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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
# include "nel/3d/scene_group.h"
# include "nel/misc/file.h"
# include "nel/misc/common.h"
# include <string>
# include "stdio.h"
using namespace NL3D ;
using namespace NLMISC ;
using namespace std ;
int main ( int argc , char * * argv )
{
if ( argc ! = 2 )
{
printf ( " usage : %s file.ig \n " , argv [ 0 ] ) ;
return - 1 ;
}
try
{
uint k ;
CInstanceGroup ig ;
CIFile inputStream ;
if ( ! inputStream . open ( string ( argv [ 1 ] ) ) )
{
printf ( " unable to open %s \n " , argv [ 1 ] ) ;
return - 1 ;
}
ig . serial ( inputStream ) ;
printf ( " Origine \n " ) ;
printf ( " --------- \n " ) ;
CVector gpos = ig . getGlobalPos ( ) ;
printf ( " global pos : x = %.1f, y = %.1f, z =%.1f \n " , gpos . x , gpos . y , gpos . z ) ;
printf ( " Instances \n " ) ;
printf ( " --------- \n " ) ;
for ( k = 0 ; k < ig . _InstancesInfos . size ( ) ; + + k )
{
printf ( " instance %s : x = %.1f, y = %.1f, z = %.1f, sx = %.1f, sy = %.1f, sz = %.1f \n " , ig . _InstancesInfos [ k ] . Name . c_str ( ) , ig . _InstancesInfos [ k ] . Pos . x + gpos . x , ig . _InstancesInfos [ k ] . Pos . y + gpos . y , ig . _InstancesInfos [ k ] . Pos . z + gpos . z , ig . _InstancesInfos [ k ] . Scale . x , ig . _InstancesInfos [ k ] . Scale . y , ig . _InstancesInfos [ k ] . Scale . z ) ;
}
printf ( " \n " ) ;
printf ( " Lights \n " ) ;
printf ( " --------- \n " ) ;
for ( k = 0 ; k < ig . getNumPointLights ( ) ; + + k )
{
const CPointLightNamed & pl = ig . getPointLightNamed ( k ) ;
printf ( " light group = %d, anim = \" %s \" x = %.1f, y = %.1f, z = %.1f \n " , pl . LightGroup , pl . AnimatedLight . c_str ( ) , pl . getPosition ( ) . x + gpos . x , pl . getPosition ( ) . y + gpos . y , pl . getPosition ( ) . z + gpos . z ) ;
}
printf ( " --------- \n " ) ;
printf ( " Realtime sun contribution = %s \n " , ig . getRealTimeSunContribution ( ) ? " on " : " off " ) ;
printf ( " --------- \n " ) ;
// IGSurfaceLight info.
const CIGSurfaceLight : : TRetrieverGridMap & rgm = ig . getIGSurfaceLight ( ) . getRetrieverGridMap ( ) ;
printf ( " IGSurfaceLighting: CellSize: %f. NumGridRetriever: %u \n " ,
ig . getIGSurfaceLight ( ) . getCellSize ( ) , ( uint ) rgm . size ( ) ) ;
uint rgmInst = 0 ;
uint totalCells = 0 ;
CIGSurfaceLight : : TRetrieverGridMap : : const_iterator it = rgm . begin ( ) ;
for ( ; it ! = rgm . end ( ) ; it + + )
{
for ( uint i = 0 ; i < it - > second . Grids . size ( ) ; i + + )
{
printf ( " grid(%d, %d): %dx%d \n " , rgmInst , i , it - > second . Grids [ i ] . Width , it - > second . Grids [ i ] . Height ) ;
totalCells + = it - > second . Grids [ i ] . Cells . size ( ) ;
}
rgmInst + + ;
}
printf ( " TotalCells: %d \n " , totalCells ) ;
}
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catch ( const std : : exception & e )
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{
printf ( " %s \n " , e . what ( ) ) ;
}
}