67 lines
2.2 KiB
C
67 lines
2.2 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/types_nl.h"
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#include "nel/misc/singleton.h"
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#include "nel/misc/speaker_listener.h"
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#ifndef CHARACTER_SYNCH_H
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#define CHARACTER_SYNCH_H
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namespace CHARSYNC
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{
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class ICharacterSync;
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/** Callback interface to implement and register in the
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* entity character synchronizer to receive character update events.
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*/
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class ICharacterSyncCb : public NLMISC::CListener<ICharacterSync>
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{
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public:
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/** Callback called when the name of a character have been changed */
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virtual void onCharacterNameUpdated(uint32 charId, const std::string &oldName, const std::string &newName) =0;
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/** Callback called when a character is deleted/removed */
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virtual void onBeforeCharacterDelete(uint32 charId) =0;
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};
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/** Local interface for the character synchronizer */
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class ICharacterSync
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: public NLMISC::CManualSingleton<ICharacterSync>,
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public NLMISC::CSpeaker<ICharacterSyncCb>
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{
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public:
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/** Get the name of a user */
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virtual std::string getUserName(uint32 userId) =0;
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/** Get the name of a character */
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virtual ucstring getCharacterName(uint32 charId) =0;
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/// Try to find a shard id from a name and session id. Return 0 if not found
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virtual uint32 findCharId(const std::string &charName, uint32 homeSessionId) =0;
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/// Try to find a shard id from a name without session id, return 0 if 0 or more than one match.
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virtual uint32 findCharId(const std::string &charName) =0;
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};
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} // namespace ENTITYLOC
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#endif // CHARACTER_SYNCH_H
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