khanat-opennel-code/code/nel/tools/3d/object_viewer/tail_particle_dlg.cpp

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2011-04-29 17:15:53 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std_afx.h"
#include "object_viewer.h"
#include "nel/3d/ps_particle.h"
#include "tail_particle_dlg.h"
/////////////////////////////////////////////////////////////////////////////
// CTailParticleDlg dialog
CTailParticleDlg::CTailParticleDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSTailParticle *tp)
{
nlassert(tp);
_TailParticle = tp;
_Node = ownerNode;
//{{AFX_DATA_INIT(CTailParticleDlg)
m_TailFade = tp->getColorFading();
m_TailPersistAfterDeath = FALSE;
//}}AFX_DATA_INIT
}
void CTailParticleDlg::init(CWnd *pParent, sint x, sint y)
{
Create(IDD_TAIL_PARTICLE, pParent);
RECT r;
GetClientRect(&r);
r.top += y; r.bottom += y;
r.right += x; r.left += x;
MoveWindow(&r);
if (!dynamic_cast<NL3D::CPSRibbon *>(_TailParticle))
{
m_TailShape.EnableWindow(FALSE);
m_TailShape.ShowWindow(FALSE);
m_TailPersistAfterDeathCtrl.EnableWindow(FALSE);
m_TailPersistAfterDeathCtrl.ShowWindow(FALSE);
}
else
{
/// m_TailPersistAfterDeath = (dynamic_cast<NL3D::CPSRibbon *>(_TailParticle))->getPersistAfterDeath();
}
NL3D::CPSRibbon *ribbon = dynamic_cast<NL3D::CPSRibbon *>(_TailParticle);
if (ribbon)
{
((CComboBox *) GetDlgItem(IDC_RIBBON_ORIENTATION))->SetCurSel(ribbon->getOrientation());
}
else
{
GetDlgItem(IDC_RIBBON_ORIENTATION)->ShowWindow(SW_HIDE);
}
UpdateData();
ShowWindow(SW_SHOW);
}
void CTailParticleDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTailParticleDlg)
DDX_Control(pDX, IDC_TAIL_SHAPE, m_TailShape);
DDX_Control(pDX, IDC_TAIL_PERSIST_AFTER_DEATH, m_TailPersistAfterDeathCtrl);
DDX_Check(pDX, IDC_TAIL_FADE, m_TailFade);
DDX_Check(pDX, IDC_TAIL_PERSIST_AFTER_DEATH, m_TailPersistAfterDeath);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTailParticleDlg, CDialog)
//{{AFX_MSG_MAP(CTailParticleDlg)
ON_BN_CLICKED(IDC_TAIL_FADE, OnTailFade)
ON_BN_CLICKED(IDC_TAIL_PERSIST_AFTER_DEATH, OnTailPersistAfterDeath)
ON_CBN_SELCHANGE(IDC_TAIL_SHAPE, OnSelchangeTailShape)
ON_WM_PAINT()
ON_CBN_SELCHANGE(IDC_RIBBON_ORIENTATION, OnSelchangeRibbonOrientation)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTailParticleDlg message handlers
void CTailParticleDlg::OnTailFade()
{
UpdateData();
_TailParticle->setColorFading(m_TailFade ? true : false);
_Node->setModified(true);
UpdateData(FALSE);
}
void CTailParticleDlg::OnTailPersistAfterDeath()
{
UpdateData();
nlassert(dynamic_cast<NL3D::CPSRibbon *>(_TailParticle));
/// (dynamic_cast<NL3D::CPSRibbon *>(_TailParticle))->setPersistAfterDeath(m_TailPersistAfterDeath ? true : false);
_Node->setModified(true);
UpdateData(FALSE);
}
void CTailParticleDlg::OnSelchangeTailShape()
{
UpdateData();
NL3D::CPSRibbon *r = dynamic_cast<NL3D::CPSRibbon *>(_TailParticle);
nlassert(r);
switch (m_TailShape.GetCurSel() )
{
case 0: // triangle
r->setShape(NL3D::CPSRibbon::Triangle, NL3D::CPSRibbon::NbVerticesInTriangle);
break;
case 1: // quad
r->setShape(NL3D::CPSRibbon::Losange, NL3D::CPSRibbon::NbVerticesInLosange);
break;
case 2: // octogon
r->setShape(NL3D::CPSRibbon::HeightSides, NL3D::CPSRibbon::NbVerticesInHeightSide);
break;
case 3: // pentagram
r->setShape(NL3D::CPSRibbon::Pentagram, NL3D::CPSRibbon::NbVerticesInPentagram);
break;
case 4: // simple segment x
r->setShape(NL3D::CPSRibbon::SimpleSegmentX, NL3D::CPSRibbon::NbVerticesInSimpleSegmentX, true);
break;
case 5: // simple segment y
r->setShape(NL3D::CPSRibbon::SimpleSegmentY, NL3D::CPSRibbon::NbVerticesInSimpleSegmentY, true);
break;
case 6: // simple segment z
r->setShape(NL3D::CPSRibbon::SimpleSegmentZ, NL3D::CPSRibbon::NbVerticesInSimpleSegmentZ, true);
break;
case 7: // simple brace
r->setShape(NL3D::CPSRibbon::SimpleBrace, NL3D::CPSRibbon::NbVerticesInSimpleBrace, true);
break;
}
_Node->setModified(true);
Invalidate();
}
void CTailParticleDlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
NL3D::CPSRibbon *r = dynamic_cast<NL3D::CPSRibbon *>(_TailParticle);
// if we're dealing with a ribbon, we draw the shape used for extrusion
if (r)
{
const uint x = 270, y = 15, size = 32;
dc.FillSolidRect(x, y, size, size, 0xffffff);
std::vector<NLMISC::CVector> verts;
verts.resize(r->getNbVerticesInShape() );
r->getShape(&verts[0]);
CPen p;
p.CreatePen(PS_SOLID, 1, (COLORREF) 0);
CPen *old = dc.SelectObject(&p);
if (r->getBraceMode())
{
for(uint k = 0; k < verts.size() / 2; ++k)
{
dc.MoveTo((int) (x + (size / 2) * (1 + verts[2 * k].x)), (int) (y + (size / 2) * (1 - verts[2 * k].y)));
dc.LineTo((int) (x + (size / 2) * (1 + verts[2 * k + 1].x)), (int) (y + (size / 2) * (1 - verts[2 * k + 1].y)));
}
}
else
{
dc.MoveTo((int) (x + (size / 2) * (1 + verts[0].x)), (int) (y + (size / 2) * (1 - verts[0].y)));
for (std::vector<NLMISC::CVector>::const_iterator it = verts.begin(); it != verts.end(); ++it)
{
dc.LineTo((int) (x + (size / 2) * (1 + it->x)), (int) (y + (size / 2) * (1 - it->y)));
}
dc.LineTo((int) (x + (size / 2) * (1 + verts[0].x)), (int) (y + (size / 2) * (1 - verts[0].y)));
}
dc.SelectObject(old);
}
}
void CTailParticleDlg::OnSelchangeRibbonOrientation()
{
NL3D::CPSRibbon *r = dynamic_cast<NL3D::CPSRibbon *>(_TailParticle);
nlassert(r);
r->setOrientation((NL3D::CPSRibbon::TOrientation) ((CComboBox *) GetDlgItem(IDC_RIBBON_ORIENTATION))->GetCurSel());
_Node->setModified(true);
}