2016-07-25 16:27:53 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef TILE_EDITDLG_H
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#define TILE_EDITDLG_H
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#include "ui_tile_edit_qt.h"
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2016-09-19 12:34:49 +00:00
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#include <QtCore/QtCore>
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2016-07-25 16:27:53 +00:00
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class QCheckBox;
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class QPushButton;
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class QLineEdit;
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class QLabel;
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class QListWidget;
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class CTile_edit_dlg : public QMainWindow
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{
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Q_OBJECT
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protected:
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void closeEvent(QCloseEvent *event);
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public:
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CTile_edit_dlg(QWidget *parent = 0);
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private slots:
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void on_addLandPushButton_clicked();
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void on_editLandPushButton_clicked();
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void on_deleteLandPushButton_clicked();
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void on_addTileSetPushButton_clicked();
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void on_editTileSetPushButton_clicked();
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void on_deleteTileSetPushButton_clicked();
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void on_chooseVegetPushButton_clicked();
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void on_resetVegetPushButton_clicked();
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void on_surfaceDataLineEdit_textChanged();
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void on_orientedCheckBox_stateChanged ( int state );
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void on_tileSetListWidget_itemSelectionChanged();
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void on_landListWidget_itemSelectionChanged();
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void on_quitPushButton_clicked();
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void on_loadPushButton_clicked();
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void on_savePushButton_clicked();
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void on_saveAsPushButton_clicked();
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void on_exportPushButton_clicked();
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void on_absolutePathPushButton_clicked();
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void on_upPushButton_clicked();
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void on_downPushButton_clicked();
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private:
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QFileInfo mainFile;
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void initDialog();
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Ui::MainWindow ui;
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};
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#endif
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