khanat-opennel-code/code/ryzom/server/src/entities_game_service/egs_variables.h

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2010-05-06 00:08:41 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_EGS_VARIABLES_H
#define RY_EGS_VARIABLES_H
// This is the amount to multiply fame values by to get the internally stored values.
// We store the internal values at a higher multiple so we can have higher precision when
// adding or removing fame from a player.
#define kFameMultipler 6000
#include "nel/misc/variable.h"
void cbChangeDepositUpdateFrequency( NLMISC::IVariable& v );
extern NLMISC::CVariable<bool> ClearAttackFlags;
/// variables used to turn off a gameplay system
extern NLMISC::CVariable<bool> GuildSystemEnabled;
extern NLMISC::CVariable<bool> MissionSystemEnabled;
extern NLMISC::CVariable<bool> PackAnimalSystemEnabled;
extern NLMISC::CVariable<bool> EnchantSystemEnabled;
extern NLMISC::CVariable<bool> ForageSystemEnabled;
extern NLMISC::CVariable<bool> CraftSystemEnabled;
extern NLMISC::CVariable<bool> HarvestSystemEnabled;
/// MISC
extern NLMISC::CVariable<uint32> DelayBeforeItemTP;
extern NLMISC::CVariable<uint32> NbTickForRegenCreature;
extern NLMISC::CVariable<uint32> CompassTargetUpdateFrequency;
extern NLMISC::CVariable<bool> UseAsyncBSPlayerLoading;
//extern NLMISC::CVariable<bool> UseBS;
//extern NLMISC::CVariable<std::string> BackupServiceIP;
extern NLMISC::CVariable<uint32> FameMemoryInterpolation;
extern NLMISC::CVariable<uint32> FameTrendResetDelay;
extern NLMISC::CVariable<std::string> CreateCharacterStartSkillsValue;
extern NLMISC::CVariable<std::string> MessageOfTheDay;
extern NLMISC::CVariable<bool> FightAreaEffectOn;
extern NLMISC::CVariable<bool> MagicAreaEffectOn;
extern NLMISC::CVariable<bool> HarvestAreaEffectOn;
extern NLMISC::CVariable<uint32> MaxAreaTargetCount;
extern NLMISC::CVariable<bool> CorrectInvalidPlayerPositions;
extern NLMISC::CVariable<uint32> MountDuration;
extern NLMISC::CVariable<uint32> UnmountDuration;
extern NLMISC::CVariable<uint32> AreaEffectClipDistance;
extern NLMISC::CVariable<uint32> AreaEffectClipVerticalRange;
/// TEMP until PDS is ok : Variables to configure Sadges's persistant data system
extern NLMISC::CVariable<bool> DataPersistsAsText;
extern NLMISC::CVariable<uint32> GuildSavingPeriod;
extern NLMISC::CVariable<uint32> StoreSavePeriod;
// Progression and XP
extern NLMISC::CVariable<float> MaxDistanceForXpGain;
extern NLMISC::CVariable<float> XPTeamMemberDivisorValue;
extern NLMISC::CVariable<float> MaxXPGainPerPlayer;
extern NLMISC::CVariable<sint32> SkillFightValueLimiter;
extern NLMISC::CVariable<sint32> SkillMagicValueLimiter;
extern NLMISC::CVariable<sint32> SkillCraftValueLimiter;
extern NLMISC::CVariable<sint32> SkillHarvestValueLimiter;
extern NLMISC::CVariable<uint32> MagicSkillStartValue;
/// death
extern NLMISC::CVariable<double> DeathXPFactor;
extern NLMISC::CVariable<double> DeathXPResorptionTime;
extern NLMISC::CVariable<sint32> DeathPenaltyMinLevel;
// comma duration before character are dead
extern NLMISC::CVariable<uint32> CommaDelayBeforeDeath;
/// CRAFT
extern NLMISC::CVariable<float> WearMalusCraftFactor;
/// COMBAT
extern NLMISC::CVariable<float> MinDamage;
extern NLMISC::CVariable<float> DamageStep;
extern NLMISC::CVariable<float> ExponentialPower;
extern NLMISC::CVariable<float> SmoothingFactor;
extern NLMISC::CVariable<float> HandToHandDamage;
extern NLMISC::CVariable<uint16> HandToHandLatency;
extern NLMISC::CVariable<float> GlobalDebugDamageFactor;
extern NLMISC::CVariable<bool> VerboseWorldInstance;
extern NLMISC::CVariable<bool> EntitiesNoResist;
extern NLMISC::CVariable<bool> EntitiesNoActionFailure;
extern NLMISC::CVariable<bool> EntitiesNoCastBreak;
extern NLMISC::CVariable<uint16> ReferenceWeaponLatencyForWear;
/// Item wear
extern NLMISC::CVariable<float> DaggerWearPerAction;
extern NLMISC::CVariable<float> SwordWearPerAction;
extern NLMISC::CVariable<float> MaceWearPerAction;
extern NLMISC::CVariable<float> AxeWearPerAction;
extern NLMISC::CVariable<float> SpearWearPerAction;
extern NLMISC::CVariable<float> StaffWearPerAction;
extern NLMISC::CVariable<float> MagicianStaffWearPerAction;
extern NLMISC::CVariable<float> TwoHandSwordWearPerAction;
extern NLMISC::CVariable<float> TwoHandAxeWearPerAction;
extern NLMISC::CVariable<float> PikeWearPerAction;
extern NLMISC::CVariable<float> TwoHandMaceWearPerAction;
extern NLMISC::CVariable<float> AutolauchWearPerAction;
extern NLMISC::CVariable<float> BowrifleWearPerAction;
extern NLMISC::CVariable<float> LauncherWearPerAction;
extern NLMISC::CVariable<float> PistolWearPerAction;
extern NLMISC::CVariable<float> BowpistolWearPerAction;
extern NLMISC::CVariable<float> RifleWearPerAction;
extern NLMISC::CVariable<float> CraftingToolWearPerAction;
extern NLMISC::CVariable<float> ForageToolWearPerAction;
extern NLMISC::CVariable<float> ArmorWearPerAction;
extern NLMISC::CVariable<float> JewelryWearPerAction;
extern NLMISC::CVariable<float> ShieldWearPerAction;
extern NLMISC::CVariable<float> WornState1;
extern NLMISC::CVariable<float> WornState2;
extern NLMISC::CVariable<float> WornState3;
extern NLMISC::CVariable<float> WornState4;
/// magic
extern NLMISC::CVariable<uint32> NoLinkSurvivalAddTime;
extern NLMISC::CVariable<uint32> NoLinkTimeFear;
extern NLMISC::CVariable<uint32> NoLinkTimeSleep;
extern NLMISC::CVariable<uint32> NoLinkTimeStun;
extern NLMISC::CVariable<uint32> NoLinkTimeRoot;
extern NLMISC::CVariable<uint32> NoLinkTimeSnare;
extern NLMISC::CVariable<uint32> NoLinkTimeSlow;
extern NLMISC::CVariable<uint32> NoLinkTimeBlind;
extern NLMISC::CVariable<uint32> NoLinkTimeMadness;
extern NLMISC::CVariable<uint32> NoLinkTimeDot;
extern NLMISC::CVariable<uint32> UpdatePeriodFear;
extern NLMISC::CVariable<uint32> UpdatePeriodSleep;
extern NLMISC::CVariable<uint32> UpdatePeriodStun;
extern NLMISC::CVariable<uint32> UpdatePeriodRoot;
extern NLMISC::CVariable<uint32> UpdatePeriodSnare;
extern NLMISC::CVariable<uint32> UpdatePeriodSlow;
extern NLMISC::CVariable<uint32> UpdatePeriodBlind;
extern NLMISC::CVariable<uint32> UpdatePeriodMadness;
extern NLMISC::CVariable<uint32> UpdatePeriodDot;
extern NLMISC::CVariable<uint32> DefaultUpdatePeriod;
extern NLMISC::CVariable<uint32> PostCastLatency;
extern NLMISC::CVariable<uint16> ResistIncreaseFear;
extern NLMISC::CVariable<uint16> ResistIncreaseSleep;
extern NLMISC::CVariable<uint16> ResistIncreaseStun;
extern NLMISC::CVariable<uint16> ResistIncreaseRoot;
extern NLMISC::CVariable<uint16> ResistIncreaseSnare;
extern NLMISC::CVariable<uint16> ResistIncreaseSlow;
extern NLMISC::CVariable<uint16> ResistIncreaseBlind;
extern NLMISC::CVariable<uint16> ResistIncreaseMadness;
extern NLMISC::CVariable<uint16> ResistIncreaseAcid;
extern NLMISC::CVariable<uint16> ResistIncreaseCold;
extern NLMISC::CVariable<uint16> ResistIncreaseElectricity;
extern NLMISC::CVariable<uint16> ResistIncreaseFire;
extern NLMISC::CVariable<uint16> ResistIncreasePoison;
extern NLMISC::CVariable<uint16> ResistIncreaseRot;
extern NLMISC::CVariable<uint16> ResistIncreaseShockwave;
extern NLMISC::CVariable<uint16> IntangibleTimeAfterTP;
extern NLMISC::CVariable<uint32> AurasUpdateFrequency;
extern NLMISC::CVariable<uint32> ForageLocateDepositUpdateFrequency;
extern NLMISC::CVariable<uint32> CharacteristicBrickStep;
extern NLMISC::CVariable<float> RegenDivisor;
extern NLMISC::CVariable<float> RegenReposFactor;
extern NLMISC::CVariable<float> RegenOffset;
extern NLMISC::CVariable<uint16> MaxCharacteristicValue;
extern NLMISC::CVariable<float> BotDamageFactor;
extern NLMISC::CVariable<float> HitChestStaLossFactor;
extern NLMISC::CVariable<float> HitHeadStunDuration;
extern NLMISC::CVariable<float> HitArmsSlowDuration;
extern NLMISC::CVariable<sint16> HitArmsSlowFactor;
extern NLMISC::CVariable<float> HitLegsSlowDuration;
extern NLMISC::CVariable<sint16> HitLegsSlowFactor;
extern NLMISC::CVariable<float> HitHandsDebuffDuration;
extern NLMISC::CVariable<sint32> HitHandsDebuffValue;
extern NLMISC::CVariable<float> HitFeetDebuffDuration;
extern NLMISC::CVariable<sint32> HitFeetDebuffValue;
extern NLMISC::CVariable<uint32> NbOpponentsBeforeMalus;
extern NLMISC::CVariable<sint32> ModPerSupernumeraryOpponent;
extern NLMISC::CVariable<float> ShieldingRadius;
extern NLMISC::CVariable<uint32> CombatFlagLifetime;
extern NLMISC::CVariable<uint16> CriticalHitChances;
extern NLMISC::CVariable<float> DodgeFactorForMagicSkills;
extern NLMISC::CVariable<float> DodgeFactorForForageSkills;
extern NLMISC::CVariable<float> MaxAngleForRangeCombat;
extern NLMISC::CVariable<float> MagicResistFactorForCombatSkills;
extern NLMISC::CVariable<float> MagicResistFactorForMagicSkills;
extern NLMISC::CVariable<float> MagicResistFactorForForageSkills;
extern NLMISC::CVariable<sint32> MagicResistSkillDelta;
extern NLMISC::CVariable<uint32> MaxMagicProtection;
extern NLMISC::CVariable<uint32> MaxAbsorptionFactor;
extern NLMISC::CVariable<uint32> HominBaseProtection;
extern NLMISC::CVariable<uint32> HominRacialProtection;
extern NLMISC::CVariable<uint32> HominRacialResistance;
extern NLMISC::CVariable<uint32> MaxMagicResistanceBonus;
extern NLMISC::CVariable<uint32> EcosystemResistancePenalty;
/// MISSIONS
extern NLMISC::CVariable<float> KillAttribMinFactor;
extern NLMISC::CVariable<NLMISC::TGameCycle> MonoMissionTimout;
extern NLMISC::CVariable<bool> VerboseMissions;
extern NLMISC::CVariable<uint32> TickFrequencyCompassUpdate;
extern NLMISC::CVariable<sint32> FameByKill;
/// FORAGE
extern NLMISC::CVariable<float> ToxicCloudDamage;
extern NLMISC::CVariable<float> ForageExplosionDamage;
extern NLMISC::CVariable<uint32> AutoSpawnForageSourcePeriodOverride;
extern NLMISC::CVariable<float> ForageKamiAngerDecreasePerHour;
extern NLMISC::CVariable<float> ForageKamiAngerOverride;
extern NLMISC::CVariable<float> ForageKamiAngerThreshold1;
extern NLMISC::CVariable<float> ForageKamiAngerThreshold2;
extern NLMISC::CVariable<sint32> ForageKamiAngerPunishDamage;
extern NLMISC::CVariable<uint16> ForageSiteStock;
extern NLMISC::CVariable<uint16> ForageSiteNbUpdatesToLive;
extern NLMISC::CVariable<float> ForageSiteRadius;
extern NLMISC::CVariable<uint32> ToxicCloudUpdateFrequency;
extern NLMISC::CVariable<uint32> DepositUpdateFrequency;
extern NLMISC::CVariable<float> ForageQuantityBaseRate;
extern NLMISC::CVariable<float> ForageQuantitySlowFactor;
extern NLMISC::CVariable<float> ForageQualitySlowFactorQualityLevelRatio;
extern NLMISC::CVariable<float> ForageQualitySlowFactorDeltaLevelRatio;
extern NLMISC::CVariable<float> ForageQualitySlowFactorMatSpecRatio;
extern NLMISC::CVariable<float> ForageQualitySlowFactor;
extern NLMISC::CVariable<float> ForageQualityCeilingFactor;
extern NLMISC::CVariable<bool> ForageQualityCeilingClamp;
extern NLMISC::CVariable<float> ForageQuantityImpactFactor;
extern NLMISC::CVariable<float> ForageQualityImpactFactor;
extern NLMISC::CVariable<float> ForageExtractionAbsorptionMatSpecFactor;
extern NLMISC::CVariable<float> ForageExtractionAbsorptionMatSpecMax;
extern NLMISC::CVariable<float> ForageExtractionCareMatSpecFactor;
extern NLMISC::CVariable<float> ForageExtractionAbsorptionEcoSpecFactor;
extern NLMISC::CVariable<float> ForageExtractionAbsorptionEcoSpecMax;
extern NLMISC::CVariable<float> ForageExtractionCareEcoSpecFactor;
extern NLMISC::CVariable<float> ForageExtractionNaturalDDeltaPerTick;
extern NLMISC::CVariable<float> ForageExtractionNaturalEDeltaPerTick;
extern NLMISC::CVariable<float> ForageHPRatioPerSourceLifeImpact;
extern NLMISC::CVariable<float> ForageCareFactor;
extern NLMISC::CVariable<float> ForageCareSpeed;
extern NLMISC::CVariable<float> ForageCareBeginZone;
extern NLMISC::CVariable<float> ForageProspectionXPBonusRatio;
extern NLMISC::CVariable<float> ForageExtractionXPFactor;
extern NLMISC::CVariable<float> ForageExtractionNbParticipantsXPBonusRatio;
extern NLMISC::CVariable<float> ForageExtractionNastyEventXPMalusRatio;
extern NLMISC::CVariable<float> ForageKamiOfferingSpeed;
extern NLMISC::CVariable<uint32> ForageReduceDamageTimeWindow;
extern NLMISC::CVariable<uint32> ForageDebug;
extern NLMISC::CVariable<uint32> ForageSourceSpawnDelay;
extern NLMISC::CVariable<bool> ForageValidateSourcesSpawnPos;
extern NLMISC::CVariable<uint8> ForageRange;
extern NLMISC::CVariable<uint8> ForageAngle;
extern NLMISC::CVariable<uint8> ForageLevel;
extern NLMISC::CVariable<sint32> ForageFocusRatioOfLocateDeposit;
extern NLMISC::CVariable<float> ForageQuantityXPDeltaLevelBonusRate;
extern NLMISC::CVariable<float> ForageExtractionTimeMinGC;
extern NLMISC::CVariable<float> ForageExtractionTimeSlopeGC;
// QUARTERING
extern NLMISC::CVariable<float> QuarteringQuantityAverageForCraftHerbivore;
extern NLMISC::CVariable<float> QuarteringQuantityAverageForCraftCarnivore;
extern NLMISC::CVariable<float> QuarteringQuantityAverageForMissions;
extern NLMISC::CVariable<float> QuarteringQuantityAverageForBoss5;
extern NLMISC::CVariable<float> QuarteringQuantityAverageForBoss7;
extern NLMISC::CVariable<float> QuarteringQuantityForInvasion5;
extern NLMISC::CVariable<float> QuarteringQuantityForInvasion7;
// LOOT
extern NLMISC::CVariable<float> LootMoneyAmountPerXPLevel;
/// GUILDS
extern NLMISC::CVariable<sint32> BaseGuildBulk;
extern NLMISC::CVariable<sint16> MinFameToBuyGuildBuilding;
extern NLMISC::CVariable<sint16> MinFameToBuyPlayerBuilding;
extern NLMISC::CVariable<uint32> GuildCreationCost;
extern NLMISC::CVariable<uint32> GuildMaxMemberCount;
extern NLMISC::CVariable<NLMISC::TGameCycle> TriggerRequestTimout;
/// OUTPOSTS (old)
extern NLMISC::CVariable<uint32> GuildChargeSavePeriod;
extern NLMISC::CVariable<uint32> MaxAppliedChargeCount;
extern NLMISC::CVariable<float> OupostPowerRadius;
extern NLMISC::CVariable<uint32> OutpostPowerDuration;
/// RANGE COMBAT
extern NLMISC::CVariable<bool> DumpRangeAnalysis;
/// ENCHANTEMENT
extern NLMISC::CVariable<float> RechargeMoneyFactor;
extern NLMISC::CVariable<float> RechargeMoneyFactor;
extern NLMISC::CVariable<float> CristalMoneyFactor;
/// PVP
extern NLMISC::CVariable<bool> AllowPVP;
extern NLMISC::CVariable<sint32> PVPFameRequired;
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extern NLMISC::CVariable<NLMISC::TGameCycle> DuelQueryDuration ;
extern NLMISC::CVariable<NLMISC::TGameCycle> PVPZoneEnterBufferTime;
extern NLMISC::CVariable<NLMISC::TGameCycle> PVPZoneLeaveBufferTime;
extern NLMISC::CVariable<NLMISC::TGameCycle> PVPZoneWarningRepeatTime;
extern NLMISC::CVariable<NLMISC::TGameCycle> PVPZoneWarningRepeatTimeL;
extern NLMISC::CVariable<bool> PVPZoneWithDeathPenalty;
extern NLMISC::CVariable<float> PVPMeleeCombatDamageFactor;
extern NLMISC::CVariable<float> PVPRangeCombatDamageFactor;
extern NLMISC::CVariable<float> PVPMagicDamageFactor;
//extern NLMISC::CVariable<float> PVPMagicHealFactor;
extern NLMISC::CVariable<NLMISC::TGameCycle> TimeForSetPVPFlag;
extern NLMISC::CVariable<NLMISC::TGameCycle> TimeForResetPVPFlag;
extern NLMISC::CVariable<NLMISC::TGameCycle> TimeForPVPFlagOff;
extern NLMISC::CVariable<NLMISC::TGameCycle> PVPActionTimer;
/// BULK / WEIGHT
extern NLMISC::CVariable<uint32> MaxPlayerBulk;
extern NLMISC::CVariable<uint32> BaseMaxCarriedWeight;
extern NLMISC::CVariable<uint32> BasePlayerRoomBulk;
/// GOO
extern NLMISC::CVariable<float> MaxDistanceGooDamage;
extern NLMISC::CVariable<float> DeathGooDistance;
extern NLMISC::CVariable<float> MaxGooDamageRatio;
extern NLMISC::CVariable<uint32> NBTickForGooDamageRate;
extern NLMISC::CVariable<uint32> NBTickForNewbieGooDamageRate;
extern NLMISC::CVariable<float> NewbieGooDamageFactor;
/// SAVE
extern NLMISC::CVariable<uint32> TickFrequencyPCSave;
extern NLMISC::CVariable<uint32> MinPlayerSavePeriod;
extern NLMISC::CVariable<bool> XMLSave;
extern NLMISC::CVariable<bool> PDRSave;
extern NLMISC::CVariable<bool> PDRLoad;
extern NLMISC::CVariable<bool> SerialSave;
/// TRADE
extern NLMISC::CVariable<float> ItemPriceCoeff0;
extern NLMISC::CVariable<float> ItemPriceCoeff1;
extern NLMISC::CVariable<float> ItemPriceCoeff2;
extern NLMISC::CVariable<float> ItemPriceFactor;
extern NLMISC::CVariable<float> AnimalSellFactor;
extern NLMISC::CVariable<float> TeleportSellFactor;
extern NLMISC::CVariable<float> MaxFamePriceVariation;
extern NLMISC::CVariable<sint32> MaxFameToTrade;
extern NLMISC::CVariable<sint32> MinFameToTrade;
extern NLMISC::CVariable<NLMISC::TGameCycle> MaxGameCycleSaleStore;
extern NLMISC::CVariable<sint32> MaxLevelNpcItemInStore;
extern NLMISC::CVariable<uint32> NBMaxItemPlayerSellDisplay;
extern NLMISC::CVariable<uint32> NBMaxItemNpcSellDisplay;
extern NLMISC::CVariable<uint32> NBMaxItemYoursSellDisplay;
/// disconnection delay
extern NLMISC::CVariable<uint32> TimeBeforeDisconnection;
extern NLMISC::CVariable<bool> VerboseShopParsing;
extern NLMISC::CVariable<float> AnimalHungerFactor;
extern NLMISC::CVariable<float> AnimalStopFollowingDistance;
// events
extern NLMISC::CVariable<uint32> EventChannelHistoricSize;
//outposts
extern NLMISC::CVariable<NLMISC::TGameCycle> OutpostSavingPeriod;
extern NLMISC::CVariable<NLMISC::TGameCycle> OutpostUpdatePeriod;
extern NLMISC::CVariable<NLMISC::TGameCycle> OutpostLeavePeriod;
extern NLMISC::CVariable<bool> VerboseFactionPoint;
// Newbieland
extern NLMISC::CVariable<bool> UseNewNewbieLandStartingPoint;
// New fame system
// - Absolutes
extern NLMISC::CVariable<sint32> FameMinToDeclare;
extern NLMISC::CVariable<sint32> FameWarningLevel;
extern NLMISC::CVariable<sint32> FameMinToRemain;
extern NLMISC::CVariable<sint32> FameMinToTrade;
extern NLMISC::CVariable<sint32> FameMinToKOS;
extern NLMISC::CVariable<sint32> FameAbsoluteMin;
extern NLMISC::CVariable<sint32> FameAbsoluteMax;
extern NLMISC::CVariable<sint32> FameMaxDefault;
// - Starting values, Civilizations
extern NLMISC::CVariable<sint32> FameStartFyrosvFyros;
extern NLMISC::CVariable<sint32> FameStartFyrosvMatis;
extern NLMISC::CVariable<sint32> FameStartFyrosvTryker;
extern NLMISC::CVariable<sint32> FameStartFyrosvZorai;
extern NLMISC::CVariable<sint32> FameStartMatisvFyros;
extern NLMISC::CVariable<sint32> FameStartMatisvMatis;
extern NLMISC::CVariable<sint32> FameStartMatisvTryker;
extern NLMISC::CVariable<sint32> FameStartMatisvZorai;
extern NLMISC::CVariable<sint32> FameStartTrykervFyros;
extern NLMISC::CVariable<sint32> FameStartTrykervMatis;
extern NLMISC::CVariable<sint32> FameStartTrykervTryker;
extern NLMISC::CVariable<sint32> FameStartTrykervZorai;
extern NLMISC::CVariable<sint32> FameStartZoraivFyros;
extern NLMISC::CVariable<sint32> FameStartZoraivMatis;
extern NLMISC::CVariable<sint32> FameStartZoraivTryker;
extern NLMISC::CVariable<sint32> FameStartZoraivZorai;
// - Starting values, Cults
extern NLMISC::CVariable<sint32> FameStartFyrosvKami;
extern NLMISC::CVariable<sint32> FameStartFyrosvKaravan;
extern NLMISC::CVariable<sint32> FameStartMatisvKami;
extern NLMISC::CVariable<sint32> FameStartMatisvKaravan;
extern NLMISC::CVariable<sint32> FameStartTrykervKami;
extern NLMISC::CVariable<sint32> FameStartTrykervKaravan;
extern NLMISC::CVariable<sint32> FameStartZoraivKami;
extern NLMISC::CVariable<sint32> FameStartZoraivKaravan;
// - Max Values when declared, Civilizations
extern NLMISC::CVariable<sint32> FameMaxNeutralvFyros;
extern NLMISC::CVariable<sint32> FameMaxNeutralvMatis;
extern NLMISC::CVariable<sint32> FameMaxNeutralvTryker;
extern NLMISC::CVariable<sint32> FameMaxNeutralvZorai;
extern NLMISC::CVariable<sint32> FameMaxFyrosvFyros;
extern NLMISC::CVariable<sint32> FameMaxFyrosvMatis;
extern NLMISC::CVariable<sint32> FameMaxFyrosvTryker;
extern NLMISC::CVariable<sint32> FameMaxFyrosvZorai;
extern NLMISC::CVariable<sint32> FameMaxMatisvFyros;
extern NLMISC::CVariable<sint32> FameMaxMatisvMatis;
extern NLMISC::CVariable<sint32> FameMaxMatisvTryker;
extern NLMISC::CVariable<sint32> FameMaxMatisvZorai;
extern NLMISC::CVariable<sint32> FameMaxTrykervFyros;
extern NLMISC::CVariable<sint32> FameMaxTrykervMatis;
extern NLMISC::CVariable<sint32> FameMaxTrykervTryker;
extern NLMISC::CVariable<sint32> FameMaxTrykervZorai;
extern NLMISC::CVariable<sint32> FameMaxZoraivFyros;
extern NLMISC::CVariable<sint32> FameMaxZoraivMatis;
extern NLMISC::CVariable<sint32> FameMaxZoraivTryker;
extern NLMISC::CVariable<sint32> FameMaxZoraivZorai;
// - Max Values when declared, Cults
extern NLMISC::CVariable<sint32> FameMaxNeutralvKami;
extern NLMISC::CVariable<sint32> FameMaxNeutralvKaravan;
extern NLMISC::CVariable<sint32> FameMaxKamivKami;
extern NLMISC::CVariable<sint32> FameMaxKamivKaravan;
extern NLMISC::CVariable<sint32> FameMaxKaravanvKami;
extern NLMISC::CVariable<sint32> FameMaxKaravanvKaravan;
extern NLMISC::CVariable<bool> UseFemaleTitles;
// - NPC Icons
extern NLMISC::CVariable<uint32> ClientNPCIconRefreshTimerDelay;
// - Ring
extern NLMISC::CVariable<uint32> TickFrequencyNpcControlUpdate;
// scores
extern NLMISC::CVariable<sint32> PhysicalCharacteristicsBaseValue;
extern NLMISC::CVariable<sint32> PhysicalCharacteristicsFactor;
#endif // RY_EGS_VARIABLES_H
/* End of egs_variables.h */