khanat-opennel-code/code/ryzom/client/src/streamable_entity_composite.cpp

125 lines
4.1 KiB
C++
Raw Normal View History

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "streamable_entity_composite.h"
#include "nel/misc/progress_callback.h"
H_AUTO_DECL(RZ_StremableEntityComposite)
//===============================================================================
CStreamableEntityComposite::~CStreamableEntityComposite()
{
H_AUTO_USE(RZ_StremableEntityComposite)
for(TStreambleEntities::iterator it = _Entities.begin(); it != _Entities.end(); ++it)
{
delete *it;
}
}
//===============================================================================
void CStreamableEntityComposite::add(IStreamableEntity *entity)
{
H_AUTO_USE(RZ_StremableEntityComposite)
nlassert (entity);
nlassert(std::find(_Entities.begin(), _Entities.end(), entity) == _Entities.end());
_Entities.push_back(entity);
}
//===============================================================================
void CStreamableEntityComposite::remove(IStreamableEntity *entity)
{
H_AUTO_USE(RZ_StremableEntityComposite)
TStreambleEntities::iterator it = std::find(_Entities.begin(), _Entities.end(), entity);
nlassert(it != _Entities.end());
_Entities.erase(it);
delete entity;
}
//===============================================================================
/*virtual*/ bool CStreamableEntityComposite::needCompleteLoading(const NLMISC::CVector &pos) const
{
H_AUTO_USE(RZ_StremableEntityComposite)
for(TStreambleEntities::const_iterator it = _Entities.begin(); it != _Entities.end(); ++it)
{
if ((*it)->needCompleteLoading(pos)) return true;
}
return false;
}
//===============================================================================
/*virtual*/ void CStreamableEntityComposite::update(const NLMISC::CVector &pos)
{
H_AUTO_USE(RZ_StremableEntityComposite)
for(TStreambleEntities::iterator it = _Entities.begin(); it != _Entities.end(); ++it)
{
(*it)->update(pos);
}
}
//===============================================================================
/*virtual*/ void CStreamableEntityComposite::forceUpdate(const NLMISC::CVector &pos, NLMISC::IProgressCallback &progress)
{
H_AUTO_USE(RZ_StremableEntityComposite)
const uint size = (uint)_Entities.size();
uint count = 0;
for(TStreambleEntities::iterator it = _Entities.begin(); it != _Entities.end(); ++it)
{
// Progress
progress.progress((float)count/(float)size);
progress.pushCropedValues((float)count/(float)size, (float)(count+1)/(float)size);
(*it)->forceUpdate(pos, progress);
count++;
progress.popCropedValues();
}
}
//===============================================================================
void CStreamableEntityComposite::reserve(uint size)
{
H_AUTO_USE(RZ_StremableEntityComposite)
_Entities.reserve(size);
}
//===============================================================================
void CStreamableEntityComposite::removeAll()
{
H_AUTO_USE(RZ_StremableEntityComposite)
for(TStreambleEntities::iterator it = _Entities.begin(); it != _Entities.end(); ++it)
{
delete *it;
}
NLMISC::contReset(_Entities);
}
//===============================================================================
void CStreamableEntityComposite::forceUnload()
{
H_AUTO_USE(RZ_StremableEntityComposite)
for(TStreambleEntities::iterator it = _Entities.begin(); it != _Entities.end(); ++it)
{
(*it)->forceUnload();
}
}