2010-07-10 11:22:12 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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2010-05-06 00:08:41 +00:00
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#include "empty_service.h"
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using namespace SBSERVICE;
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using namespace NLMISC;
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using namespace NLNET;
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using namespace std;
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//////////////////////////////////////////////////////////////////////////////
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/// ///
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/// VARIABLES ///
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/// ///
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//////////////////////////////////////////////////////////////////////////////
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// ...
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//////////////////////////////////////////////////////////////////////////////
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/// ///
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/// BASIC FUNCTIONS ///
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/// ///
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//////////////////////////////////////////////////////////////////////////////
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void CEmptyService::commandStart()
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{
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}
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void CEmptyService::init()
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{
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CUnifiedNetwork::getInstance()->setServiceUpCallback("*", cbUp);
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}
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bool CEmptyService::update()
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{
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msgWater("FS", 0.1f);
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return true;
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}
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void CEmptyService::release()
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{
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}
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//////////////////////////////////////////////////////////////////////////////
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/// ///
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/// OTHER FUNCTIONS ///
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/// ///
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//////////////////////////////////////////////////////////////////////////////
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// ...
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//////////////////////////////////////////////////////////////////////////////
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/// ///
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/// MESSAGE SENDERS ///
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/// ///
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//////////////////////////////////////////////////////////////////////////////
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/****************************************************************************
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* Function: msgWater
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* Send WATER message to target service
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*
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* Arguments:
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* - service: target service name
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* - water: floating point number
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****************************************************************************/
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void CEmptyService::msgWater(const std::string service, float water)
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{
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CMessage msgout("WATER");
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msgout.serial(water);
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CUnifiedNetwork::getInstance()->send(service, msgout);
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nldebug("Sent WATER %f", water);
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}
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/****************************************************************************
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* Function: msgFire
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* Send FIRE message to target service
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*
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* Arguments:
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* - sid: target service id
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* - fire: unicode string
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****************************************************************************/
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void CEmptyService::msgFire(TServiceId sid, ucstring fire)
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{
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CMessage msgout("FIRE");
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msgout.serial(fire);
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CUnifiedNetwork::getInstance()->send(sid, msgout);
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nldebug("Sent FIRE %s", fire.toString().c_str());
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}
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//////////////////////////////////////////////////////////////////////////////
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/// ///
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/// MESSAGE CALLBACKS ///
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/// ///
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//////////////////////////////////////////////////////////////////////////////
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/****************************************************************************
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* Function: cbSnow
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* Receives a "SNOW" message with a uint32, increases it by one,
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* and forwards it to all frontend services.
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****************************************************************************/
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void CEmptyService::cbSnow(CMessage &msgin, const std::string &serviceName, TServiceId sid)
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{
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// Read incoming message
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uint32 snow;
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msgin.serial(snow);
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nldebug("Received SNOW %u", snow);
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// Do something with it
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++snow;
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// Send a message to all frontends.
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CMessage msgout("SNOW");
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msgout.serial(snow);
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CUnifiedNetwork::getInstance()->send("FS", msgout);
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nldebug("Sent SNOW %u", snow);
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}
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/****************************************************************************
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* Function: cbIce
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* Receives an "ICE" message with a ucstring, duplicates it,
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* and replies the result to the sender.
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****************************************************************************/
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void CEmptyService::cbIce(CMessage &msgin, const std::string &serviceName, TServiceId sid)
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{
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// Read incoming message
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ucstring ice;
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msgin.serial(ice);
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nldebug("Received ICE %s", ice.toString().c_str());
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// Do something with it
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ice += ice;
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// Send a message to all frontends.
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CMessage msgout("ICE");
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msgout.serial(ice);
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CUnifiedNetwork::getInstance()->send(sid, msgout);
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nldebug("Sent ICE %s", ice.toString().c_str());
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}
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//////////////////////////////////////////////////////////////////////////////
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/// ///
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/// NETWORK CALLBACKS ///
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/// ///
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//////////////////////////////////////////////////////////////////////////////
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/****************************************************************************
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* Function: cbUp
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* Called when any service comes up
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****************************************************************************/
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void CEmptyService::cbUp(const string &serviceName, TServiceId sid, void *arg)
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{
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// Send a message in reply
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msgFire(sid, ucstring("BURN"));
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}
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//////////////////////////////////////////////////////////////////////////////
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/// ///
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/// SERVICE CONFIGURATION ///
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/// ///
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//////////////////////////////////////////////////////////////////////////////
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/****************************************************************************
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* CallbackArray
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*
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* It define the initial functions to call when receiving a specific message
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****************************************************************************/
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TUnifiedCallbackItem CallbackArray[] =
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{
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{ "SNOW", CEmptyService::cbSnow },
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{ "ICE", CEmptyService::cbIce }
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};
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/****************************************************************************
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* SNOWBALLS SERVICE MAIN Function
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*
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* This call create a main function for the world_service:
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*
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* - based on the service class CEmptyService inherited from IService
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* - having the short name "EMPTY"
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* - having the long name "empty_service"
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* - listening on an automatically allocated port (0) by the naming service
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* - and callback actions set to "CallbackArray"
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*
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****************************************************************************/
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NLNET_SERVICE_MAIN(CEmptyService, "EMPTY", "empty_service", 0, CallbackArray, "", "")
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/* end of file */
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