khanat-opennel-code/code/ryzom/common/src/game_share/shield_types.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_SHIELD_TYPES_H
#define RY_SHIELD_TYPES_H
#include "nel/misc/types_nl.h"
#include "skills.h"
namespace SHIELDTYPE
{
// Mode
enum EShieldType
{
NONE = 0,
SMALL_SHIELD,
LARGE_SHIELD,
NUM_SHIELD_TYPE
};
// Table EShieldType to Skill.
/* const SKILLS::ESkills ShieldToSkill[]=
{
SKILLS::unknown,
SKILLS::SDSB,
SKILLS::SDSS,
};
*/
/**
* get the right shield type from the input string
* \param str the input string
* \return the EShieldType associated to this string (NONE if the string cannot be interpreted)
*/
EShieldType stringToShieldType(const std::string &str);
const std::string &toString(EShieldType e);
// SKILLS::ESkills shieldTypeToSkill(EShieldType e);
}; // SHIELDTYPE
#endif // RY_SHIELD_TYPES_H
/* End of shield_types.h */