khanat-opennel-code/code/ryzom/server/src/entities_game_service/weather_everywhere.cpp

158 lines
5.9 KiB
C++
Raw Normal View History

2010-05-06 00:08:41 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "weather_everywhere.h"
#include <nel/misc/sheet_id.h>
#include <nel/georges/load_form.h>
#include <nel/georges/u_form_elm.h>
#include "zone_manager.h"
#include "egs_sheets/egs_sheets.h"
#include "game_share/time_weather_season/weather_manager.h"
#include "game_share/time_weather_season/weather_setup_sheet_base.h"
#include "game_share/time_weather_season/weather_function_params_sheet_base.h"
#include "game_share/time_weather_season/weather_predict.h"
#include "game_share/season.h"
using namespace NLMISC;
using namespace NLGEORGES;
using namespace std;
/// Singleton instance
CWeatherEverywhere WeatherEverywhere;
/// Number of possible weather setups
const uint NB_WEATHER_SETUPS = 6;
/// Mapping from weather setups to EWeather value
const CRyzomTime::EWeather WeatherSetupsToValue [NB_WEATHER_SETUPS] =
{
CRyzomTime::best,
CRyzomTime::good, CRyzomTime::good,
CRyzomTime::bad, CRyzomTime::bad,
CRyzomTime::worst
};
/*
* Initialization
*/
void CWeatherEverywhere::init()
{
// Init weather manager (with weather setup sheets)
std::vector<CSheetId> sheetVec;
CSheetId::buildIdVector( sheetVec, "weather_setup" ); // list weather_setup sheets
std::vector<const CWeatherSetupSheetBase *> weatherSheets;
std::vector<std::string> weatherSheetNames;
for ( uint k=0; k!=sheetVec.size(); ++k )
{
const CWeatherSetupSheetBase *sheet = CSheets::getWeatherSetupSheet( sheetVec[k] ); // get static sheet
if ( sheet )
{
weatherSheetNames.push_back( sheetVec[k].toString() );
weatherSheets.push_back( sheet );
}
}
CWeatherManager weatherManager;
weatherManager.init( weatherSheets, weatherSheetNames );
// Load the continents (george forms). The sorted list is found in CStaticWorld.
sheetVec.clear();
const CStaticWorld *staticWorld = CSheets::getWorldForm( CSheetId("ryzom.world") );
nlassert( staticWorld );
nlassertex( staticWorld->Continents.size() == CONTINENT::NB_CONTINENTS, ("ryzom.world should contain exactly the same number of continents as the enum size CONTINENT::TContinent (=%u), not %u", (uint)(CONTINENT::NB_CONTINENTS), staticWorld->Continents.size()) );
UFormLoader *formLoader = UFormLoader::createLoader();
_WeatherFunctionsBySeasonByContinent.resize( staticWorld->Continents.size() );
for ( uint iContinent=0; iContinent!=CONTINENT::NB_CONTINENTS; ++iContinent )
{
_WeatherFunctionsBySeasonByContinent[iContinent] = new CWeatherFunction [EGSPD::CSeason::Invalid];
CSmartPtr<UForm> continentForm = formLoader->loadForm( staticWorld->Continents[iContinent].toString().c_str() ); // load continent form
if ( continentForm == NULL )
{
nlwarning( "Continent sheet '%s' not found", staticWorld->Continents[iContinent].toString().c_str() );
}
else
{
for ( uint iSeason=0; iSeason!=EGSPD::CSeason::Invalid; ++iSeason )
{
string seasonStr = EGSPD::CSeason::toString( (EGSPD::CSeason::TSeason) iSeason);
const UFormElm *seasonWFNode = NULL;
if ( continentForm->getRootNode().getNodeByName( &seasonWFNode, (seasonStr + string("WeatherFunction")).c_str() ) && seasonWFNode )
{
CWeatherFunctionSheet wfs;
wfs.build( *seasonWFNode );
_WeatherFunctionsBySeasonByContinent[iContinent][iSeason].buildFromSheet( wfs, weatherManager );
}
else
{
// Not a warning because indoor continent does not have any weather function
nlinfo( "%s has no node %s", staticWorld->Continents[iContinent].toString().c_str(), (seasonStr + string("WeatherFunction")).c_str() );
}
}
}
}
UFormLoader::releaseLoader(formLoader);
// Use always first weather function param sheet
if ( CSheets::getWeatherFunctionParamsSheets().begin() != CSheets::getWeatherFunctionParamsSheets().end() )
{
_WeatherFunctionParamsSheet = &(*CSheets::getWeatherFunctionParamsSheets().begin()).second;
}
}
/*
* Destructor
*/
CWeatherEverywhere::~CWeatherEverywhere()
{
for ( uint i=0; i!=_WeatherFunctionsBySeasonByContinent.size(); ++i )
{
delete [] _WeatherFunctionsBySeasonByContinent[i];
}
}
/*
* Return the weather at the specified position & time.
* In case of failure (such as a position outside a continent), return unknownWeather.
*/
CRyzomTime::EWeather CWeatherEverywhere::getWeather( const NLMISC::CVector& pos, const CRyzomTime& ryzomTime ) const
{
if ( ! _WeatherFunctionParamsSheet )
return CRyzomTime::unknownWeather;
// Get continent of which the position belongs
CContinent *continent = CZoneManager::getInstance().getContinent( pos );
if ( ! continent )
return CRyzomTime::unknownWeather;
// Predict weather
float weatherFloatValue = CPredictWeather::predictWeather(
ryzomTime.getRyzomDay(),
ryzomTime.getRyzomTime(),
*_WeatherFunctionParamsSheet,
_WeatherFunctionsBySeasonByContinent[continent->getId()] );
// Map from weather setup to EWeather value
uint weatherSetupIndex = min( (uint)(weatherFloatValue*((float)NB_WEATHER_SETUPS)), NB_WEATHER_SETUPS-1 );
//nldebug( "Weather setup of position is %u", weatherSetupIndex );
return WeatherSetupsToValue[weatherSetupIndex];
}