2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_PACKET_HISTORY_H
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#define NL_PACKET_HISTORY_H
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#include <vector>
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#include <deque>
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#include "nel/misc/types_nl.h"
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#include "fe_types.h"
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class CPropertyHistory;
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namespace CLFECOMMON
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{
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class CAction;
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}
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// Make sure this is not define in final version
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#undef TEST_LOST_PACKET
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/**
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* <Class description>
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* \author Benjamin Legros
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* \author Nevrax France
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* \date 2001
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*/
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class CPacketHistory
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{
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private:
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class CMessageEntry
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{
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public:
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CLFECOMMON::TCLEntityId EntityId;
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CLFECOMMON::TPropIndex PropIndex;
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CMessageEntry() {}
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CMessageEntry(CLFECOMMON::TCLEntityId eid, CLFECOMMON::TPropIndex pi) : EntityId(eid), PropIndex(pi) {}
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};
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typedef std::vector<CMessageEntry> CPacket;
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class CPacketEntry
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{
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public:
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uint32 Number;
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CPacket Packet;
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};
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typedef std::deque<CPacketEntry> TPacketQueue;
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class CClientEntry
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{
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public:
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bool EntryUsed;
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TPacketQueue Queue;
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CClientEntry() : EntryUsed(false) {}
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};
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std::vector<CClientEntry> _ClientsHistories;
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CPropertyHistory *_PropertyHistory;
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public:
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/// Constructor
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CPacketHistory();
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//
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void clear();
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void init(uint maxClient) { setMaximumClient(maxClient); clear(); }
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void setMaximumClient(uint maxClient);
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//
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void setPropertyHistory(CPropertyHistory *history) { _PropertyHistory = history; }
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//
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void addClient(TClientId clientId);
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void removeClient(TClientId clientId);
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void resetClient(TClientId clientId);
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bool isValidClient(TClientId clientId);
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//
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void store(TClientId clientId, uint packetNumber, CLFECOMMON::CAction *action);
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void storeDisassociation(TClientId clientId, CLFECOMMON::TCLEntityId slot, uint packetNumber );
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/// Ack a received packet (with full ack bit field
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void ack(TClientId clientId, uint32 packet, uint32 bits, uint ackBitWidth = 8);
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/// Ack a single packet
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void ack(TClientId clientId, uint32 packet, bool ackvalue);
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#ifdef TEST_LOST_PACKET
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public:
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#else
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private:
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#endif
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//
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void positiveAck(TClientId clientId, CLFECOMMON::TCLEntityId entityId, CLFECOMMON::TPropIndex propindex, uint32 packet);
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//
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void negativeAck(TClientId clientId, CLFECOMMON::TCLEntityId entityId, CLFECOMMON::TPropIndex propindex, uint32 packet);
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};
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inline void CPacketHistory::store(TClientId clientId, uint packetNumber, CLFECOMMON::CAction *action)
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{
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// get the packet queue of the client
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TPacketQueue &queue = _ClientsHistories[clientId].Queue;
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nlassert(queue.empty() || packetNumber >= queue.back().Number);
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if (queue.empty() || packetNumber>queue.back().Number)
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{
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queue.push_back(CPacketEntry());
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queue.back().Number = packetNumber;
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}
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queue.back().Packet.push_back(CMessageEntry(action->Slot, action->PropertyCode));
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}
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#endif // NL_PACKET_HISTORY_H
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/* End of packet_history.h */
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