khanat-opennel-code/code/nel/include/nel/misc/timeout_assertion_thread.h

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_TIMEOUT_ASSERTION_THREAD_H
#define NL_TIMEOUT_ASSERTION_THREAD_H
#include "common.h"
#include "thread.h"
/*
example:
Encapsulation of message callbacks
// in init
CTimeoutAssertionThread *myTAT = new CTimeoutAssertionThread(1000);
IThread::create(myTAT)->start();
...
// in callback management
myTAT->activate();
msg->callback();
myTAT->disactivate();
// if the callback call is too slow, an assertion will happen
*/
class CTimeoutAssertionThread: public NLMISC::IRunnable
{
public:
enum TControl { ACTIVE, INACTIVE, QUIT };
CTimeoutAssertionThread(uint32 timeout = 0) : _Control(INACTIVE), _Counter(0), _Timeout(timeout)
{
}
void run()
{
uint32 lastCounter;
while(_Control != QUIT)
{
if(_Control != ACTIVE || _Timeout == 0)
{
//nldebug("not active, sleep");
NLMISC::nlSleep(1000);
}
else
{
//nldebug("active, enter sleep");
lastCounter = _Counter;
uint32 cummuledSleep = 0;
// do sleep until cumulated time reached timeout value
while (cummuledSleep < _Timeout)
{
// sleep 1 s
NLMISC::nlSleep(std::min((uint32)(1000), (uint32)(_Timeout-cummuledSleep)));
cummuledSleep += 1000;
// check if exit is required
if (_Control == QUIT)
return;
}
//nldebug("active, leave sleep, test assert");
// If this assert occured, it means that a checked part of the code was
// to slow and then I decided to assert to display the problem.
nlassert(!(_Control==ACTIVE && _Counter==lastCounter));
}
}
}
void activate()
{
if(_Control == QUIT) return;
nlassert(_Control == INACTIVE);
_Counter++;
_Control = ACTIVE;
//nldebug("activate");
}
void deactivate()
{
if(_Control == QUIT) return;
nlassert(_Control == ACTIVE);
_Control = INACTIVE;
//nldebug("deactivate");
}
void quit()
{
nlassert(_Control != QUIT);
_Control = QUIT;
//nldebug("quit");
}
void timeout(uint32 to)
{
_Timeout = to;
//nldebug("change timeout to %d", to);
}
private:
volatile TControl _Control;
volatile uint32 _Counter;
volatile uint32 _Timeout; // in millisecond
};
#endif // NL_TIMEOUT_ASSERTION_THREAD_H
/* End of timeout_assertion_thread.h */