2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef _COLOR_MASK_H
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#define _COLOR_MASK_H
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#include "color_modifier.h"
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#include <string>
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struct CColorMask
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{
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// the extension used for this color mask.
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// Example : if this is named 'mask1', a base texture
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// 'tex.tga' will use this mask if there's a tex_mask1.tga file
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std::string MaskExt;
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/// the various color modifiers that must be applied on textures
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TColorModifierVect CMs;
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};
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typedef std::vector<CColorMask> TColorMaskVect;
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#endif
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