85 lines
2.4 KiB
C
85 lines
2.4 KiB
C
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#ifndef NL_OUTPOST_H
|
||
|
#define NL_OUTPOST_H
|
||
|
|
||
|
#include "nel/misc/types_nl.h"
|
||
|
#include "nel/misc/vector.h"
|
||
|
#include "nel/misc/quat.h"
|
||
|
#include "nel/misc/smart_ptr.h"
|
||
|
#include "client_sheets/continent_sheet.h"
|
||
|
#include "game_share/misc_const.h"
|
||
|
|
||
|
|
||
|
class CVillage;
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
/**
|
||
|
* Class to manage an outpost on client:
|
||
|
* - collisions
|
||
|
* - display in 3D through a CVillage* (nb: used only to display ruins now)
|
||
|
* Yoyo: ugly: wait for static object and collision stuff
|
||
|
*/
|
||
|
class COutpost
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
COutpost();
|
||
|
COutpost(const COutpost &other);
|
||
|
COutpost &operator=(const COutpost &) {nlstop;/*forbidden*/return *this;}
|
||
|
~COutpost();
|
||
|
|
||
|
/// Build the outpost
|
||
|
bool setupOutpost(const CContinentParameters::CZC &zone, sint32 outpostId, CVillage *village);
|
||
|
|
||
|
// Get the outpost Id. -1 if not setuped
|
||
|
sint32 getOutpostId () const {return _OutpostId;}
|
||
|
|
||
|
// Set the building properties
|
||
|
void setBuildingPosition (uint building, const NLMISC::CQuat &rot, const NLMISC::CVector &position);
|
||
|
|
||
|
// Register Collisions
|
||
|
void initOutpost ();
|
||
|
|
||
|
// Remove Collisions
|
||
|
void removeOutpost ();
|
||
|
|
||
|
private:
|
||
|
// Outpost building
|
||
|
class CBuilding
|
||
|
{
|
||
|
public:
|
||
|
CBuilding() {Position= NLMISC::CVector::Null; Rotation= NLMISC::CQuat::Identity;}
|
||
|
NLMISC::CQuat Rotation;
|
||
|
NLMISC::CVector Position;
|
||
|
};
|
||
|
CBuilding _Buildings[RZ_MAX_BUILDING_PER_OUTPOST];
|
||
|
std::vector<NLPACS::UMovePrimitive *> _AddedPrims;
|
||
|
|
||
|
// Outpost number
|
||
|
sint _OutpostId;
|
||
|
|
||
|
// We may want to display the village as ruins
|
||
|
NLMISC::CRefPtr<CVillage> _Village;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // NL_OUTPOST_H
|
||
|
|
||
|
/* End of outpost.h */
|