2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_EXPORT_RADIAL_NORMAL_H
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#define NL_EXPORT_RADIAL_NORMAL_H
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#include "export_appdata.h"
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class CExportNel;
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class CRadialVertices
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{
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public:
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CRadialVertices ();
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void init (INode *node, Mesh *mesh, TimeValue time, Interface &ip, CExportNel &nelExport);
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bool isUsingRadialNormals (uint face);
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Point3 getLocalNormal (uint vertex, uint face);
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private:
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uint32 _SmoothingGroupMask;
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NLMISC::CVector _Pivot[NEL3D_RADIAL_NORMAL_COUNT];
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INode *_NodePtr;
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Mesh *_MeshPtr;
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};
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#endif // NL_EXPORT_RADIAL_NORMAL_H
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