74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdafx.h"
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#include "..\nel_patch_lib\rpo.h"
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#include "nel_3dsmax_shared.h"
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#include "nel/misc/app_context.h"
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BOOL APIENTRY DllMain( HANDLE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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// initialize nel context
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if (!NLMISC::INelContext::isContextInitialised())
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{
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GetSharedNelContext();
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nldebug("NeL 3ds Max Shared: DllMain");
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}
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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// ------------------------------------------------------------------------------------------------------------------------------------------------
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void init ()
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{
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}
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// ------------------------------------------------------------------------------------------------------------------------------------------------
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// The static allocator
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static CPatchAllocator Allocator;
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NEL_3DSMAX_SHARED_API CPatchAllocator &GetAllocator ()
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{
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// Init fonction
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init ();
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return Allocator;
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}
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NEL_3DSMAX_SHARED_API NLMISC::INelContext &GetSharedNelContext()
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{
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if (!NLMISC::INelContext::isContextInitialised())
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{
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new NLMISC::CApplicationContext();
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NLMISC::createDebug();
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}
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return NLMISC::INelContext::getInstance();
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}
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