khanat-opennel-code/code/ryzom/server/src/frontend_service/packet_history.h

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2014-10-01 21:24:56 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_PACKET_HISTORY_H
#define NL_PACKET_HISTORY_H
#include <vector>
#include <deque>
#include "nel/misc/types_nl.h"
#include "fe_types.h"
class CPropertyHistory;
namespace CLFECOMMON
{
class CAction;
}
// Make sure this is not define in final version
#undef TEST_LOST_PACKET
/**
* <Class description>
* \author Benjamin Legros
* \author Nevrax France
* \date 2001
*/
class CPacketHistory
{
private:
class CMessageEntry
{
public:
CLFECOMMON::TCLEntityId EntityId;
CLFECOMMON::TPropIndex PropIndex;
CMessageEntry() {}
CMessageEntry(CLFECOMMON::TCLEntityId eid, CLFECOMMON::TPropIndex pi) : EntityId(eid), PropIndex(pi) {}
};
typedef std::vector<CMessageEntry> CPacket;
class CPacketEntry
{
public:
uint32 Number;
CPacket Packet;
};
typedef std::deque<CPacketEntry> TPacketQueue;
class CClientEntry
{
public:
bool EntryUsed;
TPacketQueue Queue;
CClientEntry() : EntryUsed(false) {}
};
std::vector<CClientEntry> _ClientsHistories;
CPropertyHistory *_PropertyHistory;
public:
/// Constructor
CPacketHistory();
//
void clear();
void init(uint maxClient) { setMaximumClient(maxClient); clear(); }
void setMaximumClient(uint maxClient);
//
void setPropertyHistory(CPropertyHistory *history) { _PropertyHistory = history; }
//
void addClient(TClientId clientId);
void removeClient(TClientId clientId);
void resetClient(TClientId clientId);
bool isValidClient(TClientId clientId);
//
void store(TClientId clientId, uint packetNumber, CLFECOMMON::CAction *action);
void storeDisassociation(TClientId clientId, CLFECOMMON::TCLEntityId slot, uint packetNumber );
/// Ack a received packet (with full ack bit field
void ack(TClientId clientId, uint32 packet, uint32 bits, uint ackBitWidth = 8);
/// Ack a single packet
void ack(TClientId clientId, uint32 packet, bool ackvalue);
#ifdef TEST_LOST_PACKET
public:
#else
private:
#endif
//
void positiveAck(TClientId clientId, CLFECOMMON::TCLEntityId entityId, CLFECOMMON::TPropIndex propindex, uint32 packet);
//
void negativeAck(TClientId clientId, CLFECOMMON::TCLEntityId entityId, CLFECOMMON::TPropIndex propindex, uint32 packet);
};
inline void CPacketHistory::store(TClientId clientId, uint packetNumber, CLFECOMMON::CAction *action)
{
// get the packet queue of the client
TPacketQueue &queue = _ClientsHistories[clientId].Queue;
nlassert(queue.empty() || packetNumber >= queue.back().Number);
if (queue.empty() || packetNumber>queue.back().Number)
{
queue.push_back(CPacketEntry());
queue.back().Number = packetNumber;
}
queue.back().Packet.push_back(CMessageEntry(action->Slot, action->PropertyCode));
}
#endif // NL_PACKET_HISTORY_H
/* End of packet_history.h */