98 lines
2.8 KiB
C++
98 lines
2.8 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdsound.h"
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#include "nel/misc/common.h"
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#include "nel/misc/string_mapper.h"
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#include "nel/sound/sound_anim_marker.h"
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#include "nel/sound/u_audio_mixer.h"
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#include "nel/sound/u_source.h"
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using namespace std;
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using namespace NLSOUND;
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using namespace NLMISC;
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namespace NLSOUND {
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// ********************************************************
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CSoundAnimMarker::~CSoundAnimMarker()
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{
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}
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// ********************************************************
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void CSoundAnimMarker::play(UAudioMixer* mixer, NL3D::CCluster *cluster, CSoundContext &context)
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{
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TMarkerSoundSet::iterator first(_Sounds.begin()), last(_Sounds.end());
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for (; first != last; ++first)
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{
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USource* source = mixer->createSource((*first), true, NULL, NULL, cluster, &context);
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if (source != NULL)
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{
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source->setRelativeGain(context.RelativeGain);
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source->setPos(context.Position);
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source->play();
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}
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}
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}
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// ********************************************************
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void CSoundAnimMarker::addSound(const NLMISC::TStringId& soundName)
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{
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pair<TMarkerSoundSet::iterator, bool> inserted;
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inserted = _Sounds.insert(soundName);
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if (inserted.second == false)
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{
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nlwarning("Duplicate sound (%s)", CStringMapper::unmap(soundName).c_str());
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}
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}
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// ********************************************************
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void CSoundAnimMarker::removeSound(const NLMISC::TStringId &soundName)
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{
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TMarkerSoundSet::iterator iter = _Sounds.find(soundName);
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if (iter != _Sounds.end())
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{
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_Sounds.erase(iter);
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}
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else
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{
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nlwarning("No sound was removed (%s)", CStringMapper::unmap(soundName).c_str());
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}
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}
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// ********************************************************
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void CSoundAnimMarker::getSounds(vector<NLMISC::TStringId> &sounds)
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{
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sounds.insert(sounds.end(), _Sounds.begin(), _Sounds.end());
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/* TMarkerSoundSet::iterator first(_Sounds.begin()), last(_Sounds.end());
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for (; first != last; ++first)
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{
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sounds.push_back((*first).c_str());
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}
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*/
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}
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} // namespace NLSOUND
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