitter *E;
CStartStopParticleSystem *SSPS;
float get(void) const { return E->getPeriod(); }
void set(const float &v) { E->setPeriod(v); SSPS->resetAutoCount(Node); }
scheme_type *getScheme(void) const { return E->getPeriodScheme(); }
void setScheme(scheme_type *s) { E->setPeriodScheme(s); SSPS->resetAutoCount(Node); }
} _PeriodWrapper;
//////////////////////////////////////////////
// number of particle to generate each time //
//////////////////////////////////////////////
struct CGenNbWrapper : public IPSWrapperUInt, IPSSchemeWrapperUInt
{
NL3D::CPSEmitter *E;
CStartStopParticleSystem *SSPS;
CParticleWorkspace::CNode *Node;
uint32 get(void) const { return E->getGenNb(); }
void set(const uint32 &v) { E->setGenNb(v); SSPS->resetAutoCount(Node); }
scheme_type *getScheme(void) const { return E->getGenNbScheme(); }
void setScheme(scheme_type *s) { E->setGenNbScheme(s); SSPS->resetAutoCount(Node); }
} _GenNbWrapper;
////////////////////////////////////////////////////////
// wrappers to emitters that have strenght modulation //
////////////////////////////////////////////////////////
struct CModulateStrenghtWrapper : public IPSWrapperFloat, IPSSchemeWrapperFloat
{
NL3D::CPSModulatedEmitter *E;
float get(void) const { return E->getEmitteeSpeed(); }
void set(const float &v) { E->setEmitteeSpeed(v); }
scheme_type *getScheme(void) const { return E->getEmitteeSpeedScheme(); }
void setScheme(scheme_type *s) { E->setEmitteeSpeedScheme(s); }
} _ModulatedStrenghtWrapper;
//////////////////////////////////////////////////
// wrappers to set the speed inheritance factor //
//////////////////////////////////////////////////
struct CSpeedInheritanceFactorWrapper : public IPSWrapperFloat
{
NL3D::CPSEmitter *E;
float get(void) const { return E->getSpeedInheritanceFactor(); }
void set(const float &f) { E->setSpeedInheritanceFactor(f); }
} _SpeedInheritanceFactorWrapper;
////////////////////////////////////////////////
// wrappers to tune the direction of emitters //
////////////////////////////////////////////////
struct CDirectionWrapper : public IPSWrapper<NLMISC::CVector>
{
NL3D::CPSDirection *E;
NLMISC::CVector get(void) const { return E->getDir(); }
void set(const NLMISC::CVector &d){ E->setDir(d); }
} _DirectionWrapper;
//////////////////////////////////////////////
// wrapper to tune the radius of an emitter //
//////////////////////////////////////////////
struct CConicEmitterRadiusWrapper : public IPSWrapperFloat
{
NL3D::CPSEmitterConic *E;
float get(void) const { return E->getRadius(); }
void set(const float &f) { E->setRadius(f); }
} _ConicEmitterRadiusWrapper;
//////////////////////////////////////////////
// wrapper to tune delayed emission //
//////////////////////////////////////////////
struct CDelayedEmissionWrapper : public IPSWrapperFloat
{
NL3D::CPSEmitter *E;
CStartStopParticleSystem *SSPS;
CParticleWorkspace::CNode *Node;
float get(void) const { return E->getEmitDelay(); }
void set(const float &f) { E->setEmitDelay(f); SSPS->resetAutoCount(Node); }
} _DelayedEmissionWrapper;
////////////////////////////////////////////////
// wrapper to tune max number of emissions //
////////////////////////////////////////////////
struct CMaxEmissionCountWrapper : public IPSWrapperUInt
{
CEditableRangeUInt *MaxEmissionCountDlg;
NL3D::CPSEmitter *E;
CStartStopParticleSystem *SSPS;
CParticleWorkspace::CNode *Node;
HWND HWnd;
uint32 get(void) const { return E->getMaxEmissionCount(); }
void set(const uint32 &count);
} _MaxEmissionCountWrapper;
// contains pointers to the located
std::vector<NL3D::CPSLocated *> _LocatedList;
void updateModifiedFlag() { if (_Node) _Node->setModified(true); }
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EMITTER_DLG_H__7D6DB229_8E72_4A60_BD03_8A3EF3F506CF__INCLUDED_)