230 lines
4.1 KiB
C
230 lines
4.1 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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struct
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{
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int deltaLevel;
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float percentSuccess;
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int maxLevelBoost;
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float XPMultiplier;
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}
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TableChanceMeleeHitByAdversaryLevel[]=
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{
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{7, 95.0f, 0, 2.1f},
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{6, 95.0f, 0, 2.1f},
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{5, 95.0f, 0, 2.1f},
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{4, 90.0f, 0, 1.9f},
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{3, 80.0f, 0, 1.7f},
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{2, 70.0f, 0, 1.5f},
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{1, 60.0f, 1, 1.2f},
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{0, 50.0f, 0, 1.0f},
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{-1, 40.0f, 0, 0.8f},
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{-2, 30.0f, 0, 0.3f},
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{-3, 20.0f, 0, 0.1f},
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{-4, 10.0f, 0, 0.0f},
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{-5, 5.0f, 0, 0.0f}
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};
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struct
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{
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int deltaLevel;
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float percentSuccess;
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int maxLevelBoost;
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float XPMultiplier;
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}
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TableChanceSpellHitByAdversaryLevel[]=
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{
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{7, 95.0f, 0, 2.1f},
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{6, 95.0f, 0, 2.1f},
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{5, 95.0f, 0, 2.1f},
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{4, 90.0f, 0, 1.9f},
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{3, 80.0f, 0, 1.7f},
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{2, 70.0f, 0, 1.5f},
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{1, 60.0f, 1, 1.2f},
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{0, 50.0f, 0, 1.0f},
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{-1, 40.0f, 0, 0.8f},
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{-2, 30.0f, 0, 0.3f},
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{-3, 20.0f, 0, 0.1f},
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{-4, 10.0f, 0, 0.0f},
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{-5, 5.0f, 0, 0.0f}
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};
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// note on size modifiers
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// attacker is smaller than defender +1
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// attacker is a bit bigger -2
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// attacker is much bigger -4
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struct
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{
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int quality;
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int rateOfFire;
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float damageFactor;
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float secondaryDamageFactor; // damage factor when entity level > weapon quality
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}
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TableLightMeleeWeaponGenerics[]=
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{
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{1,1,6.0f,2.5f},
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{2,1,3.75f,2.25f},
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{3,1,3.0f,2.25f},
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{4,1,2.25f,2.25f},
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{5,1,2.25f,2.25f},
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{6,1,2.25f,2.25f},
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{7,1,2.25f,2.25f},
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{8,1,3.0f,3.0f},
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{9,1,3.0f,3.0f},
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{10,1,3.0f,3.0f},
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{11,1,3.75f,3.75f},
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{12,1,3.75f,3.75f},
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{13,1,3.75f,3.75f},
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{14,1,4.5f,4.5f},
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{15,1,5.25f,5.25f},
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{16,1,6.0f,6.0f},
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{17,1,6.75f,6.75f},
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{18,1,7.5f,7.5f},
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{19,1,8.25f,8.25f},
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{20,1,9.75f,9.75f},
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{21,1,11.25f,11.25f},
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},
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TableMediumMeleeWeaponGenerics[]=
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{
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{1,1,8.0f,3.7f},
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{2,1,5.0f,3.0f},
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{3,1,4.0f,3.0f},
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{4,1,3.0f,3.0f},
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{5,1,3.0f,3.0f},
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{6,1,3.0f,3.0f},
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{7,1,3.0f,3.0f},
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{8,1,4.0f,4.0f},
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{9,1,4.0f,4.0f},
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{10,1,4.0f,4.0f},
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{11,1,5.0f,5.0f},
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{12,1,5.0f,5.0f},
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{13,1,5.0f,5.0f},
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{14,1,6.0f,6.0f},
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{15,1,7.0f,7.0f},
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{16,1,8.0f,8.0f},
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{17,1,9.0f,9.0f},
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{18,1,10.0f,10.0f},
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{19,1,11.0f,11.0f},
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{20,1,13.0f,13.0f},
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{21,1,15.0f,15.0f},
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},
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TableHeavyMeleeWeaponGenerics[]=
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{
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{1,1,17.92f,8.5f},
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{2,1,11.2f,7.0f},
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{3,1,8.96f,7.0f},
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{4,1,6.72f,6.72f},
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{5,1,6.72f,6.72f},
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{6,1,6.72f,6.72f},
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{7,1,6.72f,6.72f},
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{8,1,8.96f,8.96f},
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{9,1,8.96f,8.96f},
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{10,1,8.96f,8.96f},
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{11,1,11.2f,11.2f},
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{12,1,11.2f,11.2f},
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{13,1,11.2f,11.2f},
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{14,1,13.44f,13.44f},
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{15,1,15.68f,15.68f},
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{16,1,17.92f,17.92f},
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{17,1,20.16f,20.16f},
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{18,1,22.4f,22.4f},
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{19,1,24.64f,24.64f},
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{20,1,29.12f,29.12f},
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{21,1,33.6f,33.6f},
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} ;
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struct
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{
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int quality ;
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int percentProtection;
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int maxProtection ;
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}
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TableLightArmorGenerics[]=
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{
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{1,20,2},
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{2,20,2},
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{3,20,2},
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{4,20,3},
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{5,20,3},
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{6,20,4},
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{7,20,5},
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{8,20,6},
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{9,20,7},
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{10,20,8},
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{11,20,10},
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{12,20,12},
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{13,20,14},
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{14,20,17},
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{15,20,21},
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{16,20,25},
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{17,20,30},
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{18,20,35},
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{19,20,43},
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{20,20,51},
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{21,20,61},
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},
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TableMediumArmorGenerics[]=
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{
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{1,35,3},
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{2,35,3},
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{3,35,4},
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{4,35,5},
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{5,35,6},
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{6,35,7},
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{7,35,8},
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{8,35,10},
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{9,35,12},
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{10,35,14},
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{11,35,17},
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{12,35,21},
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{13,35,25},
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{14,35,30},
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{15,35,36},
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{16,35,43},
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{17,35,52},
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{18,35,62},
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{19,35,75},
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{20,35,89},
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{21,35,107},
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},
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TableHeavyArmorGenerics[]=
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{
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{1,50,4},
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{2,50,5},
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{3,50,6},
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{4,50,7},
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{5,50,8},
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{6,50,10},
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{7,50,12},
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{8,50,14},
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{9,50,17},
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{10,50,21},
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{11,50,25},
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{12,50,30},
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{13,50,36},
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{14,50,43},
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{15,50,51},
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{16,50,62},
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{17,50,74},
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{18,50,89},
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{19,50,106},
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{20,50,128},
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{21,50,153},
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};
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