2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_SHIELD_TYPES_H
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#define RY_SHIELD_TYPES_H
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#include "nel/misc/types_nl.h"
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#include "skills.h"
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namespace SHIELDTYPE
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{
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// Mode
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enum EShieldType
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{
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NONE = 0,
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SMALL_SHIELD,
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LARGE_SHIELD,
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NUM_SHIELD_TYPE
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};
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// Table EShieldType to Skill.
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/* const SKILLS::ESkills ShieldToSkill[]=
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{
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SKILLS::unknown,
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SKILLS::SDSB,
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SKILLS::SDSS,
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};
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*/
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/**
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* get the right shield type from the input string
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* \param str the input string
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* \return the EShieldType associated to this string (NONE if the string cannot be interpreted)
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*/
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EShieldType stringToShieldType(const std::string &str);
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const std::string &toString(EShieldType e);
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// SKILLS::ESkills shieldTypeToSkill(EShieldType e);
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}; // SHIELDTYPE
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#endif // RY_SHIELD_TYPES_H
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/* End of shield_types.h */
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