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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////
// INCLUDES //
//////////////
# include "stdpch.h"
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// Application
# include "sheets_packer_cfg.h"
# include "sheet_manager.h"
# include "continent_manager_build.h"
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///////////
// USING //
///////////
using namespace NLMISC ;
/////////////
// GLOBALS //
/////////////
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NLLIGO : : CLigoConfig LigoConfig ;
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///////////////
// FUNCTIONS //
///////////////
//---------------------------------------------------
// MAIN :
// Entry for the Apllication.
//---------------------------------------------------
int main ( int argc , char * * argv )
{
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CApplicationContext applicationContext ;
// Parse Command Line.
NLMISC : : CCmdArgs args ;
args . setDescription ( " Pack all sheets needed by client. All parameters must be defined in sheets_packer.cfg and there is no parameters from command-line. " ) ;
if ( ! args . parse ( argc , argv ) ) return 1 ;
CFileDisplayer * fd = NULL ;
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/////////////////////////////////
// Initialize the application. //
try
{
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// Add a displayer for Debug Infos, disable log.log.
createDebug ( NULL , false ) ;
CLog : : setProcessName ( " sheets_packer " ) ;
fd = new CFileDisplayer ( getLogDirectory ( ) + " sheets_packer.log " , true , " SHEETS_PACKER.LOG " ) ;
// register ligo 'standard' class
NLLIGO : : Register ( ) ;
DebugLog - > addDisplayer ( fd ) ;
InfoLog - > addDisplayer ( fd ) ;
WarningLog - > addDisplayer ( fd ) ;
ErrorLog - > addDisplayer ( fd ) ;
AssertLog - > addDisplayer ( fd ) ;
// Load the application configuration.
nlinfo ( " Loading config file... " ) ;
AppCfg . init ( ConfigFileName ) ;
// Define the root path that contains all data needed for the application.
nlinfo ( " Adding search paths... " ) ;
for ( uint i = 0 ; i < AppCfg . DataPath . size ( ) ; i + + )
CPath : : addSearchPath ( NLMISC : : expandEnvironmentVariables ( AppCfg . DataPath [ i ] ) , true , false ) ;
// Initialize Sheet IDs.
nlinfo ( " Init SheetId... " ) ;
CSheetId : : init ( true ) ;
// load packed sheets
nlinfo ( " Loading sheets... " ) ;
IProgressCallback callback ;
SheetMngr . setOutputDataPath ( NLMISC : : expandEnvironmentVariables ( AppCfg . OutputDataPath ) ) ;
SheetMngr . load ( callback , true , true , AppCfg . DumpVisualSlotsIndex ) ;
// Make the lmconts.packed file
if ( ! LigoConfig . readPrimitiveClass ( AppCfg . LigoPrimitiveClass . c_str ( ) , false ) )
nlwarning ( " Can't load primitive class file %s " , AppCfg . LigoPrimitiveClass . c_str ( ) ) ;
NLLIGO : : CPrimitiveContext : : instance ( ) . CurrentLigoConfig = & LigoConfig ;
buildLMConts ( AppCfg . WorldSheet , NLMISC : : expandEnvironmentVariables ( AppCfg . PrimitivesPath ) , NLMISC : : expandEnvironmentVariables ( AppCfg . OutputDataPath ) ) ;
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}
catch ( const EFatalError & ) { return EXIT_FAILURE ; /* nothing to do */ }
catch ( const Exception & e )
{
try
{
nlerror ( " Initialization of the application failed : %s " , e . what ( ) ) ;
}
catch ( const EFatalError & )
{
// nothing to do
}
// Failure -> Exit.
return EXIT_FAILURE ;
}
/////////////////////////////
// Release all the memory. //
try
{
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DebugLog - > removeDisplayer ( " SHEETS_PACKER.LOG " ) ;
InfoLog - > removeDisplayer ( " SHEETS_PACKER.LOG " ) ;
WarningLog - > removeDisplayer ( " SHEETS_PACKER.LOG " ) ;
ErrorLog - > removeDisplayer ( " SHEETS_PACKER.LOG " ) ;
AssertLog - > removeDisplayer ( " SHEETS_PACKER.LOG " ) ;
if ( fd ) delete fd ;
fd = NULL ;
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}
catch ( const EFatalError & ) { return EXIT_FAILURE ; /* nothing to do */ }
catch ( const Exception & e )
{
try
{
nlerror ( " Release of the application failed: %s " , e . what ( ) ) ;
}
catch ( const EFatalError & )
{
// nothing to do
}
// Failure -> Exit.
return EXIT_FAILURE ;
}
// EXIT of the Application.
return EXIT_SUCCESS ;
} // main //